Introduced Brigadier Command System. More Formatting Coming in next commit.
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@@ -1,6 +1,7 @@
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package com.massivecraft.factions.cmd;
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import com.massivecraft.factions.*;
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import com.massivecraft.factions.integration.Essentials;
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import com.massivecraft.factions.struct.Permission;
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import com.massivecraft.factions.struct.Relation;
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import com.massivecraft.factions.struct.Role;
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@@ -23,106 +24,68 @@ public class CmdHome extends FCommand {
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super();
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this.aliases.add("home");
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this.optionalArgs.put("faction", "yours");
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//this.requiredArgs.add("");
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//this.optionalArgs.put("", "");
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this.permission = Permission.HOME.node;
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this.disableOnLock = false;
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senderMustBePlayer = true;
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senderMustBeMember = false;
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senderMustBeModerator = false;
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senderMustBeColeader = false;
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senderMustBeAdmin = false;
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this.requirements = new CommandRequirements.Builder(Permission.HOME)
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.playerOnly()
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.memberOnly()
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.withAction(PermissableAction.HOME)
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.build();
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}
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@Override
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public void perform() {
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public void perform(CommandContext context) {
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// TODO: Hide this command on help also.
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if (!Conf.homesEnabled) {
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fme.msg(TL.COMMAND_HOME_DISABLED);
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context.msg(TL.COMMAND_HOME_DISABLED);
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return;
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}
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if (!Conf.homesTeleportCommandEnabled) {
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fme.msg(TL.COMMAND_HOME_TELEPORTDISABLED);
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context.msg(TL.COMMAND_HOME_TELEPORTDISABLED);
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return;
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}
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Faction factionArg;
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if (args.isEmpty())
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factionArg = myFaction;
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else
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factionArg = argAsFaction(0);
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if (factionArg.isSystemFaction()) {
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fme.msg(TL.GENERIC_NOPERMISSION, "teleport to system faction home");
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if (!context.faction.hasHome()) {
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context.msg(TL.COMMAND_HOME_NOHOME.toString() + (context.fPlayer.getRole().value < Role.MODERATOR.value ? TL.GENERIC_ASKYOURLEADER.toString() : TL.GENERIC_YOUSHOULD.toString()));
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context.sendMessage(FactionsPlugin.getInstance().cmdBase.cmdSethome.getUseageTemplate(context));
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return;
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}
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myFaction = factionArg;
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if (myFaction.isWilderness())
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if (!Conf.homesTeleportAllowedFromEnemyTerritory && context.fPlayer.isInEnemyTerritory()) {
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context.msg(TL.COMMAND_HOME_INENEMY);
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return;
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}
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if (!fme.isAdminBypassing()) {
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Access access = myFaction.getAccess(fme, PermissableAction.HOME);
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if (access != Access.ALLOW && fme.getRole() != Role.LEADER) {
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fme.msg(TL.GENERIC_FPERM_NOPERMISSION, "teleport home");
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if (!Conf.homesTeleportAllowedFromDifferentWorld && context.player.getWorld().getUID() != context.faction.getHome().getWorld().getUID()) {
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context.msg(TL.COMMAND_HOME_WRONGWORLD);
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return;
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}
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if (!context.fPlayer.isAdminBypassing()) {
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Access access = context.faction.getAccess(context.fPlayer, PermissableAction.HOME);
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if (access != Access.ALLOW && context.fPlayer.getRole() != Role.LEADER) {
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context.fPlayer.msg(TL.GENERIC_FPERM_NOPERMISSION, "teleport home");
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return;
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}
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}
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if (!myFaction.hasHome()) {
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fme.msg(TL.COMMAND_HOME_NOHOME.toString() + (fme.getRole().value < Role.MODERATOR.value ? TL.GENERIC_ASKYOURLEADER.toString() : TL.GENERIC_YOUSHOULD.toString()));
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fme.sendMessage(p.cmdBase.cmdSethome.getUseageTemplate());
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return;
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}
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if (!Conf.homesTeleportAllowedFromEnemyTerritory && fme.isInEnemyTerritory()) {
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fme.msg(TL.COMMAND_HOME_INENEMY);
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return;
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}
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if (!Conf.homesTeleportAllowedFromDifferentWorld && me.getWorld().getUID() != myFaction.getHome().getWorld().getUID()) {
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fme.msg(TL.COMMAND_HOME_WRONGWORLD);
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return;
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}
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if (!fme.isAdminBypassing()) {
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Access access = fme.getFaction().getAccess(fme, PermissableAction.HOME);
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if (access != Access.ALLOW && fme.getRole() != Role.LEADER) {
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fme.msg(TL.GENERIC_FPERM_NOPERMISSION, "teleport home");
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return;
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}
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}
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Faction faction = Board.getInstance().getFactionAt(new FLocation(me.getLocation()));
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final Location loc = me.getLocation().clone();
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Faction faction = Board.getInstance().getFactionAt(new FLocation(context.player.getLocation()));
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final Location loc = context.player.getLocation().clone();
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// if player is not in a safe zone or their own faction territory, only allow teleport if no enemies are nearby
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if (Conf.homesTeleportAllowedEnemyDistance > 0 && !faction.isSafeZone() && (!fme.isInOwnTerritory() || !Conf.homesTeleportIgnoreEnemiesIfInOwnTerritory)) {
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if (Conf.homesTeleportAllowedEnemyDistance > 0 && !faction.isSafeZone() && (!context.fPlayer.isInOwnTerritory() || !Conf.homesTeleportIgnoreEnemiesIfInOwnTerritory)) {
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World w = loc.getWorld();
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double x = loc.getX();
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double y = loc.getY();
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double z = loc.getZ();
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for (Player p : me.getServer().getOnlinePlayers()) {
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if (p == null || !p.isOnline() || p.isDead() || p == me || p.getWorld() != w) {
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for (Player p : context.player.getServer().getOnlinePlayers()) {
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if (p == null || !p.isOnline() || p.isDead() || p == context.player || p.getWorld() != w) {
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continue;
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}
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FPlayer fp = FPlayers.getInstance().getByPlayer(p);
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if (fme.getRelationTo(fp) != Relation.ENEMY || fp.isVanished()) {
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if (context.fPlayer.getRelationTo(fp) != Relation.ENEMY || fp.isVanished()) {
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continue;
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}
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@@ -137,37 +100,33 @@ public class CmdHome extends FCommand {
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continue;
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}
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fme.msg(TL.COMMAND_HOME_ENEMYNEAR, String.valueOf(Conf.homesTeleportAllowedEnemyDistance));
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context.msg(TL.COMMAND_HOME_ENEMYNEAR, String.valueOf(Conf.homesTeleportAllowedEnemyDistance));
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return;
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}
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}
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// if economy is enabled, they're not on the bypass list, and this command has a cost set, make 'em pay
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if (!payForCommand(Conf.econCostHome, TL.COMMAND_HOME_TOTELEPORT.toString(), TL.COMMAND_HOME_FORTELEPORT.toString())) {
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if (!context.payForCommand(Conf.econCostHome, TL.COMMAND_HOME_TOTELEPORT.toString(), TL.COMMAND_HOME_FORTELEPORT.toString())) {
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return;
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}
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// TODO: Need to document this better confusing everyone, removed for now.
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// // if Essentials teleport handling is enabled and available, pass the teleport off to it (for delay and cooldown)
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// if (Essentials.handleTeleport(me, myFaction.getHome())) {
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// return;
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// }
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// if Essentials teleport handling is enabled and available, pass the teleport off to it (for delay and cooldown)
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if (Essentials.handleTeleport(context.player, context.faction.getHome())) {
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return;
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}
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this.doWarmUp(WarmUpUtil.Warmup.HOME, TL.WARMUPS_NOTIFY_TELEPORT, "Home", () -> {
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context.doWarmUp(WarmUpUtil.Warmup.HOME, TL.WARMUPS_NOTIFY_TELEPORT, "Home", () -> {
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// Create a smoke effect
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if (Conf.homesTeleportCommandSmokeEffectEnabled) {
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List<Location> smokeLocations = new ArrayList<>();
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smokeLocations.add(loc);
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smokeLocations.add(loc.add(0, 1, 0));
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smokeLocations.add(CmdHome.this.myFaction.getHome());
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smokeLocations.add(CmdHome.this.myFaction.getHome().clone().add(0, 1, 0));
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smokeLocations.add(context.faction.getHome());
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smokeLocations.add(context.faction.getHome().clone().add(0, 1, 0));
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SmokeUtil.spawnCloudRandom(smokeLocations, Conf.homesTeleportCommandSmokeEffectThickness);
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}
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CmdHome.this.me.teleport(CmdHome.this.myFaction.getHome());
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}, this.p.getConfig().getLong("warmups.f-home", 0));
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context.player.teleport(context.faction.getHome());
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}, FactionsPlugin.getInstance().getConfig().getLong("warmups.f-home", 0));
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}
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@Override
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