Added pressure plates to permission items, moved version forward
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2
pom.xml
2
pom.xml
@ -4,7 +4,7 @@
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<groupId>com.massivecraft</groupId>
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<groupId>com.massivecraft</groupId>
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<artifactId>Factions</artifactId>
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<artifactId>Factions</artifactId>
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<version>1.6.9.5-U0.2.1-RC-1.6-RC</version>
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<version>1.6.9.5-U0.2.1-RC-1.6.1-RC</version>
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<packaging>jar</packaging>
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<packaging>jar</packaging>
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<name>SavageFactions</name>
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<name>SavageFactions</name>
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@ -178,10 +178,9 @@ public class FactionsPlayerListener implements Listener {
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if (SavageFactions.plugin.getConfig().getBoolean("hcf.raidable", false) && otherFaction.getLandRounded() > otherFaction.getPowerRounded())
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if (SavageFactions.plugin.getConfig().getBoolean("hcf.raidable", false) && otherFaction.getLandRounded() > otherFaction.getPowerRounded())
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return true;
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return true;
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if (otherFaction.getId().equals(myFaction.getId()) && me.getRole() == Role.LEADER) return true;
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PermissableAction action = GetPermissionFromUsableBlock(block);
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PermissableAction action = GetPermissionFromUsableBlock(block);
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if (action == null) return false;
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if (action == null) return false;
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// We only care about some material types.
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// We only care about some material types.
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/// Who was the idiot?
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/// Who was the idiot?
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if (otherFaction.hasPlayersOnline()) {
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if (otherFaction.hasPlayersOnline()) {
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@ -734,34 +733,28 @@ public class FactionsPlayerListener implements Listener {
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public void onPlayerInteract(PlayerInteractEvent event) {
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public void onPlayerInteract(PlayerInteractEvent event) {
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// only need to check right-clicks and physical as of MC 1.4+; good performance boost
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// only need to check right-clicks and physical as of MC 1.4+; good performance boost
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if (event.getAction().equals(Action.LEFT_CLICK_BLOCK) || event.getAction().equals(Action.LEFT_CLICK_AIR)) return;
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if (event.getAction().equals(Action.LEFT_CLICK_BLOCK) || event.getAction().equals(Action.LEFT_CLICK_AIR)) return;
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if (event.getPlayer().getItemInHand() != null) {
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Material handItem = event.getPlayer().getItemInHand().getType();
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if (handItem.isEdible()
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|| handItem.equals(Material.POTION)
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|| handItem.equals(Material.LINGERING_POTION)
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|| handItem.equals(Material.SPLASH_POTION)) {
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return;
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}
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}
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Block block = event.getClickedBlock();
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Block block = event.getClickedBlock();
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Player player = event.getPlayer();
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Player player = event.getPlayer();
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// Check if the material is bypassing protection
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// Check if the material is bypassing protection
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if (Conf.territoryBypasssProtectedMaterials.contains(block.getType())) return;
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if (Conf.territoryBypasssProtectedMaterials.contains(block.getType())) return;
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if (block == null) return; // clicked in air, apparently
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if (block == null) return; // clicked in air, apparently
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SavageFactions.plugin.log("Checking for material permission");
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if (GetPermissionFromUsableBlock(event.getClickedBlock().getType()) != null) {
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if (GetPermissionFromUsableBlock(event.getClickedBlock().getType()) != null) {
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SavageFactions.plugin.log("Checking for use block permission");
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if (!canPlayerUseBlock(player, block, false)) {
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if (!canPlayerUseBlock(player, block, false)) {
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event.setCancelled(true);
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event.setCancelled(true);
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event.setUseInteractedBlock(Event.Result.DENY);
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event.setUseInteractedBlock(Event.Result.DENY);
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return;
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return;
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}
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}
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}
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}
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if (event.getPlayer().getItemInHand() != null) {
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Material handItem = event.getPlayer().getItemInHand().getType();
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if (handItem.isEdible()
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|| handItem.equals(Material.POTION)
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|| handItem.equals(Material.LINGERING_POTION)
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|| handItem.equals(Material.SPLASH_POTION)) {
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return;
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}
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}
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if (event.getMaterial().isSolid()) return;
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if (event.getMaterial().isSolid()) return;
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SavageFactions.plugin.log("Checking if you can use that item");
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if (!playerCanUseItemHere(player, block.getLocation(), event.getMaterial(), false)) {
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if (!playerCanUseItemHere(player, block.getLocation(), event.getMaterial(), false)) {
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event.setCancelled(true);
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event.setCancelled(true);
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event.setUseInteractedBlock(Event.Result.DENY);
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event.setUseInteractedBlock(Event.Result.DENY);
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@ -995,7 +988,6 @@ public class FactionsPlayerListener implements Listener {
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case HOPPER:
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case HOPPER:
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case BEACON:
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case BEACON:
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case JUKEBOX:
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case JUKEBOX:
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case ANVIL:
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case ANVIL:
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case CHIPPED_ANVIL:
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case CHIPPED_ANVIL:
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case DAMAGED_ANVIL:
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case DAMAGED_ANVIL:
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@ -1004,6 +996,7 @@ public class FactionsPlayerListener implements Listener {
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// Check for doors that might have diff material name in old version.
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// Check for doors that might have diff material name in old version.
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if (material.name().contains("DOOR"))
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if (material.name().contains("DOOR"))
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return PermissableAction.DOOR;
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return PermissableAction.DOOR;
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if (material.name().toUpperCase().contains("BUTTON") || material.name().toUpperCase().contains("PRESSURE")) return PermissableAction.BUTTON;
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return null;
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return null;
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}
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}
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} else {
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} else {
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@ -1039,7 +1032,7 @@ public class FactionsPlayerListener implements Listener {
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// Check for doors that might have diff material name in old version.
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// Check for doors that might have diff material name in old version.
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if (material.name().contains("DOOR"))
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if (material.name().contains("DOOR"))
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return PermissableAction.DOOR;
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return PermissableAction.DOOR;
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if (material.toString().toUpperCase().contains("BUTTON"))
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if (material.toString().toUpperCase().contains("BUTTON") || material.toString().toUpperCase().contains("PRESSURE"))
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return PermissableAction.BUTTON;
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return PermissableAction.BUTTON;
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return null;
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return null;
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}
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}
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