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< div class = "subTitle" > < span class = "packageLabelInType" > Package< / span > < a href = "package-summary.html" > com.massivecraft.factions.util.Particles< / a > < / div >
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< h2 title = "Enum ParticleEffect" class = "title" > Enum ParticleEffect< / h2 >
< / div >
< div class = "contentContainer" >
< ul class = "inheritance" >
< li > java.lang.Object< / li >
< li >
< ul class = "inheritance" >
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< li > java.lang.Enum< < a href = "ParticleEffect.html" title = "enum in com.massivecraft.factions.util.Particles" > ParticleEffect< / a > > < / li >
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< li >
< ul class = "inheritance" >
< li > com.massivecraft.factions.util.Particles.ParticleEffect< / li >
< / ul >
< / li >
< / ul >
< / li >
< / ul >
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< dt > All Implemented Interfaces:< / dt >
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< dd > < code > java.io.Serializable< / code > , < code > java.lang.Comparable< < a href = "ParticleEffect.html" title = "enum in com.massivecraft.factions.util.Particles" > ParticleEffect< / a > > < / code > , < code > java.lang.constant.Constable< / code > < / dd >
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< / dl >
< hr >
< pre > public enum < span class = "typeNameLabel" > ParticleEffect< / span >
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extends java.lang.Enum< < a href = "ParticleEffect.html" title = "enum in com.massivecraft.factions.util.Particles" > ParticleEffect< / a > > < / pre >
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< div class = "block" > < b > ParticleEffect Library< / b >
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This library was created by @DarkBlade12 and allows you to display all Minecraft particle effects on a Bukkit server
< p >
You are welcome to use it, modify it and redistribute it under the following conditions:
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< ul >
< li > Don't claim this class as your own
< li > Don't remove this disclaimer
< / ul >
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Special thanks:
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< ul >
< li > @microgeek (original idea, names and packet parameters)
< li > @ShadyPotato (1.8 names, ids and packet parameters)
< li > @RingOfStorms (particle behavior)
< li > @Cybermaxke (particle behavior)
< li > @JamieSinn (hosting a jenkins server and documentation for particleeffect)
< / ul >
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< i > It would be nice if you provide credit to me if you use this class in a published project< / i > < / div >
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< caption > < span > Nested Classes< / span > < span class = "tabEnd" > < / span > < / caption >
< tr >
< th class = "colFirst" scope = "col" > Modifier and Type< / th >
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< th class = "colSecond" scope = "col" > Class< / th >
< th class = "colLast" scope = "col" > Description< / th >
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< / tr >
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< tbody >
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< tr class = "altColor" >
< td class = "colFirst" > < code > static class < / code > < / td >
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< th class = "colSecond" scope = "row" > < code > < span class = "memberNameLink" > < a href = "ParticleEffect.BlockData.html" title = "class in com.massivecraft.factions.util.Particles" > ParticleEffect.BlockData< / a > < / span > < / code > < / th >
< td class = "colLast" >
< div class = "block" > Represents the block data for the < a href = "#BLOCK_CRACK" > < code > BLOCK_CRACK< / code > < / a > and < a href = "#BLOCK_DUST" > < code > BLOCK_DUST< / code > < / a > effects
This class is part of the < b > ParticleEffect Library< / b > and follows the same usage conditions< / div >
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< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colFirst" > < code > static class < / code > < / td >
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< th class = "colSecond" scope = "row" > < code > < span class = "memberNameLink" > < a href = "ParticleEffect.ItemData.html" title = "class in com.massivecraft.factions.util.Particles" > ParticleEffect.ItemData< / a > < / span > < / code > < / th >
< td class = "colLast" >
< div class = "block" > Represents the item data for the < a href = "#ITEM_CRACK" > < code > ITEM_CRACK< / code > < / a > effect
This class is part of the < b > ParticleEffect Library< / b > and follows the same usage conditions< / div >
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< / td >
< / tr >
< tr class = "altColor" >
< td class = "colFirst" > < code > static class < / code > < / td >
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< th class = "colSecond" scope = "row" > < code > < span class = "memberNameLink" > < a href = "ParticleEffect.NoteColor.html" title = "class in com.massivecraft.factions.util.Particles" > ParticleEffect.NoteColor< / a > < / span > < / code > < / th >
< td class = "colLast" >
< div class = "block" > Represents the color for the < a href = "#NOTE" > < code > NOTE< / code > < / a > effect< / div >
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< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colFirst" > < code > static class < / code > < / td >
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< th class = "colSecond" scope = "row" > < code > < span class = "memberNameLink" > < a href = "ParticleEffect.OrdinaryColor.html" title = "class in com.massivecraft.factions.util.Particles" > ParticleEffect.OrdinaryColor< / a > < / span > < / code > < / th >
< td class = "colLast" >
< div class = "block" > Represents the color for effects like < a href = "#SPELL_MOB" > < code > SPELL_MOB< / code > < / a > , < a href = "#SPELL_MOB_AMBIENT" > < code > SPELL_MOB_AMBIENT< / code > < / a > and < a href = "#NOTE" > < code > NOTE< / code > < / a >
This class is part of the < b > ParticleEffect Library< / b > and follows the same usage conditions< / div >
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< / td >
< / tr >
< tr class = "altColor" >
< td class = "colFirst" > < code > static class < / code > < / td >
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< th class = "colSecond" scope = "row" > < code > < span class = "memberNameLink" > < a href = "ParticleEffect.ParticleColor.html" title = "class in com.massivecraft.factions.util.Particles" > ParticleEffect.ParticleColor< / a > < / span > < / code > < / th >
< td class = "colLast" >
< div class = "block" > Represents the color for effects like < a href = "#SPELL_MOB" > < code > SPELL_MOB< / code > < / a > , < a href = "#SPELL_MOB_AMBIENT" > < code > SPELL_MOB_AMBIENT< / code > < / a > , < a href = "#REDSTONE" > < code > REDSTONE< / code > < / a > and < a href = "#NOTE" > < code > NOTE< / code > < / a >
This class is part of the < b > ParticleEffect Library< / b > and follows the same usage conditions< / div >
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< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colFirst" > < code > static class < / code > < / td >
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< th class = "colSecond" scope = "row" > < code > < span class = "memberNameLink" > < a href = "ParticleEffect.ParticleData.html" title = "class in com.massivecraft.factions.util.Particles" > ParticleEffect.ParticleData< / a > < / span > < / code > < / th >
< td class = "colLast" >
< div class = "block" > Represents the particle data for effects like < a href = "#ITEM_CRACK" > < code > ITEM_CRACK< / code > < / a > , < a href = "#BLOCK_CRACK" > < code > BLOCK_CRACK< / code > < / a > and < a href = "#BLOCK_DUST" > < code > BLOCK_DUST< / code > < / a >
This class is part of the < b > ParticleEffect Library< / b > and follows the same usage conditions< / div >
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< / td >
< / tr >
< tr class = "altColor" >
< td class = "colFirst" > < code > static class < / code > < / td >
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< th class = "colSecond" scope = "row" > < code > < span class = "memberNameLink" > < a href = "ParticleEffect.ParticlePacket.html" title = "class in com.massivecraft.factions.util.Particles" > ParticleEffect.ParticlePacket< / a > < / span > < / code > < / th >
< td class = "colLast" >
< div class = "block" > Represents a particle effect packet with all attributes which is used for sending packets to the players< / div >
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< / td >
< / tr >
< tr class = "rowColor" >
< td class = "colFirst" > < code > static class < / code > < / td >
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< th class = "colSecond" scope = "row" > < code > < span class = "memberNameLink" > < a href = "ParticleEffect.ParticleProperty.html" title = "enum in com.massivecraft.factions.util.Particles" > ParticleEffect.ParticleProperty< / a > < / span > < / code > < / th >
< td class = "colLast" >
< div class = "block" > Represents the property of a particle effect
This class is part of the < b > ParticleEffect Library< / b > and follows the same usage conditions< / div >
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< / td >
< / tr >
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< h3 > Nested classes/interfaces inherited from class java.lang.Enum< / h3 >
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< / ul >
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< / ul >
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<!-- =========== ENUM CONSTANT SUMMARY =========== -->
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< caption > < span > Enum Constants< / span > < span class = "tabEnd" > < / span > < / caption >
< tr >
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< th class = "colFirst" scope = "col" > Enum Constant< / th >
< th class = "colLast" scope = "col" > Description< / th >
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< / tr >
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< tbody >
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< tr class = "altColor" >
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< th class = "colFirst" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#BARRIER" > BARRIER< / a > < / span > < / code > < / th >
< td class = "colLast" >
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< div class = "block" > A particle effect which is displayed by barriers:
It looks like a red box with a slash through it
The speed value has no influence on this particle effect
< / div >
< / td >
< / tr >
< tr class = "rowColor" >
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< th class = "colFirst" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#BLOCK_CRACK" > BLOCK_CRACK< / a > < / span > < / code > < / th >
< td class = "colLast" >
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< div class = "block" > A particle effect which is displayed when breaking blocks or sprinting:
It looks like a little piece with a block texture
The speed value has no influence on this particle effect
< / div >
< / td >
< / tr >
< tr class = "altColor" >
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< th class = "colFirst" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#BLOCK_DUST" > BLOCK_DUST< / a > < / span > < / code > < / th >
< td class = "colLast" >
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< div class = "block" > A particle effect which is displayed when falling:
It looks like a little piece with a block texture
< / div >
< / td >
< / tr >
< tr class = "rowColor" >
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< th class = "colFirst" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#CLOUD" > CLOUD< / a > < / span > < / code > < / th >
< td class = "colLast" >
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< div class = "block" > A particle effect which is displayed when a mob dies:
It looks like a large white cloud
The speed value influences the velocity at which the particle flies off
< / div >
< / td >
< / tr >
< tr class = "altColor" >
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< th class = "colFirst" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#CRIT" > CRIT< / a > < / span > < / code > < / th >
< td class = "colLast" >
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< div class = "block" > A particle effect which is displayed when landing a critical hit and by arrows:
It looks like a light brown cross
The speed value influences the velocity at which the particle flies off
< / div >
< / td >
< / tr >
< tr class = "rowColor" >
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< th class = "colFirst" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#CRIT_MAGIC" > CRIT_MAGIC< / a > < / span > < / code > < / th >
< td class = "colLast" >
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< div class = "block" > A particle effect which is displayed when landing a hit with an enchanted weapon:
It looks like a cyan star
The speed value influences the velocity at which the particle flies off
< / div >
< / td >
< / tr >
< tr class = "altColor" >
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< th class = "colFirst" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#DRIP_LAVA" > DRIP_LAVA< / a > < / span > < / code > < / th >
< td class = "colLast" >
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< div class = "block" > A particle effect which is displayed by blocks beneath a lava source:
It looks like an orange drip
The speed value has no influence on this particle effect
< / div >
< / td >
< / tr >
< tr class = "rowColor" >
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< th class = "colFirst" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#DRIP_WATER" > DRIP_WATER< / a > < / span > < / code > < / th >
< td class = "colLast" >
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< div class = "block" > A particle effect which is displayed by blocks beneath a water source:
It looks like a blue drip
The speed value has no influence on this particle effect
< / div >
< / td >
< / tr >
< tr class = "altColor" >
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< th class = "colFirst" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#ENCHANTMENT_TABLE" > ENCHANTMENT_TABLE< / a > < / span > < / code > < / th >
< td class = "colLast" >
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< div class = "block" > A particle effect which is displayed by enchantment tables which are nearby bookshelves:
It looks like a cryptic white letter
The speed value influences the spread of this particle effect
< / div >
< / td >
< / tr >
< tr class = "rowColor" >
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< th class = "colFirst" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#EXPLOSION_HUGE" > EXPLOSION_HUGE< / a > < / span > < / code > < / th >
< td class = "colLast" >
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< div class = "block" > A particle effect which is displayed by exploding tnt and creepers:
It looks like a crowd of gray balls which are fading away
The speed value has no influence on this particle effect
< / div >
< / td >
< / tr >
< tr class = "altColor" >
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< th class = "colFirst" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#EXPLOSION_LARGE" > EXPLOSION_LARGE< / a > < / span > < / code > < / th >
< td class = "colLast" >
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< div class = "block" > A particle effect which is displayed by exploding ghast fireballs and wither skulls:
It looks like a gray ball which is fading away
The speed value slightly influences the size of this particle effect
< / div >
< / td >
< / tr >
< tr class = "rowColor" >
2019-11-01 20:03:36 +01:00
< th class = "colFirst" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#EXPLOSION_NORMAL" > EXPLOSION_NORMAL< / a > < / span > < / code > < / th >
< td class = "colLast" >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed by exploding tnt and creepers:
It looks like a white cloud
The speed value influences the velocity at which the particle flies off
< / div >
< / td >
< / tr >
< tr class = "altColor" >
2019-11-01 20:03:36 +01:00
< th class = "colFirst" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#FIREWORKS_SPARK" > FIREWORKS_SPARK< / a > < / span > < / code > < / th >
< td class = "colLast" >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed by launching fireworks:
It looks like a white star which is sparkling
The speed value influences the velocity at which the particle flies off
< / div >
< / td >
< / tr >
< tr class = "rowColor" >
2019-11-01 20:03:36 +01:00
< th class = "colFirst" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#FLAME" > FLAME< / a > < / span > < / code > < / th >
< td class = "colLast" >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed by torches, active furnaces, magma cubes and monster spawners:
It looks like a tiny flame
The speed value influences the velocity at which the particle flies off
< / div >
< / td >
< / tr >
< tr class = "altColor" >
2019-11-01 20:03:36 +01:00
< th class = "colFirst" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#FOOTSTEP" > FOOTSTEP< / a > < / span > < / code > < / th >
< td class = "colLast" >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is currently unused:
It looks like a transparent gray square
The speed value has no influence on this particle effect
< / div >
< / td >
< / tr >
< tr class = "rowColor" >
2019-11-01 20:03:36 +01:00
< th class = "colFirst" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#HEART" > HEART< / a > < / span > < / code > < / th >
< td class = "colLast" >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed when breeding and taming animals:
It looks like a red heart
The speed value has no influence on this particle effect
< / div >
< / td >
< / tr >
< tr class = "altColor" >
2019-11-01 20:03:36 +01:00
< th class = "colFirst" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#ITEM_CRACK" > ITEM_CRACK< / a > < / span > < / code > < / th >
< td class = "colLast" >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed when breaking a tool or eggs hit a block:
It looks like a little piece with an item texture
< / div >
< / td >
< / tr >
< tr class = "rowColor" >
2019-11-01 20:03:36 +01:00
< th class = "colFirst" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#ITEM_TAKE" > ITEM_TAKE< / a > < / span > < / code > < / th >
< td class = "colLast" >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is currently unused:
It has no visual effect
< / div >
< / td >
< / tr >
< tr class = "altColor" >
2019-11-01 20:03:36 +01:00
< th class = "colFirst" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#LAVA" > LAVA< / a > < / span > < / code > < / th >
< td class = "colLast" >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed by lava:
It looks like a spark
The speed value has no influence on this particle effect
< / div >
< / td >
< / tr >
< tr class = "rowColor" >
2019-11-01 20:03:36 +01:00
< th class = "colFirst" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#MOB_APPEARANCE" > MOB_APPEARANCE< / a > < / span > < / code > < / th >
< td class = "colLast" >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed by elder guardians:
It looks like the shape of the elder guardian
The speed value has no influence on this particle effect
The offset values have no influence on this particle effect
< / div >
< / td >
< / tr >
< tr class = "altColor" >
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< th class = "colFirst" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#NOTE" > NOTE< / a > < / span > < / code > < / th >
< td class = "colLast" >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed by note blocks:
It looks like a colored note
The speed value causes the particle to be colored green when set to 0
< / div >
< / td >
< / tr >
< tr class = "rowColor" >
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< th class = "colFirst" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#PORTAL" > PORTAL< / a > < / span > < / code > < / th >
< td class = "colLast" >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed by nether portals, endermen, ender pearls, eyes of ender, ender chests and dragon eggs:
It looks like a purple cloud
The speed value influences the spread of this particle effect
< / div >
< / td >
< / tr >
< tr class = "altColor" >
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< th class = "colFirst" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#REDSTONE" > REDSTONE< / a > < / span > < / code > < / th >
< td class = "colLast" >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed by redstone ore, powered redstone, redstone torches and redstone repeaters:
It looks like a tiny colored cloud
The speed value causes the particle to be colored red when set to 0
< / div >
< / td >
< / tr >
< tr class = "rowColor" >
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< th class = "colFirst" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#SLIME" > SLIME< / a > < / span > < / code > < / th >
< td class = "colLast" >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed by slimes:
It looks like a tiny part of the slimeball icon
The speed value has no influence on this particle effect
< / div >
< / td >
< / tr >
< tr class = "altColor" >
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< th class = "colFirst" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#SMOKE_LARGE" > SMOKE_LARGE< / a > < / span > < / code > < / th >
< td class = "colLast" >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed by fire, minecarts with furnace and blazes:
It looks like a large gray cloud
The speed value influences the velocity at which the particle flies off
< / div >
< / td >
< / tr >
< tr class = "rowColor" >
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< th class = "colFirst" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#SMOKE_NORMAL" > SMOKE_NORMAL< / a > < / span > < / code > < / th >
< td class = "colLast" >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed by primed tnt, torches, droppers, dispensers, end portals, brewing stands and monster spawners:
It looks like a little gray cloud
The speed value influences the velocity at which the particle flies off
< / div >
< / td >
< / tr >
< tr class = "altColor" >
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< th class = "colFirst" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#SNOW_SHOVEL" > SNOW_SHOVEL< / a > < / span > < / code > < / th >
< td class = "colLast" >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is currently unused:
It looks like a tiny white cloud
The speed value influences the velocity at which the particle flies off
< / div >
< / td >
< / tr >
< tr class = "rowColor" >
2019-11-01 20:03:36 +01:00
< th class = "colFirst" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#SNOWBALL" > SNOWBALL< / a > < / span > < / code > < / th >
< td class = "colLast" >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed when snowballs hit a block:
It looks like a little piece with the snowball texture
The speed value has no influence on this particle effect
< / div >
< / td >
< / tr >
< tr class = "altColor" >
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< th class = "colFirst" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#SPELL" > SPELL< / a > < / span > < / code > < / th >
< td class = "colLast" >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed when splash potions or bottles o' enchanting hit something:
It looks like a white swirl
The speed value causes the particle to only move upwards when set to 0
Only the motion on the y-axis can be controlled, the motion on the x- and z-axis are multiplied by 0.1 when setting the values to 0
< / div >
< / td >
< / tr >
< tr class = "rowColor" >
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< th class = "colFirst" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#SPELL_INSTANT" > SPELL_INSTANT< / a > < / span > < / code > < / th >
< td class = "colLast" >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed when instant splash potions hit something:
It looks like a white cross
The speed value causes the particle to only move upwards when set to 0
Only the motion on the y-axis can be controlled, the motion on the x- and z-axis are multiplied by 0.1 when setting the values to 0
< / div >
< / td >
< / tr >
< tr class = "altColor" >
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< th class = "colFirst" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#SPELL_MOB" > SPELL_MOB< / a > < / span > < / code > < / th >
< td class = "colLast" >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed by entities with active potion effects:
It looks like a colored swirl
The speed value causes the particle to be colored black when set to 0
The particle color gets lighter when increasing the speed and darker when decreasing the speed
< / div >
< / td >
< / tr >
< tr class = "rowColor" >
2019-11-01 20:03:36 +01:00
< th class = "colFirst" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#SPELL_MOB_AMBIENT" > SPELL_MOB_AMBIENT< / a > < / span > < / code > < / th >
< td class = "colLast" >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed by entities with active potion effects applied through a beacon:
It looks like a transparent colored swirl
The speed value causes the particle to be always colored black when set to 0
The particle color gets lighter when increasing the speed and darker when decreasing the speed
< / div >
< / td >
< / tr >
< tr class = "altColor" >
2019-11-01 20:03:36 +01:00
< th class = "colFirst" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#SPELL_WITCH" > SPELL_WITCH< / a > < / span > < / code > < / th >
< td class = "colLast" >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed by witches:
It looks like a purple cross
The speed value causes the particle to only move upwards when set to 0
Only the motion on the y-axis can be controlled, the motion on the x- and z-axis are multiplied by 0.1 when setting the values to 0
< / div >
< / td >
< / tr >
< tr class = "rowColor" >
2019-11-01 20:03:36 +01:00
< th class = "colFirst" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#SUSPENDED" > SUSPENDED< / a > < / span > < / code > < / th >
< td class = "colLast" >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed by water:
It looks like a tiny blue square
The speed value has no influence on this particle effect
< / div >
< / td >
< / tr >
< tr class = "altColor" >
2019-11-01 20:03:36 +01:00
< th class = "colFirst" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#SUSPENDED_DEPTH" > SUSPENDED_DEPTH< / a > < / span > < / code > < / th >
< td class = "colLast" >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed by air when close to bedrock and the in the void:
It looks like a tiny gray square
The speed value has no influence on this particle effect
< / div >
< / td >
< / tr >
< tr class = "rowColor" >
2019-11-01 20:03:36 +01:00
< th class = "colFirst" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#TOWN_AURA" > TOWN_AURA< / a > < / span > < / code > < / th >
< td class = "colLast" >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed by mycelium:
It looks like a tiny gray square
The speed value has no influence on this particle effect
< / div >
< / td >
< / tr >
< tr class = "altColor" >
2019-11-01 20:03:36 +01:00
< th class = "colFirst" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#VILLAGER_ANGRY" > VILLAGER_ANGRY< / a > < / span > < / code > < / th >
< td class = "colLast" >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed when attacking a villager in a village:
It looks like a cracked gray heart
The speed value has no influence on this particle effect
< / div >
< / td >
< / tr >
< tr class = "rowColor" >
2019-11-01 20:03:36 +01:00
< th class = "colFirst" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#VILLAGER_HAPPY" > VILLAGER_HAPPY< / a > < / span > < / code > < / th >
< td class = "colLast" >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed when using bone meal and trading with a villager in a village:
It looks like a green star
The speed value has no influence on this particle effect
< / div >
< / td >
< / tr >
< tr class = "altColor" >
2019-11-01 20:03:36 +01:00
< th class = "colFirst" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#WATER_BUBBLE" > WATER_BUBBLE< / a > < / span > < / code > < / th >
< td class = "colLast" >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed by swimming entities and arrows in water:
It looks like a bubble
The speed value influences the velocity at which the particle flies off
< / div >
< / td >
< / tr >
< tr class = "rowColor" >
2019-11-01 20:03:36 +01:00
< th class = "colFirst" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#WATER_DROP" > WATER_DROP< / a > < / span > < / code > < / th >
< td class = "colLast" >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed when rain hits the ground:
It looks like a blue droplet
The speed value has no influence on this particle effect
< / div >
< / td >
< / tr >
< tr class = "altColor" >
2019-11-01 20:03:36 +01:00
< th class = "colFirst" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#WATER_SPLASH" > WATER_SPLASH< / a > < / span > < / code > < / th >
< td class = "colLast" >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed by swimming entities and shaking wolves:
It looks like a blue drop
The speed value has no influence on this particle effect
< / div >
< / td >
< / tr >
< tr class = "rowColor" >
2019-11-01 20:03:36 +01:00
< th class = "colFirst" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#WATER_WAKE" > WATER_WAKE< / a > < / span > < / code > < / th >
< td class = "colLast" >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed on water when fishing:
It looks like a blue droplet
The speed value influences the velocity at which the particle flies off
< / div >
< / td >
< / tr >
2019-11-01 20:03:36 +01:00
< / tbody >
2018-08-29 07:09:18 +02:00
< / table >
2019-11-01 20:03:36 +01:00
< / div >
2018-08-29 07:09:18 +02:00
< / li >
< / ul >
2019-11-01 20:03:36 +01:00
< / section >
2018-08-29 07:09:18 +02:00
<!-- ========== METHOD SUMMARY =========== -->
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< section role = "region" >
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< ul class = "blockList" >
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< li class = "blockList" > < a id = "method.summary" >
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<!-- -->
< / a >
< h3 > Method Summary< / h3 >
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< div class = "memberSummary" >
< div role = "tablist" aria-orientation = "horizontal" > < button role = "tab" aria-selected = "true" aria-controls = "memberSummary_tabpanel" tabindex = "0" onkeydown = "switchTab(event)" id = "t0" class = "activeTableTab" > All Methods< / button > < button role = "tab" aria-selected = "false" aria-controls = "memberSummary_tabpanel" tabindex = "-1" onkeydown = "switchTab(event)" id = "t1" class = "tableTab" onclick = "show(1);" > Static Methods< / button > < button role = "tab" aria-selected = "false" aria-controls = "memberSummary_tabpanel" tabindex = "-1" onkeydown = "switchTab(event)" id = "t2" class = "tableTab" onclick = "show(2);" > Instance Methods< / button > < button role = "tab" aria-selected = "false" aria-controls = "memberSummary_tabpanel" tabindex = "-1" onkeydown = "switchTab(event)" id = "t4" class = "tableTab" onclick = "show(8);" > Concrete Methods< / button > < / div >
< div id = "memberSummary_tabpanel" role = "tabpanel" >
< table aria-labelledby = "t0" >
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< tr >
< th class = "colFirst" scope = "col" > Modifier and Type< / th >
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< th class = "colSecond" scope = "col" > Method< / th >
< th class = "colLast" scope = "col" > Description< / th >
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< / tr >
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< tbody >
< tr class = "altColor" id = "i0" >
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< td class = "colFirst" > < code > void< / code > < / td >
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< th class = "colSecond" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#display(float,float,float,float,int,org.bukkit.Location,double)" > display< / a > < / span > ​ (float offsetX,
2018-08-29 07:09:18 +02:00
float offsetY,
float offsetZ,
float speed,
int amount,
org.bukkit.Location center,
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double range)< / code > < / th >
< td class = "colLast" >
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< div class = "block" > Displays a particle effect which is only visible for all players within a certain range in the world of @param center< / div >
< / td >
< / tr >
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< tr class = "rowColor" id = "i1" >
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< td class = "colFirst" > < code > void< / code > < / td >
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< th class = "colSecond" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#display(float,float,float,float,int,org.bukkit.Location,java.util.List)" > display< / a > < / span > ​ (float offsetX,
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float offsetY,
float offsetZ,
float speed,
int amount,
org.bukkit.Location center,
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java.util.List< org.bukkit.entity.Player> players)< / code > < / th >
< td class = "colLast" >
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< div class = "block" > Displays a particle effect which is only visible for the specified players< / div >
< / td >
< / tr >
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< tr class = "altColor" id = "i2" >
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< td class = "colFirst" > < code > void< / code > < / td >
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< th class = "colSecond" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#display(float,float,float,float,int,org.bukkit.Location,org.bukkit.entity.Player...)" > display< / a > < / span > ​ (float offsetX,
2018-08-29 07:09:18 +02:00
float offsetY,
float offsetZ,
float speed,
int amount,
org.bukkit.Location center,
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org.bukkit.entity.Player... players)< / code > < / th >
< td class = "colLast" >
2018-08-29 07:09:18 +02:00
< div class = "block" > Displays a particle effect which is only visible for the specified players< / div >
< / td >
< / tr >
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< tr class = "rowColor" id = "i3" >
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< td class = "colFirst" > < code > void< / code > < / td >
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< th class = "colSecond" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleColor,org.bukkit.Location,double)" > display< / a > < / span > ​ (< a href = "ParticleEffect.ParticleColor.html" title = "class in com.massivecraft.factions.util.Particles" > ParticleEffect.ParticleColor< / a > color,
2018-08-29 07:09:18 +02:00
org.bukkit.Location center,
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double range)< / code > < / th >
< td class = "colLast" >
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< div class = "block" > Displays a single particle which is colored and only visible for all players within a certain range in the world of @param center< / div >
< / td >
< / tr >
2019-11-01 20:03:36 +01:00
< tr class = "altColor" id = "i4" >
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< td class = "colFirst" > < code > void< / code > < / td >
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< th class = "colSecond" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleColor,org.bukkit.Location,java.util.List)" > display< / a > < / span > ​ (< a href = "ParticleEffect.ParticleColor.html" title = "class in com.massivecraft.factions.util.Particles" > ParticleEffect.ParticleColor< / a > color,
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org.bukkit.Location center,
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java.util.List< org.bukkit.entity.Player> players)< / code > < / th >
< td class = "colLast" >
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< div class = "block" > Displays a single particle which is colored and only visible for the specified players< / div >
< / td >
< / tr >
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< tr class = "rowColor" id = "i5" >
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< td class = "colFirst" > < code > void< / code > < / td >
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< th class = "colSecond" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleColor,org.bukkit.Location,org.bukkit.entity.Player...)" > display< / a > < / span > ​ (< a href = "ParticleEffect.ParticleColor.html" title = "class in com.massivecraft.factions.util.Particles" > ParticleEffect.ParticleColor< / a > color,
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org.bukkit.Location center,
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org.bukkit.entity.Player... players)< / code > < / th >
< td class = "colLast" >
2018-08-29 07:09:18 +02:00
< div class = "block" > Displays a single particle which is colored and only visible for the specified players< / div >
< / td >
< / tr >
2019-11-01 20:03:36 +01:00
< tr class = "altColor" id = "i6" >
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< td class = "colFirst" > < code > void< / code > < / td >
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< th class = "colSecond" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleData,float,float,float,float,int,org.bukkit.Location,double)" > display< / a > < / span > ​ (< a href = "ParticleEffect.ParticleData.html" title = "class in com.massivecraft.factions.util.Particles" > ParticleEffect.ParticleData< / a > data,
2018-08-29 07:09:18 +02:00
float offsetX,
float offsetY,
float offsetZ,
float speed,
int amount,
org.bukkit.Location center,
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double range)< / code > < / th >
< td class = "colLast" >
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< div class = "block" > Displays a particle effect which requires additional data and is only visible for all players within a certain range in the world of @param center< / div >
< / td >
< / tr >
2019-11-01 20:03:36 +01:00
< tr class = "rowColor" id = "i7" >
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< td class = "colFirst" > < code > void< / code > < / td >
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< th class = "colSecond" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleData,float,float,float,float,int,org.bukkit.Location,java.util.List)" > display< / a > < / span > ​ (< a href = "ParticleEffect.ParticleData.html" title = "class in com.massivecraft.factions.util.Particles" > ParticleEffect.ParticleData< / a > data,
2018-08-29 07:09:18 +02:00
float offsetX,
float offsetY,
float offsetZ,
float speed,
int amount,
org.bukkit.Location center,
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java.util.List< org.bukkit.entity.Player> players)< / code > < / th >
< td class = "colLast" >
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< div class = "block" > Displays a particle effect which requires additional data and is only visible for the specified players< / div >
< / td >
< / tr >
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< tr class = "altColor" id = "i8" >
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< td class = "colFirst" > < code > void< / code > < / td >
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< th class = "colSecond" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleData,float,float,float,float,int,org.bukkit.Location,org.bukkit.entity.Player...)" > display< / a > < / span > ​ (< a href = "ParticleEffect.ParticleData.html" title = "class in com.massivecraft.factions.util.Particles" > ParticleEffect.ParticleData< / a > data,
2018-08-29 07:09:18 +02:00
float offsetX,
float offsetY,
float offsetZ,
float speed,
int amount,
org.bukkit.Location center,
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org.bukkit.entity.Player... players)< / code > < / th >
< td class = "colLast" >
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< div class = "block" > Displays a particle effect which requires additional data and is only visible for the specified players< / div >
< / td >
< / tr >
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< tr class = "rowColor" id = "i9" >
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< td class = "colFirst" > < code > void< / code > < / td >
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< th class = "colSecond" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleData,org.bukkit.util.Vector,float,org.bukkit.Location,double)" > display< / a > < / span > ​ (< a href = "ParticleEffect.ParticleData.html" title = "class in com.massivecraft.factions.util.Particles" > ParticleEffect.ParticleData< / a > data,
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org.bukkit.util.Vector direction,
float speed,
org.bukkit.Location center,
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double range)< / code > < / th >
< td class = "colLast" >
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< div class = "block" > Displays a single particle which requires additional data that flies into a determined direction and is only visible for all players within a certain range in the world of @param center< / div >
< / td >
< / tr >
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< tr class = "altColor" id = "i10" >
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< td class = "colFirst" > < code > void< / code > < / td >
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< th class = "colSecond" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleData,org.bukkit.util.Vector,float,org.bukkit.Location,java.util.List)" > display< / a > < / span > ​ (< a href = "ParticleEffect.ParticleData.html" title = "class in com.massivecraft.factions.util.Particles" > ParticleEffect.ParticleData< / a > data,
2018-08-29 07:09:18 +02:00
org.bukkit.util.Vector direction,
float speed,
org.bukkit.Location center,
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java.util.List< org.bukkit.entity.Player> players)< / code > < / th >
< td class = "colLast" >
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< div class = "block" > Displays a single particle which requires additional data that flies into a determined direction and is only visible for the specified players< / div >
< / td >
< / tr >
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< tr class = "rowColor" id = "i11" >
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< td class = "colFirst" > < code > void< / code > < / td >
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< th class = "colSecond" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleData,org.bukkit.util.Vector,float,org.bukkit.Location,org.bukkit.entity.Player...)" > display< / a > < / span > ​ (< a href = "ParticleEffect.ParticleData.html" title = "class in com.massivecraft.factions.util.Particles" > ParticleEffect.ParticleData< / a > data,
2018-08-29 07:09:18 +02:00
org.bukkit.util.Vector direction,
float speed,
org.bukkit.Location center,
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org.bukkit.entity.Player... players)< / code > < / th >
< td class = "colLast" >
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< div class = "block" > Displays a single particle which requires additional data that flies into a determined direction and is only visible for the specified players< / div >
< / td >
< / tr >
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< tr class = "altColor" id = "i12" >
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< td class = "colFirst" > < code > void< / code > < / td >
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< th class = "colSecond" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#display(org.bukkit.util.Vector,float,org.bukkit.Location,double)" > display< / a > < / span > ​ (org.bukkit.util.Vector direction,
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float speed,
org.bukkit.Location center,
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double range)< / code > < / th >
< td class = "colLast" >
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< div class = "block" > Displays a single particle which flies into a determined direction and is only visible for all players within a certain range in the world of @param center< / div >
< / td >
< / tr >
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< tr class = "rowColor" id = "i13" >
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< td class = "colFirst" > < code > void< / code > < / td >
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< th class = "colSecond" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#display(org.bukkit.util.Vector,float,org.bukkit.Location,java.util.List)" > display< / a > < / span > ​ (org.bukkit.util.Vector direction,
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float speed,
org.bukkit.Location center,
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java.util.List< org.bukkit.entity.Player> players)< / code > < / th >
< td class = "colLast" >
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< div class = "block" > Displays a single particle which flies into a determined direction and is only visible for the specified players< / div >
< / td >
< / tr >
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< tr class = "altColor" id = "i14" >
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< td class = "colFirst" > < code > void< / code > < / td >
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< th class = "colSecond" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#display(org.bukkit.util.Vector,float,org.bukkit.Location,org.bukkit.entity.Player...)" > display< / a > < / span > ​ (org.bukkit.util.Vector direction,
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float speed,
org.bukkit.Location center,
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org.bukkit.entity.Player... players)< / code > < / th >
< td class = "colLast" >
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< div class = "block" > Displays a single particle which flies into a determined direction and is only visible for the specified players< / div >
< / td >
< / tr >
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< tr class = "rowColor" id = "i15" >
< td class = "colFirst" > < code > static < a href = "ParticleEffect.html" title = "enum in com.massivecraft.factions.util.Particles" > ParticleEffect< / a > < / code > < / td >
< th class = "colSecond" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#fromId(int)" > fromId< / a > < / span > ​ (int id)< / code > < / th >
< td class = "colLast" >
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< div class = "block" > Returns the particle effect with the given id< / div >
< / td >
< / tr >
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< tr class = "altColor" id = "i16" >
< td class = "colFirst" > < code > static < a href = "ParticleEffect.html" title = "enum in com.massivecraft.factions.util.Particles" > ParticleEffect< / a > < / code > < / td >
< th class = "colSecond" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#fromName(java.lang.String)" > fromName< / a > < / span > ​ (java.lang.String name)< / code > < / th >
< td class = "colLast" >
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< div class = "block" > Returns the particle effect with the given name< / div >
< / td >
< / tr >
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< tr class = "rowColor" id = "i17" >
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< td class = "colFirst" > < code > int< / code > < / td >
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< th class = "colSecond" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#getId()" > getId< / a > < / span > ()< / code > < / th >
< td class = "colLast" >
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< div class = "block" > Returns the id of this particle effect< / div >
< / td >
< / tr >
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< tr class = "altColor" id = "i18" >
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< td class = "colFirst" > < code > java.lang.String< / code > < / td >
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< th class = "colSecond" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#getName()" > getName< / a > < / span > ()< / code > < / th >
< td class = "colLast" >
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< div class = "block" > Returns the name of this particle effect< / div >
< / td >
< / tr >
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< tr class = "rowColor" id = "i19" >
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< td class = "colFirst" > < code > int< / code > < / td >
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< th class = "colSecond" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#getRequiredVersion()" > getRequiredVersion< / a > < / span > ()< / code > < / th >
< td class = "colLast" >
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< div class = "block" > Returns the required version for this particle effect (1.x)< / div >
< / td >
< / tr >
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< tr class = "altColor" id = "i20" >
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< td class = "colFirst" > < code > boolean< / code > < / td >
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< th class = "colSecond" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#hasProperty(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleProperty)" > hasProperty< / a > < / span > ​ (< a href = "ParticleEffect.ParticleProperty.html" title = "enum in com.massivecraft.factions.util.Particles" > ParticleEffect.ParticleProperty< / a > property)< / code > < / th >
< td class = "colLast" >
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< div class = "block" > Determine if this particle effect has a specific property< / div >
< / td >
< / tr >
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< tr class = "rowColor" id = "i21" >
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< td class = "colFirst" > < code > boolean< / code > < / td >
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< th class = "colSecond" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#isSupported()" > isSupported< / a > < / span > ()< / code > < / th >
< td class = "colLast" >
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< div class = "block" > Determine if this particle effect is supported by your current server version< / div >
< / td >
< / tr >
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< tr class = "altColor" id = "i22" >
< td class = "colFirst" > < code > static < a href = "ParticleEffect.html" title = "enum in com.massivecraft.factions.util.Particles" > ParticleEffect< / a > < / code > < / td >
< th class = "colSecond" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#valueOf(java.lang.String)" > valueOf< / a > < / span > ​ (java.lang.String name)< / code > < / th >
< td class = "colLast" >
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< div class = "block" > Returns the enum constant of this type with the specified name.< / div >
< / td >
< / tr >
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< tr class = "rowColor" id = "i23" >
< td class = "colFirst" > < code > static < a href = "ParticleEffect.html" title = "enum in com.massivecraft.factions.util.Particles" > ParticleEffect< / a > []< / code > < / td >
< th class = "colSecond" scope = "row" > < code > < span class = "memberNameLink" > < a href = "#values()" > values< / a > < / span > ()< / code > < / th >
< td class = "colLast" >
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< div class = "block" > Returns an array containing the constants of this enum type, in
the order they are declared.< / div >
< / td >
< / tr >
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< / tbody >
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< / table >
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< / div >
< / div >
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< ul class = "blockList" >
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<!-- -->
< / a >
< h3 > Methods inherited from class java.lang.Enum< / h3 >
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< code > clone, compareTo, describeConstable, equals, finalize, getDeclaringClass, hashCode, name, ordinal, toString, valueOf< / code > < / li >
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< / ul >
< ul class = "blockList" >
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< / a >
< h3 > Methods inherited from class java.lang.Object< / h3 >
< code > getClass, notify, notifyAll, wait, wait, wait< / code > < / li >
< / ul >
< / li >
< / ul >
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< / section >
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< / li >
< / ul >
< / div >
< div class = "details" >
< ul class = "blockList" >
< li class = "blockList" >
<!-- ============ ENUM CONSTANT DETAIL =========== -->
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< section role = "region" >
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< ul class = "blockList" >
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< / a >
< h3 > Enum Constant Detail< / h3 >
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< a id = "EXPLOSION_NORMAL" >
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< / a >
< ul class = "blockList" >
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< h4 > EXPLOSION_NORMAL< / h4 >
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< pre > public static final < a href = "ParticleEffect.html" title = "enum in com.massivecraft.factions.util.Particles" > ParticleEffect< / a > EXPLOSION_NORMAL< / pre >
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< div class = "block" > A particle effect which is displayed by exploding tnt and creepers:
< ul >
< li > It looks like a white cloud
< li > The speed value influences the velocity at which the particle flies off
< / ul > < / div >
< / li >
< / ul >
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< a id = "EXPLOSION_LARGE" >
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< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > EXPLOSION_LARGE< / h4 >
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< pre > public static final < a href = "ParticleEffect.html" title = "enum in com.massivecraft.factions.util.Particles" > ParticleEffect< / a > EXPLOSION_LARGE< / pre >
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< div class = "block" > A particle effect which is displayed by exploding ghast fireballs and wither skulls:
< ul >
< li > It looks like a gray ball which is fading away
< li > The speed value slightly influences the size of this particle effect
< / ul > < / div >
< / li >
< / ul >
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< a id = "EXPLOSION_HUGE" >
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<!-- -->
< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > EXPLOSION_HUGE< / h4 >
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< pre > public static final < a href = "ParticleEffect.html" title = "enum in com.massivecraft.factions.util.Particles" > ParticleEffect< / a > EXPLOSION_HUGE< / pre >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed by exploding tnt and creepers:
< ul >
< li > It looks like a crowd of gray balls which are fading away
< li > The speed value has no influence on this particle effect
< / ul > < / div >
< / li >
< / ul >
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< a id = "FIREWORKS_SPARK" >
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< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > FIREWORKS_SPARK< / h4 >
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< pre > public static final < a href = "ParticleEffect.html" title = "enum in com.massivecraft.factions.util.Particles" > ParticleEffect< / a > FIREWORKS_SPARK< / pre >
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< div class = "block" > A particle effect which is displayed by launching fireworks:
< ul >
< li > It looks like a white star which is sparkling
< li > The speed value influences the velocity at which the particle flies off
< / ul > < / div >
< / li >
< / ul >
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< a id = "WATER_BUBBLE" >
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<!-- -->
< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > WATER_BUBBLE< / h4 >
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< pre > public static final < a href = "ParticleEffect.html" title = "enum in com.massivecraft.factions.util.Particles" > ParticleEffect< / a > WATER_BUBBLE< / pre >
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< div class = "block" > A particle effect which is displayed by swimming entities and arrows in water:
< ul >
< li > It looks like a bubble
< li > The speed value influences the velocity at which the particle flies off
< / ul > < / div >
< / li >
< / ul >
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< a id = "WATER_SPLASH" >
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<!-- -->
< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > WATER_SPLASH< / h4 >
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< pre > public static final < a href = "ParticleEffect.html" title = "enum in com.massivecraft.factions.util.Particles" > ParticleEffect< / a > WATER_SPLASH< / pre >
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< div class = "block" > A particle effect which is displayed by swimming entities and shaking wolves:
< ul >
< li > It looks like a blue drop
< li > The speed value has no influence on this particle effect
< / ul > < / div >
< / li >
< / ul >
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< a id = "WATER_WAKE" >
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<!-- -->
< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > WATER_WAKE< / h4 >
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< pre > public static final < a href = "ParticleEffect.html" title = "enum in com.massivecraft.factions.util.Particles" > ParticleEffect< / a > WATER_WAKE< / pre >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed on water when fishing:
< ul >
< li > It looks like a blue droplet
< li > The speed value influences the velocity at which the particle flies off
< / ul > < / div >
< / li >
< / ul >
2019-11-01 20:03:36 +01:00
< a id = "SUSPENDED" >
2018-08-29 07:09:18 +02:00
<!-- -->
< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > SUSPENDED< / h4 >
2019-11-01 20:03:36 +01:00
< pre > public static final < a href = "ParticleEffect.html" title = "enum in com.massivecraft.factions.util.Particles" > ParticleEffect< / a > SUSPENDED< / pre >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed by water:
< ul >
< li > It looks like a tiny blue square
< li > The speed value has no influence on this particle effect
< / ul > < / div >
< / li >
< / ul >
2019-11-01 20:03:36 +01:00
< a id = "SUSPENDED_DEPTH" >
2018-08-29 07:09:18 +02:00
<!-- -->
< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > SUSPENDED_DEPTH< / h4 >
2019-11-01 20:03:36 +01:00
< pre > public static final < a href = "ParticleEffect.html" title = "enum in com.massivecraft.factions.util.Particles" > ParticleEffect< / a > SUSPENDED_DEPTH< / pre >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed by air when close to bedrock and the in the void:
< ul >
< li > It looks like a tiny gray square
< li > The speed value has no influence on this particle effect
< / ul > < / div >
< / li >
< / ul >
2019-11-01 20:03:36 +01:00
< a id = "CRIT" >
2018-08-29 07:09:18 +02:00
<!-- -->
< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > CRIT< / h4 >
2019-11-01 20:03:36 +01:00
< pre > public static final < a href = "ParticleEffect.html" title = "enum in com.massivecraft.factions.util.Particles" > ParticleEffect< / a > CRIT< / pre >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed when landing a critical hit and by arrows:
< ul >
< li > It looks like a light brown cross
< li > The speed value influences the velocity at which the particle flies off
< / ul > < / div >
< / li >
< / ul >
2019-11-01 20:03:36 +01:00
< a id = "CRIT_MAGIC" >
2018-08-29 07:09:18 +02:00
<!-- -->
< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > CRIT_MAGIC< / h4 >
2019-11-01 20:03:36 +01:00
< pre > public static final < a href = "ParticleEffect.html" title = "enum in com.massivecraft.factions.util.Particles" > ParticleEffect< / a > CRIT_MAGIC< / pre >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed when landing a hit with an enchanted weapon:
< ul >
< li > It looks like a cyan star
< li > The speed value influences the velocity at which the particle flies off
< / ul > < / div >
< / li >
< / ul >
2019-11-01 20:03:36 +01:00
< a id = "SMOKE_NORMAL" >
2018-08-29 07:09:18 +02:00
<!-- -->
< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > SMOKE_NORMAL< / h4 >
2019-11-01 20:03:36 +01:00
< pre > public static final < a href = "ParticleEffect.html" title = "enum in com.massivecraft.factions.util.Particles" > ParticleEffect< / a > SMOKE_NORMAL< / pre >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed by primed tnt, torches, droppers, dispensers, end portals, brewing stands and monster spawners:
< ul >
< li > It looks like a little gray cloud
< li > The speed value influences the velocity at which the particle flies off
< / ul > < / div >
< / li >
< / ul >
2019-11-01 20:03:36 +01:00
< a id = "SMOKE_LARGE" >
2018-08-29 07:09:18 +02:00
<!-- -->
< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > SMOKE_LARGE< / h4 >
2019-11-01 20:03:36 +01:00
< pre > public static final < a href = "ParticleEffect.html" title = "enum in com.massivecraft.factions.util.Particles" > ParticleEffect< / a > SMOKE_LARGE< / pre >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed by fire, minecarts with furnace and blazes:
< ul >
< li > It looks like a large gray cloud
< li > The speed value influences the velocity at which the particle flies off
< / ul > < / div >
< / li >
< / ul >
2019-11-01 20:03:36 +01:00
< a id = "SPELL" >
2018-08-29 07:09:18 +02:00
<!-- -->
< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > SPELL< / h4 >
2019-11-01 20:03:36 +01:00
< pre > public static final < a href = "ParticleEffect.html" title = "enum in com.massivecraft.factions.util.Particles" > ParticleEffect< / a > SPELL< / pre >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed when splash potions or bottles o' enchanting hit something:
< ul >
< li > It looks like a white swirl
< li > The speed value causes the particle to only move upwards when set to 0
< li > Only the motion on the y-axis can be controlled, the motion on the x- and z-axis are multiplied by 0.1 when setting the values to 0
< / ul > < / div >
< / li >
< / ul >
2019-11-01 20:03:36 +01:00
< a id = "SPELL_INSTANT" >
2018-08-29 07:09:18 +02:00
<!-- -->
< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > SPELL_INSTANT< / h4 >
2019-11-01 20:03:36 +01:00
< pre > public static final < a href = "ParticleEffect.html" title = "enum in com.massivecraft.factions.util.Particles" > ParticleEffect< / a > SPELL_INSTANT< / pre >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed when instant splash potions hit something:
< ul >
< li > It looks like a white cross
< li > The speed value causes the particle to only move upwards when set to 0
< li > Only the motion on the y-axis can be controlled, the motion on the x- and z-axis are multiplied by 0.1 when setting the values to 0
< / ul > < / div >
< / li >
< / ul >
2019-11-01 20:03:36 +01:00
< a id = "SPELL_MOB" >
2018-08-29 07:09:18 +02:00
<!-- -->
< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > SPELL_MOB< / h4 >
2019-11-01 20:03:36 +01:00
< pre > public static final < a href = "ParticleEffect.html" title = "enum in com.massivecraft.factions.util.Particles" > ParticleEffect< / a > SPELL_MOB< / pre >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed by entities with active potion effects:
< ul >
< li > It looks like a colored swirl
< li > The speed value causes the particle to be colored black when set to 0
< li > The particle color gets lighter when increasing the speed and darker when decreasing the speed
< / ul > < / div >
< / li >
< / ul >
2019-11-01 20:03:36 +01:00
< a id = "SPELL_MOB_AMBIENT" >
2018-08-29 07:09:18 +02:00
<!-- -->
< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > SPELL_MOB_AMBIENT< / h4 >
2019-11-01 20:03:36 +01:00
< pre > public static final < a href = "ParticleEffect.html" title = "enum in com.massivecraft.factions.util.Particles" > ParticleEffect< / a > SPELL_MOB_AMBIENT< / pre >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed by entities with active potion effects applied through a beacon:
< ul >
< li > It looks like a transparent colored swirl
< li > The speed value causes the particle to be always colored black when set to 0
< li > The particle color gets lighter when increasing the speed and darker when decreasing the speed
< / ul > < / div >
< / li >
< / ul >
2019-11-01 20:03:36 +01:00
< a id = "SPELL_WITCH" >
2018-08-29 07:09:18 +02:00
<!-- -->
< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > SPELL_WITCH< / h4 >
2019-11-01 20:03:36 +01:00
< pre > public static final < a href = "ParticleEffect.html" title = "enum in com.massivecraft.factions.util.Particles" > ParticleEffect< / a > SPELL_WITCH< / pre >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed by witches:
< ul >
< li > It looks like a purple cross
< li > The speed value causes the particle to only move upwards when set to 0
< li > Only the motion on the y-axis can be controlled, the motion on the x- and z-axis are multiplied by 0.1 when setting the values to 0
< / ul > < / div >
< / li >
< / ul >
2019-11-01 20:03:36 +01:00
< a id = "DRIP_WATER" >
2018-08-29 07:09:18 +02:00
<!-- -->
< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > DRIP_WATER< / h4 >
2019-11-01 20:03:36 +01:00
< pre > public static final < a href = "ParticleEffect.html" title = "enum in com.massivecraft.factions.util.Particles" > ParticleEffect< / a > DRIP_WATER< / pre >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed by blocks beneath a water source:
< ul >
< li > It looks like a blue drip
< li > The speed value has no influence on this particle effect
< / ul > < / div >
< / li >
< / ul >
2019-11-01 20:03:36 +01:00
< a id = "DRIP_LAVA" >
2018-08-29 07:09:18 +02:00
<!-- -->
< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > DRIP_LAVA< / h4 >
2019-11-01 20:03:36 +01:00
< pre > public static final < a href = "ParticleEffect.html" title = "enum in com.massivecraft.factions.util.Particles" > ParticleEffect< / a > DRIP_LAVA< / pre >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed by blocks beneath a lava source:
< ul >
< li > It looks like an orange drip
< li > The speed value has no influence on this particle effect
< / ul > < / div >
< / li >
< / ul >
2019-11-01 20:03:36 +01:00
< a id = "VILLAGER_ANGRY" >
2018-08-29 07:09:18 +02:00
<!-- -->
< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > VILLAGER_ANGRY< / h4 >
2019-11-01 20:03:36 +01:00
< pre > public static final < a href = "ParticleEffect.html" title = "enum in com.massivecraft.factions.util.Particles" > ParticleEffect< / a > VILLAGER_ANGRY< / pre >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed when attacking a villager in a village:
< ul >
< li > It looks like a cracked gray heart
< li > The speed value has no influence on this particle effect
< / ul > < / div >
< / li >
< / ul >
2019-11-01 20:03:36 +01:00
< a id = "VILLAGER_HAPPY" >
2018-08-29 07:09:18 +02:00
<!-- -->
< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > VILLAGER_HAPPY< / h4 >
2019-11-01 20:03:36 +01:00
< pre > public static final < a href = "ParticleEffect.html" title = "enum in com.massivecraft.factions.util.Particles" > ParticleEffect< / a > VILLAGER_HAPPY< / pre >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed when using bone meal and trading with a villager in a village:
< ul >
< li > It looks like a green star
< li > The speed value has no influence on this particle effect
< / ul > < / div >
< / li >
< / ul >
2019-11-01 20:03:36 +01:00
< a id = "TOWN_AURA" >
2018-08-29 07:09:18 +02:00
<!-- -->
< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > TOWN_AURA< / h4 >
2019-11-01 20:03:36 +01:00
< pre > public static final < a href = "ParticleEffect.html" title = "enum in com.massivecraft.factions.util.Particles" > ParticleEffect< / a > TOWN_AURA< / pre >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed by mycelium:
< ul >
< li > It looks like a tiny gray square
< li > The speed value has no influence on this particle effect
< / ul > < / div >
< / li >
< / ul >
2019-11-01 20:03:36 +01:00
< a id = "NOTE" >
2018-08-29 07:09:18 +02:00
<!-- -->
< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > NOTE< / h4 >
2019-11-01 20:03:36 +01:00
< pre > public static final < a href = "ParticleEffect.html" title = "enum in com.massivecraft.factions.util.Particles" > ParticleEffect< / a > NOTE< / pre >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed by note blocks:
< ul >
< li > It looks like a colored note
< li > The speed value causes the particle to be colored green when set to 0
< / ul > < / div >
< / li >
< / ul >
2019-11-01 20:03:36 +01:00
< a id = "PORTAL" >
2018-08-29 07:09:18 +02:00
<!-- -->
< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > PORTAL< / h4 >
2019-11-01 20:03:36 +01:00
< pre > public static final < a href = "ParticleEffect.html" title = "enum in com.massivecraft.factions.util.Particles" > ParticleEffect< / a > PORTAL< / pre >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed by nether portals, endermen, ender pearls, eyes of ender, ender chests and dragon eggs:
< ul >
< li > It looks like a purple cloud
< li > The speed value influences the spread of this particle effect
< / ul > < / div >
< / li >
< / ul >
2019-11-01 20:03:36 +01:00
< a id = "ENCHANTMENT_TABLE" >
2018-08-29 07:09:18 +02:00
<!-- -->
< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > ENCHANTMENT_TABLE< / h4 >
2019-11-01 20:03:36 +01:00
< pre > public static final < a href = "ParticleEffect.html" title = "enum in com.massivecraft.factions.util.Particles" > ParticleEffect< / a > ENCHANTMENT_TABLE< / pre >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed by enchantment tables which are nearby bookshelves:
< ul >
< li > It looks like a cryptic white letter
< li > The speed value influences the spread of this particle effect
< / ul > < / div >
< / li >
< / ul >
2019-11-01 20:03:36 +01:00
< a id = "FLAME" >
2018-08-29 07:09:18 +02:00
<!-- -->
< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > FLAME< / h4 >
2019-11-01 20:03:36 +01:00
< pre > public static final < a href = "ParticleEffect.html" title = "enum in com.massivecraft.factions.util.Particles" > ParticleEffect< / a > FLAME< / pre >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed by torches, active furnaces, magma cubes and monster spawners:
< ul >
< li > It looks like a tiny flame
< li > The speed value influences the velocity at which the particle flies off
< / ul > < / div >
< / li >
< / ul >
2019-11-01 20:03:36 +01:00
< a id = "LAVA" >
2018-08-29 07:09:18 +02:00
<!-- -->
< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > LAVA< / h4 >
2019-11-01 20:03:36 +01:00
< pre > public static final < a href = "ParticleEffect.html" title = "enum in com.massivecraft.factions.util.Particles" > ParticleEffect< / a > LAVA< / pre >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed by lava:
< ul >
< li > It looks like a spark
< li > The speed value has no influence on this particle effect
< / ul > < / div >
< / li >
< / ul >
2019-11-01 20:03:36 +01:00
< a id = "FOOTSTEP" >
2018-08-29 07:09:18 +02:00
<!-- -->
< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > FOOTSTEP< / h4 >
2019-11-01 20:03:36 +01:00
< pre > public static final < a href = "ParticleEffect.html" title = "enum in com.massivecraft.factions.util.Particles" > ParticleEffect< / a > FOOTSTEP< / pre >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is currently unused:
< ul >
< li > It looks like a transparent gray square
< li > The speed value has no influence on this particle effect
< / ul > < / div >
< / li >
< / ul >
2019-11-01 20:03:36 +01:00
< a id = "CLOUD" >
2018-08-29 07:09:18 +02:00
<!-- -->
< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > CLOUD< / h4 >
2019-11-01 20:03:36 +01:00
< pre > public static final < a href = "ParticleEffect.html" title = "enum in com.massivecraft.factions.util.Particles" > ParticleEffect< / a > CLOUD< / pre >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed when a mob dies:
< ul >
< li > It looks like a large white cloud
< li > The speed value influences the velocity at which the particle flies off
< / ul > < / div >
< / li >
< / ul >
2019-11-01 20:03:36 +01:00
< a id = "REDSTONE" >
2018-08-29 07:09:18 +02:00
<!-- -->
< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > REDSTONE< / h4 >
2019-11-01 20:03:36 +01:00
< pre > public static final < a href = "ParticleEffect.html" title = "enum in com.massivecraft.factions.util.Particles" > ParticleEffect< / a > REDSTONE< / pre >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed by redstone ore, powered redstone, redstone torches and redstone repeaters:
< ul >
< li > It looks like a tiny colored cloud
< li > The speed value causes the particle to be colored red when set to 0
< / ul > < / div >
< / li >
< / ul >
2019-11-01 20:03:36 +01:00
< a id = "SNOWBALL" >
2018-08-29 07:09:18 +02:00
<!-- -->
< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > SNOWBALL< / h4 >
2019-11-01 20:03:36 +01:00
< pre > public static final < a href = "ParticleEffect.html" title = "enum in com.massivecraft.factions.util.Particles" > ParticleEffect< / a > SNOWBALL< / pre >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed when snowballs hit a block:
< ul >
< li > It looks like a little piece with the snowball texture
< li > The speed value has no influence on this particle effect
< / ul > < / div >
< / li >
< / ul >
2019-11-01 20:03:36 +01:00
< a id = "SNOW_SHOVEL" >
2018-08-29 07:09:18 +02:00
<!-- -->
< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > SNOW_SHOVEL< / h4 >
2019-11-01 20:03:36 +01:00
< pre > public static final < a href = "ParticleEffect.html" title = "enum in com.massivecraft.factions.util.Particles" > ParticleEffect< / a > SNOW_SHOVEL< / pre >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is currently unused:
< ul >
< li > It looks like a tiny white cloud
< li > The speed value influences the velocity at which the particle flies off
< / ul > < / div >
< / li >
< / ul >
2019-11-01 20:03:36 +01:00
< a id = "SLIME" >
2018-08-29 07:09:18 +02:00
<!-- -->
< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > SLIME< / h4 >
2019-11-01 20:03:36 +01:00
< pre > public static final < a href = "ParticleEffect.html" title = "enum in com.massivecraft.factions.util.Particles" > ParticleEffect< / a > SLIME< / pre >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed by slimes:
< ul >
< li > It looks like a tiny part of the slimeball icon
< li > The speed value has no influence on this particle effect
< / ul > < / div >
< / li >
< / ul >
2019-11-01 20:03:36 +01:00
< a id = "HEART" >
2018-08-29 07:09:18 +02:00
<!-- -->
< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > HEART< / h4 >
2019-11-01 20:03:36 +01:00
< pre > public static final < a href = "ParticleEffect.html" title = "enum in com.massivecraft.factions.util.Particles" > ParticleEffect< / a > HEART< / pre >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed when breeding and taming animals:
< ul >
< li > It looks like a red heart
< li > The speed value has no influence on this particle effect
< / ul > < / div >
< / li >
< / ul >
2019-11-01 20:03:36 +01:00
< a id = "BARRIER" >
2018-08-29 07:09:18 +02:00
<!-- -->
< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > BARRIER< / h4 >
2019-11-01 20:03:36 +01:00
< pre > public static final < a href = "ParticleEffect.html" title = "enum in com.massivecraft.factions.util.Particles" > ParticleEffect< / a > BARRIER< / pre >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed by barriers:
< ul >
< li > It looks like a red box with a slash through it
< li > The speed value has no influence on this particle effect
< / ul > < / div >
< / li >
< / ul >
2019-11-01 20:03:36 +01:00
< a id = "ITEM_CRACK" >
2018-08-29 07:09:18 +02:00
<!-- -->
< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > ITEM_CRACK< / h4 >
2019-11-01 20:03:36 +01:00
< pre > public static final < a href = "ParticleEffect.html" title = "enum in com.massivecraft.factions.util.Particles" > ParticleEffect< / a > ITEM_CRACK< / pre >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed when breaking a tool or eggs hit a block:
< ul >
< li > It looks like a little piece with an item texture
< / ul > < / div >
< / li >
< / ul >
2019-11-01 20:03:36 +01:00
< a id = "BLOCK_CRACK" >
2018-08-29 07:09:18 +02:00
<!-- -->
< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > BLOCK_CRACK< / h4 >
2019-11-01 20:03:36 +01:00
< pre > public static final < a href = "ParticleEffect.html" title = "enum in com.massivecraft.factions.util.Particles" > ParticleEffect< / a > BLOCK_CRACK< / pre >
2018-08-29 07:09:18 +02:00
< div class = "block" > A particle effect which is displayed when breaking blocks or sprinting:
< ul >
< li > It looks like a little piece with a block texture
< li > The speed value has no influence on this particle effect
< / ul > < / div >
< / li >
< / ul >
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< a id = "BLOCK_DUST" >
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< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > BLOCK_DUST< / h4 >
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< pre > public static final < a href = "ParticleEffect.html" title = "enum in com.massivecraft.factions.util.Particles" > ParticleEffect< / a > BLOCK_DUST< / pre >
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< div class = "block" > A particle effect which is displayed when falling:
< ul >
< li > It looks like a little piece with a block texture
< / ul > < / div >
< / li >
< / ul >
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< a id = "WATER_DROP" >
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< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > WATER_DROP< / h4 >
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< pre > public static final < a href = "ParticleEffect.html" title = "enum in com.massivecraft.factions.util.Particles" > ParticleEffect< / a > WATER_DROP< / pre >
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< div class = "block" > A particle effect which is displayed when rain hits the ground:
< ul >
< li > It looks like a blue droplet
< li > The speed value has no influence on this particle effect
< / ul > < / div >
< / li >
< / ul >
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< a id = "ITEM_TAKE" >
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< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > ITEM_TAKE< / h4 >
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< pre > public static final < a href = "ParticleEffect.html" title = "enum in com.massivecraft.factions.util.Particles" > ParticleEffect< / a > ITEM_TAKE< / pre >
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< div class = "block" > A particle effect which is currently unused:
< ul >
< li > It has no visual effect
< / ul > < / div >
< / li >
< / ul >
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< a id = "MOB_APPEARANCE" >
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< / a >
< ul class = "blockListLast" >
< li class = "blockList" >
< h4 > MOB_APPEARANCE< / h4 >
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< pre > public static final < a href = "ParticleEffect.html" title = "enum in com.massivecraft.factions.util.Particles" > ParticleEffect< / a > MOB_APPEARANCE< / pre >
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< div class = "block" > A particle effect which is displayed by elder guardians:
< ul >
< li > It looks like the shape of the elder guardian
< li > The speed value has no influence on this particle effect
< li > The offset values have no influence on this particle effect
< / ul > < / div >
< / li >
< / ul >
< / li >
< / ul >
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< / section >
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<!-- ============ METHOD DETAIL ========== -->
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< section role = "region" >
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< ul class = "blockList" >
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< li class = "blockList" > < a id = "method.detail" >
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< / a >
< h3 > Method Detail< / h3 >
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< a id = "values()" >
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< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > values< / h4 >
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< pre class = "methodSignature" > public static < a href = "ParticleEffect.html" title = "enum in com.massivecraft.factions.util.Particles" > ParticleEffect< / a > [] values()< / pre >
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< div class = "block" > Returns an array containing the constants of this enum type, in
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the order they are declared.< / div >
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< dl >
< dt > < span class = "returnLabel" > Returns:< / span > < / dt >
< dd > an array containing the constants of this enum type, in the order they are declared< / dd >
< / dl >
< / li >
< / ul >
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< a id = "valueOf(java.lang.String)" >
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< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > valueOf< / h4 >
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< pre class = "methodSignature" > public static < a href = "ParticleEffect.html" title = "enum in com.massivecraft.factions.util.Particles" > ParticleEffect< / a > valueOf​ (java.lang.String name)< / pre >
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< div class = "block" > Returns the enum constant of this type with the specified name.
The string must match < i > exactly< / i > an identifier used to declare an
enum constant in this type. (Extraneous whitespace characters are
not permitted.)< / div >
< dl >
< dt > < span class = "paramLabel" > Parameters:< / span > < / dt >
< dd > < code > name< / code > - the name of the enum constant to be returned.< / dd >
< dt > < span class = "returnLabel" > Returns:< / span > < / dt >
< dd > the enum constant with the specified name< / dd >
< dt > < span class = "throwsLabel" > Throws:< / span > < / dt >
< dd > < code > java.lang.IllegalArgumentException< / code > - if this enum type has no constant with the specified name< / dd >
< dd > < code > java.lang.NullPointerException< / code > - if the argument is null< / dd >
< / dl >
< / li >
< / ul >
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< a id = "fromName(java.lang.String)" >
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<!-- -->
< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > fromName< / h4 >
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< pre class = "methodSignature" > public static < a href = "ParticleEffect.html" title = "enum in com.massivecraft.factions.util.Particles" > ParticleEffect< / a > fromName​ (java.lang.String name)< / pre >
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< div class = "block" > Returns the particle effect with the given name< / div >
< dl >
< dt > < span class = "paramLabel" > Parameters:< / span > < / dt >
< dd > < code > name< / code > - Name of the particle effect< / dd >
< dt > < span class = "returnLabel" > Returns:< / span > < / dt >
< dd > The particle effect< / dd >
< / dl >
< / li >
< / ul >
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< a id = "fromId(int)" >
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<!-- -->
< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > fromId< / h4 >
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< pre class = "methodSignature" > public static < a href = "ParticleEffect.html" title = "enum in com.massivecraft.factions.util.Particles" > ParticleEffect< / a > fromId​ (int id)< / pre >
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< div class = "block" > Returns the particle effect with the given id< / div >
< dl >
< dt > < span class = "paramLabel" > Parameters:< / span > < / dt >
< dd > < code > id< / code > - Id of the particle effect< / dd >
< dt > < span class = "returnLabel" > Returns:< / span > < / dt >
< dd > The particle effect< / dd >
< / dl >
< / li >
< / ul >
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< a id = "getName()" >
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< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > getName< / h4 >
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< pre class = "methodSignature" > public java.lang.String getName()< / pre >
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< div class = "block" > Returns the name of this particle effect< / div >
< dl >
< dt > < span class = "returnLabel" > Returns:< / span > < / dt >
< dd > The name< / dd >
< / dl >
< / li >
< / ul >
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< a id = "getId()" >
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<!-- -->
< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > getId< / h4 >
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< pre class = "methodSignature" > public int getId()< / pre >
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< div class = "block" > Returns the id of this particle effect< / div >
< dl >
< dt > < span class = "returnLabel" > Returns:< / span > < / dt >
< dd > The id< / dd >
< / dl >
< / li >
< / ul >
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< a id = "getRequiredVersion()" >
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< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > getRequiredVersion< / h4 >
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< pre class = "methodSignature" > public int getRequiredVersion()< / pre >
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< div class = "block" > Returns the required version for this particle effect (1.x)< / div >
< dl >
< dt > < span class = "returnLabel" > Returns:< / span > < / dt >
< dd > The required version< / dd >
< / dl >
< / li >
< / ul >
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< a id = "hasProperty(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleProperty)" >
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< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > hasProperty< / h4 >
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< pre class = "methodSignature" > public boolean hasProperty​ (< a href = "ParticleEffect.ParticleProperty.html" title = "enum in com.massivecraft.factions.util.Particles" > ParticleEffect.ParticleProperty< / a > property)< / pre >
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< div class = "block" > Determine if this particle effect has a specific property< / div >
< dl >
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< dt > < span class = "paramLabel" > Parameters:< / span > < / dt >
< dd > < code > property< / code > - - property to check.< / dd >
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< dt > < span class = "returnLabel" > Returns:< / span > < / dt >
< dd > Whether it has the property or not< / dd >
< / dl >
< / li >
< / ul >
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< a id = "isSupported()" >
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<!-- -->
< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > isSupported< / h4 >
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< pre class = "methodSignature" > public boolean isSupported()< / pre >
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< div class = "block" > Determine if this particle effect is supported by your current server version< / div >
< dl >
< dt > < span class = "returnLabel" > Returns:< / span > < / dt >
< dd > Whether the particle effect is supported or not< / dd >
< / dl >
< / li >
< / ul >
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< a id = "display(float,float,float,float,int,org.bukkit.Location,double)" >
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<!-- -->
< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > display< / h4 >
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< pre class = "methodSignature" > public void display​ (float offsetX,
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float offsetY,
float offsetZ,
float speed,
int amount,
org.bukkit.Location center,
double range)
throws com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException,
com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException,
java.lang.IllegalArgumentException< / pre >
< div class = "block" > Displays a particle effect which is only visible for all players within a certain range in the world of @param center< / div >
< dl >
< dt > < span class = "paramLabel" > Parameters:< / span > < / dt >
< dd > < code > offsetX< / code > - Maximum distance particles can fly away from the center on the x-axis< / dd >
< dd > < code > offsetY< / code > - Maximum distance particles can fly away from the center on the y-axis< / dd >
< dd > < code > offsetZ< / code > - Maximum distance particles can fly away from the center on the z-axis< / dd >
< dd > < code > speed< / code > - Display speed of the particles< / dd >
< dd > < code > amount< / code > - Amount of particles< / dd >
< dd > < code > center< / code > - Center location of the effect< / dd >
< dd > < code > range< / code > - Range of the visibility< / dd >
< dt > < span class = "throwsLabel" > Throws:< / span > < / dt >
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< dd > < code > com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException< / code > - If the particle effect is not supported by the server version< / dd >
< dd > < code > com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException< / code > - If the particle effect requires additional data< / dd >
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< dd > < code > java.lang.IllegalArgumentException< / code > - If the particle effect requires water and none is at the center location< / dd >
< dt > < span class = "seeLabel" > See Also:< / span > < / dt >
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< dd > < a href = "ParticleEffect.ParticlePacket.html" title = "class in com.massivecraft.factions.util.Particles" > < code > ParticleEffect.ParticlePacket< / code > < / a > ,
< a href = "ParticleEffect.ParticlePacket.html#sendTo(org.bukkit.Location,double)" > < code > ParticleEffect.ParticlePacket.sendTo(Location, double)< / code > < / a > < / dd >
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< / dl >
< / li >
< / ul >
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< a id = "display(float,float,float,float,int,org.bukkit.Location,java.util.List)" >
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<!-- -->
< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > display< / h4 >
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< pre class = "methodSignature" > public void display​ (float offsetX,
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float offsetY,
float offsetZ,
float speed,
int amount,
org.bukkit.Location center,
java.util.List< org.bukkit.entity.Player> players)
throws com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException,
com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException,
java.lang.IllegalArgumentException< / pre >
< div class = "block" > Displays a particle effect which is only visible for the specified players< / div >
< dl >
< dt > < span class = "paramLabel" > Parameters:< / span > < / dt >
< dd > < code > offsetX< / code > - Maximum distance particles can fly away from the center on the x-axis< / dd >
< dd > < code > offsetY< / code > - Maximum distance particles can fly away from the center on the y-axis< / dd >
< dd > < code > offsetZ< / code > - Maximum distance particles can fly away from the center on the z-axis< / dd >
< dd > < code > speed< / code > - Display speed of the particles< / dd >
< dd > < code > amount< / code > - Amount of particles< / dd >
< dd > < code > center< / code > - Center location of the effect< / dd >
< dd > < code > players< / code > - Receivers of the effect< / dd >
< dt > < span class = "throwsLabel" > Throws:< / span > < / dt >
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< dd > < code > com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException< / code > - If the particle effect is not supported by the server version< / dd >
< dd > < code > com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException< / code > - If the particle effect requires additional data< / dd >
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< dd > < code > java.lang.IllegalArgumentException< / code > - If the particle effect requires water and none is at the center location< / dd >
< dt > < span class = "seeLabel" > See Also:< / span > < / dt >
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< dd > < a href = "ParticleEffect.ParticlePacket.html" title = "class in com.massivecraft.factions.util.Particles" > < code > ParticleEffect.ParticlePacket< / code > < / a > ,
< a href = "ParticleEffect.ParticlePacket.html#sendTo(org.bukkit.Location,java.util.List)" > < code > ParticleEffect.ParticlePacket.sendTo(Location, List)< / code > < / a > < / dd >
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< / dl >
< / li >
< / ul >
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< a id = "display(float,float,float,float,int,org.bukkit.Location,org.bukkit.entity.Player...)" >
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<!-- -->
< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > display< / h4 >
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< pre class = "methodSignature" > public void display​ (float offsetX,
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float offsetY,
float offsetZ,
float speed,
int amount,
org.bukkit.Location center,
org.bukkit.entity.Player... players)
throws com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException,
com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException,
java.lang.IllegalArgumentException< / pre >
< div class = "block" > Displays a particle effect which is only visible for the specified players< / div >
< dl >
< dt > < span class = "paramLabel" > Parameters:< / span > < / dt >
< dd > < code > offsetX< / code > - Maximum distance particles can fly away from the center on the x-axis< / dd >
< dd > < code > offsetY< / code > - Maximum distance particles can fly away from the center on the y-axis< / dd >
< dd > < code > offsetZ< / code > - Maximum distance particles can fly away from the center on the z-axis< / dd >
< dd > < code > speed< / code > - Display speed of the particles< / dd >
< dd > < code > amount< / code > - Amount of particles< / dd >
< dd > < code > center< / code > - Center location of the effect< / dd >
< dd > < code > players< / code > - Receivers of the effect< / dd >
< dt > < span class = "throwsLabel" > Throws:< / span > < / dt >
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< dd > < code > com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException< / code > - If the particle effect is not supported by the server version< / dd >
< dd > < code > com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException< / code > - If the particle effect requires additional data< / dd >
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< dd > < code > java.lang.IllegalArgumentException< / code > - If the particle effect requires water and none is at the center location< / dd >
< dt > < span class = "seeLabel" > See Also:< / span > < / dt >
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< dd > < a href = "#display(float,float,float,float,int,org.bukkit.Location,java.util.List)" > < code > display(float, float, float, float, int, Location, List)< / code > < / a > < / dd >
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< / dl >
< / li >
< / ul >
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< a id = "display(org.bukkit.util.Vector,float,org.bukkit.Location,double)" >
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<!-- -->
< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > display< / h4 >
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< pre class = "methodSignature" > public void display​ (org.bukkit.util.Vector direction,
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float speed,
org.bukkit.Location center,
double range)
throws com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException,
com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException,
java.lang.IllegalArgumentException< / pre >
< div class = "block" > Displays a single particle which flies into a determined direction and is only visible for all players within a certain range in the world of @param center< / div >
< dl >
< dt > < span class = "paramLabel" > Parameters:< / span > < / dt >
< dd > < code > direction< / code > - Direction of the particle< / dd >
< dd > < code > speed< / code > - Display speed of the particle< / dd >
< dd > < code > center< / code > - Center location of the effect< / dd >
< dd > < code > range< / code > - Range of the visibility< / dd >
< dt > < span class = "throwsLabel" > Throws:< / span > < / dt >
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< dd > < code > com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException< / code > - If the particle effect is not supported by the server version< / dd >
< dd > < code > com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException< / code > - If the particle effect requires additional data< / dd >
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< dd > < code > java.lang.IllegalArgumentException< / code > - If the particle effect is not directional or if it requires water and none is at the center location< / dd >
< dt > < span class = "seeLabel" > See Also:< / span > < / dt >
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< dd > < a href = "ParticleEffect.ParticlePacket.html#%3Cinit%3E(com.massivecraft.factions.util.Particles.ParticleEffect,org.bukkit.util.Vector,float,boolean,com.massivecraft.factions.util.Particles.ParticleEffect.ParticleData)" > < code > ParticlePacket(ParticleEffect, Vector, float, boolean, ParticleData)< / code > < / a > ,
< a href = "ParticleEffect.ParticlePacket.html#sendTo(org.bukkit.Location,double)" > < code > ParticleEffect.ParticlePacket.sendTo(Location, double)< / code > < / a > < / dd >
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< / dl >
< / li >
< / ul >
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< a id = "display(org.bukkit.util.Vector,float,org.bukkit.Location,java.util.List)" >
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<!-- -->
< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > display< / h4 >
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< pre class = "methodSignature" > public void display​ (org.bukkit.util.Vector direction,
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float speed,
org.bukkit.Location center,
java.util.List< org.bukkit.entity.Player> players)
throws com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException,
com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException,
java.lang.IllegalArgumentException< / pre >
< div class = "block" > Displays a single particle which flies into a determined direction and is only visible for the specified players< / div >
< dl >
< dt > < span class = "paramLabel" > Parameters:< / span > < / dt >
< dd > < code > direction< / code > - Direction of the particle< / dd >
< dd > < code > speed< / code > - Display speed of the particle< / dd >
< dd > < code > center< / code > - Center location of the effect< / dd >
< dd > < code > players< / code > - Receivers of the effect< / dd >
< dt > < span class = "throwsLabel" > Throws:< / span > < / dt >
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< dd > < code > com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException< / code > - If the particle effect is not supported by the server version< / dd >
< dd > < code > com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException< / code > - If the particle effect requires additional data< / dd >
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< dd > < code > java.lang.IllegalArgumentException< / code > - If the particle effect is not directional or if it requires water and none is at the center location< / dd >
< dt > < span class = "seeLabel" > See Also:< / span > < / dt >
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< dd > < a href = "ParticleEffect.ParticlePacket.html#%3Cinit%3E(com.massivecraft.factions.util.Particles.ParticleEffect,org.bukkit.util.Vector,float,boolean,com.massivecraft.factions.util.Particles.ParticleEffect.ParticleData)" > < code > ParticlePacket(ParticleEffect, Vector, float, boolean, ParticleData)< / code > < / a > ,
< a href = "ParticleEffect.ParticlePacket.html#sendTo(org.bukkit.Location,java.util.List)" > < code > ParticleEffect.ParticlePacket.sendTo(Location, List)< / code > < / a > < / dd >
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< / dl >
< / li >
< / ul >
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< a id = "display(org.bukkit.util.Vector,float,org.bukkit.Location,org.bukkit.entity.Player...)" >
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< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > display< / h4 >
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< pre class = "methodSignature" > public void display​ (org.bukkit.util.Vector direction,
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float speed,
org.bukkit.Location center,
org.bukkit.entity.Player... players)
throws com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException,
com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException,
java.lang.IllegalArgumentException< / pre >
< div class = "block" > Displays a single particle which flies into a determined direction and is only visible for the specified players< / div >
< dl >
< dt > < span class = "paramLabel" > Parameters:< / span > < / dt >
< dd > < code > direction< / code > - Direction of the particle< / dd >
< dd > < code > speed< / code > - Display speed of the particle< / dd >
< dd > < code > center< / code > - Center location of the effect< / dd >
< dd > < code > players< / code > - Receivers of the effect< / dd >
< dt > < span class = "throwsLabel" > Throws:< / span > < / dt >
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< dd > < code > com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException< / code > - If the particle effect is not supported by the server version< / dd >
< dd > < code > com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException< / code > - If the particle effect requires additional data< / dd >
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< dd > < code > java.lang.IllegalArgumentException< / code > - If the particle effect is not directional or if it requires water and none is at the center location< / dd >
< dt > < span class = "seeLabel" > See Also:< / span > < / dt >
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< dd > < a href = "#display(org.bukkit.util.Vector,float,org.bukkit.Location,java.util.List)" > < code > display(Vector, float, Location, List)< / code > < / a > < / dd >
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< / dl >
< / li >
< / ul >
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< a id = "display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleColor,org.bukkit.Location,double)" >
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< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > display< / h4 >
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< pre class = "methodSignature" > public void display​ (< a href = "ParticleEffect.ParticleColor.html" title = "class in com.massivecraft.factions.util.Particles" > ParticleEffect.ParticleColor< / a > color,
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org.bukkit.Location center,
double range)
throws com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException,
com.massivecraft.factions.util.Particles.ParticleEffect.ParticleColorException< / pre >
< div class = "block" > Displays a single particle which is colored and only visible for all players within a certain range in the world of @param center< / div >
< dl >
< dt > < span class = "paramLabel" > Parameters:< / span > < / dt >
< dd > < code > color< / code > - Color of the particle< / dd >
< dd > < code > center< / code > - Center location of the effect< / dd >
< dd > < code > range< / code > - Range of the visibility< / dd >
< dt > < span class = "throwsLabel" > Throws:< / span > < / dt >
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< dd > < code > com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException< / code > - If the particle effect is not supported by the server version< / dd >
< dd > < code > com.massivecraft.factions.util.Particles.ParticleEffect.ParticleColorException< / code > - If the particle effect is not colorable or the color type is incorrect< / dd >
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< dt > < span class = "seeLabel" > See Also:< / span > < / dt >
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< dd > < a href = "ParticleEffect.ParticlePacket.html#%3Cinit%3E(com.massivecraft.factions.util.Particles.ParticleEffect,com.massivecraft.factions.util.Particles.ParticleEffect.ParticleColor,boolean)" > < code > ParticlePacket(ParticleEffect, ParticleColor, boolean)< / code > < / a > ,
< a href = "ParticleEffect.ParticlePacket.html#sendTo(org.bukkit.Location,double)" > < code > ParticleEffect.ParticlePacket.sendTo(Location, double)< / code > < / a > < / dd >
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< / dl >
< / li >
< / ul >
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< a id = "display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleColor,org.bukkit.Location,java.util.List)" >
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< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > display< / h4 >
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< pre class = "methodSignature" > public void display​ (< a href = "ParticleEffect.ParticleColor.html" title = "class in com.massivecraft.factions.util.Particles" > ParticleEffect.ParticleColor< / a > color,
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org.bukkit.Location center,
java.util.List< org.bukkit.entity.Player> players)
throws com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException,
com.massivecraft.factions.util.Particles.ParticleEffect.ParticleColorException< / pre >
< div class = "block" > Displays a single particle which is colored and only visible for the specified players< / div >
< dl >
< dt > < span class = "paramLabel" > Parameters:< / span > < / dt >
< dd > < code > color< / code > - Color of the particle< / dd >
< dd > < code > center< / code > - Center location of the effect< / dd >
< dd > < code > players< / code > - Receivers of the effect< / dd >
< dt > < span class = "throwsLabel" > Throws:< / span > < / dt >
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< dd > < code > com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException< / code > - If the particle effect is not supported by the server version< / dd >
< dd > < code > com.massivecraft.factions.util.Particles.ParticleEffect.ParticleColorException< / code > - If the particle effect is not colorable or the color type is incorrect< / dd >
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< dt > < span class = "seeLabel" > See Also:< / span > < / dt >
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< dd > < a href = "ParticleEffect.ParticlePacket.html#%3Cinit%3E(com.massivecraft.factions.util.Particles.ParticleEffect,com.massivecraft.factions.util.Particles.ParticleEffect.ParticleColor,boolean)" > < code > ParticlePacket(ParticleEffect, ParticleColor, boolean)< / code > < / a > ,
< a href = "ParticleEffect.ParticlePacket.html#sendTo(org.bukkit.Location,java.util.List)" > < code > ParticleEffect.ParticlePacket.sendTo(Location, List)< / code > < / a > < / dd >
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< / dl >
< / li >
< / ul >
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< a id = "display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleColor,org.bukkit.Location,org.bukkit.entity.Player...)" >
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< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > display< / h4 >
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< pre class = "methodSignature" > public void display​ (< a href = "ParticleEffect.ParticleColor.html" title = "class in com.massivecraft.factions.util.Particles" > ParticleEffect.ParticleColor< / a > color,
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org.bukkit.Location center,
org.bukkit.entity.Player... players)
throws com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException,
com.massivecraft.factions.util.Particles.ParticleEffect.ParticleColorException< / pre >
< div class = "block" > Displays a single particle which is colored and only visible for the specified players< / div >
< dl >
< dt > < span class = "paramLabel" > Parameters:< / span > < / dt >
< dd > < code > color< / code > - Color of the particle< / dd >
< dd > < code > center< / code > - Center location of the effect< / dd >
< dd > < code > players< / code > - Receivers of the effect< / dd >
< dt > < span class = "throwsLabel" > Throws:< / span > < / dt >
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< dd > < code > com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException< / code > - If the particle effect is not supported by the server version< / dd >
< dd > < code > com.massivecraft.factions.util.Particles.ParticleEffect.ParticleColorException< / code > - If the particle effect is not colorable or the color type is incorrect< / dd >
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< dt > < span class = "seeLabel" > See Also:< / span > < / dt >
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< dd > < a href = "#display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleColor,org.bukkit.Location,java.util.List)" > < code > display(ParticleColor, Location, List)< / code > < / a > < / dd >
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< / dl >
< / li >
< / ul >
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< a id = "display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleData,float,float,float,float,int,org.bukkit.Location,double)" >
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< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > display< / h4 >
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< pre class = "methodSignature" > public void display​ (< a href = "ParticleEffect.ParticleData.html" title = "class in com.massivecraft.factions.util.Particles" > ParticleEffect.ParticleData< / a > data,
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float offsetX,
float offsetY,
float offsetZ,
float speed,
int amount,
org.bukkit.Location center,
double range)
throws com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException,
com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException< / pre >
< div class = "block" > Displays a particle effect which requires additional data and is only visible for all players within a certain range in the world of @param center< / div >
< dl >
< dt > < span class = "paramLabel" > Parameters:< / span > < / dt >
< dd > < code > data< / code > - Data of the effect< / dd >
< dd > < code > offsetX< / code > - Maximum distance particles can fly away from the center on the x-axis< / dd >
< dd > < code > offsetY< / code > - Maximum distance particles can fly away from the center on the y-axis< / dd >
< dd > < code > offsetZ< / code > - Maximum distance particles can fly away from the center on the z-axis< / dd >
< dd > < code > speed< / code > - Display speed of the particles< / dd >
< dd > < code > amount< / code > - Amount of particles< / dd >
< dd > < code > center< / code > - Center location of the effect< / dd >
< dd > < code > range< / code > - Range of the visibility< / dd >
< dt > < span class = "throwsLabel" > Throws:< / span > < / dt >
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< dd > < code > com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException< / code > - If the particle effect is not supported by the server version< / dd >
< dd > < code > com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException< / code > - If the particle effect does not require additional data or if the data type is incorrect< / dd >
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< dt > < span class = "seeLabel" > See Also:< / span > < / dt >
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< dd > < a href = "ParticleEffect.ParticlePacket.html" title = "class in com.massivecraft.factions.util.Particles" > < code > ParticleEffect.ParticlePacket< / code > < / a > ,
< a href = "ParticleEffect.ParticlePacket.html#sendTo(org.bukkit.Location,double)" > < code > ParticleEffect.ParticlePacket.sendTo(Location, double)< / code > < / a > < / dd >
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< / dl >
< / li >
< / ul >
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< a id = "display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleData,float,float,float,float,int,org.bukkit.Location,java.util.List)" >
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< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > display< / h4 >
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< pre class = "methodSignature" > public void display​ (< a href = "ParticleEffect.ParticleData.html" title = "class in com.massivecraft.factions.util.Particles" > ParticleEffect.ParticleData< / a > data,
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float offsetX,
float offsetY,
float offsetZ,
float speed,
int amount,
org.bukkit.Location center,
java.util.List< org.bukkit.entity.Player> players)
throws com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException,
com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException< / pre >
< div class = "block" > Displays a particle effect which requires additional data and is only visible for the specified players< / div >
< dl >
< dt > < span class = "paramLabel" > Parameters:< / span > < / dt >
< dd > < code > data< / code > - Data of the effect< / dd >
< dd > < code > offsetX< / code > - Maximum distance particles can fly away from the center on the x-axis< / dd >
< dd > < code > offsetY< / code > - Maximum distance particles can fly away from the center on the y-axis< / dd >
< dd > < code > offsetZ< / code > - Maximum distance particles can fly away from the center on the z-axis< / dd >
< dd > < code > speed< / code > - Display speed of the particles< / dd >
< dd > < code > amount< / code > - Amount of particles< / dd >
< dd > < code > center< / code > - Center location of the effect< / dd >
< dd > < code > players< / code > - Receivers of the effect< / dd >
< dt > < span class = "throwsLabel" > Throws:< / span > < / dt >
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< dd > < code > com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException< / code > - If the particle effect is not supported by the server version< / dd >
< dd > < code > com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException< / code > - If the particle effect does not require additional data or if the data type is incorrect< / dd >
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< dt > < span class = "seeLabel" > See Also:< / span > < / dt >
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< dd > < a href = "ParticleEffect.ParticlePacket.html" title = "class in com.massivecraft.factions.util.Particles" > < code > ParticleEffect.ParticlePacket< / code > < / a > ,
< a href = "ParticleEffect.ParticlePacket.html#sendTo(org.bukkit.Location,java.util.List)" > < code > ParticleEffect.ParticlePacket.sendTo(Location, List)< / code > < / a > < / dd >
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< / dl >
< / li >
< / ul >
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< a id = "display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleData,float,float,float,float,int,org.bukkit.Location,org.bukkit.entity.Player...)" >
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< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > display< / h4 >
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< pre class = "methodSignature" > public void display​ (< a href = "ParticleEffect.ParticleData.html" title = "class in com.massivecraft.factions.util.Particles" > ParticleEffect.ParticleData< / a > data,
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float offsetX,
float offsetY,
float offsetZ,
float speed,
int amount,
org.bukkit.Location center,
org.bukkit.entity.Player... players)
throws com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException,
com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException< / pre >
< div class = "block" > Displays a particle effect which requires additional data and is only visible for the specified players< / div >
< dl >
< dt > < span class = "paramLabel" > Parameters:< / span > < / dt >
< dd > < code > data< / code > - Data of the effect< / dd >
< dd > < code > offsetX< / code > - Maximum distance particles can fly away from the center on the x-axis< / dd >
< dd > < code > offsetY< / code > - Maximum distance particles can fly away from the center on the y-axis< / dd >
< dd > < code > offsetZ< / code > - Maximum distance particles can fly away from the center on the z-axis< / dd >
< dd > < code > speed< / code > - Display speed of the particles< / dd >
< dd > < code > amount< / code > - Amount of particles< / dd >
< dd > < code > center< / code > - Center location of the effect< / dd >
< dd > < code > players< / code > - Receivers of the effect< / dd >
< dt > < span class = "throwsLabel" > Throws:< / span > < / dt >
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< dd > < code > com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException< / code > - If the particle effect is not supported by the server version< / dd >
< dd > < code > com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException< / code > - If the particle effect does not require additional data or if the data type is incorrect< / dd >
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< dt > < span class = "seeLabel" > See Also:< / span > < / dt >
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< dd > < a href = "#display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleData,float,float,float,float,int,org.bukkit.Location,java.util.List)" > < code > display(ParticleData, float, float, float, float, int, Location, List)< / code > < / a > < / dd >
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< / dl >
< / li >
< / ul >
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< a id = "display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleData,org.bukkit.util.Vector,float,org.bukkit.Location,double)" >
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< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > display< / h4 >
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< pre class = "methodSignature" > public void display​ (< a href = "ParticleEffect.ParticleData.html" title = "class in com.massivecraft.factions.util.Particles" > ParticleEffect.ParticleData< / a > data,
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org.bukkit.util.Vector direction,
float speed,
org.bukkit.Location center,
double range)
throws com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException,
com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException< / pre >
< div class = "block" > Displays a single particle which requires additional data that flies into a determined direction and is only visible for all players within a certain range in the world of @param center< / div >
< dl >
< dt > < span class = "paramLabel" > Parameters:< / span > < / dt >
< dd > < code > data< / code > - Data of the effect< / dd >
< dd > < code > direction< / code > - Direction of the particle< / dd >
< dd > < code > speed< / code > - Display speed of the particles< / dd >
< dd > < code > center< / code > - Center location of the effect< / dd >
< dd > < code > range< / code > - Range of the visibility< / dd >
< dt > < span class = "throwsLabel" > Throws:< / span > < / dt >
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< dd > < code > com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException< / code > - If the particle effect is not supported by the server version< / dd >
< dd > < code > com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException< / code > - If the particle effect does not require additional data or if the data type is incorrect< / dd >
2018-08-29 07:09:18 +02:00
< dt > < span class = "seeLabel" > See Also:< / span > < / dt >
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< dd > < a href = "ParticleEffect.ParticlePacket.html" title = "class in com.massivecraft.factions.util.Particles" > < code > ParticleEffect.ParticlePacket< / code > < / a > ,
< a href = "ParticleEffect.ParticlePacket.html#sendTo(org.bukkit.Location,double)" > < code > ParticleEffect.ParticlePacket.sendTo(Location, double)< / code > < / a > < / dd >
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< / dl >
< / li >
< / ul >
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< a id = "display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleData,org.bukkit.util.Vector,float,org.bukkit.Location,java.util.List)" >
2018-08-29 07:09:18 +02:00
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< / a >
< ul class = "blockList" >
< li class = "blockList" >
< h4 > display< / h4 >
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< pre class = "methodSignature" > public void display​ (< a href = "ParticleEffect.ParticleData.html" title = "class in com.massivecraft.factions.util.Particles" > ParticleEffect.ParticleData< / a > data,
2018-08-29 07:09:18 +02:00
org.bukkit.util.Vector direction,
float speed,
org.bukkit.Location center,
java.util.List< org.bukkit.entity.Player> players)
throws com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException,
com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException< / pre >
< div class = "block" > Displays a single particle which requires additional data that flies into a determined direction and is only visible for the specified players< / div >
< dl >
< dt > < span class = "paramLabel" > Parameters:< / span > < / dt >
< dd > < code > data< / code > - Data of the effect< / dd >
< dd > < code > direction< / code > - Direction of the particle< / dd >
< dd > < code > speed< / code > - Display speed of the particles< / dd >
< dd > < code > center< / code > - Center location of the effect< / dd >
< dd > < code > players< / code > - Receivers of the effect< / dd >
< dt > < span class = "throwsLabel" > Throws:< / span > < / dt >
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< dd > < code > com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException< / code > - If the particle effect is not supported by the server version< / dd >
< dd > < code > com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException< / code > - If the particle effect does not require additional data or if the data type is incorrect< / dd >
2018-08-29 07:09:18 +02:00
< dt > < span class = "seeLabel" > See Also:< / span > < / dt >
2019-11-01 20:03:36 +01:00
< dd > < a href = "ParticleEffect.ParticlePacket.html" title = "class in com.massivecraft.factions.util.Particles" > < code > ParticleEffect.ParticlePacket< / code > < / a > ,
< a href = "ParticleEffect.ParticlePacket.html#sendTo(org.bukkit.Location,java.util.List)" > < code > ParticleEffect.ParticlePacket.sendTo(Location, List)< / code > < / a > < / dd >
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< / dl >
< / li >
< / ul >
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< a id = "display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleData,org.bukkit.util.Vector,float,org.bukkit.Location,org.bukkit.entity.Player...)" >
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< / a >
< ul class = "blockListLast" >
< li class = "blockList" >
< h4 > display< / h4 >
2019-11-01 20:03:36 +01:00
< pre class = "methodSignature" > public void display​ (< a href = "ParticleEffect.ParticleData.html" title = "class in com.massivecraft.factions.util.Particles" > ParticleEffect.ParticleData< / a > data,
2018-08-29 07:09:18 +02:00
org.bukkit.util.Vector direction,
float speed,
org.bukkit.Location center,
org.bukkit.entity.Player... players)
throws com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException,
com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException< / pre >
< div class = "block" > Displays a single particle which requires additional data that flies into a determined direction and is only visible for the specified players< / div >
< dl >
< dt > < span class = "paramLabel" > Parameters:< / span > < / dt >
< dd > < code > data< / code > - Data of the effect< / dd >
< dd > < code > direction< / code > - Direction of the particle< / dd >
< dd > < code > speed< / code > - Display speed of the particles< / dd >
< dd > < code > center< / code > - Center location of the effect< / dd >
< dd > < code > players< / code > - Receivers of the effect< / dd >
< dt > < span class = "throwsLabel" > Throws:< / span > < / dt >
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< dd > < code > com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException< / code > - If the particle effect is not supported by the server version< / dd >
< dd > < code > com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException< / code > - If the particle effect does not require additional data or if the data type is incorrect< / dd >
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< dt > < span class = "seeLabel" > See Also:< / span > < / dt >
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< dd > < a href = "#display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleData,org.bukkit.util.Vector,float,org.bukkit.Location,java.util.List)" > < code > display(ParticleData, Vector, float, Location, List)< / code > < / a > < / dd >
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