Introduced Brigadier Command System. More Formatting Coming in next commit.
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@@ -386,7 +386,7 @@ public class Conf {
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territoryDenyUseageMaterials.add(Material.BUCKET);
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territoryDenyUseageMaterials.add(Material.WATER_BUCKET);
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territoryDenyUseageMaterials.add(Material.LAVA_BUCKET);
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if (!P.p.mc17) {
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if (!FactionsPlugin.getInstance().mc17) {
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territoryDenyUseageMaterials.add(Material.ARMOR_STAND);
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}
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@@ -398,7 +398,7 @@ public class Conf {
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territoryDenyUseageMaterialsWhenOffline.add(Material.BUCKET);
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territoryDenyUseageMaterialsWhenOffline.add(Material.WATER_BUCKET);
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territoryDenyUseageMaterialsWhenOffline.add(Material.LAVA_BUCKET);
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if (!P.p.mc17) {
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if (!FactionsPlugin.getInstance().mc17) {
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territoryDenyUseageMaterialsWhenOffline.add(Material.ARMOR_STAND);
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}
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safeZoneNerfedCreatureTypes.add(EntityType.BLAZE);
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@@ -426,11 +426,11 @@ public class Conf {
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}
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public static void load() {
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P.p.persist.loadOrSaveDefault(i, Conf.class, "conf");
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FactionsPlugin.getInstance().persist.loadOrSaveDefault(i, Conf.class, "conf");
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}
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public static void save() {
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P.p.persist.save(i);
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FactionsPlugin.getInstance().persist.save(i);
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}
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public enum Backend {
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