Introduced Brigadier Command System. More Formatting Coming in next commit.
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@@ -2,7 +2,8 @@ package com.massivecraft.factions.cmd;
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import com.massivecraft.factions.FPlayer;
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import com.massivecraft.factions.FPlayers;
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import com.massivecraft.factions.P;
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import com.massivecraft.factions.FactionsPlugin;
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import com.massivecraft.factions.struct.Permission;
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import com.massivecraft.factions.zcore.util.TL;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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@@ -10,37 +11,32 @@ import org.bukkit.entity.Player;
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public class CmdNear extends FCommand {
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public CmdNear() {
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super();
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this.aliases.add("near");
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this.aliases.add("nearby");
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this.disableOnLock = true;
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senderMustBePlayer = true;
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senderMustBeMember = true;
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senderMustBeModerator = false;
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senderMustBeColeader = false;
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senderMustBeAdmin = false;
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this.requirements = new CommandRequirements.Builder(Permission.NEAR)
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.playerOnly()
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.memberOnly()
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.build();
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}
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@Override
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public void perform() {
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if (!P.p.getConfig().getBoolean("fnear.Enabled")) {
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fme.msg(TL.COMMAND_NEAR_DISABLED_MSG);
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public void perform(CommandContext context) {
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if (!FactionsPlugin.getInstance().getConfig().getBoolean("fnear.Enabled")) {
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context.msg(TL.COMMAND_NEAR_DISABLED_MSG);
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return;
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}
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double range = P.p.getConfig().getInt("fnear.Radius");
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double range = FactionsPlugin.getInstance().getConfig().getInt("fnear.Radius");
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String format = TL.COMMAND_NEAR_FORMAT.toString();
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fme.msg(TL.COMMAND_NEAR_USE_MSG);
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for (Entity e : me.getNearbyEntities(range, 255, range)) {
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context.msg(TL.COMMAND_NEAR_USE_MSG);
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for (Entity e : context.player.getNearbyEntities(range, 255, range)) {
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if (e instanceof Player) {
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Player player = (((Player) e).getPlayer());
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FPlayer fplayer = FPlayers.getInstance().getByPlayer(player);
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if (fme.getFaction() == fplayer.getFaction()) {
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double distance = me.getLocation().distance(player.getLocation());
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fme.sendMessage(format.replace("{playername}", player.getDisplayName()).replace("{distance}", (int) distance + ""));
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if (context.faction == fplayer.getFaction()) {
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double distance = context.player.getLocation().distance(player.getLocation());
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context.sendMessage(format.replace("{playername}", player.getDisplayName()).replace("{distance}", (int) distance + ""));
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}
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}
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