Merge pull request #6 from utarwyn/1.6.x

Bug Fix: TNT between territories
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Naman 2018-05-11 17:44:01 -05:00 committed by GitHub
commit 18fbed8a48
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@ -207,62 +207,91 @@ public class FactionsEntityListener implements Listener {
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true) @EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onEntityExplode(EntityExplodeEvent event) { public void onEntityExplode(EntityExplodeEvent event) {
Location loc = event.getLocation(); Entity boomer = event.getEntity();
Entity boomer = event.getEntity();
Faction faction = Board.getInstance().getFactionAt(new FLocation(loc)); // Before we need to check the location where the block is placed
if (!this.checkExplosionForBlock(boomer, event.getLocation().getBlock())) {
event.setCancelled(true);
return;
}
// Loop the blocklist to run checks on each aimed block
Iterator<Block> blockList = event.blockList().iterator();
while (blockList.hasNext()) {
Block block = blockList.next();
if (!this.checkExplosionForBlock(boomer, block)) {
// The block don't have to explode
blockList.remove();
}
}
// Cancel the event if no block will explode
if (event.blockList().isEmpty()) {
event.setCancelled(true);
// Or handle the exploit of TNT in water/lava
} else if ((boomer instanceof TNTPrimed || boomer instanceof ExplosiveMinecart) && Conf.handleExploitTNTWaterlog) {
// TNT in water/lava doesn't normally destroy any surrounding blocks, which is usually desired behavior, but...
// this change below provides workaround for waterwalling providing perfect protection,
// and makes cheap (non-obsidian) TNT cannons require minor maintenance between shots
Block center = event.getLocation().getBlock();
if (center.isLiquid()) {
// a single surrounding block in all 6 directions is broken if the material is weak enough
List<Block> targets = new ArrayList<>();
targets.add(center.getRelative(0, 0, 1));
targets.add(center.getRelative(0, 0, -1));
targets.add(center.getRelative(0, 1, 0));
targets.add(center.getRelative(0, -1, 0));
targets.add(center.getRelative(1, 0, 0));
targets.add(center.getRelative(-1, 0, 0));
for (Block target : targets) {
int id = target.getTypeId();
// ignore air, bedrock, water, lava, obsidian, enchanting table, etc.... too bad we can't get a blast resistance value through Bukkit yet
if (id != 0 && (id < 7 || id > 11) && id != 49 && id != 90 && id != 116 && id != 119 && id != 120 && id != 130) {
target.breakNaturally();
}
}
}
}
}
private boolean checkExplosionForBlock(Entity boomer, Block block) {
Faction faction = Board.getInstance().getFactionAt(new FLocation(block.getLocation()));
if (faction.noExplosionsInTerritory() || (faction.isPeaceful() && Conf.peacefulTerritoryDisableBoom)) { if (faction.noExplosionsInTerritory() || (faction.isPeaceful() && Conf.peacefulTerritoryDisableBoom)) {
// faction is peaceful and has explosions set to disabled // faction is peaceful and has explosions set to disabled
event.setCancelled(true); return false;
return;
} }
boolean online = faction.hasPlayersOnline(); boolean online = faction.hasPlayersOnline();
//TODO: :( if (boomer instanceof Creeper && ((faction.isWilderness() && Conf.wildernessBlockCreepers && !Conf.worldsNoWildernessProtection.contains(block.getWorld().getName())) ||
if (boomer instanceof Creeper && ((faction.isWilderness() && Conf.wildernessBlockCreepers && !Conf.worldsNoWildernessProtection.contains(loc.getWorld().getName())) ||
(faction.isNormal() && (online ? Conf.territoryBlockCreepers : Conf.territoryBlockCreepersWhenOffline)) || (faction.isNormal() && (online ? Conf.territoryBlockCreepers : Conf.territoryBlockCreepersWhenOffline)) ||
(faction.isWarZone() && Conf.warZoneBlockCreepers) || (faction.isWarZone() && Conf.warZoneBlockCreepers) ||
faction.isSafeZone())) { faction.isSafeZone())) {
// creeper which needs prevention // creeper which needs prevention
event.setCancelled(true); return false;
} else if ( } else if (
// it's a bit crude just using fireball protection for Wither boss too, but I'd rather not add in a whole new set of xxxBlockWitherExplosion or whatever // it's a bit crude just using fireball protection for Wither boss too, but I'd rather not add in a whole new set of xxxBlockWitherExplosion or whatever
(boomer instanceof Fireball || boomer instanceof WitherSkull || boomer instanceof Wither) && ((faction.isWilderness() && Conf.wildernessBlockFireballs && !Conf.worldsNoWildernessProtection.contains(loc.getWorld().getName())) || (boomer instanceof Fireball || boomer instanceof WitherSkull || boomer instanceof Wither) && ((faction.isWilderness() && Conf.wildernessBlockFireballs && !Conf.worldsNoWildernessProtection.contains(block.getWorld().getName())) ||
(faction.isNormal() && (online ? Conf.territoryBlockFireballs : Conf.territoryBlockFireballsWhenOffline)) || (faction.isNormal() && (online ? Conf.territoryBlockFireballs : Conf.territoryBlockFireballsWhenOffline)) ||
(faction.isWarZone() && Conf.warZoneBlockFireballs) || (faction.isWarZone() && Conf.warZoneBlockFireballs) ||
faction.isSafeZone())) { faction.isSafeZone())) {
// ghast fireball which needs prevention // ghast fireball which needs prevention
event.setCancelled(true); return false;
} else if ((boomer instanceof TNTPrimed || boomer instanceof ExplosiveMinecart) && ((faction.isWilderness() && Conf.wildernessBlockTNT && !Conf.worldsNoWildernessProtection.contains(loc.getWorld().getName())) || } else if ((boomer instanceof TNTPrimed || boomer instanceof ExplosiveMinecart) && ((faction.isWilderness() && Conf.wildernessBlockTNT && !Conf.worldsNoWildernessProtection.contains(block.getWorld().getName())) ||
(faction.isNormal() && (online ? Conf.territoryBlockTNT : Conf.territoryBlockTNTWhenOffline)) || (faction.isNormal() && (online ? Conf.territoryBlockTNT : Conf.territoryBlockTNTWhenOffline)) ||
(faction.isWarZone() && Conf.warZoneBlockTNT) || (faction.isWarZone() && Conf.warZoneBlockTNT) ||
(faction.isSafeZone() && Conf.safeZoneBlockTNT))) { (faction.isSafeZone() && Conf.safeZoneBlockTNT))) {
// TNT which needs prevention // TNT which needs prevention
event.setCancelled(true); return false;
} else if ((boomer instanceof TNTPrimed || boomer instanceof ExplosiveMinecart) && Conf.handleExploitTNTWaterlog) {
// TNT in water/lava doesn't normally destroy any surrounding blocks, which is usually desired behavior, but...
// this change below provides workaround for waterwalling providing perfect protection,
// and makes cheap (non-obsidian) TNT cannons require minor maintenance between shots
Block center = loc.getBlock();
if (center.isLiquid()) {
// a single surrounding block in all 6 directions is broken if the material is weak enough
List<Block> targets = new ArrayList<>();
targets.add(center.getRelative(0, 0, 1));
targets.add(center.getRelative(0, 0, -1));
targets.add(center.getRelative(0, 1, 0));
targets.add(center.getRelative(0, -1, 0));
targets.add(center.getRelative(1, 0, 0));
targets.add(center.getRelative(-1, 0, 0));
for (Block target : targets) {
int id = target.getTypeId();
// ignore air, bedrock, water, lava, obsidian, enchanting table, etc.... too bad we can't get a blast resistance value through Bukkit yet
if (id != 0 && (id < 7 || id > 11) && id != 49 && id != 90 && id != 116 && id != 119 && id != 120 && id != 130) {
target.breakNaturally();
}
}
}
} }
// No condition retained, destroy the block!
return true;
} }
//For disabling enderpearl throws //For disabling enderpearl throws