Introduced Brigadier Command System. More Formatting Coming in next commit.
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@@ -15,41 +15,35 @@ public class CmdDescription extends FCommand {
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this.aliases.add("description");
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this.requiredArgs.add("desc");
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this.errorOnToManyArgs = false;
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//this.optionalArgs
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this.permission = Permission.DESCRIPTION.node;
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this.disableOnLock = true;
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senderMustBePlayer = true;
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senderMustBeMember = false;
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senderMustBeModerator = false;
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senderMustBeColeader = true;
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senderMustBeAdmin = false;
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this.requirements = new CommandRequirements.Builder(Permission.DESCRIPTION)
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.playerOnly()
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.memberOnly()
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.noErrorOnManyArgs()
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.build();
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}
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@Override
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public void perform() {
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public void perform(CommandContext context) {
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// if economy is enabled, they're not on the bypass list, and this command has a cost set, make 'em pay
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if (!payForCommand(Conf.econCostDesc, TL.COMMAND_DESCRIPTION_TOCHANGE, TL.COMMAND_DESCRIPTION_FORCHANGE)) {
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if (!context.payForCommand(Conf.econCostDesc, TL.COMMAND_DESCRIPTION_TOCHANGE, TL.COMMAND_DESCRIPTION_FORCHANGE)) {
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return;
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}
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// since "&" color tags seem to work even through plain old FPlayer.sendMessage() for some reason, we need to break those up
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// And replace all the % because it messes with string formatting and this is easy way around that.
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myFaction.setDescription(TextUtil.implode(args, " ").replaceAll("%", "").replaceAll("(&([a-f0-9klmnor]))", "& $2"));
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context.faction.setDescription(TextUtil.implode(context.args, " ").replaceAll("%", "").replaceAll("(&([a-f0-9klmnor]))", "& $2"));
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if (!Conf.broadcastDescriptionChanges) {
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fme.msg(TL.COMMAND_DESCRIPTION_CHANGED, myFaction.describeTo(fme));
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fme.sendMessage(myFaction.getDescription());
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context.msg(TL.COMMAND_DESCRIPTION_CHANGED, context.faction.describeTo(context.fPlayer));
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context.sendMessage(context.faction.getDescription());
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return;
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}
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// Broadcast the description to everyone
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for (FPlayer fplayer : FPlayers.getInstance().getOnlinePlayers()) {
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fplayer.msg(TL.COMMAND_DESCRIPTION_CHANGES, myFaction.describeTo(fplayer));
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fplayer.sendMessage(myFaction.getDescription()); // players can inject "&" or "`" or "<i>" or whatever in their description; &k is particularly interesting looking
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fplayer.msg(TL.COMMAND_DESCRIPTION_CHANGES, context.faction.describeTo(fplayer));
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fplayer.sendMessage(context.faction.getDescription()); // players can inject "&" or "`" or "<i>" or whatever in their description; &k is particularly interesting looking
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}
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}
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@@ -58,4 +52,4 @@ public class CmdDescription extends FCommand {
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return TL.COMMAND_DESCRIPTION_DESCRIPTION;
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}
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}
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}
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