2011-07-18 22:06:02 +02:00
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package com.massivecraft.factions.commands;
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2011-04-08 16:22:00 +02:00
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2011-07-18 22:06:02 +02:00
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import com.massivecraft.factions.Board;
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import com.massivecraft.factions.Conf;
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2011-10-05 12:13:54 +02:00
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import com.massivecraft.factions.integration.Econ;
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2011-07-18 22:06:02 +02:00
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import com.massivecraft.factions.Faction;
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import com.massivecraft.factions.struct.Role;
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2011-04-08 16:22:00 +02:00
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public class FCommandUnclaimall extends FBaseCommand {
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public FCommandUnclaimall() {
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aliases.add("unclaimall");
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aliases.add("declaimall");
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helpDescription = "Unclaim all of your factions land";
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}
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2011-06-21 07:38:31 +02:00
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@Override
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2011-04-08 16:22:00 +02:00
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public void perform() {
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if ( ! assertHasFaction()) {
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return;
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}
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2011-05-08 17:16:43 +02:00
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if( isLocked() ) {
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sendLockMessage();
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return;
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}
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2011-04-08 16:22:00 +02:00
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if ( ! assertMinRole(Role.MODERATOR)) {
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return;
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}
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Added basic support for iConomy, where most Factions commands can be made to cost (or give) money. For claiming land, there are some extra features. Each additional land claimed by default costs more than the last, with the multiplier being configurable. For example, the first claim might cost $30, the 2nd $45, the third $60, and so forth. When land is claimed from a weakened faction, there is a configurable bonus amount of money deducted from the cost of claiming the land, as an incentive; this number can be changed to a negative value to instead make it cost more to claim such land. When land is unclaimed, a configurable percentage of the cost of claiming the land can be refunded (defaults to 70% of the cost). The total value of a faction's claimed land is now shown in the info given by /f who [faction tag], along with the depreciated (refund) value.
2011-08-02 01:05:01 +02:00
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2011-04-08 16:22:00 +02:00
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Faction myFaction = me.getFaction();
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Added basic support for iConomy, where most Factions commands can be made to cost (or give) money. For claiming land, there are some extra features. Each additional land claimed by default costs more than the last, with the multiplier being configurable. For example, the first claim might cost $30, the 2nd $45, the third $60, and so forth. When land is claimed from a weakened faction, there is a configurable bonus amount of money deducted from the cost of claiming the land, as an incentive; this number can be changed to a negative value to instead make it cost more to claim such land. When land is unclaimed, a configurable percentage of the cost of claiming the land can be refunded (defaults to 70% of the cost). The total value of a faction's claimed land is now shown in the info given by /f who [faction tag], along with the depreciated (refund) value.
2011-08-02 01:05:01 +02:00
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String moneyBack = "";
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if (Econ.enabled()) {
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double refund = Econ.calculateTotalLandRefund(myFaction.getLandRounded());
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// a real refund
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if (refund > 0.0) {
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2011-09-24 03:22:53 +02:00
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if(Conf.bankFactionPaysLandCosts) {
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Faction faction = me.getFaction();
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faction.addMoney(refund);
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moneyBack = " "+faction.getTag()+" received a refund of "+Econ.moneyString(refund)+".";
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} else {
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Econ.addMoney(player.getName(), refund);
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moneyBack = " They received a refund of "+Econ.moneyString(refund)+".";
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}
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Added basic support for iConomy, where most Factions commands can be made to cost (or give) money. For claiming land, there are some extra features. Each additional land claimed by default costs more than the last, with the multiplier being configurable. For example, the first claim might cost $30, the 2nd $45, the third $60, and so forth. When land is claimed from a weakened faction, there is a configurable bonus amount of money deducted from the cost of claiming the land, as an incentive; this number can be changed to a negative value to instead make it cost more to claim such land. When land is unclaimed, a configurable percentage of the cost of claiming the land can be refunded (defaults to 70% of the cost). The total value of a faction's claimed land is now shown in the info given by /f who [faction tag], along with the depreciated (refund) value.
2011-08-02 01:05:01 +02:00
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}
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// wait, you're charging people to unclaim land? outrageous
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else if (refund < 0.0) {
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2011-09-24 03:22:53 +02:00
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if(Conf.bankFactionPaysLandCosts) {
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Faction faction = me.getFaction();
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if(!faction.removeMoney(-refund)) {
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sendMessage("Unclaiming all faction land will cost "+Econ.moneyString(-refund)+", which your faction can't currently afford.");
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return;
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}
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moneyBack = " It cost "+faction.getTag()+" "+Econ.moneyString(refund)+".";
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} else {
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if (!Econ.deductMoney(player.getName(), -refund)) {
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sendMessage("Unclaiming all faction land will cost "+Econ.moneyString(-refund)+", which you can't currently afford.");
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return;
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}
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moneyBack = " It cost them "+Econ.moneyString(refund)+".";
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Added basic support for iConomy, where most Factions commands can be made to cost (or give) money. For claiming land, there are some extra features. Each additional land claimed by default costs more than the last, with the multiplier being configurable. For example, the first claim might cost $30, the 2nd $45, the third $60, and so forth. When land is claimed from a weakened faction, there is a configurable bonus amount of money deducted from the cost of claiming the land, as an incentive; this number can be changed to a negative value to instead make it cost more to claim such land. When land is unclaimed, a configurable percentage of the cost of claiming the land can be refunded (defaults to 70% of the cost). The total value of a faction's claimed land is now shown in the info given by /f who [faction tag], along with the depreciated (refund) value.
2011-08-02 01:05:01 +02:00
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}
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moneyBack = " It cost them "+Econ.moneyString(refund)+".";
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}
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// no refund
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else {
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moneyBack = "";
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}
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}
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2011-04-08 16:22:00 +02:00
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Board.unclaimAll(myFaction.getId());
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2011-09-24 03:22:53 +02:00
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myFaction.sendMessage(me.getNameAndRelevant(myFaction)+Conf.colorSystem+" unclaimed ALL of your faction's land."+moneyBack);
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2011-04-08 16:22:00 +02:00
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}
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}
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