Add options to block commands in wilderness and ally territory. Adds #514
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@ -148,7 +148,9 @@ public class Conf {
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// commands which will be prevented when in claimed territory of another faction
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// commands which will be prevented when in claimed territory of another faction
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public static Set<String> territoryNeutralDenyCommands = new LinkedHashSet<String>();
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public static Set<String> territoryNeutralDenyCommands = new LinkedHashSet<String>();
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public static Set<String> territoryEnemyDenyCommands = new LinkedHashSet<String>();
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public static Set<String> territoryEnemyDenyCommands = new LinkedHashSet<String>();
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public static Set<String> territoryAllyDenyCommands = new LinkedHashSet<String>();
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public static Set<String> warzoneDenyCommands = new LinkedHashSet<String>();
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public static Set<String> warzoneDenyCommands = new LinkedHashSet<String>();
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public static Set<String> wildernessDenyCommands = new LinkedHashSet<String>();
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public static boolean territoryDenyBuild = true;
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public static boolean territoryDenyBuild = true;
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public static boolean territoryDenyBuildWhenOffline = true;
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public static boolean territoryDenyBuildWhenOffline = true;
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@ -107,8 +107,11 @@ public interface Faction extends EconomyParticipator {
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public boolean isNormal();
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public boolean isNormal();
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@Deprecated
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public boolean isNone();
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public boolean isNone();
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public boolean isWilderness();
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public boolean isSafeZone();
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public boolean isSafeZone();
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public boolean isWarZone();
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public boolean isWarZone();
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@ -498,12 +498,15 @@ public class FactionsPlayerListener implements Listener {
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return true;
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return true;
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}
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}
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if (!me.isInOthersTerritory()) {
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Faction at = Board.getInstance().getFactionAt(new FLocation(player.getLocation()));
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return false;
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if (at.isWilderness() && !Conf.wildernessDenyCommands.isEmpty() && !me.isAdminBypassing() && isCommandInList(fullCmd, shortCmd, Conf.wildernessDenyCommands.iterator())) {
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me.msg(TL.PLAYER_COMMAND_WILDERNESS, fullCmd);
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return true;
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}
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}
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Relation rel = me.getRelationToLocation();
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Relation rel = at.getRelationTo(me);
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if (rel.isAtLeast(Relation.ALLY)) {
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if (rel.isAlly() && !Conf.territoryAllyDenyCommands.isEmpty() && !me.isAdminBypassing() && isCommandInList(fullCmd, shortCmd, Conf.territoryAllyDenyCommands.iterator())) {
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me.msg(TL.PLAYER_COMMAND_ALLY, fullCmd);
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return false;
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return false;
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}
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}
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@ -517,7 +520,7 @@ public class FactionsPlayerListener implements Listener {
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return true;
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return true;
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}
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}
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if (Board.getInstance().getFactionAt(new FLocation(me)).isWarZone() && !Conf.warzoneDenyCommands.isEmpty() && !me.isAdminBypassing() && isCommandInList(fullCmd, shortCmd, Conf.warzoneDenyCommands.iterator())) {
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if (at.isWarZone() && !Conf.warzoneDenyCommands.isEmpty() && !me.isAdminBypassing() && isCommandInList(fullCmd, shortCmd, Conf.warzoneDenyCommands.iterator())) {
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me.msg(TL.PLAYER_COMMAND_WARZONE, fullCmd);
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me.msg(TL.PLAYER_COMMAND_WARZONE, fullCmd);
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return true;
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return true;
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}
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}
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@ -359,6 +359,10 @@ public abstract class MemoryFaction implements Faction, EconomyParticipator {
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return this.getId().equals("0");
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return this.getId().equals("0");
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}
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}
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public boolean isWilderness() {
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return this.getId().equals("0");
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}
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public boolean isSafeZone() {
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public boolean isSafeZone() {
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return this.getId().equals("-1");
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return this.getId().equals("-1");
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}
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}
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@ -659,6 +659,8 @@ public enum TL {
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PLAYER_COMMAND_NEUTRAL("<b>You can't use the command '%s' in neutral territory."),
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PLAYER_COMMAND_NEUTRAL("<b>You can't use the command '%s' in neutral territory."),
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PLAYER_COMMAND_ENEMY("<b>You can't use the command '%s' in enemy territory."),
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PLAYER_COMMAND_ENEMY("<b>You can't use the command '%s' in enemy territory."),
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PLAYER_COMMAND_PERMANENT("<b>You can't use the command '%s' because you are in a permanent faction."),
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PLAYER_COMMAND_PERMANENT("<b>You can't use the command '%s' because you are in a permanent faction."),
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PLAYER_COMMAND_ALLY("<b>You can't use the command '%s' in ally territory."),
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PLAYER_COMMAND_WILDERNESS("<b>You can't use the command '%s' in the wilderness."),
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PLAYER_POWER_NOLOSS_PEACEFUL("<i>You didn't lose any power since you are in a peaceful faction."),
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PLAYER_POWER_NOLOSS_PEACEFUL("<i>You didn't lose any power since you are in a peaceful faction."),
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PLAYER_POWER_NOLOSS_WORLD("<i>You didn't lose any power due to the world you died in."),
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PLAYER_POWER_NOLOSS_WORLD("<i>You didn't lose any power due to the world you died in."),
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