Showing Dropping Anvil Something (Ignore)

This commit is contained in:
Driftay
2019-09-15 05:12:52 -04:00
parent e07dc303ef
commit 2a1a8db554
285 changed files with 28746 additions and 28746 deletions

View File

@@ -24,370 +24,370 @@ import java.util.concurrent.ConcurrentHashMap;
public interface Faction extends EconomyParticipator {
int getWallCheckMinutes();
int getWallCheckMinutes();
void setWallCheckMinutes(int minutes);
void setWallCheckMinutes(int minutes);
int getBufferCheckMinutes();
int getBufferCheckMinutes();
void setBufferCheckMinutes(int minutes);
void setBufferCheckMinutes(int minutes);
Map<Long, String> getChecks();
Map<Long, String> getChecks();
Map<UUID, Integer> getPlayerBufferCheckCount();
Map<UUID, Integer> getPlayerBufferCheckCount();
Map<UUID, Integer> getPlayerWallCheckCount();
Map<UUID, Integer> getPlayerWallCheckCount();
boolean isWeeWoo();
boolean isWeeWoo();
void setWeeWoo(boolean weeWoo);
void setWeeWoo(boolean weeWoo);
boolean altInvited(FPlayer fplayer);
boolean altInvited(FPlayer fplayer);
Map<String, Mission> getMissions();
Map<String, Mission> getMissions();
void deinviteAlt(FPlayer alt);
void deinviteAlt(FPlayer alt);
void deinviteAllAlts();
void deinviteAllAlts();
void altInvite(FPlayer fplayer);
void altInvite(FPlayer fplayer);
boolean addAltPlayer(FPlayer fplayer);
boolean addAltPlayer(FPlayer fplayer);
boolean removeAltPlayer(FPlayer fplayer);
boolean removeAltPlayer(FPlayer fplayer);
Set<FPlayer> getAltPlayers();
Set<FPlayer> getAltPlayers();
HashMap<String, List<String>> getAnnouncements();
HashMap<String, List<String>> getAnnouncements();
ConcurrentHashMap<String, LazyLocation> getWarps();
ConcurrentHashMap<String, LazyLocation> getWarps();
LazyLocation getWarp(String name);
LazyLocation getWarp(String name);
void setWarp(String name, LazyLocation loc);
void setWarp(String name, LazyLocation loc);
boolean isWarp(String name);
boolean isWarp(String name);
boolean hasWarpPassword(String warp);
boolean hasWarpPassword(String warp);
boolean isWarpPassword(String warp, String password);
boolean isWarpPassword(String warp, String password);
void setWarpPassword(String warp, String password);
void setWarpPassword(String warp, String password);
boolean removeWarp(String name);
boolean removeWarp(String name);
void clearWarps();
void clearWarps();
int getMaxVaults();
int getMaxVaults();
void setMaxVaults(int value);
void setMaxVaults(int value);
void addAnnouncement(FPlayer fPlayer, String msg);
void addAnnouncement(FPlayer fPlayer, String msg);
void sendUnreadAnnouncements(FPlayer fPlayer);
void sendUnreadAnnouncements(FPlayer fPlayer);
void removeAnnouncements(FPlayer fPlayer);
void removeAnnouncements(FPlayer fPlayer);
Set<String> getInvites();
Set<String> getInvites();
String getFocused();
String getFocused();
void setFocused(String setFocused);
void setFocused(String setFocused);
String getId();
String getId();
void setId(String id);
void setId(String id);
void invite(FPlayer fplayer);
void invite(FPlayer fplayer);
void deinvite(FPlayer fplayer);
void deinvite(FPlayer fplayer);
void setUpgrade(UpgradeType upgrade, int level);
void setUpgrade(UpgradeType upgrade, int level);
int getUpgrade(UpgradeType upgrade);
int getUpgrade(UpgradeType upgrade);
boolean isInvited(FPlayer fplayer);
boolean isInvited(FPlayer fplayer);
void ban(FPlayer target, FPlayer banner);
void ban(FPlayer target, FPlayer banner);
int getPoints();
int getPoints();
void setPoints(int points);
void setPoints(int points);
int getStrikes();
int getStrikes();
void setStrikes(int strikes);
void setStrikes(int strikes);
void unban(FPlayer player);
void unban(FPlayer player);
boolean isBanned(FPlayer player);
boolean isBanned(FPlayer player);
Set<BanInfo> getBannedPlayers();
Set<BanInfo> getBannedPlayers();
HashMap<Integer, String> getRulesMap();
HashMap<Integer, String> getRulesMap();
void addRule(String rule);
void addRule(String rule);
void removeRule(int index);
void removeRule(int index);
void clearRules();
void clearRules();
Location getCheckpoint();
Location getCheckpoint();
void setCheckpoint(Location location);
void setCheckpoint(Location location);
void addTnt(int amt);
void addTnt(int amt);
void takeTnt(int amt);
void takeTnt(int amt);
Location getVault();
Location getVault();
void setVault(Location vaultLocation);
void setVault(Location vaultLocation);
Inventory getChestInventory();
Inventory getChestInventory();
void setChestSize(int chestSize);
void setChestSize(int chestSize);
void setBannerPattern(ItemStack banner);
void setBannerPattern(ItemStack banner);
ItemStack getBanner();
ItemStack getBanner();
int getTnt();
int getTnt();
String getRule(int index);
String getRule(int index);
boolean getOpen();
boolean getOpen();
void setOpen(boolean isOpen);
void setOpen(boolean isOpen);
boolean isPeaceful();
boolean isPeaceful();
void setPeaceful(boolean isPeaceful);
void setPeaceful(boolean isPeaceful);
boolean getPeacefulExplosionsEnabled();
boolean getPeacefulExplosionsEnabled();
void setPeacefulExplosionsEnabled(boolean val);
void setPeacefulExplosionsEnabled(boolean val);
boolean noExplosionsInTerritory();
boolean noExplosionsInTerritory();
boolean isPermanent();
boolean isPermanent();
void setPermanent(boolean isPermanent);
void setPermanent(boolean isPermanent);
String getTag();
String getTag();
void setTag(String str);
void setTag(String str);
String getTag(String prefix);
String getTag(String prefix);
String getTag(Faction otherFaction);
String getTag(Faction otherFaction);
String getTag(FPlayer otherFplayer);
String getTag(FPlayer otherFplayer);
String getComparisonTag();
String getComparisonTag();
String getDescription();
String getDescription();
void setDescription(String value);
void setDescription(String value);
boolean hasHome();
boolean hasHome();
Location getHome();
Location getHome();
void setHome(Location home);
void setHome(Location home);
long getFoundedDate();
long getFoundedDate();
void setFoundedDate(long newDate);
void setFoundedDate(long newDate);
void confirmValidHome();
void confirmValidHome();
String getAccountId();
String getAccountId();
Integer getPermanentPower();
Integer getPermanentPower();
void setPermanentPower(Integer permanentPower);
void setPermanentPower(Integer permanentPower);
boolean hasPermanentPower();
boolean hasPermanentPower();
double getPowerBoost();
double getPowerBoost();
void setPowerBoost(double powerBoost);
void setPowerBoost(double powerBoost);
boolean noPvPInTerritory();
boolean noPvPInTerritory();
boolean noMonstersInTerritory();
boolean noMonstersInTerritory();
boolean isNormal();
boolean isNormal();
boolean isSystemFaction();
boolean isSystemFaction();
@Deprecated
boolean isNone();
@Deprecated
boolean isNone();
boolean isWilderness();
boolean isWilderness();
boolean isSafeZone();
boolean isSafeZone();
boolean isWarZone();
boolean isWarZone();
boolean isPlayerFreeType();
boolean isPlayerFreeType();
boolean isPowerFrozen();
boolean isPowerFrozen();
void setLastDeath(long time);
void setLastDeath(long time);
int getKills();
int getKills();
int getDeaths();
int getDeaths();
Access getAccess(Permissable permissable, PermissableAction permissableAction);
Access getAccess(Permissable permissable, PermissableAction permissableAction);
Access getAccess(FPlayer player, PermissableAction permissableAction);
Access getAccess(FPlayer player, PermissableAction permissableAction);
boolean setPermission(Permissable permissable, PermissableAction permissableAction, Access access);
boolean setPermission(Permissable permissable, PermissableAction permissableAction, Access access);
void resetPerms();
void resetPerms();
void setDefaultPerms();
void setDefaultPerms();
void disband(Player disbander);
void disband(Player disbander);
void disband(Player disbander, PlayerDisbandReason reason);
void disband(Player disbander, PlayerDisbandReason reason);
// -------------------------------
// Relation and relation colors
// -------------------------------
// -------------------------------
// Relation and relation colors
// -------------------------------
Map<Permissable, Map<PermissableAction, Access>> getPermissions();
Map<Permissable, Map<PermissableAction, Access>> getPermissions();
@Override
String describeTo(RelationParticipator that, boolean ucfirst);
@Override
String describeTo(RelationParticipator that, boolean ucfirst);
@Override
String describeTo(RelationParticipator that);
@Override
String describeTo(RelationParticipator that);
@Override
Relation getRelationTo(RelationParticipator rp);
@Override
Relation getRelationTo(RelationParticipator rp);
@Override
Relation getRelationTo(RelationParticipator rp, boolean ignorePeaceful);
@Override
Relation getRelationTo(RelationParticipator rp, boolean ignorePeaceful);
@Override
ChatColor getColorTo(RelationParticipator rp);
@Override
ChatColor getColorTo(RelationParticipator rp);
Relation getRelationWish(Faction otherFaction);
Relation getRelationWish(Faction otherFaction);
void setRelationWish(Faction otherFaction, Relation relation);
void setRelationWish(Faction otherFaction, Relation relation);
int getRelationCount(Relation relation);
int getRelationCount(Relation relation);
// ----------------------------------------------//
// Power
// ----------------------------------------------//
double getPower();
// ----------------------------------------------//
// Power
// ----------------------------------------------//
double getPower();
double getPowerMax();
double getPowerMax();
int getPowerRounded();
int getPowerRounded();
int getPowerMaxRounded();
int getPowerMaxRounded();
int getLandRounded();
int getLandRounded();
int getLandRoundedInWorld(String worldName);
int getLandRoundedInWorld(String worldName);
// -------------------------------
// FPlayers
// -------------------------------
// -------------------------------
// FPlayers
// -------------------------------
boolean hasLandInflation();
boolean hasLandInflation();
// maintain the reference list of FPlayers in this faction
void refreshFPlayers();
// maintain the reference list of FPlayers in this faction
void refreshFPlayers();
boolean addFPlayer(FPlayer fplayer);
boolean addFPlayer(FPlayer fplayer);
boolean removeFPlayer(FPlayer fplayer);
boolean removeFPlayer(FPlayer fplayer);
int getSize();
int getSize();
Set<FPlayer> getFPlayers();
Set<FPlayer> getFPlayers();
Set<FPlayer> getFPlayersWhereOnline(boolean online);
Set<FPlayer> getFPlayersWhereOnline(boolean online);
Set<FPlayer> getFPlayersWhereOnline(boolean online, FPlayer viewer);
Set<FPlayer> getFPlayersWhereOnline(boolean online, FPlayer viewer);
FPlayer getFPlayerAdmin();
FPlayer getFPlayerAdmin();
FPlayer getFPlayerLeader();
FPlayer getFPlayerLeader();
ArrayList<FPlayer> getFPlayersWhereRole(Role role);
ArrayList<FPlayer> getFPlayersWhereRole(Role role);
ArrayList<Player> getOnlinePlayers();
ArrayList<Player> getOnlinePlayers();
// slightly faster check than getOnlinePlayers() if you just want to see if
// there are any players online
boolean hasPlayersOnline();
// slightly faster check than getOnlinePlayers() if you just want to see if
// there are any players online
boolean hasPlayersOnline();
void memberLoggedOff();
void memberLoggedOff();
// used when current leader is about to be removed from the faction;
// promotes new leader, or disbands faction if no other members left
void promoteNewLeader();
// used when current leader is about to be removed from the faction;
// promotes new leader, or disbands faction if no other members left
void promoteNewLeader();
void promoteNewLeader(boolean autoLeave);
void promoteNewLeader(boolean autoLeave);
Role getDefaultRole();
Role getDefaultRole();
void setDefaultRole(Role role);
void setDefaultRole(Role role);
// ----------------------------------------------//
// Messages
// ----------------------------------------------//
void msg(String message, Object... args);
// ----------------------------------------------//
// Messages
// ----------------------------------------------//
void msg(String message, Object... args);
void sendMessage(String message);
void sendMessage(String message);
// ----------------------------------------------//
// Ownership of specific claims
// ----------------------------------------------//
// ----------------------------------------------//
// Ownership of specific claims
// ----------------------------------------------//
void sendMessage(List<String> messages);
void sendMessage(List<String> messages);
Map<FLocation, Set<String>> getClaimOwnership();
Map<FLocation, Set<String>> getClaimOwnership();
void clearAllClaimOwnership();
void clearAllClaimOwnership();
void clearClaimOwnership(FLocation loc);
void clearClaimOwnership(FLocation loc);
void clearClaimOwnership(FPlayer player);
void clearClaimOwnership(FPlayer player);
int getCountOfClaimsWithOwners();
int getCountOfClaimsWithOwners();
boolean doesLocationHaveOwnersSet(FLocation loc);
boolean doesLocationHaveOwnersSet(FLocation loc);
boolean isPlayerInOwnerList(FPlayer player, FLocation loc);
boolean isPlayerInOwnerList(FPlayer player, FLocation loc);
void setPlayerAsOwner(FPlayer player, FLocation loc);
void setPlayerAsOwner(FPlayer player, FLocation loc);
void removePlayerAsOwner(FPlayer player, FLocation loc);
void removePlayerAsOwner(FPlayer player, FLocation loc);
Set<String> getOwnerList(FLocation loc);
Set<String> getOwnerList(FLocation loc);
String getOwnerListString(FLocation loc);
String getOwnerListString(FLocation loc);
boolean playerHasOwnershipRights(FPlayer fplayer, FLocation loc);
boolean playerHasOwnershipRights(FPlayer fplayer, FLocation loc);
// ----------------------------------------------//
// Persistance and entity management
// ----------------------------------------------//
void remove();
// ----------------------------------------------//
// Persistance and entity management
// ----------------------------------------------//
void remove();
Set<FLocation> getAllClaims();
Set<FLocation> getAllClaims();
String getPaypal();
String getPaypal();
void paypalSet(String paypal);
void paypalSet(String paypal);
}