Implement Island layout calculator and teleporter
continuous-integration/drone/push Build is passing Details

This commit is contained in:
Bea 2022-11-11 21:16:26 +01:00
parent 4524070618
commit 9005db7872
4 changed files with 118 additions and 0 deletions

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@ -0,0 +1,13 @@
package wtf.beatrice.limbomanager;
import wtf.beatrice.limbomanager.objects.Coordinates;
import java.util.HashMap;
public class Cache
{
public static final HashMap<String, Coordinates> playerIslands = new HashMap<>();
}

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@ -5,6 +5,7 @@ import org.bukkit.plugin.PluginManager;
import org.bukkit.plugin.java.JavaPlugin;
import wtf.beatrice.limbomanager.listeners.CommandCanceller;
import wtf.beatrice.limbomanager.listeners.PlayerHider;
import wtf.beatrice.limbomanager.listeners.PlayerTeleporter;
import wtf.beatrice.limbomanager.listeners.RiskyBlocksHandler;
public class LimboManager extends JavaPlugin {
@ -19,6 +20,7 @@ public class LimboManager extends JavaPlugin {
pluginManager = Bukkit.getServer().getPluginManager();
pluginManager.registerEvents(new PlayerHider(), this);
pluginManager.registerEvents(new PlayerTeleporter(), this);
pluginManager.registerEvents(new CommandCanceller(), this);
pluginManager.registerEvents(new RiskyBlocksHandler(), this);

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@ -0,0 +1,78 @@
package wtf.beatrice.limbomanager.listeners;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import wtf.beatrice.limbomanager.Cache;
import wtf.beatrice.limbomanager.objects.Coordinates;
public class PlayerTeleporter implements Listener
{
@EventHandler
public void onPlayerJoin(PlayerJoinEvent event)
{
Player player = event.getPlayer();
String playerName = player.getName();
Coordinates islandCoords = calcNewCoordinates();
Cache.playerIslands.put(playerName, islandCoords);
Location islandLocation = new Location(player.getWorld(), islandCoords.getX(), 64, islandCoords.getZ());
islandLocation.getBlock().setType(Material.BEDROCK);
islandLocation.setY(islandLocation.getY() + 2);
player.teleport(islandLocation);
}
@EventHandler
public void onPlayerQuit(PlayerQuitEvent event)
{
String playerName = event.getPlayer().getName();
Cache.playerIslands.remove(playerName);
}
private Coordinates calcNewCoordinates() {
/*
how are islands laid out?
we start from (1000, 1000) and we put islands at 500 blocks distance up to 10000. then we move to a new row.
*/
Coordinates islandCoords = new Coordinates(1000, 1000);
for(Coordinates currentCoords : Cache.playerIslands.values()) {
// if the two are not the same, it means we found a free spot.
// we can thus quit the loop and keep the current coords as valid.
if(!islandCoords.equals(currentCoords)) break;
// else, if they are the same,
// we have to either increase X or move to a new row, in case it's over 10000.
if(islandCoords.getX() >= 10000) // if we need to create a new row
{
islandCoords.setX(1000);
islandCoords.setZ(islandCoords.getZ() + 500);
} else { // if we just need to increase the column
islandCoords.setX(islandCoords.getX() + 500);
}
}
return islandCoords;
}
}
/*
player joins -> we look for the first free space -> we add it to the list and generate the island
*/

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@ -0,0 +1,25 @@
package wtf.beatrice.limbomanager.objects;
public class Coordinates
{
private int x, z;
public Coordinates(int x, int z)
{
this.x = x;
this.z = z;
}
public void setX(int x) { this.x = x; }
public void setZ(int z) { this.z = z; }
public int getX() { return x; }
public int getZ() { return z; }
public boolean equals(Coordinates coordinates)
{
return x == coordinates.x && z == coordinates.z;
}
}