Cancel warmup on damage or movement
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@@ -50,7 +50,7 @@ public class CmdFWarp extends FCommand {
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if (!transact(fme)) {
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return;
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}
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this.doWarmUp(TL.WARMUPS_NOTIFY_TELEPORT, warpName, new Runnable() {
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this.doWarmUp(WarmUpUtil.Warmup.WARP, TL.WARMUPS_NOTIFY_TELEPORT, warpName, new Runnable() {
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@Override
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public void run() {
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CmdFWarp.this.fme.getPlayer().teleport(CmdFWarp.this.myFaction.getWarp(warpName).getLocation());
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