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<h2 title="Class PowerRegenEvent" class="title">Class PowerRegenEvent</h2>
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<li>java.lang.Object</li>
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<li>org.bukkit.event.Event</li>
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<pre>public class <span class="typeNameLabel">PowerRegenEvent</span>
extends <a href="FactionPlayerEvent.html" title="class in com.massivecraft.factions.event">FactionPlayerEvent</a>
implements org.bukkit.event.Cancellable</pre>
<div class="block">Event called when a player regenerate power.</div>
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<code>org.bukkit.event.Event.Result</code></li>
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<code><a href="FactionPlayerEvent.html#fPlayer">fPlayer</a></code></li>
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<th class="colFirst" scope="col">Constructor</th>
<th class="colLast" scope="col">Description</th>
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<th class="colConstructorName" scope="row"><code><span class="memberNameLink"><a href="#%3Cinit%3E(com.massivecraft.factions.Faction,com.massivecraft.factions.FPlayer)">PowerRegenEvent</a></span>&#8203;(<a href="../Faction.html" title="interface in com.massivecraft.factions">Faction</a>&nbsp;f,
<a href="../FPlayer.html" title="interface in com.massivecraft.factions">FPlayer</a>&nbsp;p)</code></th>
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<td class="colFirst"><code>double</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getCustomPower()">getCustomPower</a></span>()</code></th>
<td class="colLast">
<div class="block">Get the amount of custom power this player will gain.</div>
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<td class="colFirst"><code>double</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getDefaultPowerGained()">getDefaultPowerGained</a></span>()</code></th>
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<div class="block">Get the amount of power this player will regen by default</div>
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<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isCancelled()">isCancelled</a></span>()</code></th>
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<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setCancelled(boolean)">setCancelled</a></span>&#8203;(boolean&nbsp;c)</code></th>
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<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#setCustomPower(java.lang.Double)">setCustomPower</a></span>&#8203;(java.lang.Double&nbsp;gain)</code></th>
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<div class="block">Set the custom power gain for this event.</div>
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<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#usingCustomPower()">usingCustomPower</a></span>()</code></th>
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<div class="block">Get if we will be using the custom power gain instead of default.</div>
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<code><a href="FactionEvent.html#getFaction()">getFaction</a>, <a href="FactionEvent.html#getHandlerList()">getHandlerList</a>, <a href="FactionEvent.html#getHandlers()">getHandlers</a></code></li>
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<h4>PowerRegenEvent</h4>
<pre>public&nbsp;PowerRegenEvent&#8203;(<a href="../Faction.html" title="interface in com.massivecraft.factions">Faction</a>&nbsp;f,
<a href="../FPlayer.html" title="interface in com.massivecraft.factions">FPlayer</a>&nbsp;p)</pre>
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<h4>getDefaultPowerGained</h4>
<pre class="methodSignature">public&nbsp;double&nbsp;getDefaultPowerGained()</pre>
<div class="block">Get the amount of power this player will regen by default</div>
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<dt><span class="returnLabel">Returns:</span></dt>
<dd>power amount gained as a Double.</dd>
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<h4>getCustomPower</h4>
<pre class="methodSignature">public&nbsp;double&nbsp;getCustomPower()</pre>
<div class="block">Get the amount of custom power this player will gain. Ignored if less than or equal to 0.</div>
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<dt><span class="returnLabel">Returns:</span></dt>
<dd>Custom power as a double</dd>
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<h4>usingCustomPower</h4>
<pre class="methodSignature">public&nbsp;boolean&nbsp;usingCustomPower()</pre>
<div class="block">Get if we will be using the custom power gain instead of default.</div>
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<dt><span class="returnLabel">Returns:</span></dt>
<dd>If we will process the event custom returned as a Boolean.</dd>
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<a id="setCustomPower(java.lang.Double)">
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<h4>setCustomPower</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;setCustomPower&#8203;(java.lang.Double&nbsp;gain)</pre>
<div class="block">Set the custom power gain for this event.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>gain</code> - Amount of power to be added to player.</dd>
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<h4>isCancelled</h4>
<pre class="methodSignature">public&nbsp;boolean&nbsp;isCancelled()</pre>
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<pre class="methodSignature">public&nbsp;void&nbsp;setCancelled&#8203;(boolean&nbsp;c)</pre>
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