Saber-Factions/src/main/java/com/massivecraft/factions/cmd/CmdFly.java

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package com.massivecraft.factions.cmd;
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import com.massivecraft.factions.*;
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import com.massivecraft.factions.struct.Permission;
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import com.massivecraft.factions.struct.Relation;
import com.massivecraft.factions.util.Particles.ParticleEffect;
import com.massivecraft.factions.util.WarmUpUtil;
import com.massivecraft.factions.zcore.fperms.Access;
import com.massivecraft.factions.zcore.fperms.PermissableAction;
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import com.massivecraft.factions.zcore.util.TL;
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import org.bukkit.Bukkit;
import org.bukkit.GameMode;
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import org.bukkit.Particle;
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import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import java.util.ConcurrentModificationException;
import java.util.List;
import java.util.concurrent.ConcurrentHashMap;
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public class CmdFly extends FCommand {
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public static ConcurrentHashMap<String, Boolean> flyMap = new ConcurrentHashMap<String, Boolean>();
public static int id = -1;
public static int flyid = -1;
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public CmdFly() {
super();
this.aliases.add("fly");
this.optionalArgs.put("on/off", "flip");
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this.permission = Permission.FLY.node;
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this.senderMustBeMember = true;
this.senderMustBeModerator = false;
}
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/// I'll optimize this later today or tomorrow
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public static void startParticles() {
id = Bukkit.getScheduler().scheduleSyncRepeatingTask(P.p, new Runnable() {
@Override
public void run() {
for (String name : flyMap.keySet()) {
Player player = Bukkit.getPlayer(name);
if (player == null) {
continue;
}
if (!player.isFlying()) {
continue;
}
if (!P.p.mc17) {
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if (player.getGameMode() == GameMode.SPECTATOR) {
continue;
}
}
if (FPlayers.getInstance().getByPlayer(player).isVanished()) {
// Actually, vanished players (such as admins) should not display particles to prevent others from knowing their vanished assistance for moderation.
// But we can keep it as a config.
if (P.p.getConfig().getBoolean("ffly.Particles.Enable-While-Vanished")) {
return;
}
continue;
}
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if (P.p.useNonPacketParticles) {
// 1.9+ based servers will use the built in particleAPI instead of packet based.
// any particle amount higher than 0 made them go everywhere, and the offset at 0 was not working.
// So setting the amount to 0 spawns 1 in the precise location
player.getWorld().spawnParticle(Particle.CLOUD, player.getLocation().add(0, -0.35, 0), 0);
} else {
ParticleEffect.CLOUD.display((float) 0, (float) 0, (float) 0, (float) 0, 3, player.getLocation().add(0, -0.35, 0), 16);
}
}
if (flyMap.keySet().size() == 0) {
Bukkit.getScheduler().cancelTask(id);
id = -1;
}
}
}, 10L, 3L);
}
public static void startFlyCheck() {
flyid = Bukkit.getScheduler().scheduleSyncRepeatingTask(P.p, new Runnable() {
@Override
public void run() throws ConcurrentModificationException { //threw the exception for now, until I recode fly :( Cringe.
checkTaskState();
if (flyMap.keySet().size() != 0) {
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for (String name : flyMap.keySet()) {
if (name == null) {
continue;
}
Player player = Bukkit.getPlayer(name);
if (player == null) {
continue;
}
if (!player.isFlying()) {
continue;
}
FPlayer fPlayer = FPlayers.getInstance().getByPlayer(player);
if (fPlayer == null) {
continue;
}
if (player.getGameMode() == GameMode.CREATIVE || player.getGameMode() == GameMode.SPECTATOR) {
continue;
}
Faction myFaction = fPlayer.getFaction();
if (myFaction.isWilderness()) {
fPlayer.setFlying(false);
flyMap.remove(name);
continue;
}
if (fPlayer.checkIfNearbyEnemies()) {
continue;
}
FLocation myFloc = new FLocation(player.getLocation());
Faction toFac = Board.getInstance().getFactionAt(myFloc);
if (Board.getInstance().getFactionAt(myFloc) != myFaction) {
if (!checkBypassPerms(fPlayer, player, toFac)) {
fPlayer.setFlying(false);
flyMap.remove(name);
continue;
}
}
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}
}
}
}, 20L, 20L);
}
private static boolean checkBypassPerms(FPlayer fme, Player me, Faction toFac) {
if (toFac != fme.getFaction()) {
if (!me.hasPermission("factions.fly.wilderness") && toFac.isWilderness() || !me.hasPermission("factions.fly.safezone") && toFac.isSafeZone() || !me.hasPermission("factions.fly.warzone") && toFac.isWarZone()) {
fme.msg(TL.COMMAND_FLY_NO_ACCESS, toFac.getTag(fme));
return false;
}
Access access = toFac.getAccess(fme, PermissableAction.FLY);
if ((!(me.hasPermission("factions.fly.enemy") || access == Access.ALLOW)) && toFac.getRelationTo(fme.getFaction()) == Relation.ENEMY) {
fme.msg(TL.COMMAND_FLY_NO_ACCESS, toFac.getTag(fme));
return false;
}
if (!(me.hasPermission("factions.fly.ally") || access == Access.ALLOW) && toFac.getRelationTo(fme.getFaction()) == Relation.ALLY) {
fme.msg(TL.COMMAND_FLY_NO_ACCESS, toFac.getTag(fme));
return false;
}
if (!(me.hasPermission("factions.fly.truce") || access == Access.ALLOW) && toFac.getRelationTo(fme.getFaction()) == Relation.TRUCE) {
fme.msg(TL.COMMAND_FLY_NO_ACCESS, toFac.getTag(fme));
return false;
}
if (!(me.hasPermission("factions.fly.neutral") || access == Access.ALLOW) && toFac.getRelationTo(fme.getFaction()) == Relation.NEUTRAL && !isSystemFaction(toFac)) {
fme.msg(TL.COMMAND_FLY_NO_ACCESS, toFac.getTag(fme));
return false;
}
return me.hasPermission("factions.fly") && access != Access.DENY;
}
return true;
}
public static Boolean isSystemFaction(Faction faction) {
return faction.isSafeZone() ||
faction.isWarZone() ||
faction.isWilderness();
}
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public static void checkTaskState() {
if (flyMap.keySet().size() == 0) {
Bukkit.getScheduler().cancelTask(flyid);
flyid = -1;
}
}
public boolean isInFlightChecker(Player player) {
return flyMap.containsKey(player.getName());
}
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@Override
public void perform() {
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// Disabled by default.
if (!P.p.getConfig().getBoolean("enable-faction-flight", false)) {
fme.msg(TL.COMMAND_FLY_DISABLED);
return;
}
FLocation myfloc = new FLocation(me.getLocation());
Faction toFac = Board.getInstance().getFactionAt(myfloc);
if (!checkBypassPerms(fme, me, toFac)) return;
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List<Entity> entities = me.getNearbyEntities(16, 256, 16);
for (int i = 0; i <= entities.size() - 1; i++) {
if (entities.get(i) instanceof Player) {
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Player eplayer = (Player) entities.get(i);
FPlayer efplayer = FPlayers.getInstance().getByPlayer(eplayer);
if (efplayer.getRelationTo(fme) == Relation.ENEMY && !efplayer.isStealthEnabled()) {
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fme.msg(TL.COMMAND_FLY_CHECK_ENEMY);
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return;
}
}
}
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if (args.size() == 0) {
toggleFlight(!fme.isFlying(), me);
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} else if (args.size() == 1) {
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toggleFlight(argAsBool(0), me);
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}
}
private void toggleFlight(final boolean toggle, final Player player) {
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if (!toggle) {
fme.setFlying(false);
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flyMap.remove(player.getName());
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return;
}
if (fme.canFlyAtLocation())
this.doWarmUp(WarmUpUtil.Warmup.FLIGHT, TL.WARMUPS_NOTIFY_FLIGHT, "Fly", new Runnable() {
@Override
public void run() {
fme.setFlying(true);
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flyMap.put(player.getName(), true);
if (id == -1) {
if (P.p.getConfig().getBoolean("ffly.Particles.Enabled")) {
startParticles();
}
}
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if (flyid == -1) {
startFlyCheck();
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}
}
}, this.p.getConfig().getLong("warmups.f-fly", 0));
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}
@Override
public TL getUsageTranslation() {
return TL.COMMAND_FLY_DESCRIPTION;
}
}