Saber-Factions/javadoc/com/massivecraft/factions/util/Particles/ParticleEffect.ParticlePacket.html

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<div class="subTitle"><span class="packageLabelInType">Package</span>&nbsp;<a href="package-summary.html">com.massivecraft.factions.util.Particles</a></div>
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<h2 title="Class ParticleEffect.ParticlePacket" class="title">Class ParticleEffect.ParticlePacket</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object</li>
<li>
<ul class="inheritance">
<li>com.massivecraft.factions.util.Particles.ParticleEffect.ParticlePacket</li>
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<dt>Enclosing class:</dt>
<dd><a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a></dd>
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</dl>
<hr>
<pre>public static final class <span class="typeNameLabel">ParticleEffect.ParticlePacket</span>
extends java.lang.Object</pre>
<div class="block">Represents a particle effect packet with all attributes which is used for sending packets to the players
<p>
This class is part of the <b>ParticleEffect Library</b> and follows the same usage conditions</div>
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<dl>
<dt><span class="simpleTagLabel">Since:</span></dt>
<dd>1.5</dd>
</dl>
</li>
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<h3>Constructor Summary</h3>
<div class="memberSummary">
<table>
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<caption><span>Constructors</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Constructor</th>
<th class="colLast" scope="col">Description</th>
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</tr>
<tbody>
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<tr class="altColor">
<th class="colConstructorName" scope="row"><code><span class="memberNameLink"><a href="#%3Cinit%3E(com.massivecraft.factions.util.Particles.ParticleEffect,float,float,float,float,int,boolean,com.massivecraft.factions.util.Particles.ParticleEffect.ParticleData)">ParticlePacket</a></span>&#8203;(<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a>&nbsp;effect,
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float&nbsp;offsetX,
float&nbsp;offsetY,
float&nbsp;offsetZ,
float&nbsp;speed,
int&nbsp;amount,
boolean&nbsp;longDistance,
<a href="ParticleEffect.ParticleData.html" title="class in com.massivecraft.factions.util.Particles">ParticleEffect.ParticleData</a>&nbsp;data)</code></th>
<td class="colLast">
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<div class="block">Construct a new particle packet</div>
</td>
</tr>
<tr class="rowColor">
<th class="colConstructorName" scope="row"><code><span class="memberNameLink"><a href="#%3Cinit%3E(com.massivecraft.factions.util.Particles.ParticleEffect,com.massivecraft.factions.util.Particles.ParticleEffect.ParticleColor,boolean)">ParticlePacket</a></span>&#8203;(<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a>&nbsp;effect,
<a href="ParticleEffect.ParticleColor.html" title="class in com.massivecraft.factions.util.Particles">ParticleEffect.ParticleColor</a>&nbsp;color,
boolean&nbsp;longDistance)</code></th>
<td class="colLast">
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<div class="block">Construct a new particle packet of a single colored particle</div>
</td>
</tr>
<tr class="altColor">
<th class="colConstructorName" scope="row"><code><span class="memberNameLink"><a href="#%3Cinit%3E(com.massivecraft.factions.util.Particles.ParticleEffect,org.bukkit.util.Vector,float,boolean,com.massivecraft.factions.util.Particles.ParticleEffect.ParticleData)">ParticlePacket</a></span>&#8203;(<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a>&nbsp;effect,
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org.bukkit.util.Vector&nbsp;direction,
float&nbsp;speed,
boolean&nbsp;longDistance,
<a href="ParticleEffect.ParticleData.html" title="class in com.massivecraft.factions.util.Particles">ParticleEffect.ParticleData</a>&nbsp;data)</code></th>
<td class="colLast">
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<div class="block">Construct a new particle packet of a single particle flying into a determined direction</div>
</td>
</tr>
</tbody>
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</table>
</div>
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</li>
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</section>
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<h3>Method Summary</h3>
<div class="memberSummary">
<div role="tablist" aria-orientation="horizontal"><button role="tab" aria-selected="true" aria-controls="memberSummary_tabpanel" tabindex="0" onkeydown="switchTab(event)" id="t0" class="activeTableTab">All Methods</button><button role="tab" aria-selected="false" aria-controls="memberSummary_tabpanel" tabindex="-1" onkeydown="switchTab(event)" id="t1" class="tableTab" onclick="show(1);">Static Methods</button><button role="tab" aria-selected="false" aria-controls="memberSummary_tabpanel" tabindex="-1" onkeydown="switchTab(event)" id="t2" class="tableTab" onclick="show(2);">Instance Methods</button><button role="tab" aria-selected="false" aria-controls="memberSummary_tabpanel" tabindex="-1" onkeydown="switchTab(event)" id="t4" class="tableTab" onclick="show(8);">Concrete Methods</button></div>
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<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colSecond" scope="col">Method</th>
<th class="colLast" scope="col">Description</th>
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</tr>
<tbody>
<tr class="altColor" id="i0">
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<td class="colFirst"><code>static int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getVersion()">getVersion</a></span>()</code></th>
<td class="colLast">
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<div class="block">Returns the version of your server (1.x)</div>
</td>
</tr>
<tr class="rowColor" id="i1">
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<td class="colFirst"><code>static void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#initialize()">initialize</a></span>()</code></th>
<td class="colLast">
<div class="block">Initializes <code>packetConstructor</code>, <code>getHandle</code>, <code>playerConnection</code> and <code>sendPacket</code> and sets <code>initialized</code> to <code>true</code> if it succeeds
<b>Note:</b> These fields only have to be initialized once, so it will return if <code>initialized</code> is already set to <code>true</code></div>
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</td>
</tr>
<tr class="altColor" id="i2">
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<td class="colFirst"><code>static boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isInitialized()">isInitialized</a></span>()</code></th>
<td class="colLast">
<div class="block">Determine if <code>packetConstructor</code>, <code>getHandle</code>, <code>playerConnection</code> and <code>sendPacket</code> are initialized</div>
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</td>
</tr>
<tr class="rowColor" id="i3">
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<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#sendTo(org.bukkit.Location,double)">sendTo</a></span>&#8203;(org.bukkit.Location&nbsp;center,
double&nbsp;range)</code></th>
<td class="colLast">
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<div class="block">Sends the packet to all players in a certain range</div>
</td>
</tr>
<tr class="altColor" id="i4">
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<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#sendTo(org.bukkit.Location,java.util.List)">sendTo</a></span>&#8203;(org.bukkit.Location&nbsp;center,
java.util.List&lt;org.bukkit.entity.Player&gt;&nbsp;players)</code></th>
<td class="colLast">
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<div class="block">Sends the packet to all players in the list</div>
</td>
</tr>
<tr class="rowColor" id="i5">
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<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#sendTo(org.bukkit.Location,org.bukkit.entity.Player)">sendTo</a></span>&#8203;(org.bukkit.Location&nbsp;center,
org.bukkit.entity.Player&nbsp;player)</code></th>
<td class="colLast">
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<div class="block">Sends the packet to a single player and caches it</div>
</td>
</tr>
</tbody>
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</table>
</div>
</div>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
</ul>
</li>
</ul>
</section>
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<h3>Constructor Detail</h3>
<a id="&lt;init&gt;(com.massivecraft.factions.util.Particles.ParticleEffect,float,float,float,float,int,boolean,com.massivecraft.factions.util.Particles.ParticleEffect.ParticleData)">
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<h4>ParticlePacket</h4>
<pre>public&nbsp;ParticlePacket&#8203;(<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a>&nbsp;effect,
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float&nbsp;offsetX,
float&nbsp;offsetY,
float&nbsp;offsetZ,
float&nbsp;speed,
int&nbsp;amount,
boolean&nbsp;longDistance,
<a href="ParticleEffect.ParticleData.html" title="class in com.massivecraft.factions.util.Particles">ParticleEffect.ParticleData</a>&nbsp;data)
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throws java.lang.IllegalArgumentException</pre>
<div class="block">Construct a new particle packet</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>effect</code> - Particle effect</dd>
<dd><code>offsetX</code> - Maximum distance particles can fly away from the center on the x-axis</dd>
<dd><code>offsetY</code> - Maximum distance particles can fly away from the center on the y-axis</dd>
<dd><code>offsetZ</code> - Maximum distance particles can fly away from the center on the z-axis</dd>
<dd><code>speed</code> - Display speed of the particles</dd>
<dd><code>amount</code> - Amount of particles</dd>
<dd><code>longDistance</code> - Indicates whether the maximum distance is increased from 256 to 65536</dd>
<dd><code>data</code> - Data of the effect</dd>
<dt><span class="throwsLabel">Throws:</span></dt>
<dd><code>java.lang.IllegalArgumentException</code> - If the speed or amount is lower than 0</dd>
<dt><span class="seeLabel">See Also:</span></dt>
<dd><a href="#initialize()"><code>initialize()</code></a></dd>
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</dl>
</li>
</ul>
<a id="&lt;init&gt;(com.massivecraft.factions.util.Particles.ParticleEffect,org.bukkit.util.Vector,float,boolean,com.massivecraft.factions.util.Particles.ParticleEffect.ParticleData)">
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<h4>ParticlePacket</h4>
<pre>public&nbsp;ParticlePacket&#8203;(<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a>&nbsp;effect,
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org.bukkit.util.Vector&nbsp;direction,
float&nbsp;speed,
boolean&nbsp;longDistance,
<a href="ParticleEffect.ParticleData.html" title="class in com.massivecraft.factions.util.Particles">ParticleEffect.ParticleData</a>&nbsp;data)
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throws java.lang.IllegalArgumentException</pre>
<div class="block">Construct a new particle packet of a single particle flying into a determined direction</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>effect</code> - Particle effect</dd>
<dd><code>direction</code> - Direction of the particle</dd>
<dd><code>speed</code> - Display speed of the particle</dd>
<dd><code>longDistance</code> - Indicates whether the maximum distance is increased from 256 to 65536</dd>
<dd><code>data</code> - Data of the effect</dd>
<dt><span class="throwsLabel">Throws:</span></dt>
<dd><code>java.lang.IllegalArgumentException</code> - If the speed is lower than 0</dd>
</dl>
</li>
</ul>
<a id="&lt;init&gt;(com.massivecraft.factions.util.Particles.ParticleEffect,com.massivecraft.factions.util.Particles.ParticleEffect.ParticleColor,boolean)">
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<ul class="blockListLast">
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<h4>ParticlePacket</h4>
<pre>public&nbsp;ParticlePacket&#8203;(<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a>&nbsp;effect,
<a href="ParticleEffect.ParticleColor.html" title="class in com.massivecraft.factions.util.Particles">ParticleEffect.ParticleColor</a>&nbsp;color,
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boolean&nbsp;longDistance)</pre>
<div class="block">Construct a new particle packet of a single colored particle</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>effect</code> - Particle effect</dd>
<dd><code>color</code> - Color of the particle</dd>
<dd><code>longDistance</code> - Indicates whether the maximum distance is increased from 256 to 65536</dd>
</dl>
</li>
</ul>
</li>
</ul>
</section>
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<h3>Method Detail</h3>
<a id="initialize()">
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<h4>initialize</h4>
<pre class="methodSignature">public static&nbsp;void&nbsp;initialize()
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throws com.massivecraft.factions.util.Particles.ParticleEffect.ParticlePacket.VersionIncompatibleException</pre>
<div class="block">Initializes <code>packetConstructor</code>, <code>getHandle</code>, <code>playerConnection</code> and <code>sendPacket</code> and sets <code>initialized</code> to <code>true</code> if it succeeds
<b>Note:</b> These fields only have to be initialized once, so it will return if <code>initialized</code> is already set to <code>true</code></div>
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<dl>
<dt><span class="throwsLabel">Throws:</span></dt>
<dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticlePacket.VersionIncompatibleException</code> - if your bukkit version is not supported by this library</dd>
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</dl>
</li>
</ul>
<a id="getVersion()">
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<h4>getVersion</h4>
<pre class="methodSignature">public static&nbsp;int&nbsp;getVersion()</pre>
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<div class="block">Returns the version of your server (1.x)</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>The version number</dd>
</dl>
</li>
</ul>
<a id="isInitialized()">
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</a>
<ul class="blockList">
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<h4>isInitialized</h4>
<pre class="methodSignature">public static&nbsp;boolean&nbsp;isInitialized()</pre>
<div class="block">Determine if <code>packetConstructor</code>, <code>getHandle</code>, <code>playerConnection</code> and <code>sendPacket</code> are initialized</div>
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<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>Whether these fields are initialized or not</dd>
<dt><span class="seeLabel">See Also:</span></dt>
<dd><a href="#initialize()"><code>initialize()</code></a></dd>
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</dl>
</li>
</ul>
<a id="sendTo(org.bukkit.Location,org.bukkit.entity.Player)">
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<h4>sendTo</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;sendTo&#8203;(org.bukkit.Location&nbsp;center,
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org.bukkit.entity.Player&nbsp;player)
throws com.massivecraft.factions.util.Particles.ParticleEffect.ParticlePacket.PacketInstantiationException,
com.massivecraft.factions.util.Particles.ParticleEffect.ParticlePacket.PacketSendingException</pre>
<div class="block">Sends the packet to a single player and caches it</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>center</code> - Center location of the effect</dd>
<dd><code>player</code> - Receiver of the packet</dd>
<dt><span class="throwsLabel">Throws:</span></dt>
<dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticlePacket.PacketInstantiationException</code> - If instantion fails due to an unknown error</dd>
<dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticlePacket.PacketSendingException</code> - If sending fails due to an unknown error</dd>
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<dt><span class="seeLabel">See Also:</span></dt>
<dd><code>initializePacket(Location)</code></dd>
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</dl>
</li>
</ul>
<a id="sendTo(org.bukkit.Location,java.util.List)">
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<h4>sendTo</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;sendTo&#8203;(org.bukkit.Location&nbsp;center,
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java.util.List&lt;org.bukkit.entity.Player&gt;&nbsp;players)
throws java.lang.IllegalArgumentException</pre>
<div class="block">Sends the packet to all players in the list</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>center</code> - Center location of the effect</dd>
<dd><code>players</code> - Receivers of the packet</dd>
<dt><span class="throwsLabel">Throws:</span></dt>
<dd><code>java.lang.IllegalArgumentException</code> - If the player list is empty</dd>
<dt><span class="seeLabel">See Also:</span></dt>
<dd><a href="#sendTo(org.bukkit.Location,org.bukkit.entity.Player)"><code>sendTo(Location center, Player player)</code></a></dd>
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<h4>sendTo</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;sendTo&#8203;(org.bukkit.Location&nbsp;center,
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double&nbsp;range)
throws java.lang.IllegalArgumentException</pre>
<div class="block">Sends the packet to all players in a certain range</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>center</code> - Center location of the effect</dd>
<dd><code>range</code> - Range in which players will receive the packet (Maximum range for particles is usually 16, but it can differ for some types)</dd>
<dt><span class="throwsLabel">Throws:</span></dt>
<dd><code>java.lang.IllegalArgumentException</code> - If the range is lower than 1</dd>
<dt><span class="seeLabel">See Also:</span></dt>
<dd><a href="#sendTo(org.bukkit.Location,org.bukkit.entity.Player)"><code>sendTo(Location center, Player player)</code></a></dd>
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