Merge pull request #25 from ProSavage/improvements
General Enhancements
This commit is contained in:
commit
2f63d1436a
@ -37,8 +37,12 @@ public class CmdChat extends FCommand {
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if (modeString != null) {
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modeString = modeString.toLowerCase();
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if (modeString.startsWith("m")) {
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// Only allow Mods and higher rank to switch to this channel.
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if (modeString.startsWith("m") && fme.getRole().isAtLeast(Role.MODERATOR)) {
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modeTarget = ChatMode.MOD;
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} else if (modeString.startsWith("m") && !fme.getRole().isAtLeast(Role.MODERATOR)) {
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msg(TL.COMMAND_CHAT_MOD_ONLY);
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return;
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} else if (modeString.startsWith("p")) {
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modeTarget = ChatMode.PUBLIC;
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} else if (modeString.startsWith("a")) {
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@ -54,10 +54,16 @@ public class CmdFly extends FCommand {
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continue;
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}
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}
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if (FPlayers.getInstance().getByPlayer(player).isVanished()) {
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// Actually, vanished players (such as admins) should not display particles to prevent others from knowing their vanished assistance for moderation.
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// But we can keep it as a config.
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if (P.p.getConfig().getBoolean("ffly.Particles.Enable-While-Vanished")) {
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return;
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}
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continue;
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}
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if (P.p.useNonPacketParticles) {
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// 1.9+ based servers will use the built in particleAPI instead of packet based.
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// any particle amount higher than 0 made them go everywhere, and the offset at 0 was not working.
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@ -48,22 +48,25 @@ public class CmdInvite extends FCommand {
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return;
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}
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if (!fme.isAdminBypassing()) {
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Access access = myFaction.getAccess(fme, PermissableAction.INVITE);
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if (access == Access.DENY || (access == Access.UNDEFINED && !assertMinRole(Role.MODERATOR))) {
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fme.msg(TL.GENERIC_FPERM_NOPERMISSION, "invite");
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return;
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}
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}
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if (myFaction.isInvited(target)) {
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fme.msg(TL.COMMAND_INVITE_ALREADYINVITED, target.getName());
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return;
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}
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if (myFaction.isBanned(target)) {
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fme.msg(TL.COMMAND_INVITE_BANNED, target.getName());
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return;
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}
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myFaction.invite(target);
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if (!target.isOnline()) {
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return;
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}
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// Send the invitation to the target player when online, otherwise just ignore
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if (target.isOnline()) {
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// Tooltips, colors, and commands only apply to the string immediately before it.
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FancyMessage message = new FancyMessage(fme.describeTo(target, true))
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.tooltip(TL.COMMAND_INVITE_CLICKTOJOIN.toString())
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@ -76,8 +79,8 @@ public class CmdInvite extends FCommand {
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.command("/" + Conf.baseCommandAliases.get(0) + " join " + myFaction.getTag());
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message.send(target.getPlayer());
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}
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//you.msg("%s<i> invited you to %s", fme.describeTo(you, true), myFaction.describeTo(you));
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myFaction.msg(TL.COMMAND_INVITE_INVITED, fme.describeTo(myFaction, true), target.describeTo(myFaction));
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}
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@ -73,40 +73,31 @@ public class CmdKick extends FCommand {
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return;
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}
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// players with admin-level "disband" permission can bypass these requirements
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if (!Permission.KICK_ANY.has(sender)) {
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// This permission check has been cleaned to be more understandable and logical
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// Unless is admin,
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// - Check for the kick permission.
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// - Make sure the player is in the faction.
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// - Make sure the kicked player has lower rank than the kicker.
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if (!fme.isAdminBypassing()) {
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Access access = myFaction.getAccess(fme, PermissableAction.KICK);
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if (access == Access.DENY || (access == Access.UNDEFINED && !assertMinRole(Role.MODERATOR))) {
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if (access != Access.ALLOW && fme.getRole() != Role.ADMIN) {
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fme.msg(TL.GENERIC_NOPERMISSION, "kick");
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return;
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}
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if (toKickFaction != myFaction) {
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msg(TL.COMMAND_KICK_NOTMEMBER, toKick.describeTo(fme, true), myFaction.describeTo(fme));
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return;
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}
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// Check for Access before we check for Role.
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if (access != Access.ALLOW && toKick.getRole().value >= fme.getRole().value) {
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if (toKick.getRole().value >= fme.getRole().value) {
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msg(TL.COMMAND_KICK_INSUFFICIENTRANK);
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return;
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}
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if (!Conf.canLeaveWithNegativePower && toKick.getPower() < 0) {
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msg(TL.COMMAND_KICK_NEGATIVEPOWER);
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return;
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}
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}
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Access access = myFaction.getAccess(fme, PermissableAction.KICK);
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// This statement allows us to check if they've specifically denied it, or default to
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// the old setting of allowing moderators to kick
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if (access == Access.DENY || (access == Access.UNDEFINED && !assertMinRole(Role.MODERATOR))) {
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fme.msg(TL.GENERIC_NOPERMISSION, "kick");
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return;
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}
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// if economy is enabled, they're not on the bypass list, and this command has a cost set, make sure they can pay
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if (!canAffordCommand(Conf.econCostKick, TL.COMMAND_KICK_TOKICK.toString())) {
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return;
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@ -21,20 +21,15 @@ public class CmdStealth extends FCommand {
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}
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public void perform() {
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//Grabs Faction
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Faction faction = fme.getFaction();
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if (faction != null && !faction.getId().equalsIgnoreCase("0") && !faction.getId().equalsIgnoreCase("none") && !faction.getId().equalsIgnoreCase("safezone") && !faction.getId().equalsIgnoreCase("warzone")) {
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//Grabs Boolean From FPlayer
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if (myFaction != null && !myFaction.isWilderness() && !myFaction.isSafeZone() && !myFaction.isWarZone() && myFaction.isNormal()) {
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fme.setStealth(!fme.isStealthEnabled());
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// Sends Enable/Disable Message
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fme.msg(fme.isStealthEnabled() ? TL.COMMAND_STEALTH_ENABLE : TL.COMMAND_STEALTH_DISABLE);
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} else {
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//Send "Needed Faction" Message
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fme.sendMessage(ChatColor.RED + "You must be in a faction to use this command");
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fme.msg(TL.COMMAND_STEALTH_MUSTBEMEMBER);
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}
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}
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@Override
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public TL getUsageTranslation() {
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return TL.COMMAND_STEALTH_DESCRIPTION;
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@ -63,8 +63,14 @@ public class FactionsChatListener implements Listener {
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fplayer.sendMessage("[MCspy]: " + message);
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}
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}
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} else {
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// Just in case player gets demoted while in faction chat.
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me.msg(TL.COMMAND_CHAT_MOD_ONLY);
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event.setCancelled(true);
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return;
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}
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Bukkit.getLogger().log(Level.INFO, ChatColor.stripColor("Mod Chat: " + message));
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event.setCancelled(true);
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@ -188,6 +188,7 @@ public enum TL {
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COMMAND_CHAT_MODE_TRUCE("&c&l[!] &5Truce &7only chat mode."),
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COMMAND_CHAT_MODE_FACTION("&c&l[!] &aFaction&7 only chat mode."),
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COMMAND_CHAT_MODE_MOD("&c&l[!] &dMod &7only chat mode."),
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COMMAND_CHAT_MOD_ONLY("&c&l[!] &7Only Mods can talk through this chat mode."),
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COMMAND_CHATSPY_ENABLE("&c&l[!] &7You have &cenabled &7chat spying mode."),
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COMMAND_CHATSPY_ENABLELOG(" has ENABLED chat spying mode."),
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@ -329,6 +330,7 @@ public enum TL {
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COMMAND_INVITE_INVITEDYOU("&chas invited you to join "),
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COMMAND_INVITE_INVITED("&c&l[!]&7 &c%1$s&7 invited &c%2$s&7 to your faction."),
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COMMAND_INVITE_ALREADYMEMBER("&c&l[!]&7 &c%1$s&7 is already a member of&c %2$s"),
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COMMAND_INVITE_ALREADYINVITED("&c&l[!]&7 &c%1$s&7 has already been invited"),
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COMMAND_INVITE_DESCRIPTION("Invite a player to your faction"),
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COMMAND_INVITE_BANNED("&c&l[!]&7 &7%1$s &cis banned &7from your Faction. &cNot &7sending an invite."),
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@ -635,6 +637,7 @@ public enum TL {
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COMMAND_STEALTH_DESCRIPTION("Enable and Disable Stealth Mode"),
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COMMAND_STEALTH_ENABLE( "&2Stealth &8» &7You will no longer disable nearby players fly."),
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COMMAND_STEALTH_DISABLE("&2Stealth &8» &7You will now disable other nearby players fly."),
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COMMAND_STEALTH_MUSTBEMEMBER("&2Stealth &8» &4You must be in a faction to use this command"),
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COMMAND_STUCK_TIMEFORMAT("m 'minutes', s 'seconds.'"),
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COMMAND_STUCK_CANCELLED("<a>Teleport cancelled because you were damaged"),
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@ -65,6 +65,7 @@ enable-faction-flight: true
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ffly:
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Particles:
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Enabled: true
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Enable-While-Vanished: true
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AutoEnable: true #If set to true, fly will automatically enable when walking into your own chunk.
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