Container permission fixed ( relationally )
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18416f4d21
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@ -301,16 +301,30 @@ public class FactionsPlayerListener implements Listener {
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return true;
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return true;
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}
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}
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}
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}
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// Move up access check to check for exceptions
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Access access = otherFaction.getAccess(me, action);
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boolean doTerritoryEnemyProtectedCheck = true;
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// You may use any block unless it is another faction's territory...
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if (action.equals(PermissableAction.CONTAINER)) {
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if (rel.isNeutral() || (rel.isEnemy() && Conf.territoryEnemyProtectMaterials) || (rel.isAlly() && Conf.territoryAllyProtectMaterials) || (rel.isTruce() && Conf.territoryTruceProtectMaterials)) {
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if (access == Access.ALLOW) {
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if (!justCheck) {
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doTerritoryEnemyProtectedCheck = false;
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me.msg(TL.PLAYER_USE_TERRITORY, (material == P.p.SOIL ? "trample " : "use ") + TextUtil.getMaterialName(material), otherFaction.getTag(myFaction));
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}
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}
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return false;
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}
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}
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Access access = otherFaction.getAccess(me, action);
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// Did not nest the boolean so that it stands out when Im looking
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// through the code later.
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if (doTerritoryEnemyProtectedCheck) {
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// You may use any block unless it is another faction's territory...
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if (rel.isNeutral() || (rel.isEnemy() && Conf.territoryEnemyProtectMaterials) || (rel.isAlly() && Conf.territoryAllyProtectMaterials) || (rel.isTruce() && Conf.territoryTruceProtectMaterials)) {
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if (!justCheck) {
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me.msg(TL.PLAYER_USE_TERRITORY, (material == P.p.SOIL ? "trample " : "use ") + TextUtil.getMaterialName(material), otherFaction.getTag(myFaction));
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}
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return false;
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}
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}
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if (access != Access.ALLOW && me.getRole() != Role.ADMIN) {
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if (access != Access.ALLOW && me.getRole() != Role.ADMIN) {
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// TODO: Update this once new access values are added other than just allow / deny.
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// TODO: Update this once new access values are added other than just allow / deny.
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if ((myFaction.getOwnerListString(loc) != null && !myFaction.getOwnerListString(loc).isEmpty() && myFaction.getOwnerListString(loc).contains(player.getName()))) {
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if ((myFaction.getOwnerListString(loc) != null && !myFaction.getOwnerListString(loc).isEmpty() && myFaction.getOwnerListString(loc).contains(player.getName()))) {
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