(by jastice) Handle EconomyResponse objects from Vault on all transactions.
Vault's EconomyResponse was ignored for some cases, such as money transfers and deposits. This would cause money to get lost if a transfer failed. This change refunds the initiatior of a transfer and notifies them of the failure. Failing transfers can happen often when using economy plugins based on physical currency, such as Gringotts, for example when no space is available in an account.
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@ -18,6 +18,7 @@ import com.massivecraft.factions.struct.Role;
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import com.massivecraft.factions.util.RelationUtil;
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import com.massivecraft.factions.util.RelationUtil;
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import net.milkbowl.vault.economy.Economy;
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import net.milkbowl.vault.economy.Economy;
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import net.milkbowl.vault.economy.EconomyResponse;
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public class Econ
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public class Econ
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@ -148,14 +149,24 @@ public class Econ
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}
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}
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// Transfer money
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// Transfer money
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econ.withdrawPlayer(from.getAccountId(), amount);
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EconomyResponse erw = econ.withdrawPlayer(from.getAccountId(), amount);
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econ.depositPlayer(to.getAccountId(), amount);
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// Inform
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if (erw.transactionSuccess()) {
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EconomyResponse erd = econ.depositPlayer(to.getAccountId(), amount);
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if (erd.transactionSuccess()) {
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if (notify) sendTransferInfo(invoker, from, to, amount);
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return true;
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} else {
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// transaction failed, refund account
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econ.depositPlayer(from.getAccountId(), amount);
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}
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}
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// if we get here something with the transaction failed
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if (notify)
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if (notify)
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sendTransferInfo(invoker, from, to, amount);
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invoker.msg("Unable to transfer %s<b> to <h>%s<b> from <h>%s<b>.", moneyString(amount), to.describeTo(invoker), from.describeTo(invoker, true));
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return true;
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return false;
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}
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}
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public static Set<FPlayer> getFplayers(EconomyParticipator ep)
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public static Set<FPlayer> getFplayers(EconomyParticipator ep)
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@ -245,22 +256,28 @@ public class Econ
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if (delta > 0)
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if (delta > 0)
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{
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{
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// The player should gain money
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// The player should gain money
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// There is no risk of failure
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// The account might not have enough space
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econ.depositPlayer(acc, delta);
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EconomyResponse er = econ.depositPlayer(acc, delta);
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modifyUniverseMoney(-delta);
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if (er.transactionSuccess()) {
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if (forDoingThis != null && !forDoingThis.isEmpty())
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modifyUniverseMoney(-delta);
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ep.msg("<h>%s<i> gained <h>%s<i> %s.", You, moneyString(delta), forDoingThis);
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if (forDoingThis != null && !forDoingThis.isEmpty())
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return true;
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ep.msg("<h>%s<i> gained <h>%s<i> %s.", You, moneyString(delta), forDoingThis);
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return true;
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} else {
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// transfer to account failed
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if (forDoingThis != null && !forDoingThis.isEmpty())
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ep.msg("<h>%s<i> would have gained <h>%s<i> %s, but the deposit failed.", You, moneyString(delta), forDoingThis);
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return false;
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}
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}
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}
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else
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else
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{
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{
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// The player should loose money
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// The player should loose money
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// The player might not have enough.
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// The player might not have enough.
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if (econ.has(acc, -delta))
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if (econ.has(acc, -delta) && econ.withdrawPlayer(acc, -delta).transactionSuccess())
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{
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{
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// There is enough money to pay
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// There is enough money to pay
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econ.withdrawPlayer(acc, -delta);
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modifyUniverseMoney(-delta);
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modifyUniverseMoney(-delta);
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if (forDoingThis != null && !forDoingThis.isEmpty())
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if (forDoingThis != null && !forDoingThis.isEmpty())
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ep.msg("<h>%s<i> lost <h>%s<i> %s.", You, moneyString(-delta), forDoingThis);
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ep.msg("<h>%s<i> lost <h>%s<i> %s.", You, moneyString(-delta), forDoingThis);
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