Add fireball/"fire charge" to default territoryDenyUseageMaterials list, to prevent them from being used to set things on fire like flint&steel
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@ -303,6 +303,7 @@ public class Conf
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territoryProtectedMaterials.add(Material.CAULDRON);
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territoryProtectedMaterials.add(Material.CAULDRON);
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territoryProtectedMaterials.add(Material.SOIL);
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territoryProtectedMaterials.add(Material.SOIL);
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territoryDenyUseageMaterials.add(Material.FIREBALL);
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territoryDenyUseageMaterials.add(Material.FLINT_AND_STEEL);
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territoryDenyUseageMaterials.add(Material.FLINT_AND_STEEL);
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territoryDenyUseageMaterials.add(Material.BUCKET);
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territoryDenyUseageMaterials.add(Material.BUCKET);
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territoryDenyUseageMaterials.add(Material.WATER_BUCKET);
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territoryDenyUseageMaterials.add(Material.WATER_BUCKET);
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@ -323,6 +324,7 @@ public class Conf
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territoryProtectedMaterialsWhenOffline.add(Material.CAULDRON);
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territoryProtectedMaterialsWhenOffline.add(Material.CAULDRON);
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territoryProtectedMaterialsWhenOffline.add(Material.SOIL);
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territoryProtectedMaterialsWhenOffline.add(Material.SOIL);
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territoryDenyUseageMaterialsWhenOffline.add(Material.FIREBALL);
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territoryDenyUseageMaterialsWhenOffline.add(Material.FLINT_AND_STEEL);
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territoryDenyUseageMaterialsWhenOffline.add(Material.FLINT_AND_STEEL);
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territoryDenyUseageMaterialsWhenOffline.add(Material.BUCKET);
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territoryDenyUseageMaterialsWhenOffline.add(Material.BUCKET);
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territoryDenyUseageMaterialsWhenOffline.add(Material.WATER_BUCKET);
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territoryDenyUseageMaterialsWhenOffline.add(Material.WATER_BUCKET);
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