moar translatify :3
Add some missing TL nodes Remove Lang class You can now into changing command descriptions
This commit is contained in:
parent
3d52704c5d
commit
1cc544db64
@ -205,8 +205,6 @@ public class Conf {
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public static boolean ownedAreaProtectMaterials = true;
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public static boolean ownedAreaProtectMaterials = true;
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public static boolean ownedAreaDenyUseage = true;
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public static boolean ownedAreaDenyUseage = true;
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public static String ownedLandMessage = "Owner(s): ";
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public static String publicLandMessage = "Public faction land.";
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public static boolean ownedMessageOnBorder = true;
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public static boolean ownedMessageOnBorder = true;
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public static boolean ownedMessageInsideTerritory = true;
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public static boolean ownedMessageInsideTerritory = true;
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public static boolean ownedMessageByChunk = false;
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public static boolean ownedMessageByChunk = false;
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@ -165,15 +165,15 @@ public class FactionsPlayerListener implements Listener {
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if (changedFaction) {
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if (changedFaction) {
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me.sendFactionHereMessage();
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me.sendFactionHereMessage();
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if (Conf.ownedAreasEnabled && Conf.ownedMessageOnBorder && myFaction == factionTo && !ownersTo.isEmpty()) {
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if (Conf.ownedAreasEnabled && Conf.ownedMessageOnBorder && myFaction == factionTo && !ownersTo.isEmpty()) {
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me.sendMessage(Conf.ownedLandMessage + ownersTo);
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me.sendMessage(TL.GENERIC_OWNERS.format(ownersTo));
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}
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}
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} else if (Conf.ownedAreasEnabled && Conf.ownedMessageInsideTerritory && factionFrom == factionTo && myFaction == factionTo) {
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} else if (Conf.ownedAreasEnabled && Conf.ownedMessageInsideTerritory && factionFrom == factionTo && myFaction == factionTo) {
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String ownersFrom = myFaction.getOwnerListString(from);
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String ownersFrom = myFaction.getOwnerListString(from);
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if (Conf.ownedMessageByChunk || !ownersFrom.equals(ownersTo)) {
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if (Conf.ownedMessageByChunk || !ownersFrom.equals(ownersTo)) {
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if (!ownersTo.isEmpty()) {
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if (!ownersTo.isEmpty()) {
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me.sendMessage(Conf.ownedLandMessage + ownersTo);
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me.sendMessage(TL.GENERIC_OWNERS.format(ownersTo));
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} else if (!Conf.publicLandMessage.isEmpty()) {
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} else if (!TL.GENERIC_PUBLICLAND.toString().isEmpty()) {
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me.sendMessage(Conf.publicLandMessage);
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me.sendMessage(TL.GENERIC_PUBLICLAND.toString());
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}
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}
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}
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}
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}
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}
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@ -4,6 +4,8 @@ import com.massivecraft.factions.FPlayer;
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import com.massivecraft.factions.P;
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import com.massivecraft.factions.P;
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import com.massivecraft.factions.integration.Econ;
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import com.massivecraft.factions.integration.Econ;
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import com.massivecraft.factions.scoreboards.FSidebarProvider;
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import com.massivecraft.factions.scoreboards.FSidebarProvider;
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import com.massivecraft.factions.zcore.util.TL;
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import org.bukkit.Bukkit;
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import org.bukkit.Bukkit;
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import org.bukkit.ChatColor;
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import org.bukkit.ChatColor;
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@ -29,7 +31,7 @@ public class FDefaultSidebar extends FSidebarProvider {
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}
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}
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private String replace(FPlayer fplayer, String s) {
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private String replace(FPlayer fplayer, String s) {
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String faction = !fplayer.getFaction().isNone() ? fplayer.getFaction().getTag() : "factionless";
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String faction = !fplayer.getFaction().isNone() ? fplayer.getFaction().getTag() : TL.GENERIC_FACTIONLESS.toString();
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String powerBoost = String.valueOf((int) fplayer.getPowerBoost());
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String powerBoost = String.valueOf((int) fplayer.getPowerBoost());
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s = s.replace("{name}", fplayer.getName()).replace("{power}", String.valueOf(fplayer.getPowerRounded())).replace("{balance}", String.valueOf(Econ.getFriendlyBalance(fplayer.getPlayer().getUniqueId()))).replace("{faction}", faction).replace("{maxPower}", String.valueOf(fplayer.getPowerMaxRounded())).replace("{totalOnline}", String.valueOf(Bukkit.getServer().getOnlinePlayers().length)).replace("{powerBoost}", powerBoost);
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s = s.replace("{name}", fplayer.getName()).replace("{power}", String.valueOf(fplayer.getPowerRounded())).replace("{balance}", String.valueOf(Econ.getFriendlyBalance(fplayer.getPlayer().getUniqueId()))).replace("{faction}", faction).replace("{maxPower}", String.valueOf(fplayer.getPowerMaxRounded())).replace("{totalOnline}", String.valueOf(Bukkit.getServer().getOnlinePlayers().length)).replace("{powerBoost}", powerBoost);
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return ChatColor.translateAlternateColorCodes('&', s);
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return ChatColor.translateAlternateColorCodes('&', s);
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@ -1,14 +1,16 @@
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package com.massivecraft.factions.struct;
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package com.massivecraft.factions.struct;
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import com.massivecraft.factions.zcore.util.TL;
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public enum ChatMode {
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public enum ChatMode {
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FACTION(2, "faction chat"),
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FACTION(2, TL.CHAT_FACTION),
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ALLIANCE(1, "alliance chat"),
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ALLIANCE(1, TL.CHAT_ALLIANCE),
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PUBLIC(0, "public chat");
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PUBLIC(0, TL.CHAT_PUBLIC);
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public final int value;
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public final int value;
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public final String nicename;
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public final TL nicename;
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private ChatMode(final int value, final String nicename) {
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private ChatMode(final int value, final TL nicename) {
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this.value = value;
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this.value = value;
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this.nicename = nicename;
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this.nicename = nicename;
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}
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}
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@ -23,7 +25,7 @@ public enum ChatMode {
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@Override
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@Override
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public String toString() {
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public String toString() {
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return this.nicename;
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return this.nicename.toString();
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}
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}
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public ChatMode getNext() {
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public ChatMode getNext() {
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@ -2,11 +2,14 @@ package com.massivecraft.factions.util;
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import org.bukkit.ChatColor;
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import org.bukkit.ChatColor;
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import com.massivecraft.factions.zcore.util.TL;
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import java.util.ArrayList;
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import java.util.ArrayList;
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public class AsciiCompass {
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public class AsciiCompass {
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public enum Point {
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public enum Point {
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N('N'),
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N('N'),
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NE('/'),
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NE('/'),
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E('E'),
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E('E'),
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@ -27,8 +30,16 @@ public class AsciiCompass {
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return String.valueOf(this.asciiChar);
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return String.valueOf(this.asciiChar);
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}
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}
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public String getTranslation(){
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if(this==N) return TL.COMPASS_SHORT_NORTH.toString();
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if(this==E) return TL.COMPASS_SHORT_EAST.toString();
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if(this==S) return TL.COMPASS_SHORT_SOUTH.toString();
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if(this==W) return TL.COMPASS_SHORT_WEST.toString();
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return toString();
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}
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public String toString(boolean isActive, ChatColor colorActive, String colorDefault) {
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public String toString(boolean isActive, ChatColor colorActive, String colorDefault) {
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return (isActive ? colorActive : colorDefault) + String.valueOf(this.asciiChar);
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return (isActive ? colorActive : colorDefault) + getTranslation();
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}
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}
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}
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}
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@ -3,6 +3,8 @@ package com.massivecraft.factions.util;
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import com.massivecraft.factions.Conf;
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import com.massivecraft.factions.Conf;
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import com.massivecraft.factions.FPlayer;
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import com.massivecraft.factions.FPlayer;
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import com.massivecraft.factions.P;
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import com.massivecraft.factions.P;
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import com.massivecraft.factions.zcore.util.TL;
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import org.bukkit.ChatColor;
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import org.bukkit.ChatColor;
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import org.bukkit.entity.Creature;
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import org.bukkit.entity.Creature;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Entity;
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@ -64,16 +66,16 @@ public class MiscUtil {
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ArrayList<String> errors = new ArrayList<String>();
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ArrayList<String> errors = new ArrayList<String>();
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if (getComparisonString(str).length() < Conf.factionTagLengthMin) {
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if (getComparisonString(str).length() < Conf.factionTagLengthMin) {
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errors.add(P.p.txt.parse("<i>The faction tag can't be shorter than <h>%s<i> chars.", Conf.factionTagLengthMin));
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errors.add(P.p.txt.parse(TL.GENERIC_FACTIONTAG_TOOSHORT.toString(), Conf.factionTagLengthMin));
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}
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}
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if (str.length() > Conf.factionTagLengthMax) {
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if (str.length() > Conf.factionTagLengthMax) {
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errors.add(P.p.txt.parse("<i>The faction tag can't be longer than <h>%s<i> chars.", Conf.factionTagLengthMax));
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errors.add(P.p.txt.parse(TL.GENERIC_FACTIONTAG_TOOLONG.toString(), Conf.factionTagLengthMax));
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}
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}
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for (char c : str.toCharArray()) {
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for (char c : str.toCharArray()) {
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if (!substanceChars.contains(String.valueOf(c))) {
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if (!substanceChars.contains(String.valueOf(c))) {
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errors.add(P.p.txt.parse("<i>Faction tag must be alphanumeric. \"<h>%s<i>\" is not allowed.", c));
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errors.add(P.p.txt.parse(TL.GENERIC_FACTIONTAG_ALPHANUMERIC.toString(), c));
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}
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}
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}
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}
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@ -1,10 +0,0 @@
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package com.massivecraft.factions.zcore;
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public class Lang {
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public static final String permForbidden = "<b>You don't have permission to %s.";
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public static final String permDoThat = "do that";
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public static final String commandSenderMustBePlayer = "<b>This command can only be used by ingame players.";
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public static final String commandToFewArgs = "<b>Too few arguments. <i>Use like this:";
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public static final String commandToManyArgs = "<b>Strange argument \"<p>%s<b>\". <i>Use the command like this:";
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}
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@ -52,9 +52,9 @@ public abstract class MCommand<T extends MPlugin> {
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public String getHelpShort() {
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public String getHelpShort() {
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if (this.helpShort == null) {
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if (this.helpShort == null) {
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String pdesc = p.perm.getPermissionDescription(this.permission);
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TL pdesc = TL.valueOf(this.permission.toUpperCase().replace('.', '_'));
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if (pdesc != null) {
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if (pdesc != null) {
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return pdesc;
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return pdesc.toString();
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}
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}
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return "*info unavailable*";
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return "*info unavailable*";
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}
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}
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@ -158,7 +158,7 @@ public abstract class MCommand<T extends MPlugin> {
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public boolean validSenderType(CommandSender sender, boolean informSenderIfNot) {
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public boolean validSenderType(CommandSender sender, boolean informSenderIfNot) {
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if (this.senderMustBePlayer && !(sender instanceof Player)) {
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if (this.senderMustBePlayer && !(sender instanceof Player)) {
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if (informSenderIfNot) {
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if (informSenderIfNot) {
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msg(Lang.commandSenderMustBePlayer);
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msg(TL.GENERIC_PLAYERONLY);
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}
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}
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return false;
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return false;
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}
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}
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@ -172,7 +172,7 @@ public abstract class MCommand<T extends MPlugin> {
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public boolean validArgs(List<String> args, CommandSender sender) {
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public boolean validArgs(List<String> args, CommandSender sender) {
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if (args.size() < this.requiredArgs.size()) {
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if (args.size() < this.requiredArgs.size()) {
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if (sender != null) {
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if (sender != null) {
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msg(Lang.commandToFewArgs);
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msg(TL.GENERIC_ARGS_TOOFEW);
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sender.sendMessage(this.getUseageTemplate());
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sender.sendMessage(this.getUseageTemplate());
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}
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}
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return false;
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return false;
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@ -182,7 +182,7 @@ public abstract class MCommand<T extends MPlugin> {
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if (sender != null) {
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if (sender != null) {
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// Get the to many string slice
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// Get the to many string slice
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List<String> theToMany = args.subList(this.requiredArgs.size() + this.optionalArgs.size(), args.size());
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List<String> theToMany = args.subList(this.requiredArgs.size() + this.optionalArgs.size(), args.size());
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msg(Lang.commandToManyArgs, TextUtil.implode(theToMany, " "));
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msg(TL.GENERIC_ARGS_TOOMANY, TextUtil.implode(theToMany, " "));
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sender.sendMessage(this.getUseageTemplate());
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sender.sendMessage(this.getUseageTemplate());
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}
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}
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return false;
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return false;
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@ -372,7 +372,7 @@ public abstract class MCommand<T extends MPlugin> {
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}
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}
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if (msg && ret == null) {
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if (msg && ret == null) {
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this.msg("<b>No player \"<p>%s<b>\" could not be found.", name);
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this.msg(TL.GENERIC_NOPLAYERFOUND, name);
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}
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}
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return ret;
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return ret;
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@ -402,7 +402,7 @@ public abstract class MCommand<T extends MPlugin> {
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}
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}
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if (msg && ret == null) {
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if (msg && ret == null) {
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this.msg("<b>No player match found for \"<p>%s<b>\".", name);
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this.msg(TL.GENERIC_NOPLAYERMATCH, name);
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}
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}
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return ret;
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return ret;
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@ -584,17 +584,17 @@ public abstract class MemoryFPlayer implements FPlayer {
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boolean perm = myFaction.isPermanent();
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boolean perm = myFaction.isPermanent();
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if (!perm && this.getRole() == Role.ADMIN && myFaction.getFPlayers().size() > 1) {
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if (!perm && this.getRole() == Role.ADMIN && myFaction.getFPlayers().size() > 1) {
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msg("<b>You must give the admin role to someone else first.");
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msg(TL.LEAVE_PASSADMIN);
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return;
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return;
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}
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}
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if (!Conf.canLeaveWithNegativePower && this.getPower() < 0) {
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if (!Conf.canLeaveWithNegativePower && this.getPower() < 0) {
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msg("<b>You cannot leave until your power is positive.");
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msg(TL.LEAVE_NEGATIVEPOWER);
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return;
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return;
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}
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}
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// if economy is enabled and they're not on the bypass list, make sure they can pay
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// if economy is enabled and they're not on the bypass list, make sure they can pay
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if (makePay && !Econ.hasAtLeast(this, Conf.econCostLeave, "to leave your faction.")) {
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if (makePay && !Econ.hasAtLeast(this, Conf.econCostLeave, TL.LEAVE_TOLEAVE.toString())) {
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return;
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return;
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}
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}
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@ -605,7 +605,7 @@ public abstract class MemoryFPlayer implements FPlayer {
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}
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}
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// then make 'em pay (if applicable)
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// then make 'em pay (if applicable)
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if (makePay && !Econ.modifyMoney(this, -Conf.econCostLeave, "to leave your faction.", "for leaving your faction.")) {
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if (makePay && !Econ.modifyMoney(this, -Conf.econCostLeave, TL.LEAVE_TOLEAVE.toString(), TL.LEAVE_FORLEAVE.toString())) {
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return;
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return;
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}
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}
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@ -619,11 +619,11 @@ public abstract class MemoryFPlayer implements FPlayer {
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if (myFaction.isNormal()) {
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if (myFaction.isNormal()) {
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for (FPlayer fplayer : myFaction.getFPlayersWhereOnline(true)) {
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for (FPlayer fplayer : myFaction.getFPlayersWhereOnline(true)) {
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fplayer.msg("%s<i> left %s<i>.", this.describeTo(fplayer, true), myFaction.describeTo(fplayer));
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fplayer.msg(TL.LEAVE_LEFT, this.describeTo(fplayer, true), myFaction.describeTo(fplayer));
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}
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}
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if (Conf.logFactionLeave) {
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if (Conf.logFactionLeave) {
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P.p.log(this.getName() + " left the faction: " + myFaction.getTag());
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P.p.log(TL.LEAVE_LEFT.format(this.getName(),myFaction.getTag()));
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}
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}
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}
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}
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@ -633,12 +633,12 @@ public abstract class MemoryFPlayer implements FPlayer {
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if (myFaction.isNormal() && !perm && myFaction.getFPlayers().isEmpty()) {
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if (myFaction.isNormal() && !perm && myFaction.getFPlayers().isEmpty()) {
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// Remove this faction
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// Remove this faction
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for (FPlayer fplayer : FPlayers.getInstance().getOnlinePlayers()) {
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for (FPlayer fplayer : FPlayers.getInstance().getOnlinePlayers()) {
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fplayer.msg("<i>%s<i> was disbanded.", myFaction.describeTo(fplayer, true));
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fplayer.msg(TL.LEAVE_DISBANDED, myFaction.describeTo(fplayer, true));
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}
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}
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Factions.getInstance().removeFaction(myFaction.getId());
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Factions.getInstance().removeFaction(myFaction.getId());
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if (Conf.logFactionDisband) {
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if (Conf.logFactionDisband) {
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P.p.log("The faction " + myFaction.getTag() + " (" + myFaction.getId() + ") was disbanded due to the last player (" + this.getName() + ") leaving.");
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P.p.log(TL.LEAVE_DISBANDEDLOG.format(myFaction.getTag(),myFaction.getId(),this.getName()));
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}
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}
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}
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}
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}
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}
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@ -656,9 +656,9 @@ public abstract class MemoryFPlayer implements FPlayer {
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if (Conf.worldGuardChecking && Worldguard.checkForRegionsInChunk(location)) {
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if (Conf.worldGuardChecking && Worldguard.checkForRegionsInChunk(location)) {
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// Checks for WorldGuard regions in the chunk attempting to be claimed
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// Checks for WorldGuard regions in the chunk attempting to be claimed
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error = P.p.txt.parse("<b>This land is protected");
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error = P.p.txt.parse(TL.CLAIM_PROTECTED.toString());
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} else if (Conf.worldsNoClaiming.contains(flocation.getWorldName())) {
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} else if (Conf.worldsNoClaiming.contains(flocation.getWorldName())) {
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error = P.p.txt.parse("<b>Sorry, this world has land claiming disabled.");
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error = P.p.txt.parse(TL.CLAIM_DISABLED.toString());
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} else if (this.isAdminBypassing()) {
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} else if (this.isAdminBypassing()) {
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return true;
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return true;
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} else if (forFaction.isSafeZone() && Permission.MANAGE_SAFE_ZONE.has(getPlayer())) {
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} else if (forFaction.isSafeZone() && Permission.MANAGE_SAFE_ZONE.has(getPlayer())) {
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@ -666,39 +666,39 @@ public abstract class MemoryFPlayer implements FPlayer {
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} else if (forFaction.isWarZone() && Permission.MANAGE_WAR_ZONE.has(getPlayer())) {
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} else if (forFaction.isWarZone() && Permission.MANAGE_WAR_ZONE.has(getPlayer())) {
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return true;
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return true;
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} else if (myFaction != forFaction) {
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} else if (myFaction != forFaction) {
|
||||||
error = P.p.txt.parse("<b>You can't claim land for <h>%s<b>.", forFaction.describeTo(this));
|
error = P.p.txt.parse(TL.CLAIM_CANTCLAIM.toString(), forFaction.describeTo(this));
|
||||||
} else if (forFaction == currentFaction) {
|
} else if (forFaction == currentFaction) {
|
||||||
error = P.p.txt.parse("%s<i> already own this land.", forFaction.describeTo(this, true));
|
error = P.p.txt.parse(TL.CLAIM_ALREADYOWN.toString(), forFaction.describeTo(this, true));
|
||||||
} else if (this.getRole().value < Role.MODERATOR.value) {
|
} else if (this.getRole().value < Role.MODERATOR.value) {
|
||||||
error = P.p.txt.parse("<b>You must be <h>%s<b> to claim land.", Role.MODERATOR.toString());
|
error = P.p.txt.parse(TL.CLAIM_MUSTBE.toString(), Role.MODERATOR.toString());
|
||||||
} else if (forFaction.getFPlayers().size() < Conf.claimsRequireMinFactionMembers) {
|
} else if (forFaction.getFPlayers().size() < Conf.claimsRequireMinFactionMembers) {
|
||||||
error = P.p.txt.parse("Factions must have at least <h>%s<b> members to claim land.", Conf.claimsRequireMinFactionMembers);
|
error = P.p.txt.parse(TL.CLAIM_MEMBERS.toString(), Conf.claimsRequireMinFactionMembers);
|
||||||
} else if (currentFaction.isSafeZone()) {
|
} else if (currentFaction.isSafeZone()) {
|
||||||
error = P.p.txt.parse("<b>You can not claim a Safe Zone.");
|
error = P.p.txt.parse(TL.CLAIM_SAFEZONE.toString());
|
||||||
} else if (currentFaction.isWarZone()) {
|
} else if (currentFaction.isWarZone()) {
|
||||||
error = P.p.txt.parse("<b>You can not claim a War Zone.");
|
error = P.p.txt.parse(TL.CLAIM_WARZONE.toString());
|
||||||
} else if (ownedLand >= forFaction.getPowerRounded()) {
|
} else if (ownedLand >= forFaction.getPowerRounded()) {
|
||||||
error = P.p.txt.parse("<b>You can't claim more land! You need more power!");
|
error = P.p.txt.parse(TL.CLAIM_POWER.toString());
|
||||||
} else if (Conf.claimedLandsMax != 0 && ownedLand >= Conf.claimedLandsMax && forFaction.isNormal()) {
|
} else if (Conf.claimedLandsMax != 0 && ownedLand >= Conf.claimedLandsMax && forFaction.isNormal()) {
|
||||||
error = P.p.txt.parse("<b>Limit reached. You can't claim more land!");
|
error = P.p.txt.parse(TL.CLAIM_LIMIT.toString());
|
||||||
} else if (currentFaction.getRelationTo(forFaction) == Relation.ALLY) {
|
} else if (currentFaction.getRelationTo(forFaction) == Relation.ALLY) {
|
||||||
error = P.p.txt.parse("<b>You can't claim the land of your allies.");
|
error = P.p.txt.parse(TL.CLAIM_ALLY.toString());
|
||||||
} else if (Conf.claimsMustBeConnected && !this.isAdminBypassing() && myFaction.getLandRoundedInWorld(flocation.getWorldName()) > 0 && !Board.getInstance().isConnectedLocation(flocation, myFaction) && (!Conf.claimsCanBeUnconnectedIfOwnedByOtherFaction || !currentFaction.isNormal())) {
|
} else if (Conf.claimsMustBeConnected && !this.isAdminBypassing() && myFaction.getLandRoundedInWorld(flocation.getWorldName()) > 0 && !Board.getInstance().isConnectedLocation(flocation, myFaction) && (!Conf.claimsCanBeUnconnectedIfOwnedByOtherFaction || !currentFaction.isNormal())) {
|
||||||
if (Conf.claimsCanBeUnconnectedIfOwnedByOtherFaction) {
|
if (Conf.claimsCanBeUnconnectedIfOwnedByOtherFaction) {
|
||||||
error = P.p.txt.parse("<b>You can only claim additional land which is connected to your first claim or controlled by another faction!");
|
error = P.p.txt.parse(TL.CLAIM_CONTIGIOUS.toString());
|
||||||
} else {
|
} else {
|
||||||
error = P.p.txt.parse("<b>You can only claim additional land which is connected to your first claim!");
|
error = P.p.txt.parse(TL.CLAIM_FACTIONCONTIGUOUS.toString());
|
||||||
}
|
}
|
||||||
} else if (currentFaction.isNormal()) {
|
} else if (currentFaction.isNormal()) {
|
||||||
if (myFaction.isPeaceful()) {
|
if (myFaction.isPeaceful()) {
|
||||||
error = P.p.txt.parse("%s<i> owns this land. Your faction is peaceful, so you cannot claim land from other factions.", currentFaction.getTag(this));
|
error = P.p.txt.parse(TL.CLAIM_PEACEFUL.toString(), currentFaction.getTag(this));
|
||||||
} else if (currentFaction.isPeaceful()) {
|
} else if (currentFaction.isPeaceful()) {
|
||||||
error = P.p.txt.parse("%s<i> owns this land, and is a peaceful faction. You cannot claim land from them.", currentFaction.getTag(this));
|
error = P.p.txt.parse(TL.CLAIM_PEACEFULTARGET.toString(), currentFaction.getTag(this));
|
||||||
} else if (!currentFaction.hasLandInflation()) {
|
} else if (!currentFaction.hasLandInflation()) {
|
||||||
// TODO more messages WARN current faction most importantly
|
// TODO more messages WARN current faction most importantly
|
||||||
error = P.p.txt.parse("%s<i> owns this land and is strong enough to keep it.", currentFaction.getTag(this));
|
error = P.p.txt.parse(TL.CLAIM_THISISSPARTA.toString(), currentFaction.getTag(this));
|
||||||
} else if (!Board.getInstance().isBorderLocation(flocation)) {
|
} else if (!Board.getInstance().isBorderLocation(flocation)) {
|
||||||
error = P.p.txt.parse("<b>You must start claiming land at the border of the territory.");
|
error = P.p.txt.parse(TL.CLAIM_BORDER.toString());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// TODO: Add more else if statements.
|
// TODO: Add more else if statements.
|
||||||
@ -739,7 +739,7 @@ public abstract class MemoryFPlayer implements FPlayer {
|
|||||||
payee = this;
|
payee = this;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!Econ.hasAtLeast(payee, cost, "to claim this land")) {
|
if (!Econ.hasAtLeast(payee, cost, TL.CLAIM_TOCLAIM.toString())) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -751,7 +751,7 @@ public abstract class MemoryFPlayer implements FPlayer {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// then make 'em pay (if applicable)
|
// then make 'em pay (if applicable)
|
||||||
if (mustPay && !Econ.modifyMoney(payee, -cost, "to claim this land", "for claiming this land")) {
|
if (mustPay && !Econ.modifyMoney(payee, -cost, TL.CLAIM_TOCLAIM.toString(), TL.CLAIM_FORCLAIM.toString())) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -760,13 +760,13 @@ public abstract class MemoryFPlayer implements FPlayer {
|
|||||||
informTheseFPlayers.add(this);
|
informTheseFPlayers.add(this);
|
||||||
informTheseFPlayers.addAll(forFaction.getFPlayersWhereOnline(true));
|
informTheseFPlayers.addAll(forFaction.getFPlayersWhereOnline(true));
|
||||||
for (FPlayer fp : informTheseFPlayers) {
|
for (FPlayer fp : informTheseFPlayers) {
|
||||||
fp.msg("<h>%s<i> claimed land for <h>%s<i> from <h>%s<i>.", this.describeTo(fp, true), forFaction.describeTo(fp), currentFaction.describeTo(fp));
|
fp.msg(TL.CLAIM_CLAIMED, this.describeTo(fp, true), forFaction.describeTo(fp), currentFaction.describeTo(fp));
|
||||||
}
|
}
|
||||||
|
|
||||||
Board.getInstance().setFactionAt(forFaction, flocation);
|
Board.getInstance().setFactionAt(forFaction, flocation);
|
||||||
|
|
||||||
if (Conf.logLandClaims) {
|
if (Conf.logLandClaims) {
|
||||||
P.p.log(this.getName() + " claimed land at (" + flocation.getCoordString() + ") for the faction: " + forFaction.getTag());
|
P.p.log(TL.CLAIM_CLAIMEDLOG.toString(),this.getName(),flocation.getCoordString(),forFaction.getTag());
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
@ -1,6 +1,5 @@
|
|||||||
package com.massivecraft.factions.zcore.util;
|
package com.massivecraft.factions.zcore.util;
|
||||||
|
|
||||||
import com.massivecraft.factions.zcore.Lang;
|
|
||||||
import com.massivecraft.factions.zcore.MPlugin;
|
import com.massivecraft.factions.zcore.MPlugin;
|
||||||
import org.bukkit.command.CommandSender;
|
import org.bukkit.command.CommandSender;
|
||||||
import org.bukkit.entity.Player;
|
import org.bukkit.entity.Player;
|
||||||
@ -23,7 +22,7 @@ public class PermUtil {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public String getForbiddenMessage(String perm) {
|
public String getForbiddenMessage(String perm) {
|
||||||
return p.txt.parse(Lang.permForbidden, getPermissionDescription(perm));
|
return p.txt.parse(TL.GENERIC_NOPERMISSION.toString(), getPermissionDescription(perm));
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -39,7 +38,7 @@ public class PermUtil {
|
|||||||
public String getPermissionDescription(String perm) {
|
public String getPermissionDescription(String perm) {
|
||||||
String desc = permissionDescriptions.get(perm);
|
String desc = permissionDescriptions.get(perm);
|
||||||
if (desc == null) {
|
if (desc == null) {
|
||||||
return Lang.permDoThat;
|
return TL.GENERIC_DOTHAT.toString();
|
||||||
}
|
}
|
||||||
return desc;
|
return desc;
|
||||||
}
|
}
|
||||||
|
@ -419,19 +419,135 @@ public enum TL {
|
|||||||
COMMAND_RELATIONS_PROPOSAL_2("<i>Type <c>/%1$s %2$s %3$s<i> to accept."),
|
COMMAND_RELATIONS_PROPOSAL_2("<i>Type <c>/%1$s %2$s %3$s<i> to accept."),
|
||||||
COMMAND_RELATIONS_PROPOSAL_SENT("%1$s<i> were informed that you wish to be %2$s"),
|
COMMAND_RELATIONS_PROPOSAL_SENT("%1$s<i> were informed that you wish to be %2$s"),
|
||||||
/**
|
/**
|
||||||
* More generic translations, which will apply to more than one class.
|
* Leaving
|
||||||
*/
|
*/
|
||||||
|
LEAVE_PASSADMIN("<b>You must give the admin role to someone else first."),
|
||||||
|
LEAVE_NEGATIVEPOWER("<b>You cannot leave until your power is positive."),
|
||||||
|
LEAVE_TOLEAVE("to leave your faction."),
|
||||||
|
LEAVE_FORLEAVE("for leaving your faction."),
|
||||||
|
LEAVE_LEFT("%s<i> left faction %s<i>."),
|
||||||
|
LEAVE_DISBANDED("<i>%s<i> was disbanded."),
|
||||||
|
LEAVE_DISBANDEDLOG("The faction %s (%s) was disbanded due to the last player (%s) leaving."),
|
||||||
|
/**
|
||||||
|
* Claiming
|
||||||
|
*/
|
||||||
|
CLAIM_PROTECTED("<b>This land is protected"),
|
||||||
|
CLAIM_DISABLED("<b>Sorry, this world has land claiming disabled."),
|
||||||
|
CLAIM_CANTCLAIM("<b>You can't claim land for <h>%s<b>."),
|
||||||
|
CLAIM_ALREADYOWN("%s<i> already own this land."),
|
||||||
|
CLAIM_MUSTBE("<b>You must be <h>%s<b> to claim land."),
|
||||||
|
CLAIM_MEMBERS("Factions must have at least <h>%s<b> members to claim land."),
|
||||||
|
CLAIM_SAFEZONE("<b>You can not claim a Safe Zone."),
|
||||||
|
CLAIM_WARZONE("<b>You can not claim a War Zone."),
|
||||||
|
CLAIM_POWER("<b>You can't claim more land! You need more power!"),
|
||||||
|
CLAIM_LIMIT("<b>Limit reached. You can't claim more land!"),
|
||||||
|
CLAIM_ALLY("<b>You can't claim the land of your allies."),
|
||||||
|
CLAIM_CONTIGIOUS("<b>You can only claim additional land which is connected to your first claim or controlled by another faction!"),
|
||||||
|
CLAIM_FACTIONCONTIGUOUS("<b>You can only claim additional land which is connected to your first claim!"),
|
||||||
|
CLAIM_PEACEFUL("%s<i> owns this land. Your faction is peaceful, so you cannot claim land from other factions."),
|
||||||
|
CLAIM_PEACEFULTARGET("%s<i> owns this land, and is a peaceful faction. You cannot claim land from them."),
|
||||||
|
CLAIM_THISISSPARTA("%s<i> owns this land and is strong enough to keep it."),
|
||||||
|
CLAIM_BORDER("<b>You must start claiming land at the border of the territory."),
|
||||||
|
CLAIM_TOCLAIM("to claim this land"),
|
||||||
|
CLAIM_FORCLAIM("for claiming this land"),
|
||||||
|
CLAIM_CLAIMED("<h>%s<i> claimed land for <h>%s<i> from <h>%s<i>."),
|
||||||
|
CLAIM_CLAIMEDLOG("%s claimed land at (%s) for the faction: %s"),
|
||||||
|
/**
|
||||||
|
* Command descriptions
|
||||||
|
*/
|
||||||
|
FACTIONS_ADMIN("hand over your admin rights"),
|
||||||
|
FACTIONS_AUTOCLAIM("auto-claim land as you walk around"),
|
||||||
|
FACTIONS_BYPASS("enable admin bypass mode"),
|
||||||
|
FACTIONS_CHAT("change chat mode"),
|
||||||
|
FACTIONS_CHATSPY("enable admin chat spy mode"),
|
||||||
|
FACTIONS_CLAIM("claim land where you are standing"),
|
||||||
|
FACTIONS_CONFIG("change a conf.json setting"),
|
||||||
|
FACTIONS_CREATE("create a new faction"),
|
||||||
|
FACTIONS_DEINVITE("remove a pending invitation"),
|
||||||
|
FACTIONS_DISBAND("disband a faction"),
|
||||||
|
FACTIONS_HELP("display a help page"),
|
||||||
|
FACTIONS_HOME("teleport to the faction home"),
|
||||||
|
FACTIONS_INVITE("invite a player to your faction"),
|
||||||
|
FACTIONS_JOIN("join a faction"),
|
||||||
|
FACTIONS_KICK("kick a player from the faction"),
|
||||||
|
FACTIONS_LEAVE("leave your faction"),
|
||||||
|
FACTIONS_LIST("see a list of the factions"),
|
||||||
|
FACTIONS_LOCK("lock all write stuff"),
|
||||||
|
FACTIONS_MANAGESAFEZONE("claim land as a safe zone and build/destroy within safe zones"),
|
||||||
|
FACTIONS_MANAGEWARZONE("claim land as a war zone and build/destroy within war zones"),
|
||||||
|
FACTIONS_MAP("show the territory map, and set optional auto update"),
|
||||||
|
FACTIONS_MOD("give or revoke moderator rights"),
|
||||||
|
FACTIONS_MONEY_BALANCE ("show your factions current money balance"),
|
||||||
|
FACTIONS_MONEY_DEPOSIT ("deposit money into a faction bank"),
|
||||||
|
FACTIONS_MONEY_WITHDRAW ("withdraw money from your faction bank"),
|
||||||
|
FACTIONS_MONEY_F2F ("transfer money from faction to faction"),
|
||||||
|
FACTIONS_MONEY_F2P ("transfer money from faction to player"),
|
||||||
|
FACTIONS_MONEY_P2F ("transfer money from player to faction"),
|
||||||
|
FACTIONS_NOBOOM ("toggle explosions (peaceful factions only),"),
|
||||||
|
FACTIONS_OPEN ("switch if invitation is required to join"),
|
||||||
|
FACTIONS_OWNER ("set ownership of claimed land"),
|
||||||
|
FACTIONS_OWNERLIST ("list owner(s), of this claimed land"),
|
||||||
|
FACTIONS_SETPEACEFUL("designate a faction as peaceful"),
|
||||||
|
FACTIONS_SETPERMANENT("designate a faction as permanent"),
|
||||||
|
FACTIONS_SETPERMANENTPOWER("set permanent power for a faction"),
|
||||||
|
FACTIONS_POWER("show player power info"),
|
||||||
|
FACTIONS_POWERBOOST("apply permanent power bonus/penalty to specified player or faction"),
|
||||||
|
FACTIONS_RELATION("set relation wish to another faction"),
|
||||||
|
FACTIONS_RELOAD("reload data file(s), from disk"),
|
||||||
|
FACTIONS_SAVE("save all data to disk"),
|
||||||
|
FACTIONS_SETHOME("set the faction home"),
|
||||||
|
FACTIONS_SHOW("show faction information"),
|
||||||
|
FACTIONS_TAG("change the faction tag"),
|
||||||
|
FACTIONS_TITLE("set or remove a players title"),
|
||||||
|
FACTIONS_VERSION("see the version of the plugin"),
|
||||||
|
FACTIONS_UNCLAIM("unclaim the land where you are standing"),
|
||||||
|
FACTIONS_UNCLAIMALL("unclaim all of your factions land"),
|
||||||
|
FACTIONS_SCOREBOARD("ability to toggle scoreboards"),
|
||||||
|
FACTIONS_SHOWINVITES("show pending invites to your faction"),
|
||||||
|
FACTIONS_SEECHUNK("see the chunk you stand in"),
|
||||||
|
FACTIONS_SETWARP("set a warp for your faction"),
|
||||||
|
FACTIONS_WARP("access your faction warps"),
|
||||||
|
FACTIONS_MODIFYPOWER("modify other player's power"),
|
||||||
|
FACTIONS_MONITORLOGINS("monitor join and leaves of faction members"),
|
||||||
|
/**
|
||||||
|
* More generic, or less easily categorisable translations, which may apply to more than one class
|
||||||
|
*/
|
||||||
|
GENERIC_NOPERMISSION("<b>You don't have permission to %1$s."),
|
||||||
|
GENERIC_DOTHAT("do that"), //Ugh nuke this from high orbit
|
||||||
|
GENERIC_NOPLAYERMATCH("<b>No player match found for \"<p>%1$s<b>\"."),
|
||||||
|
GENERIC_NOPLAYERFOUND("<b>No player \"<p>%1$s<b>\" could not be found."),
|
||||||
|
GENERIC_ARGS_TOOFEW("<b>Too few arguments. <i>Use like this:"),
|
||||||
|
GENERIC_ARGS_TOOMANY("<b>Strange argument \"<p>%1$s<b>\". <i>Use the command like this:"),
|
||||||
|
GENERIC_OWNERS("Owner(s): %1$s"),
|
||||||
|
GENERIC_PUBLICLAND("Public faction land."),
|
||||||
|
GENERIC_FACTIONLESS("factionless"),
|
||||||
GENERIC_SERVERADMIN("A server admin"),
|
GENERIC_SERVERADMIN("A server admin"),
|
||||||
GENERIC_DISABLED("disabled"),
|
GENERIC_DISABLED("disabled"),
|
||||||
GENERIC_ENABLED("enabled"),
|
GENERIC_ENABLED("enabled"),
|
||||||
GENERIC_CONSOLEONLY("This command cannot be run as a player."),
|
GENERIC_CONSOLEONLY("This command cannot be run as a player."),
|
||||||
|
GENERIC_PLAYERONLY("<b>This command can only be used by ingame players."),
|
||||||
GENERIC_ASKYOURLEADER("<i> Ask your leader to:"),
|
GENERIC_ASKYOURLEADER("<i> Ask your leader to:"),
|
||||||
GENERIC_YOUSHOULD("<i>You should:"),
|
GENERIC_YOUSHOULD("<i>You should:"),
|
||||||
GENERIC_YOUMAYWANT("<i>You may want to: "),
|
GENERIC_YOUMAYWANT("<i>You may want to: "),
|
||||||
GENERIC_TRANSLATION_VERSION("Translation: %1$s(%2$s,%3$s) State: %4$s"),
|
GENERIC_TRANSLATION_VERSION("Translation: %1$s(%2$s,%3$s) State: %4$s"),
|
||||||
GENERIC_TRANSLATION_CONTRIBUTORS("Translation contributors: %1$s"),
|
GENERIC_TRANSLATION_CONTRIBUTORS("Translation contributors: %1$s"),
|
||||||
GENERIC_TRANSLATION_RESPONSIBLE("Responsible for translation: %1$s"),
|
GENERIC_TRANSLATION_RESPONSIBLE("Responsible for translation: %1$s"),
|
||||||
|
GENERIC_FACTIONTAG_TOOSHORT("<i>The faction tag can't be shorter than <h>%1$s<i> chars."),
|
||||||
|
GENERIC_FACTIONTAG_TOOLONG("<i>The faction tag can't be longer than <h>%s<i> chars."),
|
||||||
|
GENERIC_FACTIONTAG_ALPHANUMERIC("<i>Faction tag must be alphanumeric. \"<h>%s<i>\" is not allowed."),
|
||||||
|
/**
|
||||||
|
* ASCII compass (for chat map)
|
||||||
|
*/
|
||||||
|
COMPASS_SHORT_NORTH("N"),
|
||||||
|
COMPASS_SHORT_EAST("E"),
|
||||||
|
COMPASS_SHORT_SOUTH("S"),
|
||||||
|
COMPASS_SHORT_WEST("W"),
|
||||||
|
/**
|
||||||
|
* Chat modes
|
||||||
|
*/
|
||||||
|
CHAT_FACTION("faction chat"),
|
||||||
|
CHAT_ALLIANCE("alliance chat"),
|
||||||
|
CHAT_PUBLIC("public chat"),
|
||||||
/**
|
/**
|
||||||
* Relations
|
* Relations
|
||||||
*/
|
*/
|
||||||
@ -461,7 +577,7 @@ public enum TL {
|
|||||||
/**
|
/**
|
||||||
* Warmups
|
* Warmups
|
||||||
*/
|
*/
|
||||||
WARMUPS_NOTIFY_TELEPORT("&eYou will teleport to &d%1$s &ein &d%2$d &eseconds."),
|
WARMUPS_NOTIFY_TELEPORT("&eYou will teleport to &d%1$s &ein &d%2$d &eseconds.")
|
||||||
;
|
;
|
||||||
|
|
||||||
private String path;
|
private String path;
|
||||||
|
31
src/main/resources/lang/en_GB.yml
Normal file
31
src/main/resources/lang/en_GB.yml
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
# Lang file for FactionsUUID by drtshock
|
||||||
|
# Use & for color codes.
|
||||||
|
# Made with love <3
|
||||||
|
|
||||||
|
#Slightly different localised variant for UK-style english (Color→Colour, etc)
|
||||||
|
#It's cut down to the sections that were actually changed. Ie basically nothing. What ho, dear chap!
|
||||||
|
|
||||||
|
root:
|
||||||
|
AUTHOR: misc
|
||||||
|
RESPONSIBLE: Korikisulda
|
||||||
|
LANGUAGE: English
|
||||||
|
ENCODING: UTF-8
|
||||||
|
LOCALE: en_GB
|
||||||
|
EXTENDS: en_US
|
||||||
|
REQUIRESUNICODE: 'false'
|
||||||
|
DEFAULT: 'false'
|
||||||
|
STATE: complete
|
||||||
|
LOCAL:
|
||||||
|
AUTHOR: misc
|
||||||
|
RESPONSIBLE: Korikisulda
|
||||||
|
LANGUAGE: English
|
||||||
|
REGION: UK
|
||||||
|
STATE: complete
|
||||||
|
COMMAND:
|
||||||
|
CONFIG:
|
||||||
|
COLOURSET: '" colour option set to "'
|
||||||
|
INVALID:
|
||||||
|
COLOUR: 'Cannot set "%1$s": "%2$s" is not a valid colour.'
|
||||||
|
COLLECTION: '"%1$s" is not a data collection type which can be modified with this
|
||||||
|
command.'
|
||||||
|
|
@ -2,6 +2,8 @@
|
|||||||
# Use & for color codes.
|
# Use & for color codes.
|
||||||
# Made with love <3
|
# Made with love <3
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
root:
|
root:
|
||||||
AUTHOR: misc
|
AUTHOR: misc
|
||||||
RESPONSIBLE: misc
|
RESPONSIBLE: misc
|
||||||
@ -19,25 +21,25 @@ root:
|
|||||||
STATE: complete
|
STATE: complete
|
||||||
COMMAND:
|
COMMAND:
|
||||||
ADMIN:
|
ADMIN:
|
||||||
NOTMEMBER: '%s<i> is not a member in your faction.'
|
NOTMEMBER: '%1$s<i> is not a member in your faction.'
|
||||||
NOTADMIN: <b>You are not the faction admin.
|
NOTADMIN: <b>You are not the faction admin.
|
||||||
TARGETSELF: <b>The target player musn't be yourself.
|
TARGETSELF: <b>The target player musn't be yourself.
|
||||||
DEMOTES: <i>You have demoted %s<i> from the position of faction admin.
|
DEMOTES: <i>You have demoted %1$s<i> from the position of faction admin.
|
||||||
DEMOTED: <i>You have been demoted from the position of faction admin by %s<i>.
|
DEMOTED: <i>You have been demoted from the position of faction admin by %1$s<i>.
|
||||||
PROMOTES: <i>You have promoted %s<i> to the position of faction admin.
|
PROMOTES: <i>You have promoted %1$s<i> to the position of faction admin.
|
||||||
PROMOTED: '%s<i> gave %s<i> the leadership of %s<i>.'
|
PROMOTED: '%1$s<i> gave %2$s<i> the leadership of %3$s<i>.'
|
||||||
AUTOCLAIM:
|
AUTOCLAIM:
|
||||||
ENABLED: <i>Now auto-claiming land for <h>%s<i>.
|
ENABLED: <i>Now auto-claiming land for <h>%1$s<i>.
|
||||||
DISABLED: <i>Auto-claiming of land disabled.
|
DISABLED: <i>Auto-claiming of land disabled.
|
||||||
REQUIREDRANK: <b>You must be <h>%s<b> to claim land.
|
REQUIREDRANK: <b>You must be <h>%1$s<b> to claim land.
|
||||||
OTHERFACTION: <b>You can't claim land for <h>%s<b>.
|
OTHERFACTION: <b>You can't claim land for <h>%1$s<b>.
|
||||||
AUTOHELP:
|
AUTOHELP:
|
||||||
HELPFOR: Help for command "
|
HELPFOR: Help for command "
|
||||||
BOOM:
|
BOOM:
|
||||||
PEACEFULONLY: <b>This command is only usable by factions which are specifically designated as peaceful.
|
PEACEFULONLY: <b>This command is only usable by factions which are specifically designated as peaceful.
|
||||||
TOTOGGLE: to toggle explosions
|
TOTOGGLE: to toggle explosions
|
||||||
FORTOGGLE: for toggling explosions
|
FORTOGGLE: for toggling explosions
|
||||||
ENABLED: '%s<i> has %s explosions in your faction''s territory.'
|
ENABLED: '%1$s<i> has %2$s explosions in your faction''s territory.'
|
||||||
BYPASS:
|
BYPASS:
|
||||||
ENABLE: <i>You have enabled admin bypass mode. You will be able to build or destroy anywhere.
|
ENABLE: <i>You have enabled admin bypass mode. You will be able to build or destroy anywhere.
|
||||||
ENABLELOG: ' has ENABLED admin bypass mode.'
|
ENABLELOG: ' has ENABLED admin bypass mode.'
|
||||||
@ -59,70 +61,70 @@ COMMAND:
|
|||||||
INVALIDRADIUS: <b>If you specify a radius, it must be at least 1.
|
INVALIDRADIUS: <b>If you specify a radius, it must be at least 1.
|
||||||
DENIED: <b>You do not have permission to claim in a radius.
|
DENIED: <b>You do not have permission to claim in a radius.
|
||||||
CONFIG:
|
CONFIG:
|
||||||
NOEXIST: <b>No configuration setting "<h>%s<b>" exists.
|
NOEXIST: <b>No configuration setting "<h>%1$s<b>" exists.
|
||||||
SET:
|
SET:
|
||||||
'TRUE': '" option set to true (enabled).'
|
'TRUE': '" option set to true (enabled).'
|
||||||
'FALSE': '" option set to false (disabled).'
|
'FALSE': '" option set to false (disabled).'
|
||||||
ADDED: '"%s" set: "%s" added.'
|
ADDED: '"%1$s" set: "%2$s" added.'
|
||||||
REMOVED: '"%s" set: "%s" removed.'
|
REMOVED: '"%1$s" set: "%2$s" removed.'
|
||||||
OPTIONSET: '" option set to '
|
OPTIONSET: '" option set to '
|
||||||
COLOURSET: '" color option set to "'
|
COLOURSET: '" color option set to "'
|
||||||
INTREQUIRED: 'Cannot set "%s": An integer (whole number) value required.'
|
INTREQUIRED: 'Cannot set "%1$s": An integer (whole number) value required.'
|
||||||
LONGREQUIRED: 'Cannot set "%s": A long integer (whole number) value required.'
|
LONGREQUIRED: 'Cannot set "%1$s": A long integer (whole number) value required.'
|
||||||
DOUBLEREQUIRED: 'Cannot set "%s": A double (numeric) value required.'
|
DOUBLEREQUIRED: 'Cannot set "%1$s": A double (numeric) value required.'
|
||||||
FLOATREQUIRED: 'Cannot set "%s": A float (numeric) value required.'
|
FLOATREQUIRED: 'Cannot set "%1$s": A float (numeric) value required.'
|
||||||
INVALID:
|
INVALID:
|
||||||
COLOUR: 'Cannot set "%s": "%s" is not a valid color.'
|
COLOUR: 'Cannot set "%1$s": "%2$s" is not a valid color.'
|
||||||
COLLECTION: '"%s" is not a data collection type which can be modified with this
|
COLLECTION: '"%1$s" is not a data collection type which can be modified with
|
||||||
command.'
|
this command.'
|
||||||
MATERIAL: 'Cannot change "%s" set: "%s" is not a valid material.'
|
MATERIAL: 'Cannot change "%1$s" set: "%2$s" is not a valid material.'
|
||||||
TYPESET: '"%s" is not a data type set which can be modified with this command.'
|
TYPESET: '"%1$s" is not a data type set which can be modified with this command.'
|
||||||
MATERIAL:
|
MATERIAL:
|
||||||
ADDED: '"%s" set: Material "%s" added.'
|
ADDED: '"%1$s" set: Material "%2$s" added.'
|
||||||
REMOVED: '"%s" set: Material "%s" removed.'
|
REMOVED: '"%1$s" set: Material "%2$s" removed.'
|
||||||
LOG: ' (Command was run by %s.)'
|
LOG: ' (Command was run by %1$s.)'
|
||||||
ERROR:
|
ERROR:
|
||||||
SETTING: Error setting configuration setting "%s" to "%s".
|
SETTING: Error setting configuration setting "%1$s" to "%2$s".
|
||||||
MATCHING: Configuration setting "%s" couldn't be matched, though it should be... please report this error.
|
MATCHING: Configuration setting "%1$s" couldn't be matched, though it should be... please report this error.
|
||||||
TYPE: '''%s'' is of type ''%s'', which cannot be modified with this command.'
|
TYPE: '''%1$s'' is of type ''%2$s'', which cannot be modified with this command.'
|
||||||
CREATE:
|
CREATE:
|
||||||
MUSTLEAVE: <b>You must leave your current faction first.
|
MUSTLEAVE: <b>You must leave your current faction first.
|
||||||
INUSE: <b>That tag is already in use.
|
INUSE: <b>That tag is already in use.
|
||||||
TOCREATE: to create a new faction
|
TOCREATE: to create a new faction
|
||||||
FORCREATE: for creating a new faction
|
FORCREATE: for creating a new faction
|
||||||
ERROR: <b>There was an internal error while trying to create your faction. Please try again.
|
ERROR: <b>There was an internal error while trying to create your faction. Please try again.
|
||||||
CREATED: %s<i> created a new faction %s
|
CREATED: '%1$s<i> created a new faction %2$s'
|
||||||
|
YOUSHOULD: '<i>You should now: %1$s'
|
||||||
CREATEDLOG: ' created a new faction: '
|
CREATEDLOG: ' created a new faction: '
|
||||||
YOUSHOULD: '<i>You should now: %s'
|
|
||||||
DEINVITE:
|
DEINVITE:
|
||||||
CANDEINVITE: 'Players you can deinvite: '
|
CANDEINVITE: 'Players you can deinvite: '
|
||||||
CLICKTODEINVITE: Click to revoke invite for %s
|
CLICKTODEINVITE: Click to revoke invite for %1$s
|
||||||
ALREADYMEMBER: '%s<i> is already a member of %s'
|
ALREADYMEMBER: '%1$s<i> is already a member of %2$s'
|
||||||
MIGHTWANT: '<i>You might want to: %s'
|
MIGHTWANT: '<i>You might want to: %1$s'
|
||||||
REVOKED: '%s<i> revoked your invitation to <h>%s<i>.'
|
REVOKED: '%1$s<i> revoked your invitation to <h>%2$s<i>.'
|
||||||
REVOKES: '%s<i> revoked %s''s<i> invitation.'
|
REVOKES: '%1$s<i> revoked %2$s''s<i> invitation.'
|
||||||
DELFWARP:
|
DELFWARP:
|
||||||
DELETED: <i>Deleted warp <a>%s
|
DELETED: <i>Deleted warp <a>%1$s
|
||||||
INVALID: <i>Couldn't find warp <a>%s
|
INVALID: <i>Couldn't find warp <a>%1$s
|
||||||
TODELETE: to delete warp
|
TODELETE: to delete warp
|
||||||
FORDELETE: for deleting warp
|
FORDELETE: for deleting warp
|
||||||
DESCRIPTION:
|
DESCRIPTION:
|
||||||
CHANGES: 'You have changed the description for <h>%s<i> to:'
|
CHANGES: 'You have changed the description for <h>%1$s<i> to:'
|
||||||
CHANGED: '<i>The faction %s<i> changed their description to:'
|
CHANGED: '<i>The faction %1$s<i> changed their description to:'
|
||||||
TOCHANGE: to change faction description
|
TOCHANGE: to change faction description
|
||||||
FORCHANGE: for changing faction description
|
FORCHANGE: for changing faction description
|
||||||
DISBAND:
|
DISBAND:
|
||||||
IMMUTABLE: <i>You cannot disband the Wilderness, SafeZone, or WarZone.
|
IMMUTABLE: <i>You cannot disband the Wilderness, SafeZone, or WarZone.
|
||||||
MARKEDPERMANENT: <i>This faction is designated as permanent, so you cannot disband it.
|
MARKEDPERMANENT: <i>This faction is designated as permanent, so you cannot disband it.
|
||||||
BROADCAST:
|
BROADCAST:
|
||||||
YOURS: <h>%s<i> disbanded your faction.
|
YOURS: <h>%1$s<i> disbanded your faction.
|
||||||
NOTYOURS: <h>%s<i> disbanded the faction %s.
|
NOTYOURS: <h>%1$s<i> disbanded the faction %2$s.
|
||||||
HOLDINGS: <i>You have been given the disbanded faction's bank, totaling %s.
|
HOLDINGS: <i>You have been given the disbanded faction's bank, totaling %1$s.
|
||||||
FWARP:
|
FWARP:
|
||||||
CLICKTOWARP: Click to warp!
|
CLICKTOWARP: Click to warp!
|
||||||
COMMANDFORMAT: <i>/f warp <warpname>
|
COMMANDFORMAT: <i>/f warp <warpname>
|
||||||
WARPED: <i>Warped to <a>%s
|
WARPED: <i>Warped to <a>%1$s
|
||||||
INVALID: <i>Couldn't find warp <a>%s
|
INVALID: <i>Couldn't find warp <a>%1$s
|
||||||
TOWARP: to warp
|
TOWARP: to warp
|
||||||
FORWARPING: for warping
|
FORWARPING: for warping
|
||||||
WARPS: 'Warps: '
|
WARPS: 'Warps: '
|
||||||
@ -185,38 +187,38 @@ COMMAND:
|
|||||||
FORINVITE: for inviting someone
|
FORINVITE: for inviting someone
|
||||||
CLICKTOJOIN: Click to join!
|
CLICKTOJOIN: Click to join!
|
||||||
INVITEDYOU: ' has invited you to join '
|
INVITEDYOU: ' has invited you to join '
|
||||||
INVITED: '%s<i> invited %s<i> to your faction.'
|
INVITED: '%1$s<i> invited %2$s<i> to your faction.'
|
||||||
ALREADYMEMBER: '%s<i> is already a member of %s'
|
ALREADYMEMBER: '%1$s<i> is already a member of %2$s'
|
||||||
JOIN:
|
JOIN:
|
||||||
CANNOTFORCE: <b>You do not have permission to move other players into a faction.
|
CANNOTFORCE: <b>You do not have permission to move other players into a faction.
|
||||||
SYSTEMFACTION: <b>Players may only join normal factions. This is a system faction.
|
SYSTEMFACTION: <b>Players may only join normal factions. This is a system faction.
|
||||||
ALREADYMEMBER: <b>%s %s already a member of %s
|
ALREADYMEMBER: <b>%1$s %2$s already a member of %3$s
|
||||||
ATLIMIT: ' <b>!<white> The faction %s is at the limit of %d members, so %s cannot
|
ATLIMIT: ' <b>!<white> The faction %1$s is at the limit of %2$d members, so %3$s
|
||||||
currently join.'
|
cannot currently join.'
|
||||||
INOTHERFACTION: <b>%s must leave %s current faction first.
|
INOTHERFACTION: <b>%1$s must leave %2$s current faction first.
|
||||||
NEGATIVEPOWER: <b>%s cannot join a faction with a negative power level.
|
NEGATIVEPOWER: <b>%1$s cannot join a faction with a negative power level.
|
||||||
REQUIRESINVITATION: <i>This faction requires invitation.
|
REQUIRESINVITATION: <i>This faction requires invitation.
|
||||||
ATTEMPTEDJOIN: '%s<i> tried to join your faction.'
|
ATTEMPTEDJOIN: '%1$s<i> tried to join your faction.'
|
||||||
TOJOIN: to join a faction
|
TOJOIN: to join a faction
|
||||||
FORJOIN: for joining a faction
|
FORJOIN: for joining a faction
|
||||||
SUCCESS: <i>%s successfully joined %s.
|
SUCCESS: <i>%1$s successfully joined %2$s.
|
||||||
MOVED: <i>%s moved you into the faction %s.
|
MOVED: <i>%1$s moved you into the faction %2$s.
|
||||||
JOINED: <i>%s joined your faction.
|
JOINED: <i>%1$s joined your faction.
|
||||||
JOINEDLOG: '%s joined the faction %s.'
|
JOINEDLOG: '%1$s joined the faction %2$s.'
|
||||||
MOVEDLOG: '%s moved the player %s into the faction %s.'
|
MOVEDLOG: '%1$s moved the player %2$s into the faction %3$s.'
|
||||||
KICK:
|
KICK:
|
||||||
CANDIDATES: 'Players you can kick: '
|
CANDIDATES: 'Players you can kick: '
|
||||||
CLICKTOKICK: 'Click to kick '
|
CLICKTOKICK: 'Click to kick '
|
||||||
SELF: <b>You cannot kick yourself.
|
SELF: <b>You cannot kick yourself.
|
||||||
NONE: That player is not in a faction.
|
NONE: That player is not in a faction.
|
||||||
NOTMEMBER: '%s<b> is not a member of %s'
|
NOTMEMBER: '%1$s<b> is not a member of %2$s'
|
||||||
INSUFFICIENTRANK: <b>Your rank is too low to kick this player.
|
INSUFFICIENTRANK: <b>Your rank is too low to kick this player.
|
||||||
NEGATIVEPOWER: <b>You cannot kick that member until their power is positive.
|
NEGATIVEPOWER: <b>You cannot kick that member until their power is positive.
|
||||||
TOKICK: to kick someone from the faction
|
TOKICK: to kick someone from the faction
|
||||||
FORKICK: for kicking someone from the faction
|
FORKICK: for kicking someone from the faction
|
||||||
FACTION: '%s<i> kicked %s<i> from the faction! :O'
|
FACTION: '%1$s<i> kicked %2$s<i> from the faction! :O'
|
||||||
KICKS: <i>You kicked %s<i> from the faction %s<i>!
|
KICKS: <i>You kicked %1$s<i> from the faction %2$s<i>!
|
||||||
KICKED: '%s<i> kicked you from %s<i>! :O'
|
KICKED: '%1$s<i> kicked you from %2$s<i>! :O'
|
||||||
LIST:
|
LIST:
|
||||||
FACTIONLIST: 'Faction List '
|
FACTIONLIST: 'Faction List '
|
||||||
TOLIST: to list the factions
|
TOLIST: to list the factions
|
||||||
@ -225,6 +227,8 @@ COMMAND:
|
|||||||
LOCK:
|
LOCK:
|
||||||
LOCKED: <i>Factions is now locked
|
LOCKED: <i>Factions is now locked
|
||||||
UNLOCKED: <i>Factions in now unlocked
|
UNLOCKED: <i>Factions in now unlocked
|
||||||
|
LOGINS:
|
||||||
|
TOGGLE: '<i>Set login / logout notifications for Faction members to: <a>%s'
|
||||||
MAP:
|
MAP:
|
||||||
TOSHOW: to show the map
|
TOSHOW: to show the map
|
||||||
FORSHOW: for showing the map
|
FORSHOW: for showing the map
|
||||||
@ -234,16 +238,16 @@ COMMAND:
|
|||||||
MOD:
|
MOD:
|
||||||
CANDIDATES: 'Players you can promote: '
|
CANDIDATES: 'Players you can promote: '
|
||||||
CLICKTOPROMOTE: 'Click to promote '
|
CLICKTOPROMOTE: 'Click to promote '
|
||||||
NOTMEMBER: '%s<b> is not a member in your faction.'
|
NOTMEMBER: '%1$s<b> is not a member in your faction.'
|
||||||
NOTADMIN: <b>You are not the faction admin.
|
NOTADMIN: <b>You are not the faction admin.
|
||||||
SELF: <b>The target player musn't be yourself.
|
SELF: <b>The target player musn't be yourself.
|
||||||
TARGETISADMIN: <b>The target player is a faction admin. Demote them first.
|
TARGETISADMIN: <b>The target player is a faction admin. Demote them first.
|
||||||
REVOKES: <i>You have removed moderator status from %s<i>.
|
REVOKES: <i>You have removed moderator status from %1$s<i>.
|
||||||
REVOKED: '%s<i> is no longer moderator in your faction.'
|
REVOKED: '%1$s<i> is no longer moderator in your faction.'
|
||||||
PROMOTES: '%s<i> was promoted to moderator in your faction.'
|
PROMOTES: '%1$s<i> was promoted to moderator in your faction.'
|
||||||
PROMOTED: <i>You have promoted %s<i> to moderator.
|
PROMOTED: <i>You have promoted %1$s<i> to moderator.
|
||||||
MODIFYPOWER:
|
MODIFYPOWER:
|
||||||
ADDED: '<i>Added <a>%f <i>power to <a>%s. <i>New total rounded power: <a>%d'
|
ADDED: '<i>Added <a>%1$f <i>power to <a>%2$s. <i>New total rounded power: <a>%3$d'
|
||||||
MONEY:
|
MONEY:
|
||||||
SHORT: faction money commands
|
SHORT: faction money commands
|
||||||
LONG: <i>The faction money commands.
|
LONG: <i>The faction money commands.
|
||||||
@ -251,47 +255,47 @@ COMMAND:
|
|||||||
SHORT: show faction balance
|
SHORT: show faction balance
|
||||||
MONEYDEPOSIT:
|
MONEYDEPOSIT:
|
||||||
SHORT: deposit money
|
SHORT: deposit money
|
||||||
DEPOSITED: '%s deposited %s in the faction bank: %s'
|
DEPOSITED: '%1$s deposited %2$s in the faction bank: %3$s'
|
||||||
MONEYTRANSFERFF:
|
MONEYTRANSFERFF:
|
||||||
SHORT: transfer f -> f
|
SHORT: transfer f -> f
|
||||||
TRANSFER: '%s transferred %s from the faction "%s" to the faction "%s"'
|
TRANSFER: '%1$s transferred %2$s from the faction "%3$s" to the faction "%4$s"'
|
||||||
MONEYTRANSFERFP:
|
MONEYTRANSFERFP:
|
||||||
SHORT: transfer f -> p
|
SHORT: transfer f -> p
|
||||||
TRANSFER: '%s transferred %s from the faction "%s" to the player "%s"'
|
TRANSFER: '%1$s transferred %2$s from the faction "%3$s" to the player "%4$s"'
|
||||||
MONEYTRANSFERPF:
|
MONEYTRANSFERPF:
|
||||||
SHORT: transfer p -> f
|
SHORT: transfer p -> f
|
||||||
TRANSFER: '%s transferred %s from the player "%s" to the faction "%s"'
|
TRANSFER: '%1$s transferred %2$s from the player "%3$s" to the faction "%4$s"'
|
||||||
MONEYWITHDRAW:
|
MONEYWITHDRAW:
|
||||||
SHORT: withdraw money
|
SHORT: withdraw money
|
||||||
WITHDRAW: '%s withdrew %s from the faction bank: %s'
|
WITHDRAW: '%1$s withdrew %2$s from the faction bank: %3$s'
|
||||||
OPEN:
|
OPEN:
|
||||||
TOOPEN: to open or close the faction
|
TOOPEN: to open or close the faction
|
||||||
FOROPEN: for opening or closing the faction
|
FOROPEN: for opening or closing the faction
|
||||||
OPEN: open
|
OPEN: open
|
||||||
CLOSED: closed
|
CLOSED: closed
|
||||||
CHANGES: '%s<i> changed the faction to <h>%s<i>.'
|
CHANGES: '%1$s<i> changed the faction to <h>%2$s<i>.'
|
||||||
CHANGED: <i>The faction %s<i> is now %s
|
CHANGED: <i>The faction %1$s<i> is now %2$s
|
||||||
OWNER:
|
OWNER:
|
||||||
DISABLED: <b>Sorry, but owned areas are disabled on this server.
|
DISABLED: <b>Sorry, but owned areas are disabled on this server.
|
||||||
LIMIT: <b>Sorry, but you have reached the server's <h>limit of %d <b>owned areas per faction.
|
LIMIT: <b>Sorry, but you have reached the server's <h>limit of %1$d <b>owned areas per faction.
|
||||||
WRONGFACTION: <b>This land is not claimed by your faction, so you can't set ownership of it.
|
WRONGFACTION: <b>This land is not claimed by your faction, so you can't set ownership of it.
|
||||||
NOTCLAIMED: <b>This land is not claimed by a faction. Ownership is not possible.
|
NOTCLAIMED: <b>This land is not claimed by a faction. Ownership is not possible.
|
||||||
NOTMEMBER: '%s<i> is not a member of this faction.'
|
NOTMEMBER: '%1$s<i> is not a member of this faction.'
|
||||||
CLEARED: <i>You have cleared ownership for this claimed area.
|
CLEARED: <i>You have cleared ownership for this claimed area.
|
||||||
REMOVED: <i>You have removed ownership of this claimed land from %s<i>.
|
REMOVED: <i>You have removed ownership of this claimed land from %1$s<i>.
|
||||||
TOSET: to set ownership of claimed land
|
TOSET: to set ownership of claimed land
|
||||||
FORSET: for setting ownership of claimed land
|
FORSET: for setting ownership of claimed land
|
||||||
ADDED: <i>You have added %s<i> to the owner list for this claimed land.
|
ADDED: <i>You have added %1$s<i> to the owner list for this claimed land.
|
||||||
OWNERLIST:
|
OWNERLIST:
|
||||||
DISABLED: <b>Sorry, but owned areas are disabled on this server.
|
DISABLED: <b>Sorry, but owned areas are disabled on this server.
|
||||||
WRONGFACTION: <b>This land is not claimed by your faction.
|
WRONGFACTION: <b>This land is not claimed by your faction.
|
||||||
NOTCLAIMED: <i>This land is not claimed by any faction, thus no owners.
|
NOTCLAIMED: <i>This land is not claimed by any faction, thus no owners.
|
||||||
NONE: <i>No owners are set here; everyone in the faction has access.
|
NONE: <i>No owners are set here; everyone in the faction has access.
|
||||||
OWNERS: '<i>Current owner(s) of this land: %s'
|
OWNERS: '<i>Current owner(s) of this land: %1$s'
|
||||||
POWER:
|
POWER:
|
||||||
TOSHOW: to show player power info
|
TOSHOW: to show player power info
|
||||||
FORSHOW: for showing player power info
|
FORSHOW: for showing player power info
|
||||||
POWER: '%s<a> - Power / Maxpower: <i>%d / %d %s'
|
POWER: '%1$s<a> - Power / Maxpower: <i>%2$d / %3$d %4$s'
|
||||||
BONUS: ' (bonus: '
|
BONUS: ' (bonus: '
|
||||||
PENALTY: ' (penalty: '
|
PENALTY: ' (penalty: '
|
||||||
POWERBOOST:
|
POWERBOOST:
|
||||||
@ -299,21 +303,21 @@ COMMAND:
|
|||||||
'1': <b>You must specify "p" or "player" to target a player or "f" or "faction" to target a faction.
|
'1': <b>You must specify "p" or "player" to target a player or "f" or "faction" to target a faction.
|
||||||
'2': <b>ex. /f powerboost p SomePlayer 0.5 -or- /f powerboost f SomeFaction -5
|
'2': <b>ex. /f powerboost p SomePlayer 0.5 -or- /f powerboost f SomeFaction -5
|
||||||
INVALIDNUM: <b>You must specify a valid numeric value for the power bonus/penalty amount.
|
INVALIDNUM: <b>You must specify a valid numeric value for the power bonus/penalty amount.
|
||||||
PLAYER: Player "%s"
|
PLAYER: Player "%1$s"
|
||||||
FACTION: Faction "%s"
|
FACTION: Faction "%1$s"
|
||||||
BOOST: <i>%s now has a power bonus/penalty of %d to min and max power levels.
|
BOOST: <i>%1$s now has a power bonus/penalty of %2$d to min and max power levels.
|
||||||
BOOSTLOG: '%s has set the power bonus/penalty for %s to %d.'
|
BOOSTLOG: '%1$s has set the power bonus/penalty for %2$s to %3$d.'
|
||||||
RELOAD:
|
RELOAD:
|
||||||
TIME: <i>Reloaded <h>conf.json <i>from disk, took <h>%dms<i>.
|
TIME: <i>Reloaded <h>conf.json <i>from disk, took <h>%1$d ms<i>.
|
||||||
SAFEUNCLAIMALL:
|
SAFEUNCLAIMALL:
|
||||||
SHORT: Unclaim all safezone land
|
SHORT: Unclaim all safezone land
|
||||||
UNCLAIMED: <i>You unclaimed ALL safe zone land.
|
UNCLAIMED: <i>You unclaimed ALL safe zone land.
|
||||||
UNCLAIMEDLOG: '%s unclaimed all safe zones.'
|
UNCLAIMEDLOG: '%1$s unclaimed all safe zones.'
|
||||||
SAVEALL: <i>Factions saved to disk!
|
SAVEALL: <i>Factions saved to disk!
|
||||||
SETFWARP:
|
SETFWARP:
|
||||||
NOTCLAIMED: <i>You can only set warps in your faction territory.
|
NOTCLAIMED: <i>You can only set warps in your faction territory.
|
||||||
LIMIT: <i>Your Faction already has the max amount of warps set <a>(%d).
|
LIMIT: <i>Your Faction already has the max amount of warps set <a>(%1$d).
|
||||||
SET: <i>Set warp <a>%s <i>to your location.
|
SET: <i>Set warp <a>%1$s <i>to your location.
|
||||||
TOSET: to set warp
|
TOSET: to set warp
|
||||||
FORSET: for setting warp
|
FORSET: for setting warp
|
||||||
SETHOME:
|
SETHOME:
|
||||||
@ -321,44 +325,47 @@ COMMAND:
|
|||||||
NOTCLAIMED: <b>Sorry, your faction home can only be set inside your own claimed territory.
|
NOTCLAIMED: <b>Sorry, your faction home can only be set inside your own claimed territory.
|
||||||
TOSET: to set the faction home
|
TOSET: to set the faction home
|
||||||
FORSET: for setting the faction home
|
FORSET: for setting the faction home
|
||||||
SET: '%s<i> set the home for your faction. You can now use:'
|
SET: '%1$s<i> set the home for your faction. You can now use:'
|
||||||
SETOTHER: <b>You have set the home for the %s<i> faction.
|
SETOTHER: <b>You have set the home for the %1$s<i> faction.
|
||||||
SHOW:
|
SHOW:
|
||||||
|
NOFACTION:
|
||||||
|
SELF: You are not in a faction
|
||||||
|
OTHER: That's not a faction
|
||||||
TOSHOW: to show faction information
|
TOSHOW: to show faction information
|
||||||
FORSHOW: for showing faction information
|
FORSHOW: for showing faction information
|
||||||
DESCRIPTION: '<a>Description: <i>%s'
|
DESCRIPTION: '<a>Description: <i>%1$s'
|
||||||
PEACEFUL: This faction is Peaceful
|
PEACEFUL: This faction is Peaceful
|
||||||
PERMANENT: <a>This faction is permanent, remaining even with no members.
|
PERMANENT: <a>This faction is permanent, remaining even with no members.
|
||||||
JOINING: '<a>Joining: <i>%s '
|
JOINING: '<a>Joining: <i>%1$s '
|
||||||
INVITATION: invitation is required
|
INVITATION: invitation is required
|
||||||
UNINVITED: no invitation is needed
|
UNINVITED: no invitation is needed
|
||||||
POWER: '<a>Land / Power / Maxpower: <i> %d/%d/%d %s'
|
POWER: '<a>Land / Power / Maxpower: <i> %1$d/%2$d/%3$d %4$s'
|
||||||
BONUS: ' (bonus: '
|
BONUS: ' (bonus: '
|
||||||
PENALTY: ' (penalty: '
|
PENALTY: ' (penalty: '
|
||||||
DEPRECIATED: (%s depreciated)
|
DEPRECIATED: (%1$s depreciated)
|
||||||
LANDVALUE: '<a>Total land value: <i>%s%s'
|
LANDVALUE: '<a>Total land value: <i>%1$s %2$s'
|
||||||
BANKCONTAINS: '<a>Bank contains: <i>%s'
|
BANKCONTAINS: '<a>Bank contains: <i>%1$s'
|
||||||
ALLIES: 'Allies: '
|
ALLIES: 'Allies: '
|
||||||
ENEMIES: 'Enemies: '
|
ENEMIES: 'Enemies: '
|
||||||
MEMBERSONLINE: 'Members online: '
|
MEMBERSONLINE: 'Members online: '
|
||||||
MEMBERSOFFLINE: 'Members offline: '
|
MEMBERSOFFLINE: 'Members offline: '
|
||||||
SHOWINVITES:
|
SHOWINVITES:
|
||||||
PENDING: 'Players with pending invites: '
|
PENDING: 'Players with pending invites: '
|
||||||
CLICKTOREVOKE: Click to revoke invite for %s
|
CLICKTOREVOKE: Click to revoke invite for %1$s
|
||||||
STATUS:
|
STATUS:
|
||||||
FORMAT: '%s Power: %s Last Seen: %s'
|
FORMAT: '%1$s Power: %2$s Last Seen: %3$s'
|
||||||
ONLINE: Online
|
ONLINE: Online
|
||||||
AGOSUFFIX: ' ago.'
|
AGOSUFFIX: ' ago.'
|
||||||
TAG:
|
TAG:
|
||||||
TAKEN: <b>That tag is already taken
|
TAKEN: <b>That tag is already taken
|
||||||
TOCHANGE: to change the faction tag
|
TOCHANGE: to change the faction tag
|
||||||
FORCHANGE: for changing the faction tag
|
FORCHANGE: for changing the faction tag
|
||||||
FACTION: '%s<i> changed your faction tag to %s'
|
FACTION: '%1$s<i> changed your faction tag to %2$s'
|
||||||
CHANGED: <i>The faction %s<i> changed their name to %s.
|
CHANGED: <i>The faction %1$s<i> changed their name to %2$s.
|
||||||
TITLE:
|
TITLE:
|
||||||
TOCHANGE: to change a players title
|
TOCHANGE: to change a players title
|
||||||
FORCHANGE: for changing a players title
|
FORCHANGE: for changing a players title
|
||||||
CHANGED: '%s<i> changed a title: %s'
|
CHANGED: '%1$s<i> changed a title: %2$s'
|
||||||
UNCLAIM:
|
UNCLAIM:
|
||||||
SAFEZONE:
|
SAFEZONE:
|
||||||
SUCCESS: <i>Safe zone was unclaimed.
|
SUCCESS: <i>Safe zone was unclaimed.
|
||||||
@ -366,37 +373,37 @@ COMMAND:
|
|||||||
WARZONE:
|
WARZONE:
|
||||||
SUCCESS: <i>War zone was unclaimed.
|
SUCCESS: <i>War zone was unclaimed.
|
||||||
NOPERM: <b>This is a war zone. You lack permissions to unclaim.
|
NOPERM: <b>This is a war zone. You lack permissions to unclaim.
|
||||||
UNCLAIMED: '%s<i> unclaimed some of your land.'
|
UNCLAIMED: '%1$s<i> unclaimed some of your land.'
|
||||||
UNCLAIMS: <i>You unclaimed this land.
|
UNCLAIMS: <i>You unclaimed this land.
|
||||||
LOG: '%s unclaimed land at (%s) from the faction: %s'
|
LOG: '%1$s unclaimed land at (%2$s) from the faction: %3$s'
|
||||||
WRONGFACTION: <b>You don't own this land.
|
WRONGFACTION: <b>You don't own this land.
|
||||||
TOUNCLAIM: to unclaim this land
|
TOUNCLAIM: to unclaim this land
|
||||||
FORUNCLAIM: for unclaiming this land
|
FORUNCLAIM: for unclaiming this land
|
||||||
FACTIONUNCLAIMED: '%s<i> unclaimed some land.'
|
FACTIONUNCLAIMED: '%1$s<i> unclaimed some land.'
|
||||||
UNCLAIMALL:
|
UNCLAIMALL:
|
||||||
TOUNCLAIM: to unclaim all faction land
|
TOUNCLAIM: to unclaim all faction land
|
||||||
FORUNCLAIM: for unclaiming all faction land
|
FORUNCLAIM: for unclaiming all faction land
|
||||||
UNCLAIMED: '%s<i> unclaimed ALL of your faction''s land.'
|
UNCLAIMED: '%1$s<i> unclaimed ALL of your faction''s land.'
|
||||||
LOG: '%s unclaimed everything for the faction: %s'
|
LOG: '%1$s unclaimed everything for the faction: %2$s'
|
||||||
VERSION:
|
VERSION:
|
||||||
VERSION: <i>You are running %s
|
VERSION: <i>You are running %1$s
|
||||||
WARUNCLAIMALL:
|
WARUNCLAIMALL:
|
||||||
SHORT: unclaim all warzone land
|
SHORT: unclaim all warzone land
|
||||||
SUCCESS: <i>You unclaimed ALL war zone land.
|
SUCCESS: <i>You unclaimed ALL war zone land.
|
||||||
LOG: '%s unclaimed all war zones.'
|
LOG: '%1$s unclaimed all war zones.'
|
||||||
RELATIONS:
|
RELATIONS:
|
||||||
ALLTHENOPE: <b>Nope! You can't.
|
ALLTHENOPE: <b>Nope! You can't.
|
||||||
MORENOPE: <b>Nope! You can't declare a relation to yourself :)
|
MORENOPE: <b>Nope! You can't declare a relation to yourself :)
|
||||||
ALREADYINRELATIONSHIP: <b>You already have that relation wish set with %s.
|
ALREADYINRELATIONSHIP: <b>You already have that relation wish set with %1$s.
|
||||||
TOMARRY: to change a relation wish
|
TOMARRY: to change a relation wish
|
||||||
FORMARRY: for changing a relation wish
|
FORMARRY: for changing a relation wish
|
||||||
MUTUAL: <i>Your faction is now %s<i> to %s
|
MUTUAL: <i>Your faction is now %1$s<i> to %2$s
|
||||||
PEACEFUL: <i>This will have no effect while your faction is peaceful.
|
PEACEFUL: <i>This will have no effect while your faction is peaceful.
|
||||||
PEACEFULOTHER: <i>This will have no effect while their faction is peaceful.
|
PEACEFULOTHER: <i>This will have no effect while their faction is peaceful.
|
||||||
PROPOSAL:
|
PROPOSAL:
|
||||||
'1': '%s<i> wishes to be your %s'
|
'1': '%1$s<i> wishes to be your %2$s'
|
||||||
'2': <i>Type <c>/%s %s %s<i> to accept.
|
'2': <i>Type <c>/%1$s %2$s %3$s<i> to accept.
|
||||||
SENT: '%s<i> were informed that you wish to be %s'
|
SENT: '%1$s<i> were informed that you wish to be %2$s'
|
||||||
command:
|
command:
|
||||||
convert:
|
convert:
|
||||||
backend:
|
backend:
|
||||||
@ -404,25 +411,82 @@ command:
|
|||||||
invalid: Invalid backend
|
invalid: Invalid backend
|
||||||
help:
|
help:
|
||||||
invitations: '<i>You might want to close it and use invitations:'
|
invitations: '<i>You might want to close it and use invitations:'
|
||||||
|
LEAVE:
|
||||||
|
PASSADMIN: <b>You must give the admin role to someone else first.
|
||||||
|
NEGATIVEPOWER: <b>You cannot leave until your power is positive.
|
||||||
|
TOLEAVE: to leave your faction.
|
||||||
|
FORLEAVE: for leaving your faction.
|
||||||
|
LEFT: '%s<i> left faction %s<i>.'
|
||||||
|
DISBANDED: <i>%s<i> was disbanded.
|
||||||
|
DISBANDEDLOG: The faction %s (%s) was disbanded due to the last player (%s) leaving.
|
||||||
|
CLAIM:
|
||||||
|
PROTECTED: <b>This land is protected
|
||||||
|
DISABLED: <b>Sorry, this world has land claiming disabled.
|
||||||
|
CANTCLAIM: <b>You can't claim land for <h>%s<b>.
|
||||||
|
ALREADYOWN: '%s<i> already own this land.'
|
||||||
|
MUSTBE: <b>You must be <h>%s<b> to claim land.
|
||||||
|
MEMBERS: Factions must have at least <h>%s<b> members to claim land.
|
||||||
|
SAFEZONE: <b>You can not claim a Safe Zone.
|
||||||
|
WARZONE: <b>You can not claim a War Zone.
|
||||||
|
POWER: <b>You can't claim more land! You need more power!
|
||||||
|
LIMIT: <b>Limit reached. You can't claim more land!
|
||||||
|
ALLY: <b>You can't claim the land of your allies.
|
||||||
|
CONTIGIOUS: <b>You can only claim additional land which is connected to your first claim or controlled by another faction!
|
||||||
|
FACTIONCONTIGUOUS: <b>You can only claim additional land which is connected to your first claim!
|
||||||
|
PEACEFUL: '%s<i> owns this land. Your faction is peaceful, so you cannot claim land
|
||||||
|
from other factions.'
|
||||||
|
PEACEFULTARGET: '%s<i> owns this land, and is a peaceful faction. You cannot claim
|
||||||
|
land from them.'
|
||||||
|
THISISSPARTA: '%s<i> owns this land and is strong enough to keep it.'
|
||||||
|
BORDER: <b>You must start claiming land at the border of the territory.
|
||||||
|
TOCLAIM: to claim this land
|
||||||
|
FORCLAIM: for claiming this land
|
||||||
|
CLAIMED: <h>%s<i> claimed land for <h>%s<i> from <h>%s<i>.
|
||||||
|
CLAIMEDLOG: '%s claimed land at (%s) for the faction: %s'
|
||||||
GENERIC:
|
GENERIC:
|
||||||
|
NOPERMISSION: <b>You don't have permission to %1$s.
|
||||||
|
DOTHAT: do that
|
||||||
|
NOPLAYERMATCH: <b>No player match found for "<p>%1$s<b>".
|
||||||
|
NOPLAYERFOUND: <b>No player "<p>%1$s<b>" could not be found.
|
||||||
|
ARGS:
|
||||||
|
TOOFEW: '<b>Too few arguments. <i>Use like this:'
|
||||||
|
TOOMANY: '<b>Strange argument "<p>%1$s<b>". <i>Use the command like this:'
|
||||||
|
OWNERS: 'Owner(s): %1$s'
|
||||||
|
PUBLICLAND: Public faction land.
|
||||||
|
FACTIONLESS: factionless
|
||||||
SERVERADMIN: A server admin
|
SERVERADMIN: A server admin
|
||||||
DISABLED: disabled
|
DISABLED: disabled
|
||||||
ENABLED: enabled
|
ENABLED: enabled
|
||||||
CONSOLEONLY: This command cannot be run as a player.
|
CONSOLEONLY: This command cannot be run as a player.
|
||||||
|
PLAYERONLY: <b>This command can only be used by ingame players.
|
||||||
ASKYOURLEADER: '<i> Ask your leader to:'
|
ASKYOURLEADER: '<i> Ask your leader to:'
|
||||||
YOUSHOULD: '<i>You should:'
|
YOUSHOULD: '<i>You should:'
|
||||||
YOUMAYWANT: '<i>You may want to: '
|
YOUMAYWANT: '<i>You may want to: '
|
||||||
TRANSLATION:
|
TRANSLATION:
|
||||||
VERSION: 'Translation: %s(%s,%s) State: %s'
|
VERSION: 'Translation: %1$s(%2$s,%3$s) State: %4$s'
|
||||||
CONTRIBUTORS: 'Translation contributors: %s'
|
CONTRIBUTORS: 'Translation contributors: %1$s'
|
||||||
RESPONSIBLE: 'Responsible for translation: %s'
|
RESPONSIBLE: 'Responsible for translation: %1$s'
|
||||||
|
FACTIONTAG:
|
||||||
|
TOOSHORT: <i>The faction tag can't be shorter than <h>%1$s<i> chars.
|
||||||
|
TOOLONG: <i>The faction tag can't be longer than <h>%s<i> chars.
|
||||||
|
ALPHANUMERIC: <i>Faction tag must be alphanumeric. "<h>%s<i>" is not allowed.
|
||||||
|
COMPASS:
|
||||||
|
SHORT:
|
||||||
|
NORTH: N
|
||||||
|
EAST: E
|
||||||
|
SOUTH: S
|
||||||
|
WEST: W
|
||||||
|
CHAT:
|
||||||
|
FACTION: faction chat
|
||||||
|
ALLIANCE: alliance chat
|
||||||
|
PUBLIC: public chat
|
||||||
RELATION:
|
RELATION:
|
||||||
MEMBER: member
|
MEMBER: member
|
||||||
ALLY: ally
|
ALLY: ally
|
||||||
NEUTRAL: neutral
|
NEUTRAL: neutral
|
||||||
ENEMY: enemy
|
ENEMY: enemy
|
||||||
NOPAGES: <i>Sorry. No Pages available.
|
NOPAGES: <i>Sorry. No Pages available.
|
||||||
INVALIDPAGE: <i>Invalid page. Must be between 1 and %d
|
INVALIDPAGE: <i>Invalid page. Must be between 1 and %1$d
|
||||||
title: '&bFactions &0|&r'
|
title: '&bFactions &0|&r'
|
||||||
wilderness: '&2Wilderness'
|
wilderness: '&2Wilderness'
|
||||||
wilderness-description: ''
|
wilderness-description: ''
|
||||||
@ -432,3 +496,8 @@ safezone: '&6Safezone'
|
|||||||
safezone-description: Free from pvp and monsters.
|
safezone-description: Free from pvp and monsters.
|
||||||
toggle-sb: You now have scoreboards set to {value}
|
toggle-sb: You now have scoreboards set to {value}
|
||||||
default-prefix: '{relationcolor}[{faction}] &r'
|
default-prefix: '{relationcolor}[{faction}] &r'
|
||||||
|
faction-login: '&e%1$s &9logged in.'
|
||||||
|
faction-logout: '&e%1$s &9logged out..'
|
||||||
|
WARMUPS:
|
||||||
|
NOTIFY:
|
||||||
|
TELEPORT: '&eYou will teleport to &d%1$s &ein &d%2$d &eseconds.'
|
||||||
|
Loading…
Reference in New Issue
Block a user