Java 7 and make intellij happy

This commit is contained in:
Trent Hensler
2017-12-19 02:18:13 -08:00
parent ce132ed033
commit 3b644cd6c3
53 changed files with 222 additions and 285 deletions

View File

@@ -10,7 +10,7 @@ import java.util.*;
public class Conf {
public static List<String> baseCommandAliases = new ArrayList<String>();
public static List<String> baseCommandAliases = new ArrayList<>();
public static boolean allowNoSlashCommand = true;
// Colors
@@ -145,14 +145,14 @@ public class Conf {
public static int actionDeniedPainAmount = 1;
// commands which will be prevented if the player is a member of a permanent faction
public static Set<String> permanentFactionMemberDenyCommands = new LinkedHashSet<String>();
public static Set<String> permanentFactionMemberDenyCommands = new LinkedHashSet<>();
// commands which will be prevented when in claimed territory of another faction
public static Set<String> territoryNeutralDenyCommands = new LinkedHashSet<String>();
public static Set<String> territoryEnemyDenyCommands = new LinkedHashSet<String>();
public static Set<String> territoryAllyDenyCommands = new LinkedHashSet<String>();
public static Set<String> warzoneDenyCommands = new LinkedHashSet<String>();
public static Set<String> wildernessDenyCommands = new LinkedHashSet<String>();
public static Set<String> territoryNeutralDenyCommands = new LinkedHashSet<>();
public static Set<String> territoryEnemyDenyCommands = new LinkedHashSet<>();
public static Set<String> territoryAllyDenyCommands = new LinkedHashSet<>();
public static Set<String> warzoneDenyCommands = new LinkedHashSet<>();
public static Set<String> wildernessDenyCommands = new LinkedHashSet<>();
public static boolean territoryDenyBuild = true;
public static boolean territoryDenyBuildWhenOffline = true;
@@ -309,12 +309,12 @@ public class Conf {
// If empty all regions are shown.
// Specify Faction either by name or UUID.
// To show all regions on a given world, add 'world:<worldname>' to the list.
public static Set<String> dynmapVisibleFactions = new HashSet<String>();
public static Set<String> dynmapVisibleFactions = new HashSet<>();
// Optional setting to hide specific Factions.
// Specify Faction either by name or UUID.
// To hide all regions on a given world, add 'world:<worldname>' to the list.
public static Set<String> dynmapHiddenFactions = new HashSet<String>();
public static Set<String> dynmapHiddenFactions = new HashSet<>();
// Region Style
public static final transient String DYNMAP_STYLE_LINE_COLOR = "#00FF00";
@@ -349,12 +349,12 @@ public class Conf {
public static boolean bankFactionPaysLandCosts = true; //The faction pays for land claiming costs.
// mainly for other plugins/mods that use a fake player to take actions, which shouldn't be subject to our protections
public static Set<String> playersWhoBypassAllProtection = new LinkedHashSet<String>();
public static Set<String> playersWhoBypassAllProtection = new LinkedHashSet<>();
public static Set<String> worldsNoClaiming = new LinkedHashSet<String>();
public static Set<String> worldsNoPowerLoss = new LinkedHashSet<String>();
public static Set<String> worldsIgnorePvP = new LinkedHashSet<String>();
public static Set<String> worldsNoWildernessProtection = new LinkedHashSet<String>();
public static Set<String> worldsNoClaiming = new LinkedHashSet<>();
public static Set<String> worldsNoPowerLoss = new LinkedHashSet<>();
public static Set<String> worldsIgnorePvP = new LinkedHashSet<>();
public static Set<String> worldsNoWildernessProtection = new LinkedHashSet<>();
// faction-<factionId>
public static String vaultPrefix = "faction-%s";