2011-07-18 22:06:02 +02:00
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package com.massivecraft.factions.commands;
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2011-03-22 15:45:41 +01:00
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2011-07-18 22:06:02 +02:00
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import com.massivecraft.factions.Board;
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import com.massivecraft.factions.Conf;
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2011-10-05 12:13:54 +02:00
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import com.massivecraft.factions.integration.Econ;
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2011-07-18 22:06:02 +02:00
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import com.massivecraft.factions.FLocation;
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import com.massivecraft.factions.Faction;
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2011-10-08 22:03:44 +02:00
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import com.massivecraft.factions.P;
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2011-07-18 22:06:02 +02:00
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import com.massivecraft.factions.struct.Role;
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2011-03-22 15:45:41 +01:00
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public class FCommandUnclaim extends FBaseCommand {
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public FCommandUnclaim() {
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2011-03-22 18:48:09 +01:00
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aliases.add("unclaim");
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aliases.add("declaim");
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2011-03-22 15:45:41 +01:00
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helpDescription = "Unclaim the land where you are standing";
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}
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2011-06-21 07:38:31 +02:00
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@Override
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2011-03-22 15:45:41 +01:00
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public void perform() {
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2011-05-08 17:16:43 +02:00
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if( isLocked() ) {
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sendLockMessage();
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return;
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}
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2011-03-23 17:39:56 +01:00
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FLocation flocation = new FLocation(me);
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Faction otherFaction = Board.getFactionAt(flocation);
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if (otherFaction.isSafeZone()) {
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2011-10-08 22:03:44 +02:00
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if (P.hasPermManageSafeZone(sender)) {
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2011-03-23 17:39:56 +01:00
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Board.removeAt(flocation);
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sendMessage("Safe zone was unclaimed.");
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} else {
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sendMessage("This is a safe zone. You lack permissions to unclaim.");
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}
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return;
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}
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2011-05-29 23:28:29 +02:00
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else if (otherFaction.isWarZone()) {
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2011-10-08 22:03:44 +02:00
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if (P.hasPermManageWarZone(sender)) {
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2011-05-29 23:28:29 +02:00
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Board.removeAt(flocation);
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sendMessage("War zone was unclaimed.");
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} else {
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sendMessage("This is a war zone. You lack permissions to unclaim.");
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}
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return;
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}
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if (Conf.adminBypassPlayers.contains(player.getName())) {
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Board.removeAt(flocation);
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otherFaction.sendMessage(me.getNameAndRelevant(otherFaction)+Conf.colorSystem+" unclaimed some of your land.");
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sendMessage("You unclaimed this land.");
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return;
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}
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2011-03-23 17:39:56 +01:00
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2011-03-22 15:45:41 +01:00
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if ( ! assertHasFaction()) {
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return;
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}
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if ( ! assertMinRole(Role.MODERATOR)) {
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return;
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}
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Faction myFaction = me.getFaction();
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2011-03-23 17:39:56 +01:00
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2011-03-22 15:45:41 +01:00
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if ( myFaction != otherFaction) {
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sendMessage("You don't own this land.");
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return;
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}
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Added basic support for iConomy, where most Factions commands can be made to cost (or give) money. For claiming land, there are some extra features. Each additional land claimed by default costs more than the last, with the multiplier being configurable. For example, the first claim might cost $30, the 2nd $45, the third $60, and so forth. When land is claimed from a weakened faction, there is a configurable bonus amount of money deducted from the cost of claiming the land, as an incentive; this number can be changed to a negative value to instead make it cost more to claim such land. When land is unclaimed, a configurable percentage of the cost of claiming the land can be refunded (defaults to 70% of the cost). The total value of a faction's claimed land is now shown in the info given by /f who [faction tag], along with the depreciated (refund) value.
2011-08-02 01:05:01 +02:00
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String moneyBack = "";
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if (Econ.enabled()) {
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double refund = Econ.calculateClaimRefund(myFaction.getLandRounded());
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// a real refund
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if (refund > 0.0) {
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2011-09-24 03:22:53 +02:00
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if(Conf.bankFactionPaysLandCosts) {
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Faction faction = me.getFaction();
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faction.addMoney(refund);
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moneyBack = " "+faction.getTag()+" received a refund of "+Econ.moneyString(refund)+".";
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} else {
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Econ.addMoney(player.getName(), refund);
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moneyBack = " They received a refund of "+Econ.moneyString(refund)+".";
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}
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Added basic support for iConomy, where most Factions commands can be made to cost (or give) money. For claiming land, there are some extra features. Each additional land claimed by default costs more than the last, with the multiplier being configurable. For example, the first claim might cost $30, the 2nd $45, the third $60, and so forth. When land is claimed from a weakened faction, there is a configurable bonus amount of money deducted from the cost of claiming the land, as an incentive; this number can be changed to a negative value to instead make it cost more to claim such land. When land is unclaimed, a configurable percentage of the cost of claiming the land can be refunded (defaults to 70% of the cost). The total value of a faction's claimed land is now shown in the info given by /f who [faction tag], along with the depreciated (refund) value.
2011-08-02 01:05:01 +02:00
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}
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// wait, you're charging people to unclaim land? outrageous
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else if (refund < 0.0) {
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2011-09-24 03:22:53 +02:00
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if(Conf.bankFactionPaysLandCosts) {
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Faction faction = me.getFaction();
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if(!faction.removeMoney(-refund)) {
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sendMessage("Unclaiming this land will cost "+Econ.moneyString(-refund)+", which your faction can't currently afford.");
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return;
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}
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moneyBack = " It cost "+faction.getTag()+" "+Econ.moneyString(refund)+".";
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} else {
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if (!Econ.deductMoney(player.getName(), -refund)) {
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sendMessage("Unclaiming this land will cost "+Econ.moneyString(-refund)+", which you can't currently afford.");
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return;
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}
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moneyBack = " It cost them "+Econ.moneyString(refund)+".";
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Added basic support for iConomy, where most Factions commands can be made to cost (or give) money. For claiming land, there are some extra features. Each additional land claimed by default costs more than the last, with the multiplier being configurable. For example, the first claim might cost $30, the 2nd $45, the third $60, and so forth. When land is claimed from a weakened faction, there is a configurable bonus amount of money deducted from the cost of claiming the land, as an incentive; this number can be changed to a negative value to instead make it cost more to claim such land. When land is unclaimed, a configurable percentage of the cost of claiming the land can be refunded (defaults to 70% of the cost). The total value of a faction's claimed land is now shown in the info given by /f who [faction tag], along with the depreciated (refund) value.
2011-08-02 01:05:01 +02:00
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}
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}
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// no refund
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else {
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moneyBack = "";
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}
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}
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2011-03-22 15:45:41 +01:00
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Board.removeAt(flocation);
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Added basic support for iConomy, where most Factions commands can be made to cost (or give) money. For claiming land, there are some extra features. Each additional land claimed by default costs more than the last, with the multiplier being configurable. For example, the first claim might cost $30, the 2nd $45, the third $60, and so forth. When land is claimed from a weakened faction, there is a configurable bonus amount of money deducted from the cost of claiming the land, as an incentive; this number can be changed to a negative value to instead make it cost more to claim such land. When land is unclaimed, a configurable percentage of the cost of claiming the land can be refunded (defaults to 70% of the cost). The total value of a faction's claimed land is now shown in the info given by /f who [faction tag], along with the depreciated (refund) value.
2011-08-02 01:05:01 +02:00
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myFaction.sendMessage(me.getNameAndRelevant(myFaction)+Conf.colorSystem+" unclaimed some land."+moneyBack);
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2011-03-22 15:45:41 +01:00
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}
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}
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