Remove redundant messaging. Fixes #276
When informing faction members, if the command sender is part of the faction, do not send another message to him because he has already been informed.
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@ -38,10 +38,14 @@ public class CmdPermanentPower extends FCommand {
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change = TL.COMMAND_PERMANENTPOWER_GRANT.toString();
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}
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// Inform sender
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msg(TL.COMMAND_PERMANENTPOWER_SUCCESS, change, targetFaction.describeTo(fme));
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// Inform all players
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// Inform all other players
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for (FPlayer fplayer : targetFaction.getFPlayersWhereOnline(true)) {
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if(fplayer == fme) {
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continue;
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}
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String blame = (fme == null ? TL.GENERIC_SERVERADMIN.toString() : fme.describeTo(fplayer, true));
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fplayer.msg(TL.COMMAND_PERMANENTPOWER_FACTION, blame, change);
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}
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