Saber-Factions/src/org/mcteam/factions/FLocation.java

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package org.mcteam.factions;
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import org.bukkit.Location;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
public class FLocation {
private String worldName = "world";
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private int x = 0;
private int z = 0;
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private final static transient double cellSize = 16;
//----------------------------------------------//
// Constructors
//----------------------------------------------//
public FLocation() {
}
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public FLocation(String worldName, int x, int z) {
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this.worldName = worldName;
this.x = x;
this.z = z;
}
public FLocation(Location location) {
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this(location.getWorld().getName(), (int) Math.floor(location.getX() / cellSize) , (int) Math.floor(location.getZ() / cellSize));
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}
public FLocation(Player player) {
this(player.getLocation());
}
public FLocation(FPlayer fplayer) {
this(fplayer.getPlayer());
}
public FLocation(Block block) {
this(block.getLocation());
}
//----------------------------------------------//
// Getters and Setters
//----------------------------------------------//
public String getWorldName() {
return worldName;
}
public void setWorldName(String worldName) {
this.worldName = worldName;
}
public long getX() {
return x;
}
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public void setX(int x) {
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this.x = x;
}
public long getZ() {
return z;
}
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public void setZ(int z) {
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this.z = z;
}
public String getCoordString() {
return ""+x+","+z;
}
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@Override
public String toString() {
return "["+this.getWorldName()+","+this.getCoordString()+"]";
}
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//----------------------------------------------//
// Misc
//----------------------------------------------//
public FLocation getRelative(int dx, int dz) {
return new FLocation(this.worldName, this.x + dx, this.z + dz);
}
//----------------------------------------------//
// Comparison
//----------------------------------------------//
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public int hashCode() {
int hash = 3;
hash = 19 * hash + (this.worldName != null ? this.worldName.hashCode() : 0);
hash = 19 * hash + this.x;
hash = 19 * hash + this.z;
return hash;
};
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@Override
public boolean equals(Object obj) {
if (obj == this)
return true;
if (!(obj instanceof FLocation))
return false;
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FLocation that = (FLocation) obj;
return this.x == that.x && this.z == that.z && ( this.worldName==null ? that.worldName==null : this.worldName.equals(that.worldName) );
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}
}