Introduced Brigadier Command System. More Formatting Coming in next commit.

This commit is contained in:
Driftay
2019-09-14 15:13:01 -04:00
parent b06e6e0f04
commit 3c9b606bb9
207 changed files with 4465 additions and 4017 deletions

View File

@@ -1,6 +1,7 @@
package com.massivecraft.factions.cmd;
import com.massivecraft.factions.*;
import com.massivecraft.factions.integration.Essentials;
import com.massivecraft.factions.struct.Permission;
import com.massivecraft.factions.struct.Relation;
import com.massivecraft.factions.struct.Role;
@@ -23,106 +24,68 @@ public class CmdHome extends FCommand {
super();
this.aliases.add("home");
this.optionalArgs.put("faction", "yours");
//this.requiredArgs.add("");
//this.optionalArgs.put("", "");
this.permission = Permission.HOME.node;
this.disableOnLock = false;
senderMustBePlayer = true;
senderMustBeMember = false;
senderMustBeModerator = false;
senderMustBeColeader = false;
senderMustBeAdmin = false;
this.requirements = new CommandRequirements.Builder(Permission.HOME)
.playerOnly()
.memberOnly()
.withAction(PermissableAction.HOME)
.build();
}
@Override
public void perform() {
public void perform(CommandContext context) {
// TODO: Hide this command on help also.
if (!Conf.homesEnabled) {
fme.msg(TL.COMMAND_HOME_DISABLED);
context.msg(TL.COMMAND_HOME_DISABLED);
return;
}
if (!Conf.homesTeleportCommandEnabled) {
fme.msg(TL.COMMAND_HOME_TELEPORTDISABLED);
context.msg(TL.COMMAND_HOME_TELEPORTDISABLED);
return;
}
Faction factionArg;
if (args.isEmpty())
factionArg = myFaction;
else
factionArg = argAsFaction(0);
if (factionArg.isSystemFaction()) {
fme.msg(TL.GENERIC_NOPERMISSION, "teleport to system faction home");
if (!context.faction.hasHome()) {
context.msg(TL.COMMAND_HOME_NOHOME.toString() + (context.fPlayer.getRole().value < Role.MODERATOR.value ? TL.GENERIC_ASKYOURLEADER.toString() : TL.GENERIC_YOUSHOULD.toString()));
context.sendMessage(FactionsPlugin.getInstance().cmdBase.cmdSethome.getUseageTemplate(context));
return;
}
myFaction = factionArg;
if (myFaction.isWilderness())
if (!Conf.homesTeleportAllowedFromEnemyTerritory && context.fPlayer.isInEnemyTerritory()) {
context.msg(TL.COMMAND_HOME_INENEMY);
return;
}
if (!fme.isAdminBypassing()) {
Access access = myFaction.getAccess(fme, PermissableAction.HOME);
if (access != Access.ALLOW && fme.getRole() != Role.LEADER) {
fme.msg(TL.GENERIC_FPERM_NOPERMISSION, "teleport home");
if (!Conf.homesTeleportAllowedFromDifferentWorld && context.player.getWorld().getUID() != context.faction.getHome().getWorld().getUID()) {
context.msg(TL.COMMAND_HOME_WRONGWORLD);
return;
}
if (!context.fPlayer.isAdminBypassing()) {
Access access = context.faction.getAccess(context.fPlayer, PermissableAction.HOME);
if (access != Access.ALLOW && context.fPlayer.getRole() != Role.LEADER) {
context.fPlayer.msg(TL.GENERIC_FPERM_NOPERMISSION, "teleport home");
return;
}
}
if (!myFaction.hasHome()) {
fme.msg(TL.COMMAND_HOME_NOHOME.toString() + (fme.getRole().value < Role.MODERATOR.value ? TL.GENERIC_ASKYOURLEADER.toString() : TL.GENERIC_YOUSHOULD.toString()));
fme.sendMessage(p.cmdBase.cmdSethome.getUseageTemplate());
return;
}
if (!Conf.homesTeleportAllowedFromEnemyTerritory && fme.isInEnemyTerritory()) {
fme.msg(TL.COMMAND_HOME_INENEMY);
return;
}
if (!Conf.homesTeleportAllowedFromDifferentWorld && me.getWorld().getUID() != myFaction.getHome().getWorld().getUID()) {
fme.msg(TL.COMMAND_HOME_WRONGWORLD);
return;
}
if (!fme.isAdminBypassing()) {
Access access = fme.getFaction().getAccess(fme, PermissableAction.HOME);
if (access != Access.ALLOW && fme.getRole() != Role.LEADER) {
fme.msg(TL.GENERIC_FPERM_NOPERMISSION, "teleport home");
return;
}
}
Faction faction = Board.getInstance().getFactionAt(new FLocation(me.getLocation()));
final Location loc = me.getLocation().clone();
Faction faction = Board.getInstance().getFactionAt(new FLocation(context.player.getLocation()));
final Location loc = context.player.getLocation().clone();
// if player is not in a safe zone or their own faction territory, only allow teleport if no enemies are nearby
if (Conf.homesTeleportAllowedEnemyDistance > 0 && !faction.isSafeZone() && (!fme.isInOwnTerritory() || !Conf.homesTeleportIgnoreEnemiesIfInOwnTerritory)) {
if (Conf.homesTeleportAllowedEnemyDistance > 0 && !faction.isSafeZone() && (!context.fPlayer.isInOwnTerritory() || !Conf.homesTeleportIgnoreEnemiesIfInOwnTerritory)) {
World w = loc.getWorld();
double x = loc.getX();
double y = loc.getY();
double z = loc.getZ();
for (Player p : me.getServer().getOnlinePlayers()) {
if (p == null || !p.isOnline() || p.isDead() || p == me || p.getWorld() != w) {
for (Player p : context.player.getServer().getOnlinePlayers()) {
if (p == null || !p.isOnline() || p.isDead() || p == context.player || p.getWorld() != w) {
continue;
}
FPlayer fp = FPlayers.getInstance().getByPlayer(p);
if (fme.getRelationTo(fp) != Relation.ENEMY || fp.isVanished()) {
if (context.fPlayer.getRelationTo(fp) != Relation.ENEMY || fp.isVanished()) {
continue;
}
@@ -137,37 +100,33 @@ public class CmdHome extends FCommand {
continue;
}
fme.msg(TL.COMMAND_HOME_ENEMYNEAR, String.valueOf(Conf.homesTeleportAllowedEnemyDistance));
context.msg(TL.COMMAND_HOME_ENEMYNEAR, String.valueOf(Conf.homesTeleportAllowedEnemyDistance));
return;
}
}
// if economy is enabled, they're not on the bypass list, and this command has a cost set, make 'em pay
if (!payForCommand(Conf.econCostHome, TL.COMMAND_HOME_TOTELEPORT.toString(), TL.COMMAND_HOME_FORTELEPORT.toString())) {
if (!context.payForCommand(Conf.econCostHome, TL.COMMAND_HOME_TOTELEPORT.toString(), TL.COMMAND_HOME_FORTELEPORT.toString())) {
return;
}
// TODO: Need to document this better confusing everyone, removed for now.
// // if Essentials teleport handling is enabled and available, pass the teleport off to it (for delay and cooldown)
// if (Essentials.handleTeleport(me, myFaction.getHome())) {
// return;
// }
// if Essentials teleport handling is enabled and available, pass the teleport off to it (for delay and cooldown)
if (Essentials.handleTeleport(context.player, context.faction.getHome())) {
return;
}
this.doWarmUp(WarmUpUtil.Warmup.HOME, TL.WARMUPS_NOTIFY_TELEPORT, "Home", () -> {
context.doWarmUp(WarmUpUtil.Warmup.HOME, TL.WARMUPS_NOTIFY_TELEPORT, "Home", () -> {
// Create a smoke effect
if (Conf.homesTeleportCommandSmokeEffectEnabled) {
List<Location> smokeLocations = new ArrayList<>();
smokeLocations.add(loc);
smokeLocations.add(loc.add(0, 1, 0));
smokeLocations.add(CmdHome.this.myFaction.getHome());
smokeLocations.add(CmdHome.this.myFaction.getHome().clone().add(0, 1, 0));
smokeLocations.add(context.faction.getHome());
smokeLocations.add(context.faction.getHome().clone().add(0, 1, 0));
SmokeUtil.spawnCloudRandom(smokeLocations, Conf.homesTeleportCommandSmokeEffectThickness);
}
CmdHome.this.me.teleport(CmdHome.this.myFaction.getHome());
}, this.p.getConfig().getLong("warmups.f-home", 0));
context.player.teleport(context.faction.getHome());
}, FactionsPlugin.getInstance().getConfig().getLong("warmups.f-home", 0));
}
@Override