Remove debug

This commit is contained in:
Trent Hensler 2018-03-18 20:38:59 -07:00
parent f1032e7a2e
commit 55c546e951

View File

@ -924,19 +924,16 @@ public abstract class MemoryFPlayer implements FPlayer {
// If leaving fly mode, don't let them take fall damage for x seconds. // If leaving fly mode, don't let them take fall damage for x seconds.
if (!fly) { if (!fly) {
int cooldown = P.p.getConfig().getInt("fly-falldamage-cooldown", 3); int cooldown = P.p.getConfig().getInt("fly-falldamage-cooldown", 3);
System.out.println("Setting falldamage cooldown.");
// If the value is 0 or lower, make them take fall damage. // If the value is 0 or lower, make them take fall damage.
// Otherwise, start a timer and have this cancel after a few seconds. // Otherwise, start a timer and have this cancel after a few seconds.
// Short task so we're just doing it in method. Not clean but eh. // Short task so we're just doing it in method. Not clean but eh.
if (cooldown > 0) { if (cooldown > 0) {
setTakeFallDamage(false); setTakeFallDamage(false);
System.out.println("Fall damage: false");
Bukkit.getScheduler().runTaskLater(P.p, new Runnable() { Bukkit.getScheduler().runTaskLater(P.p, new Runnable() {
@Override @Override
public void run() { public void run() {
setTakeFallDamage(true); setTakeFallDamage(true);
System.out.println("Fall damage: true");
} }
}, 20L * cooldown); }, 20L * cooldown);
} }