Introduced Brigadier Command System. More Formatting Coming in next commit.

This commit is contained in:
Driftay
2019-09-14 15:13:01 -04:00
parent b06e6e0f04
commit 3c9b606bb9
207 changed files with 4465 additions and 4017 deletions

View File

@@ -3,6 +3,8 @@ package com.massivecraft.factions.cmd.claim;
import com.massivecraft.factions.Conf;
import com.massivecraft.factions.FLocation;
import com.massivecraft.factions.Faction;
import com.massivecraft.factions.cmd.CommandContext;
import com.massivecraft.factions.cmd.CommandRequirements;
import com.massivecraft.factions.cmd.FCommand;
import com.massivecraft.factions.struct.Permission;
import com.massivecraft.factions.struct.Role;
@@ -22,59 +24,56 @@ public class CmdClaim extends FCommand {
this.optionalArgs.put("radius", "1");
this.optionalArgs.put("faction", "your");
this.permission = Permission.CLAIM.node;
this.disableOnLock = true;
senderMustBePlayer = true;
senderMustBeMember = false;
senderMustBeModerator = false;
senderMustBeColeader = false;
senderMustBeAdmin = false;
this.requirements = new CommandRequirements.Builder(Permission.CLAIM)
.playerOnly()
.build();
}
@Override
public void perform() {
// Read and validate input
int radius = this.argAsInt(0, 1); // Default to 1
final Faction forFaction = this.argAsFaction(1, myFaction); // Default to own
public void perform(CommandContext context) {
if (!fme.isAdminBypassing()) {
Access access = myFaction.getAccess(fme, PermissableAction.TERRITORY);
if (access != Access.ALLOW && fme.getRole() != Role.LEADER) {
fme.msg(TL.GENERIC_NOPERMISSION, "change faction territory");
return;
// Read and validate input
int radius = context.argAsInt(0, 1); // Default to 1
final Faction forFaction = context.argAsFaction(1, context.faction); // Default to own
if (!context.fPlayer.isAdminBypassing()) {
if (!(context.fPlayer.getFaction().equals(forFaction) && context.fPlayer.getRole() == Role.LEADER)) {
if (forFaction.getAccess(context.fPlayer, PermissableAction.TERRITORY) != Access.ALLOW) {
context.msg(TL.COMMAND_CLAIM_DENIED);
return;
}
}
}
if (radius < 1) {
msg(TL.COMMAND_CLAIM_INVALIDRADIUS);
context.msg(TL.COMMAND_CLAIM_INVALIDRADIUS);
return;
}
if (radius < 2) {
// single chunk
fme.attemptClaim(forFaction, me.getLocation(), true);
context.fPlayer.attemptClaim(forFaction, context.player.getLocation(), true);
} else {
// radius claim
if (!Permission.CLAIM_RADIUS.has(sender, false)) {
msg(TL.COMMAND_CLAIM_DENIED);
if (!Permission.CLAIM_RADIUS.has(context.sender, true)) {
return;
}
new SpiralTask(new FLocation(me), radius) {
new SpiralTask(new FLocation(context.player), radius) {
private final int limit = Conf.radiusClaimFailureLimit - 1;
private int failCount = 0;
@Override
public boolean work() {
boolean success = fme.attemptClaim(forFaction, this.currentLocation(), true);
boolean success = context.fPlayer.attemptClaim(forFaction, this.currentLocation(), true);
if (success) {
failCount = 0;
} else if (failCount++ >= limit) {
this.stop();
return false;
}
return true;
}
};