This commit is contained in:
ProSavage 2019-03-11 02:29:29 -05:00
commit 0a41d15a0b

View File

@ -12,39 +12,30 @@ import java.util.Iterator;
public class UtilFly {
public static ArrayList<FPlayer> playersFlying;
static {
playersFlying = SavageFactions.playersFlying;
}
public UtilFly() {
}
public static ArrayList<FPlayer> playersFlying = SavageFactions.playersFlying;
public static void run() {
if (SavageFactions.plugin.getConfig().getBoolean("enable-faction-flight")) {
playersFlying.clear();
Bukkit.getScheduler().scheduleSyncRepeatingTask(SavageFactions.plugin, new Runnable() {
public void run() {
Iterator var2 = UtilFly.playersFlying.iterator();
if (!SavageFactions.plugin.getConfig().getBoolean("enable-faction-flight"))
return;
while (var2.hasNext()) {
FPlayer fp = (FPlayer) var2.next();
if (fp != null) {
playersFlying.clear();
Bukkit.getScheduler().scheduleSyncRepeatingTask(SavageFactions.plugin, () -> {
for (FPlayer fp : playersFlying) {
if (fp != null)
fp.checkIfNearbyEnemies();
}
}
}
}, 0L, (long) SavageFactions.plugin.getConfig().getInt("fly-task-interval", 10));
}
}, 0, SavageFactions.plugin.getConfig().getInt("fly-task-interval", 10));
}
public static void setFly(FPlayer fp, boolean fly, boolean silent, boolean damage) {
if (SavageFactions.plugin.getConfig().getBoolean("enable-faction-flight")) {
if (!SavageFactions.plugin.getConfig().getBoolean("enable-faction-flight"))
return;
fp.getPlayer().setAllowFlight(fly);
fp.getPlayer().setFlying(fly);
fp.setFlying(fly);
if (fly) {
playersFlying.add(fp);
} else {
@ -61,54 +52,56 @@ public class UtilFly {
setFallDamage(fp, fly, damage);
}
}
public static void checkFly(FPlayer me, Faction factionTo) {
if (SavageFactions.plugin.getConfig().getBoolean("enable-faction-flight")) {
if (!me.isAdminBypassing() || !me.isFlying()) {
Relation relationTo;
if (!SavageFactions.plugin.getConfig().getBoolean("enable-faction-flight"))
return;
if (me.isAdminBypassing() && me.isFlying())
return;
if (!me.isFlying()) {
if (me.isAdminBypassing()) {
setFly(me, true, false, false);
UtilFly.setFly(me, true, false, false);
return;
}
if (factionTo == me.getFaction() && me.getPlayer().hasPermission("factions.fly")) {
setFly(me, true, false, false);
UtilFly.setFly(me, true, false, false);
} else {
relationTo = factionTo.getRelationTo(me);
if (factionTo.isWilderness() && me.canflyinWilderness() || factionTo.isWarZone() && me.canflyinWarzone() || factionTo.isSafeZone() && me.canflyinSafezone() || relationTo == Relation.ENEMY && me.canflyinEnemy() || relationTo == Relation.ALLY && me.canflyinAlly() || relationTo == Relation.TRUCE && me.canflyinTruce() || relationTo == Relation.NEUTRAL && me.canflyinNeutral()) {
setFly(me, true, false, false);
Relation relationTo = factionTo.getRelationTo(me);
if ((factionTo.isWilderness() && me.canflyinWilderness()) || (factionTo.isWarZone() && me.canflyinWarzone())
|| (factionTo.isSafeZone() && me.canflyinSafezone()) || (relationTo == Relation.ENEMY && me.canflyinEnemy())
|| (relationTo == Relation.ALLY && me.canflyinAlly()) || (relationTo == Relation.TRUCE && me.canflyinTruce())
|| (relationTo == Relation.NEUTRAL && me.canflyinNeutral())) {
UtilFly.setFly(me, true, false, false);
}
}
} else {
relationTo = factionTo.getRelationTo(me);
if (factionTo.equals(me.getFaction()) && !me.getPlayer().hasPermission("factions.fly") || factionTo.isWilderness() && !me.canflyinWilderness() || factionTo.isWarZone() && !me.canflyinWarzone() || factionTo.isSafeZone() && !me.canflyinSafezone() || relationTo == Relation.ENEMY && !me.canflyinEnemy() || relationTo == Relation.ALLY && !me.canflyinAlly() || relationTo == Relation.TRUCE && !me.canflyinTruce() || relationTo == Relation.NEUTRAL && !me.canflyinNeutral()) {
setFly(me, false, false, false);
}
}
Relation relationTo = factionTo.getRelationTo(me);
if ((factionTo.equals(me.getFaction()) && !me.getPlayer().hasPermission("factions.fly"))
|| (factionTo.isWilderness() && !me.canflyinWilderness()) || (factionTo.isWarZone() && !me.canflyinWarzone())
|| (factionTo.isSafeZone() && !me.canflyinSafezone()) || (relationTo == Relation.ENEMY && !me.canflyinEnemy())
|| (relationTo == Relation.ALLY && !me.canflyinAlly()) || (relationTo == Relation.TRUCE && !me.canflyinTruce())
|| (relationTo == Relation.NEUTRAL && !me.canflyinNeutral())) {
UtilFly.setFly(me, false, false, false);
}
}
}
public static void setFallDamage(final FPlayer fp, boolean fly, boolean damage) {
public static void setFallDamage(FPlayer fp, boolean fly, boolean damage) {
if (!fly) {
if (!damage) {
fp.sendMessage(TL.COMMAND_FLY_COOLDOWN.toString().replace("{amount}", String.valueOf(SavageFactions.plugin.getConfig().getInt("fly-falldamage-cooldown", 3))));
fp.sendMessage(TL.COMMAND_FLY_COOLDOWN.toString().replace("{amount}", SavageFactions.plugin.getConfig().getInt("fly-falldamage-cooldown", 3) + ""));
}
int cooldown = SavageFactions.plugin.getConfig().getInt("fly-falldamage-cooldown", 3);
if (cooldown > 0) {
fp.setTakeFallDamage(false);
Bukkit.getScheduler().runTaskLater(SavageFactions.plugin, new Runnable() {
public void run() {
fp.setTakeFallDamage(true);
}
}, 20L * (long) cooldown);
Bukkit.getScheduler().runTaskLater(SavageFactions.plugin, () -> fp.setTakeFallDamage(true), 20L * cooldown);
}
}
}
}