Saber-Factions/src/com/massivecraft/factions/struct/Relation.java

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package com.massivecraft.factions.struct;
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import org.bukkit.ChatColor;
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import com.massivecraft.factions.Conf;
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public enum Relation {
MEMBER(3, "member"),
ALLY(2, "ally"),
NEUTRAL(1, "neutral"),
ENEMY(0, "enemy");
public final int value;
public final String nicename;
private Relation(final int value, final String nicename) {
this.value = value;
this.nicename = nicename;
}
@Override
public String toString() {
return this.nicename;
}
public boolean isMember() {
return this.value == MEMBER.value;
}
public boolean isAlly() {
return this.value == ALLY.value;
}
public boolean isNeutral() {
return this.value == NEUTRAL.value;
}
public boolean isEnemy() {
return this.value == ENEMY.value;
}
public boolean isAtLeast(Relation relation) {
return this.value >= relation.value;
}
public boolean isAtMost(Relation relation) {
return this.value <= relation.value;
}
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public ChatColor getColor() {
if (this.value == MEMBER.value) {
return Conf.colorMember;
} else if (this.value == ALLY.value) {
return Conf.colorAlly;
} else if (this.value == NEUTRAL.value) {
return Conf.colorNeutral;
} else {
return Conf.colorEnemy;
}
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}
// return appropriate Conf setting for DenyBuild based on this relation and their online status
public boolean confDenyBuild(boolean online) {
if (online) {
if (isEnemy()) {
return Conf.territoryEnemyDenyBuild;
}
else if (isAlly()) {
return Conf.territoryAllyDenyBuild;
}
else {
return Conf.territoryDenyBuild;
}
}
else {
if (isEnemy()) {
return Conf.territoryEnemyDenyBuildWhenOffline;
}
else if (isAlly()) {
return Conf.territoryAllyDenyBuildWhenOffline;
}
else {
return Conf.territoryDenyBuildWhenOffline;
}
}
}
// return appropriate Conf setting for PainBuild based on this relation and their online status
public boolean confPainBuild(boolean online) {
if (online) {
if (isEnemy()) {
return Conf.territoryEnemyPainBuild;
}
else if (isAlly()) {
return Conf.territoryAllyPainBuild;
}
else {
return Conf.territoryPainBuild;
}
}
else {
if (isEnemy()) {
return Conf.territoryEnemyPainBuildWhenOffline;
}
else if (isAlly()) {
return Conf.territoryAllyPainBuildWhenOffline;
}
else {
return Conf.territoryPainBuildWhenOffline;
}
}
}
// return appropriate Conf setting for DenyUseage based on this relation
public boolean confDenyUseage() {
if (isEnemy()) {
return Conf.territoryEnemyDenyUseage;
}
else if (isAlly()) {
return Conf.territoryAllyDenyUseage;
}
else {
return Conf.territoryDenyUseage;
}
}
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}