Fix for Issue #6 (Arrow Entity Damage)
This commit is contained in:
parent
a8e3b3c1e2
commit
1d13121407
@ -254,7 +254,6 @@ public class FactionsEntityListener implements Listener {
|
||||
public boolean canDamagerHurtDamagee(EntityDamageByEntityEvent sub, boolean notify) {
|
||||
Entity damager = sub.getDamager();
|
||||
Entity damagee = sub.getEntity();
|
||||
ProjectileSource shooter = null;
|
||||
double damage = sub.getDamage();
|
||||
|
||||
if (!(damagee instanceof Player))
|
||||
@ -270,10 +269,10 @@ public class FactionsEntityListener implements Listener {
|
||||
|
||||
// for damage caused by projectiles, getDamager() returns the projectile... what we need to know is the source
|
||||
if (damager instanceof Projectile) {
|
||||
shooter = ((Projectile) damager).getShooter();
|
||||
damager = (Entity) ((Projectile) damager).getShooter();
|
||||
}
|
||||
|
||||
if (shooter != null && shooter == damagee) // ender pearl usage and other self-inflicted damage
|
||||
if (damager == damagee) // ender pearl usage and other self-inflicted damage
|
||||
return true;
|
||||
|
||||
// Players can not take attack damage in a SafeZone, or possibly peaceful territory
|
||||
|
Loading…
Reference in New Issue
Block a user