Add island bounds async checker
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@ -1,6 +1,10 @@
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package wtf.beatrice.limbomanager;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import wtf.beatrice.limbomanager.objects.Coordinates;
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import wtf.beatrice.limbomanager.objects.LocationCheckRunnable;
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import java.util.HashMap;
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@ -9,5 +13,18 @@ public class Cache
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public static final HashMap<String, Coordinates> playerIslands = new HashMap<>();
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public static LocationCheckRunnable locationCheckRunnable;
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public static void teleportToOwnIsland(Player player)
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{
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Coordinates islandCoords = playerIslands.get(player.getName());
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Location targetLocation = new Location(player.getWorld(), islandCoords.getX(), 100, islandCoords.getZ());
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Bukkit.getScheduler().runTask(LimboManager.getInstance(), () -> {
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targetLocation.getWorld().loadChunk(targetLocation.getChunk().getX(), targetLocation.getChunk().getZ(), true);
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player.teleport(targetLocation);
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});
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}
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}
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@ -7,6 +7,7 @@ import wtf.beatrice.limbomanager.listeners.CommandCanceller;
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import wtf.beatrice.limbomanager.listeners.PlayerHider;
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import wtf.beatrice.limbomanager.listeners.PlayerTeleporter;
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import wtf.beatrice.limbomanager.listeners.RiskyBlocksHandler;
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import wtf.beatrice.limbomanager.objects.LocationCheckRunnable;
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import java.io.File;
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@ -32,6 +33,10 @@ public class LimboManager extends JavaPlugin {
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schematicsFolderPath = getDataFolder().getAbsolutePath() + File.separator + "schematics";
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getSchematicsFolder().mkdirs();
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// start location check runnable
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Cache.locationCheckRunnable = new LocationCheckRunnable();
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Cache.locationCheckRunnable.task = Bukkit.getScheduler().runTaskTimerAsynchronously(this, Cache.locationCheckRunnable, 10L, 5L);
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}
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@ -39,6 +44,12 @@ public class LimboManager extends JavaPlugin {
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public void onDisable()
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{
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// cancel running tasks
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if(Cache.locationCheckRunnable != null && Cache.locationCheckRunnable.task != null)
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{
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Bukkit.getScheduler().cancelTask(Cache.locationCheckRunnable.task.getTaskId());
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}
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}
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public static LimboManager getInstance()
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@ -22,10 +22,7 @@ public class PlayerHider implements Listener
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LimboManager plugin = LimboManager.getInstance();
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Player joiner = event.getPlayer();
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// hide player from everyone
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// hide player from everyone and hide everyone from player
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for(Player otherPlayer : Bukkit.getServer().getOnlinePlayers())
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{
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otherPlayer.hidePlayer(plugin, joiner);
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@ -0,0 +1,58 @@
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package wtf.beatrice.limbomanager.objects;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import org.bukkit.scheduler.BukkitTask;
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import wtf.beatrice.limbomanager.Cache;
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import java.util.ArrayList;
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import java.util.List;
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public class LocationCheckRunnable implements Runnable
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{
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public BukkitTask task;
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List<Player> playersToCheck = new ArrayList<>();
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private final static int distanceMax = 100;
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// we give players a distanceMax block range to move in.
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// if they go out, we teleport them back to their island's spawnpoint.
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@Override
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public void run()
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{
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// if we checked all players, refill the list and skip the check for this time (in case server is empty).
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if(playersToCheck.isEmpty()) {
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playersToCheck.addAll(Bukkit.getServer().getOnlinePlayers());
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return;
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}
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Player player = playersToCheck.get(0);
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Location playerLocation = player.getLocation();
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playersToCheck.remove(player);
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Coordinates playerIslandCoordinates = Cache.playerIslands.get(player.getName());
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int distanceX = Math.abs(playerLocation.getBlockX() - playerIslandCoordinates.getX());
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int distanceZ = Math.abs(playerLocation.getBlockZ() - playerIslandCoordinates.getZ());
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if(distanceX > distanceMax || distanceZ > distanceMax)
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{
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Cache.teleportToOwnIsland(player);
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player.sendMessage("Out of island limits");
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}
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}
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}
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// 1500 1000
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// 1000 1000
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// 700 1000
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