Saber-Factions/src/com/bukkit/mcteam/factions/FPlayer.java

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package com.bukkit.mcteam.factions;
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import java.io.File;
import java.io.IOException;
import java.lang.reflect.Type;
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import java.util.*;
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import java.util.Map.Entry;
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import org.bukkit.ChatColor;
import org.bukkit.entity.Player;
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import com.bukkit.mcteam.factions.struct.Relation;
import com.bukkit.mcteam.factions.struct.Role;
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import com.bukkit.mcteam.gson.reflect.TypeToken;
import com.bukkit.mcteam.util.DiscUtil;
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/**
* Logged in players always have exactly one FPlayer instance.
* Logged out players may or may not have an FPlayer instance. They will always have one if they are part of a faction.
* This is because only players with a faction are saved to disk (in order to not waste disk space).
*
* The FPlayer is linked to a minecraft player using the player name in lowercase form.
* Lowercase is enforced while loading from disk TODO
*
* The same instance is always returned for the same player.
* This means you can use the == operator. No .equals method necessary.
*/
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public class FPlayer {
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// -------------------------------------------- //
// Fields
// -------------------------------------------- //
private static transient Map<String, FPlayer> instances = new HashMap<String, FPlayer>();
private static transient File file = new File(Factions.instance.getDataFolder(), "players.json");
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private transient String playerName;
private transient FLocation lastStoodAt = new FLocation(); // Where did this player stand the last time we checked?
private int factionId;
private Role role;
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private String title;
private double power;
private long lastPowerUpdateTime;
private transient boolean mapAutoUpdating;
private boolean factionChatting;
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// -------------------------------------------- //
// Construct
// -------------------------------------------- //
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public FPlayer(Player player) {
this.playerName = player.getName().toLowerCase();
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}
public FPlayer(String playerName) {
this.playerName = playerName.toLowerCase();
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}
// GSON need this noarg constructor.
public FPlayer() {
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this.resetFactionData();
this.power = this.getPowerMax();
this.lastPowerUpdateTime = System.currentTimeMillis();
this.mapAutoUpdating = false;
}
public void resetFactionData() {
this.factionId = 0; // The default neutral faction
this.factionChatting = false;
this.role = Role.NORMAL;
this.title = "";
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}
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// -------------------------------------------- //
// Minecraft Player
// -------------------------------------------- //
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public Player getPlayer() {
return Factions.instance.getServer().getPlayer(playerName);
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}
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// TODO lowercase vs mixedcase for logged in chars...
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public String getPlayerName() {
return this.playerName;
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}
public boolean isOnline() {
return Factions.instance.getServer().getPlayer(playerName) != null;
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}
public boolean isOffline() {
return ! isOnline();
}
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// -------------------------------------------- //
// Getters And Setters
// -------------------------------------------- //
public Faction getFaction() {
return Faction.get(factionId);
}
public void setFaction(Faction faction) {
this.factionId = faction.getId();
}
public boolean hasFaction() {
return factionId != 0;
}
public Role getRole() {
return this.role;
}
public void setRole(Role role) {
this.role = role;
}
public boolean isFactionChatting() {
if (this.factionId == 0) {
return false;
}
return factionChatting;
}
public void setFactionChatting(boolean factionChatting) {
this.factionChatting = factionChatting;
}
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public boolean isMapAutoUpdating() {
return mapAutoUpdating;
}
public void setMapAutoUpdating(boolean mapAutoUpdating) {
this.mapAutoUpdating = mapAutoUpdating;
}
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public FLocation getLastStoodAt() {
return this.lastStoodAt;
}
public void setLastStoodAt(FLocation flocation) {
this.lastStoodAt = flocation;
}
//----------------------------------------------//
// Title, Name, Faction Tag and Chat
//----------------------------------------------//
// Base:
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public String getTitle() {
return title;
}
public void setTitle(String title) {
this.title = title;
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save();
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}
public String getName() {
return this.playerName;
}
public String getTag() {
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if ( ! this.hasFaction()) {
return "";
}
return this.getFaction().getTag();
}
// Base concatenations:
public String getNameAndSomething(String something) {
String ret = this.role.getPrefix();
if (something.length() > 0) {
ret += something+" ";
}
ret += this.getName();
return ret;
}
public String getNameAndTitle() {
return this.getNameAndSomething(this.getTitle());
}
public String getNameAndTag() {
return this.getNameAndSomething(this.getTag());
}
// Colored concatenations:
// These are used in information messages
public String getNameAndTitle(Faction faction) {
return this.getRelationColor(faction)+this.getNameAndTitle();
}
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public String getNameAndTitle(FPlayer follower) {
return this.getRelationColor(follower)+this.getNameAndTitle();
}
public String getNameAndTag(Faction faction) {
return this.getRelationColor(faction)+this.getNameAndTag();
}
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public String getNameAndTag(FPlayer follower) {
return this.getRelationColor(follower)+this.getNameAndTag();
}
public String getNameAndRelevant(Faction faction) {
// Which relation?
Relation rel = this.getRelation(faction);
// For member we show title
if (rel == Relation.MEMBER) {
return rel.getColor() + this.getNameAndTitle();
}
// For non members we show tag
return rel.getColor() + this.getNameAndTag();
}
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public String getNameAndRelevant(FPlayer follower) {
return getNameAndRelevant(follower.getFaction());
}
// Chat Tag:
// These are injected into the format of global chat messages.
public String getChatTag() {
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if ( ! this.hasFaction()) {
return "";
}
return String.format(Conf.chatTagFormat, this.role.getPrefix()+this.getTag());
}
// Colored Chat Tag
public String getChatTag(Faction faction) {
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if ( ! this.hasFaction()) {
return "";
}
return this.getRelation(faction).getColor()+getChatTag();
}
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public String getChatTag(FPlayer follower) {
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if ( ! this.hasFaction()) {
return "";
}
return this.getRelation(follower).getColor()+getChatTag();
}
// -------------------------------
// Relation and relation colors
// -------------------------------
public Relation getRelation(Faction faction) {
return faction.getRelation(this);
}
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public Relation getRelation(FPlayer follower) {
return this.getFaction().getRelation(follower);
}
public ChatColor getRelationColor(Faction faction) {
return faction.getRelationColor(this);
}
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public ChatColor getRelationColor(FPlayer follower) {
return this.getRelation(follower).getColor();
}
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//----------------------------------------------//
// Health
//----------------------------------------------//
public void heal(int amnt) {
Player player = this.getPlayer();
if (player == null) {
return;
}
player.setHealth(player.getHealth() + amnt);
}
//----------------------------------------------//
// Power
//----------------------------------------------//
public double getPower() {
this.updatePower();
return this.power;
}
protected void alterPower(double delta) {
this.power += delta;
if (this.power > this.getPowerMax()) {
this.power = this.getPowerMax();
} else if (this.power < this.getPowerMin()) {
this.power = this.getPowerMin();
}
//Log.debug("Power of "+this.getName()+" is now: "+this.power);
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}
public double getPowerMax() {
return Conf.powerPlayerMax;
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}
public double getPowerMin() {
return Conf.powerPlayerMin;
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}
public int getPowerRounded() {
return (int) Math.round(this.getPower());
}
public int getPowerMaxRounded() {
return (int) Math.round(this.getPowerMax());
}
public int getPowerMinRounded() {
return (int) Math.round(this.getPowerMin());
}
protected void updatePower() {
long now = System.currentTimeMillis();
long millisPassed = now - this.lastPowerUpdateTime;
this.lastPowerUpdateTime = now;
int millisPerMinute = 60*1000;
this.alterPower(millisPassed * Conf.powerPerMinute / millisPerMinute);
//this.save(); // This would save to often. So we save this on player quit instead.
}
public void onDeath() {
this.updatePower();
this.alterPower(-Conf.powerPerDeath);
}
//----------------------------------------------//
// Territory
//----------------------------------------------//
public boolean isInOwnTerritory() {
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return Board.getFactionAt(new FLocation(this)) == this.getFaction();
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}
public boolean isInOthersTerritory() {
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int idHere = Board.getIdAt(new FLocation(this));
return idHere != 0 && idHere != this.factionId;
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}
public void sendFactionHereMessage() {
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Faction factionHere = Board.getFactionAt(new FLocation(this));
String msg = Conf.colorSystem+" ~ "+factionHere.getTag(this);
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if (factionHere.getId() != 0) {
msg += " - "+factionHere.getDescription();
}
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this.sendMessage(msg);
}
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// -------------------------------------------- //
// Messages
// -------------------------------------------- //
public void sendMessage(String message) {
this.getPlayer().sendMessage(Conf.colorSystem + message);
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}
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public void sendMessage(List<String> messages) {
for(String message : messages) {
this.sendMessage(message);
}
}
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// -------------------------------------------- //
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// Get and search
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// -------------------------------------------- //
public static FPlayer get(String playerName) {
playerName = playerName.toLowerCase();
if (instances.containsKey(playerName)) {
return instances.get(playerName);
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}
FPlayer vplayer = new FPlayer(playerName);
instances.put(playerName, vplayer);
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return vplayer;
}
// You should use this one to be sure you do not spell the player name wrong.
public static FPlayer get(Player player) {
return get(player.getName());
}
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public static Set<FPlayer> getAllOnline() {
Set<FPlayer> fplayers = new HashSet<FPlayer>();
for (Player player : Factions.instance.getServer().getOnlinePlayers()) {
fplayers.add(FPlayer.get(player));
}
return fplayers;
}
public static Collection<FPlayer> getAll() {
return instances.values();
}
public static FPlayer find(String playername) {
for (Entry<String, FPlayer> entry : instances.entrySet()) {
if (entry.getKey().equalsIgnoreCase(playername)) {
return entry.getValue();
}
}
return null;
}
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// -------------------------------------------- //
// Persistance
// -------------------------------------------- //
public boolean shouldBeSaved() {
return this.factionId != 0;
}
public static boolean save() {
Factions.log("Saving players to disk");
// We only wan't to save the vplayers with non default values
Map<String, FPlayer> vplayersToSave = new HashMap<String, FPlayer>();
for (Entry<String, FPlayer> entry : instances.entrySet()) {
if (entry.getValue().shouldBeSaved()) {
vplayersToSave.put(entry.getKey(), entry.getValue());
}
}
try {
DiscUtil.write(file, Factions.gson.toJson(vplayersToSave));
} catch (IOException e) {
Factions.log("Failed to save the players to disk.");
e.printStackTrace();
return false;
}
return true;
}
public static boolean load() {
if ( ! file.exists()) {
Factions.log("No players to load from disk. Creating new file.");
save();
return true;
}
try {
Type type = new TypeToken<Map<String, FPlayer>>(){}.getType();
Map<String, FPlayer> instancesFromFile = Factions.gson.fromJson(DiscUtil.read(file), type);
instances = new HashMap<String, FPlayer>();
for (Entry<String, FPlayer> instanceFromFile : instancesFromFile.entrySet()) {
instances.put(instanceFromFile.getKey().toLowerCase(), instanceFromFile.getValue());
}
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} catch (IOException e) {
e.printStackTrace();
return false;
}
fillPlayernames();
return true;
}
public static void fillPlayernames() {
for(Entry<String, FPlayer> entry : instances.entrySet()) {
entry.getValue().playerName = entry.getKey();
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}
}
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}