Fix for pistons being able to push blocks into protected territory through water or lava
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8aa9e18be6
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@ -82,8 +82,8 @@ public class FactionsBlockListener implements Listener
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// target end-of-the-line empty (air) block which is being pushed into, including if piston itself would extend into air
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// target end-of-the-line empty (air) block which is being pushed into, including if piston itself would extend into air
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Block targetBlock = event.getBlock().getRelative(event.getDirection(), event.getLength() + 1);
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Block targetBlock = event.getBlock().getRelative(event.getDirection(), event.getLength() + 1);
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// if potentially pushing into air in another territory, we need to check it out
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// if potentially pushing into air/water/lava in another territory, we need to check it out
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if (targetBlock.isEmpty() && !canPistonMoveBlock(pistonFaction, targetBlock.getLocation()))
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if ((targetBlock.isEmpty() || targetBlock.isLiquid()) && !canPistonMoveBlock(pistonFaction, targetBlock.getLocation()))
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{
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{
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event.setCancelled(true);
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event.setCancelled(true);
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return;
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return;
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@ -107,8 +107,8 @@ public class FactionsBlockListener implements Listener
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Location targetLoc = event.getRetractLocation();
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Location targetLoc = event.getRetractLocation();
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// if potentially retracted block is just air, no worries
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// if potentially retracted block is just air/water/lava, no worries
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if (targetLoc.getBlock().isEmpty())
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if (targetLoc.getBlock().isEmpty() || targetLoc.getBlock().isLiquid())
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{
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{
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return;
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return;
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}
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}
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