Fixed all issues with F chest, and a massive increase in performance due to /f chest only serializing / deserializing on startup/shutdown instead of realtime.
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@@ -95,9 +95,9 @@ public interface Faction extends EconomyParticipator {
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void setVault(Location vaultLocation);
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Inventory getChest();
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Inventory getChestInventory();
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void setChest(Inventory inventory);
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void setChestSize(int chestSize);
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void setBannerPattern(ItemStack banner);
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