package wtf.beatrice.limbomanager.objects; import org.bukkit.World; import org.bukkit.WorldCreator; import org.bukkit.WorldType; import wtf.beatrice.limbomanager.Cache; public class WorldGenerator { public void generateWorld() { // create world WorldCreator worldCreator = new WorldCreator(Cache.worldName); worldCreator.environment(World.Environment.THE_END); worldCreator.generateStructures(false); worldCreator.type(WorldType.FLAT); worldCreator.generator("VoidGen"); Cache.limboWorld = worldCreator.createWorld(); } }