Added timeout to stealth mode!
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@ -1,7 +1,10 @@
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package com.massivecraft.factions.cmd;
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import com.massivecraft.factions.P;
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import com.massivecraft.factions.integration.Econ;
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import com.massivecraft.factions.struct.Permission;
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import com.massivecraft.factions.zcore.util.TL;
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import org.bukkit.Bukkit;
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public class CmdStealth extends FCommand {
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public CmdStealth() {
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@ -20,9 +23,26 @@ public class CmdStealth extends FCommand {
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public void perform() {
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if (myFaction != null && !myFaction.isWilderness() && !myFaction.isSafeZone() && !myFaction.isWarZone() && myFaction.isNormal()) {
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fme.setStealth(!fme.isStealthEnabled());
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// Sends Enable/Disable Message
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fme.msg(fme.isStealthEnabled() ? TL.COMMAND_STEALTH_ENABLE : TL.COMMAND_STEALTH_DISABLE);
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if (fme.isStealthEnabled()) {
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fme.setStealth(false);
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} else {
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fme.setStealth(true);
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Bukkit.getScheduler().scheduleSyncDelayedTask(P.p, new Runnable() {
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@Override
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public void run() {
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if (fme.isStealthEnabled()) {
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fme.setStealth(false);
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fme.msg(TL.COMMAND_STEALTH_DISABLE);
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}
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}
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// We multiplied by 20 here because the value is in ticks.
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}, P.p.getConfig().getInt("stealth-timeout") * 20);
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}
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fme.sendMessage(fme.isStealthEnabled() ? TL.COMMAND_STEALTH_ENABLE.toString().replace("{timeout}", P.p.getConfig().getInt("stealth-timeout") + "") : TL.COMMAND_STEALTH_DISABLE.toString());
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} else {
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fme.msg(TL.COMMAND_STEALTH_MUSTBEMEMBER);
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}
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@ -637,8 +637,8 @@ public enum TL {
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COMMAND_STATUS_DESCRIPTION("Show the status of a player"),
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COMMAND_STEALTH_DESCRIPTION("Enable and Disable Stealth Mode"),
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COMMAND_STEALTH_ENABLE( "&2Stealth &8» &7You will no longer disable nearby players fly."),
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COMMAND_STEALTH_DISABLE("&2Stealth &8» &7You will now disable other nearby players fly."),
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COMMAND_STEALTH_ENABLE( "&cStealth &7» &7You will no longer disable nearby players in /f fly for {timeout} seconds."),
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COMMAND_STEALTH_DISABLE("&2Stealth &8» &7You will now disable other nearby players in /f fly."),
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COMMAND_STEALTH_MUSTBEMEMBER("&2Stealth &8» &4You must be in a faction to use this command"),
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COMMAND_STUCK_TIMEFORMAT("m 'minutes', s 'seconds.'"),
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@ -72,6 +72,9 @@ ffly:
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# This will set the timeout for the stealth in seconds.
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stealth-timeout: 300
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# If a player leaves fly (out of territory or took damage)
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# how long should they not take fall damage for?
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# Set to 0 to have them always take fall damage.
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