(by alkarinv) Added a new Factions event for power loss named PowerLossEvent. PowerLossEvent happens after each player death.
Backported from 1.7 branch.
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src/com/massivecraft/factions/event/PowerLossEvent.java
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85
src/com/massivecraft/factions/event/PowerLossEvent.java
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package com.massivecraft.factions.event;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.Event;
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import org.bukkit.event.HandlerList;
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import com.massivecraft.factions.FPlayer;
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import com.massivecraft.factions.Faction;
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import org.bukkit.entity.Player;
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public class PowerLossEvent extends Event implements Cancellable
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{
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private static final HandlerList handlers = new HandlerList();
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private boolean cancelled;
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private Faction faction;
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private FPlayer fplayer;
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private String message;
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public PowerLossEvent(Faction f, FPlayer p)
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{
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cancelled = false;
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faction = f;
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fplayer = p;
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}
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@Override
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public HandlerList getHandlers()
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{
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return handlers;
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}
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public static HandlerList getHandlerList()
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{
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return handlers;
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}
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public Faction getFaction()
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{
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return faction;
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}
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public String getFactionId()
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{
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return faction.getId();
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}
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public String getFactionTag()
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{
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return faction.getTag();
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}
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public FPlayer getFPlayer()
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{
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return fplayer;
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}
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public Player getPlayer()
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{
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return fplayer.getPlayer();
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}
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public String getMessage() {
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return message;
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}
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public void setMessage(String message) {
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this.message = message;
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}
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@Override
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public boolean isCancelled()
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{
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return cancelled;
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}
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@Override
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public void setCancelled(boolean c)
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{
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this.cancelled = c;
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}
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}
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@ -8,6 +8,7 @@ import java.util.List;
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import java.text.MessageFormat;
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import java.text.MessageFormat;
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import java.util.Set;
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import java.util.Set;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.Location;
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import org.bukkit.block.Block;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Creeper;
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import org.bukkit.entity.Creeper;
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@ -46,6 +47,7 @@ import com.massivecraft.factions.FPlayer;
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import com.massivecraft.factions.FPlayers;
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import com.massivecraft.factions.FPlayers;
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import com.massivecraft.factions.Faction;
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import com.massivecraft.factions.Faction;
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import com.massivecraft.factions.P;
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import com.massivecraft.factions.P;
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import com.massivecraft.factions.event.PowerLossEvent;
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import com.massivecraft.factions.struct.Relation;
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import com.massivecraft.factions.struct.Relation;
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import com.massivecraft.factions.util.MiscUtil;
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import com.massivecraft.factions.util.MiscUtil;
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@ -70,36 +72,55 @@ public class FactionsEntityListener implements Listener
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Player player = (Player) entity;
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Player player = (Player) entity;
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FPlayer fplayer = FPlayers.i.get(player);
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FPlayer fplayer = FPlayers.i.get(player);
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Faction faction = Board.getFactionAt(new FLocation(player.getLocation()));
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Faction faction = Board.getFactionAt(new FLocation(player.getLocation()));
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PowerLossEvent powerLossEvent = new PowerLossEvent(faction,fplayer);
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// Check for no power loss conditions
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if (faction.isWarZone())
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if (faction.isWarZone())
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{
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{
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// war zones always override worldsNoPowerLoss either way, thus this layout
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// war zones always override worldsNoPowerLoss either way, thus this layout
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if (! Conf.warZonePowerLoss)
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if (! Conf.warZonePowerLoss)
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{
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{
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fplayer.msg("<i>You didn't lose any power since you were in a war zone.");
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powerLossEvent.setMessage("<i>You didn't lose any power since you were in a war zone.");
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return;
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powerLossEvent.setCancelled(true);
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}
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}
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if (Conf.worldsNoPowerLoss.contains(player.getWorld().getName()))
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if (Conf.worldsNoPowerLoss.contains(player.getWorld().getName()))
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{
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{
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fplayer.msg("<b>The world you are in has power loss normally disabled, but you still lost power since you were in a war zone.");
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powerLossEvent.setMessage("<b>The world you are in has power loss normally disabled, but you still lost power since you were in a war zone.\n<i>Your power is now <h>%d / %d");
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}
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}
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}
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}
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else if (faction.isNone() && !Conf.wildernessPowerLoss && !Conf.worldsNoWildernessProtection.contains(player.getWorld().getName()))
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else if (faction.isNone() && !Conf.wildernessPowerLoss && !Conf.worldsNoWildernessProtection.contains(player.getWorld().getName()))
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{
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{
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fplayer.msg("<i>You didn't lose any power since you were in the wilderness.");
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powerLossEvent.setMessage("<i>You didn't lose any power since you were in the wilderness.");
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return;
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powerLossEvent.setCancelled(true);
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}
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}
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else if (Conf.worldsNoPowerLoss.contains(player.getWorld().getName()))
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else if (Conf.worldsNoPowerLoss.contains(player.getWorld().getName()))
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{
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{
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fplayer.msg("<i>You didn't lose any power due to the world you died in.");
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powerLossEvent.setMessage("<i>You didn't lose any power due to the world you died in.");
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return;
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powerLossEvent.setCancelled(true);
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}
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}
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else if (Conf.peacefulMembersDisablePowerLoss && fplayer.hasFaction() && fplayer.getFaction().isPeaceful())
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else if (Conf.peacefulMembersDisablePowerLoss && fplayer.hasFaction() && fplayer.getFaction().isPeaceful())
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{
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{
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fplayer.msg("<i>You didn't lose any power since you are in a peaceful faction.");
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powerLossEvent.setMessage("<i>You didn't lose any power since you are in a peaceful faction.");
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return;
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powerLossEvent.setCancelled(true);
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}
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}
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else {
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powerLossEvent.setMessage("<i>Your power is now <h>%d / %d");
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}
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// call Event
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Bukkit.getPluginManager().callEvent(powerLossEvent);
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// Call player onDeath if the event is not cancelled
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if(!powerLossEvent.isCancelled())
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{
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fplayer.onDeath();
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fplayer.onDeath();
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fplayer.msg("<i>Your power is now <h>"+fplayer.getPowerRounded()+" / "+fplayer.getPowerMaxRounded());
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}
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// Send the message from the powerLossEvent
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final String msg = powerLossEvent.getMessage();
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if (msg != null && !msg.isEmpty())
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{
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fplayer.msg(msg,fplayer.getPowerRounded(),fplayer.getPowerMaxRounded());
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}
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}
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}
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/**
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/**
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