Arrow attacks are now included in the friendly fire filter
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@ -1,3 +1,3 @@
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name: Factions
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version: 1.0 beta3
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version: 1.0 beta4
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main: com.bukkit.mcteam.factions.Factions
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@ -1,7 +1,6 @@
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package com.bukkit.mcteam.factions;
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import java.util.*;
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import java.util.logging.Logger;
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import org.bukkit.ChatColor;
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@ -52,6 +52,7 @@ public class Factions extends JavaPlugin {
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pm.registerEvent(Event.Type.PLAYER_QUIT, this.playerListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.ENTITY_DEATH, this.entityListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.ENTITY_DAMAGEDBY_ENTITY, this.entityListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.ENTITY_DAMAGEDBY_PROJECTILE, this.entityListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.BLOCK_DAMAGED, this.blockListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.BLOCK_PLACED, this.blockListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.BLOCK_INTERACT, this.blockListener, Event.Priority.Normal, this);
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@ -42,50 +42,66 @@ public class FactionsEntityListener extends EntityListener {
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*/
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@Override
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public void onEntityDamageByEntity(EntityDamageByEntityEvent event) {
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if (event.isCancelled()) {
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if ( event.isCancelled()) {
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return; // Some other plugin decided. Alright then.
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}
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Entity entity = event.getEntity();
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if ( ! (entity instanceof Player)) {
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return;
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if ( ! this.canDamagerHurtDamagee(event.getDamager(), event.getEntity(), event.getDamage())) {
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event.setCancelled(true);
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}
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}
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Entity damager = event.getDamager();
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@Override
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public void onEntityDamageByProjectile(EntityDamageByProjectileEvent event) {
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//DamageCause dc = event.getCause();
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//Log.debug("dc.toString(): "+dc.toString());
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//Log.debug("event.getDamager().getClass(): "+event.getDamager().getClass());
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//Log.debug("event.getEntity().getClass(): "+event.getEntity().getClass());
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if ( event.isCancelled()) {
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return; // Some other plugin decided. Alright then.
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}
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if ( ! this.canDamagerHurtDamagee(event.getDamager(), event.getEntity(), event.getDamage())) {
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event.setCancelled(true);
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}
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}
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public boolean canDamagerHurtDamagee(Entity damager, Entity damagee, int damage) {
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if ( ! (damager instanceof Player)) {
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return;
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return true;
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}
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Log.debug(((Player)entity).getName()+ " is the defender");
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Log.debug(((Player)damager).getName()+ " is the damager");
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if ( ! (damagee instanceof Player)) {
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return true;
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}
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Follower defender = Follower.get((Player)entity);
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Follower defender = Follower.get((Player)damagee);
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Follower attacker = Follower.get((Player)damager);
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Relation relation = defender.getRelation(attacker);
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Log.debug(attacker.getName() + " attacked " + defender.getName());
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// Players without faction may be hurt anywhere
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if (defender.factionId == 0) {
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return;
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return true;
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}
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// You can never hurt faction members or allies
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if (relation == Relation.MEMBER || relation == Relation.ALLY) {
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attacker.sendMessage(Conf.colorSystem+"You can't hurt "+defender.getNameAndRelevant(attacker));
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event.setCancelled(true);
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return;
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return false;
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}
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// You can not hurt neutrals in their own territory.
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if (relation == Relation.NEUTRAL && defender.isInOwnTerritory()) {
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attacker.sendMessage(Conf.colorSystem+"You can't hurt "+relation.getColor()+defender.getNameAndRelevant(attacker)+" in their own territory.");
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defender.sendMessage(attacker.getNameAndRelevant(defender)+Conf.colorSystem+" tried to hurt you.");
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event.setCancelled(true);
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return;
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return false;
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}
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// Damage will be dealt. However check if the damage should be reduced.
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if (defender.isInOwnTerritory()) {
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int damage = event.getDamage();
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if (defender.isInOwnTerritory() && Conf.territoryShieldFactor > 0) {
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int toHeal = (int)(damage * Conf.territoryShieldFactor);
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defender.heal(toHeal);
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@ -95,10 +111,6 @@ public class FactionsEntityListener extends EntityListener {
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defender.sendMessage(Conf.colorSystem+"Enemy damage reduced by "+ChatColor.RED+hearts+Conf.colorSystem+" hearts.");
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}
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return true;
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}
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/*@Override
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public void onEntityDamageByProjectile(EntityDamageByProjectileEvent event) {
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event.
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}*/
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}
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