Saber-Factions/src/com/bukkit/mcteam/factions/entities/Conf.java

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2011-02-06 13:36:11 +01:00
package com.bukkit.mcteam.factions.entities;
import java.util.*;
import org.bukkit.*;
import com.bukkit.mcteam.factions.struct.Relation;
public class Conf {
public static Integer logThreshold;
public static String prefixAdmin;
public static String prefixMod;
public static int factionNameMinLength;
public static int factionNameMaxLength;
public static int mapHeight;
public static int mapWidth;
public static double territoryShieldFactor;
// Chat control:
public static boolean useRelationColoredChat; // This can interfere with other chat formatting plugins. Test to turn it on or off.
// TODO experiment with displayname feature of bukkit
// TODO test to set format instead of overriding and offer a non colored mut **Title alternative...
// Colors
public static ChatColor colorMember;
public static ChatColor colorAlly;
public static ChatColor colorNeutral;
public static ChatColor colorEnemy;
public static ChatColor colorSystem;
public static ChatColor colorAction;
public static ChatColor colorChrome;
public static ChatColor colorCommand;
public static ChatColor colorParameter;
// Command names / aliases
public static List<String> aliasBase = new ArrayList<String>();
public static List<String> aliasHelp = new ArrayList<String>();
public static List<String> aliasList = new ArrayList<String>();
public static List<String> aliasShow = new ArrayList<String>();
public static List<String> aliasMap = new ArrayList<String>();
public static List<String> aliasHere = new ArrayList<String>();
public static List<String> aliasJoin = new ArrayList<String>();
public static List<String> aliasLeave = new ArrayList<String>();
public static List<String> aliasCreate = new ArrayList<String>();
public static List<String> aliasName = new ArrayList<String>();
public static List<String> aliasTitle = new ArrayList<String>();
public static List<String> aliasInvite = new ArrayList<String>();
public static List<String> aliasDeinvite = new ArrayList<String>();
public static List<String> aliasOpen = new ArrayList<String>();
public static List<String> aliasKick = new ArrayList<String>();
public static List<String> aliasModerator = new ArrayList<String>();
public static List<String> aliasAdmin = new ArrayList<String>();
public static List<String> aliasClaim = new ArrayList<String>();
public static List<String> aliasUnclaim = new ArrayList<String>();
public static List<String> aliasRelationAlly = new ArrayList<String>();
public static List<String> aliasRelationNeutral = new ArrayList<String>();
public static List<String> aliasRelationEnemy = new ArrayList<String>();
public static List<String> aliasDescription = new ArrayList<String>();
public static List<String> aliasVersion = new ArrayList<String>();
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// Value aliases
public static List<String> aliasTrue = new ArrayList<String>();
// Power
public static double powerPerLand;
public static double powerPerPlayer;
public static double powerPerMinute; // Default health rate
public static double powerPerDeath;
public static double powerDefaultBonus;
// Protected blocks
public static List<Material> territoryProtectedMaterials = new ArrayList<Material>();
static {
logThreshold = 10;
prefixAdmin = "**";
prefixMod = "*";
factionNameMinLength = 3;
factionNameMaxLength = 40;
mapHeight = 8;
mapWidth = 49;
territoryShieldFactor = 0.33;
useRelationColoredChat = true;
colorMember = ChatColor.GREEN;
colorAlly = ChatColor.LIGHT_PURPLE;
colorNeutral = ChatColor.WHITE;
colorEnemy = ChatColor.RED;
colorSystem = ChatColor.YELLOW;
colorAction = ChatColor.LIGHT_PURPLE;
colorChrome = ChatColor.GOLD;
colorCommand = ChatColor.AQUA;
colorParameter = ChatColor.DARK_AQUA;
aliasBase.add("/f");
aliasBase.add("f");
aliasBase.add("/faction");
aliasBase.add("faction");
aliasBase.add("/factions");
aliasBase.add("factions");
aliasHelp.add("help");
aliasHelp.add("h");
aliasHelp.add("?");
aliasList.add("list");
aliasList.add("ls");
aliasShow.add("show");
aliasShow.add("who");
aliasMap.add("map");
aliasHere.add("here");
aliasJoin.add("join");
aliasLeave.add("leave");
aliasCreate.add("create");
aliasCreate.add("new");
aliasName.add("name");
aliasName.add("rename");
aliasTitle.add("title");
aliasInvite.add("invite");
aliasInvite.add("inv");
aliasDeinvite.add("deinvite");
aliasDeinvite.add("deinv");
aliasOpen.add("open");
aliasOpen.add("close");
aliasKick.add("kick");
aliasModerator.add("mod");
aliasAdmin.add("admin");
aliasClaim.add("claim");
aliasUnclaim.add("unclaim");
aliasUnclaim.add("declaim");
aliasRelationAlly.add("ally");
aliasRelationNeutral.add("neutral");
aliasRelationEnemy.add("enemy");
aliasDescription.add("desc");
aliasVersion.add("version");
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aliasTrue.add("true");
aliasTrue.add("yes");
aliasTrue.add("y");
aliasTrue.add("ok");
aliasTrue.add("on");
aliasTrue.add("+");
powerPerLand = 1; // 1 power grants one land Perhaps this should not even be a config value...
powerPerPlayer = 10; // One player has 10 power
powerPerMinute = 0.2; // Default health rate... it takes 10 min to heal one death
powerPerDeath = 2; //A death makes you loose 2 power
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powerDefaultBonus = 0; //A faction normally has a power bonus
territoryProtectedMaterials.add(Material.WOODEN_DOOR);
territoryProtectedMaterials.add(Material.DISPENSER);
territoryProtectedMaterials.add(Material.CHEST);
territoryProtectedMaterials.add(Material.FURNACE);
}
//----------------------------------------------//
// Color picking and stuff
//----------------------------------------------//
public static ChatColor relationColor(Relation relation) {
if (relation == Relation.MEMBER) {
return colorMember;
} else if (relation == Relation.ALLY) {
return colorAlly;
} else if (relation == Relation.NEUTRAL) {
return colorNeutral;
} else { //if (relation == FactionRelation.ENEMY) {
return colorEnemy;
}
}
//----------------------------------------------//
// Persistance
//----------------------------------------------//
public static boolean save() {
return EM.configSave();
}
}