Introduced Brigadier Command System. More Formatting Coming in next commit.
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@@ -1,9 +1,12 @@
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package com.massivecraft.factions.cmd.check;
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import com.massivecraft.factions.Conf;
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import com.massivecraft.factions.FactionsPlugin;
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import com.massivecraft.factions.cmd.CommandContext;
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import com.massivecraft.factions.cmd.CommandRequirements;
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import com.massivecraft.factions.cmd.FCommand;
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import com.massivecraft.factions.struct.Permission;
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import com.massivecraft.factions.struct.Role;
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import com.massivecraft.factions.zcore.fperms.Access;
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import com.massivecraft.factions.zcore.fperms.PermissableAction;
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import com.massivecraft.factions.zcore.util.TL;
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import org.bukkit.OfflinePlayer;
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@@ -20,34 +23,28 @@ public class CmdCheck extends FCommand {
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this.aliases.add("check");
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this.requiredArgs.add("walls/buffers/settings/leaderboard");
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this.disableOnLock = true;
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senderMustBePlayer = true;
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senderMustBeMember = true;
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senderMustBeModerator = false;
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senderMustBeColeader = false;
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senderMustBeAdmin = false;
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this.requirements = new CommandRequirements.Builder(Permission.CHECK)
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.playerOnly()
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.withAction(PermissableAction.CHECK)
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.memberOnly()
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.build();
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}
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public void perform() {
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if (myFaction == null || !myFaction.isNormal()) {
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return;
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}
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String subCommand = argAsString(0, null);
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Access access = myFaction.getAccess(fme, PermissableAction.CHECK);
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if (access != Access.ALLOW && fme.getRole() != Role.LEADER) {
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fme.msg(TL.GENERIC_NOPERMISSION, "check");
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public void perform(CommandContext context) {
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if (context.faction == null || !context.faction.isNormal()) {
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return;
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}
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String subCommand = context.argAsString(0, null);
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long currentTime = System.currentTimeMillis();
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if (subCommand.equalsIgnoreCase("leaderboard")) {
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msg(TL.CHECK_LEADERBOARD_HEADER);
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context.msg(TL.CHECK_LEADERBOARD_HEADER);
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Map<UUID, Integer> players = new HashMap<>();
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for (Map.Entry<UUID, Integer> entry : myFaction.getPlayerWallCheckCount().entrySet()) {
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for (Map.Entry<UUID, Integer> entry : context.faction.getPlayerWallCheckCount().entrySet()) {
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players.put(entry.getKey(), entry.getValue());
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}
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for (Map.Entry<UUID, Integer> entry : myFaction.getPlayerBufferCheckCount().entrySet()) {
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for (Map.Entry<UUID, Integer> entry : context.faction.getPlayerBufferCheckCount().entrySet()) {
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if (players.containsKey(entry.getKey())) {
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players.replace(entry.getKey(), players.get(entry.getKey()) + entry.getValue());
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} else {
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@@ -57,54 +54,54 @@ public class CmdCheck extends FCommand {
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List<Map.Entry<UUID, Integer>> entryList = players.entrySet().stream().sorted(Comparator.comparingInt(Map.Entry::getValue)).collect(Collectors.toList());
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for (int max = (entryList.size() > 10) ? 10 : entryList.size(), current = 0; current < max; ++current) {
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Map.Entry<UUID, Integer> entry = entryList.get(current);
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OfflinePlayer offlinePlayer = p.getServer().getOfflinePlayer(entry.getKey());
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msg(TL.CHECK_LEADERBOARD_LINE.format(current + 1, offlinePlayer.getName(), entry.getValue(), myFaction.getPlayerBufferCheckCount().getOrDefault(entry.getKey(), 0), myFaction.getPlayerWallCheckCount().getOrDefault(entry.getKey(), 0)));
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OfflinePlayer offlinePlayer = FactionsPlugin.getInstance().getServer().getOfflinePlayer(entry.getKey());
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context.msg(TL.CHECK_LEADERBOARD_LINE.format(current + 1, offlinePlayer.getName(), entry.getValue(), context.faction.getPlayerBufferCheckCount().getOrDefault(entry.getKey(), 0), context.faction.getPlayerWallCheckCount().getOrDefault(entry.getKey(), 0)));
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}
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if (entryList.isEmpty()) {
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msg(TL.CHECK_LEADERBOARD_NO_DATA);
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context.msg(TL.CHECK_LEADERBOARD_NO_DATA);
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}
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} else if (subCommand.equalsIgnoreCase("walls")) {
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if (!CheckTask.wallCheck(myFaction.getId())) {
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if (myFaction.getChecks().isEmpty()) {
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msg(TL.CHECK_NO_CHECKS);
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if (!CheckTask.wallCheck(context.faction.getId())) {
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if (context.faction.getChecks().isEmpty()) {
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context.msg(TL.CHECK_NO_CHECKS);
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return;
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}
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msg(TL.CHECK_ALREADY_CHECKED);
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context.msg(TL.CHECK_ALREADY_CHECKED);
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} else {
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int current = myFaction.getPlayerWallCheckCount().getOrDefault(me.getUniqueId(), 0);
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int current = context.faction.getPlayerWallCheckCount().getOrDefault(context.player.getUniqueId(), 0);
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if (current == 0) {
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myFaction.getPlayerWallCheckCount().put(me.getUniqueId(), 1);
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context.faction.getPlayerWallCheckCount().put(context.player.getUniqueId(), 1);
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} else {
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myFaction.getPlayerWallCheckCount().replace(me.getUniqueId(), current + 1);
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context.faction.getPlayerWallCheckCount().replace(context.player.getUniqueId(), current + 1);
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}
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myFaction.getChecks().put(currentTime, "U" + fme.getNameAndTag());
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msg(TL.CHECK_WALLS_MARKED_CHECKED);
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context.faction.getChecks().put(currentTime, "U" + context.fPlayer.getNameAndTag());
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context.msg(TL.CHECK_WALLS_MARKED_CHECKED);
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}
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} else if (subCommand.equalsIgnoreCase("buffers")) {
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if (!CheckTask.bufferCheck(myFaction.getId())) {
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if (myFaction.getChecks().isEmpty()) {
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msg(TL.CHECK_NO_CHECKS);
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if (!CheckTask.bufferCheck(context.faction.getId())) {
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if (context.faction.getChecks().isEmpty()) {
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context.msg(TL.CHECK_NO_CHECKS);
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return;
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}
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msg(TL.CHECK_ALREADY_CHECKED);
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context.msg(TL.CHECK_ALREADY_CHECKED);
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} else {
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int current = myFaction.getPlayerBufferCheckCount().getOrDefault(me.getUniqueId(), 0);
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int current = context.faction.getPlayerBufferCheckCount().getOrDefault(context.player.getUniqueId(), 0);
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if (current == 0) {
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myFaction.getPlayerBufferCheckCount().put(me.getUniqueId(), 1);
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context.faction.getPlayerBufferCheckCount().put(context.player.getUniqueId(), 1);
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} else {
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myFaction.getPlayerBufferCheckCount().replace(me.getUniqueId(), current + 1);
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context.faction.getPlayerBufferCheckCount().replace(context.player.getUniqueId(), current + 1);
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}
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myFaction.getChecks().put(System.currentTimeMillis(), "Y" + fme.getNameAndTag());
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msg(TL.CHECK_BUFFERS_MARKED_CHECKED);
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context.faction.getChecks().put(System.currentTimeMillis(), "Y" + context.fPlayer.getNameAndTag());
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context.msg(TL.CHECK_BUFFERS_MARKED_CHECKED);
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}
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} else if (subCommand.equalsIgnoreCase("settings")) {
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if (!fme.getRole().isAtLeast(Role.COLEADER)) {
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msg(TL.CHECK_MUST_BE_ATLEAST_COLEADER);
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if (!context.fPlayer.getRole().isAtLeast(Role.COLEADER)) {
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context.msg(TL.CHECK_MUST_BE_ATLEAST_COLEADER);
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return;
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}
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CheckSettingsFrame checkGUI = new CheckSettingsFrame(p, fme);
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CheckSettingsFrame checkGUI = new CheckSettingsFrame(FactionsPlugin.getInstance(), context.fPlayer);
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checkGUI.build();
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fme.getPlayer().openInventory(checkGUI.getInventory());
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context.fPlayer.getPlayer().openInventory(checkGUI.getInventory());
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}
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}
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