Add cooldown for auto showing f map to players. Fixes issue #64.

This commit is contained in:
drtshock 2014-10-09 11:04:11 -05:00
parent 49e69b74c8
commit 272c35cda6
4 changed files with 29 additions and 18 deletions

10
pom.xml
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@ -50,9 +50,9 @@
<version>1.7.10-R0.1-SNAPSHOT</version> <version>1.7.10-R0.1-SNAPSHOT</version>
</dependency> </dependency>
<dependency> <dependency>
<groupId>net.daboross.vault</groupId> <groupId>net.milkbowl.vault</groupId>
<artifactId>vault-api</artifactId> <artifactId>VaultAPI</artifactId>
<version>1.3.01</version> <version>1.4</version>
<scope>provided</scope> <scope>provided</scope>
</dependency> </dependency>
<dependency> <dependency>
@ -81,8 +81,8 @@
<repositories> <repositories>
<repository> <repository>
<id>repo-daboross-net</id> <id>vault-repo</id>
<url>http://repo.daboross.net/</url> <url>http://nexus.theyeticave.net/content/repositories/pub_releases</url>
</repository> </repository>
<repository> <repository>
<id>ess-repo</id> <id>ess-repo</id>

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@ -542,10 +542,9 @@ public class FPlayer extends PlayerEntity implements EconomyParticipator {
// Shows them the scoreboard instead of sending a message in chat. Will disappear after a few seconds. // Shows them the scoreboard instead of sending a message in chat. Will disappear after a few seconds.
new FInfoBoard(getPlayer(), toShow, true); new FInfoBoard(getPlayer(), toShow, true);
} else { } else {
Faction factionHere = Board.getFactionAt(this.getLastStoodAt()); String msg = P.p.txt.parse("<i>") + " ~ " + toShow.getTag(this);
String msg = P.p.txt.parse("<i>") + " ~ " + factionHere.getTag(this); if (toShow.getDescription().length() > 0) {
if (factionHere.getDescription().length() > 0) { msg += " - " + toShow.getDescription();
msg += " - " + factionHere.getDescription();
} }
this.sendMessage(msg); this.sendMessage(msg);
} }

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@ -16,9 +16,8 @@ import org.bukkit.event.block.Action;
import org.bukkit.event.player.*; import org.bukkit.event.player.*;
import org.bukkit.util.NumberConversions; import org.bukkit.util.NumberConversions;
import java.util.HashMap; import java.util.*;
import java.util.Iterator; import java.util.logging.Level;
import java.util.Map;
public class FactionsPlayerListener implements Listener { public class FactionsPlayerListener implements Listener {
@ -56,6 +55,9 @@ public class FactionsPlayerListener implements Listener {
} }
} }
// Holds the next time a player can have a map shown.
private HashMap<UUID, Long> showTimes = new HashMap<UUID, Long>();
@EventHandler(priority = EventPriority.MONITOR) @EventHandler(priority = EventPriority.MONITOR)
public void onPlayerMove(PlayerMoveEvent event) { public void onPlayerMove(PlayerMoveEvent event) {
if (event.isCancelled()) { if (event.isCancelled()) {
@ -87,13 +89,15 @@ public class FactionsPlayerListener implements Listener {
Faction factionTo = Board.getFactionAt(to); Faction factionTo = Board.getFactionAt(to);
boolean changedFaction = (factionFrom != factionTo); boolean changedFaction = (factionFrom != factionTo);
/* Was used for displaying on Spout but we removed Spout compatibility.
if (changedFaction)
changedFaction = false;
*/
if (me.isMapAutoUpdating()) { if (me.isMapAutoUpdating()) {
me.sendMessage(Board.getMap(me.getFaction(), to, player.getLocation().getYaw())); if(showTimes.containsKey(player.getUniqueId()) && (showTimes.get(player.getUniqueId()) > System.currentTimeMillis())) {
if(P.p.getConfig().getBoolean("findfactionsexploit.log", false)) {
P.p.log(Level.WARNING, "%s tried to show a faction map too soon and triggered exploit blocker.", player.getName());
}
} else {
me.sendMessage(Board.getMap(me.getFaction(), to, player.getLocation().getYaw()));
showTimes.put(player.getUniqueId(), System.currentTimeMillis() + P.p.getConfig().getLong("findfactionsexploit.cooldown", 2000));
}
} else { } else {
Faction myFaction = me.getFaction(); Faction myFaction = me.getFaction();
String ownersTo = myFaction.getOwnerListString(to); String ownersTo = myFaction.getOwnerListString(to);

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@ -10,6 +10,14 @@
# It's suggested that you only turn this on at the direction of a developer. # It's suggested that you only turn this on at the direction of a developer.
debug: false debug: false
# Prevent find factions exploit
# This will help limit how many times a player can be sent a map of factions.
# Set this to the cooldown you want, in miliseconds, for a map to be shown to a player.
# If you want to log when a player violates this (only happens on chunk enter so it shouldn't be too spammy),
# set log to true and it will be logged to console as "player tried to show a faction map too soon and triggered exploit blocker."
findfactionsexploit:
cooldown: 2000 # in miliseconds. 2000 = 2 seconds.
log: false
# Configuration section for Scoreboards # Configuration section for Scoreboards
# This will allow you to completely customize how your scoreboards look. # This will allow you to completely customize how your scoreboards look.