Add chat cool-down feature
continuous-integration/drone/push Build is passing Details

main
Bea 5 months ago
parent 2de28d64a5
commit e6eb4a416b

@ -2,14 +2,18 @@ package wtf.beatrice.limbomanager;
import org.bukkit.World;
import org.bukkit.configuration.file.YamlConfiguration;
import org.bukkit.entity.Player;
import wtf.beatrice.limbomanager.objects.Coordinates;
import wtf.beatrice.limbomanager.objects.LocationCheckRunnable;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
public class Cache
{
public static List<Player> chatCooldown = new ArrayList<>();
public static final String worldName = "limbo";
public static World limboWorld;
public static final Coordinates baseCoords = new Coordinates(1000, 1000);

@ -35,6 +35,7 @@ public class LimboManager extends JavaPlugin {
pluginManager.registerEvents(new CommandCanceller(), this);
pluginManager.registerEvents(new RiskyBlocksHandler(), this);
pluginManager.registerEvents(new WorldLoadHandler(), this);
pluginManager.registerEvents(new PlayerChatManager(), this);
// no need to check if folder exists, it will just skip creation.
getDataFolder().mkdirs();

@ -0,0 +1,33 @@
package wtf.beatrice.limbomanager.listeners;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.AsyncPlayerChatEvent;
import wtf.beatrice.limbomanager.Cache;
import wtf.beatrice.limbomanager.LimboManager;
public class PlayerChatManager implements Listener
{
@EventHandler
public void onPlayerChat(AsyncPlayerChatEvent event)
{
int coolDown = Cache.getConfiguration().getInt("chat.cool-down", 3);
if(coolDown < 1) return; // disable this feature if cooldown is 0 or negative.
Player player = event.getPlayer();
if(Cache.chatCooldown.contains(player))
{
player.sendMessage("Chat is limited in this server. Please wait.");
event.setCancelled(true);
return;
}
Cache.chatCooldown.add(player);
Bukkit.getScheduler().runTaskLater(LimboManager.getInstance(), () -> Cache.chatCooldown.remove(player), 20L * coolDown);
}
}

@ -8,4 +8,6 @@ island:
y: 20.0
z: 0.0
yaw: 0.0
pitch: 0.0
pitch: 0.0
chat:
cool-down: 3
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