Add fireball/"fire charge" to default territoryDenyUseageMaterials list, to prevent them from being used to set things on fire like flint&steel

This commit is contained in:
Brettflan 2012-03-19 04:19:05 -05:00
parent 67fce0b6ca
commit 500a3d2819

View File

@ -303,6 +303,7 @@ public class Conf
territoryProtectedMaterials.add(Material.CAULDRON); territoryProtectedMaterials.add(Material.CAULDRON);
territoryProtectedMaterials.add(Material.SOIL); territoryProtectedMaterials.add(Material.SOIL);
territoryDenyUseageMaterials.add(Material.FIREBALL);
territoryDenyUseageMaterials.add(Material.FLINT_AND_STEEL); territoryDenyUseageMaterials.add(Material.FLINT_AND_STEEL);
territoryDenyUseageMaterials.add(Material.BUCKET); territoryDenyUseageMaterials.add(Material.BUCKET);
territoryDenyUseageMaterials.add(Material.WATER_BUCKET); territoryDenyUseageMaterials.add(Material.WATER_BUCKET);
@ -323,6 +324,7 @@ public class Conf
territoryProtectedMaterialsWhenOffline.add(Material.CAULDRON); territoryProtectedMaterialsWhenOffline.add(Material.CAULDRON);
territoryProtectedMaterialsWhenOffline.add(Material.SOIL); territoryProtectedMaterialsWhenOffline.add(Material.SOIL);
territoryDenyUseageMaterialsWhenOffline.add(Material.FIREBALL);
territoryDenyUseageMaterialsWhenOffline.add(Material.FLINT_AND_STEEL); territoryDenyUseageMaterialsWhenOffline.add(Material.FLINT_AND_STEEL);
territoryDenyUseageMaterialsWhenOffline.add(Material.BUCKET); territoryDenyUseageMaterialsWhenOffline.add(Material.BUCKET);
territoryDenyUseageMaterialsWhenOffline.add(Material.WATER_BUCKET); territoryDenyUseageMaterialsWhenOffline.add(Material.WATER_BUCKET);