Implement World limitations at startup
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@ -6,10 +6,7 @@ import org.bukkit.configuration.file.YamlConfiguration;
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import org.bukkit.plugin.PluginManager;
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import org.bukkit.plugin.java.JavaPlugin;
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import wtf.beatrice.limbomanager.commands.Spawn;
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import wtf.beatrice.limbomanager.listeners.CommandCanceller;
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import wtf.beatrice.limbomanager.listeners.PlayerChecker;
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import wtf.beatrice.limbomanager.listeners.PlayerTeleporter;
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import wtf.beatrice.limbomanager.listeners.RiskyBlocksHandler;
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import wtf.beatrice.limbomanager.listeners.*;
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import wtf.beatrice.limbomanager.objects.LocationCheckRunnable;
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import wtf.beatrice.limbomanager.utils.FileUtils;
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@ -36,6 +33,7 @@ public class LimboManager extends JavaPlugin {
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pluginManager.registerEvents(new PlayerTeleporter(), this);
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pluginManager.registerEvents(new CommandCanceller(), this);
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pluginManager.registerEvents(new RiskyBlocksHandler(), this);
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pluginManager.registerEvents(new WorldLoadHandler(), this);
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// no need to check if folder exists, it will just skip creation.
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getDataFolder().mkdirs();
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@ -0,0 +1,46 @@
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package wtf.beatrice.limbomanager.listeners;
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import org.bukkit.Difficulty;
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import org.bukkit.GameRule;
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import org.bukkit.World;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.world.WorldLoadEvent;
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public class WorldLoadHandler implements Listener
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{
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@EventHandler
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public void onWorldLoad(WorldLoadEvent event)
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{
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World loaded = event.getWorld();
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loaded.setDifficulty(Difficulty.PEACEFUL);
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loaded.setAutoSave(false);
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loaded.setFullTime(6000L);
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loaded.setPVP(false);
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loaded.setStorm(false);
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loaded.setHardcore(false);
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loaded.setGameRule(GameRule.DO_INSOMNIA, false);
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loaded.setGameRule(GameRule.ANNOUNCE_ADVANCEMENTS, false);
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loaded.setGameRule(GameRule.COMMAND_BLOCK_OUTPUT, false);
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loaded.setGameRule(GameRule.DISABLE_RAIDS, true);
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loaded.setGameRule(GameRule.DO_DAYLIGHT_CYCLE, false);
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loaded.setGameRule(GameRule.DO_ENTITY_DROPS, false);
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loaded.setGameRule(GameRule.DO_FIRE_TICK,false);
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loaded.setGameRule(GameRule.DO_IMMEDIATE_RESPAWN, true);
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loaded.setGameRule(GameRule.DO_MOB_LOOT, false);
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loaded.setGameRule(GameRule.DO_MOB_SPAWNING, false);
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loaded.setGameRule(GameRule.DO_PATROL_SPAWNING, false);
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loaded.setGameRule(GameRule.DO_TILE_DROPS, false);
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loaded.setGameRule(GameRule.DO_TRADER_SPAWNING, false);
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loaded.setGameRule(GameRule.DO_WEATHER_CYCLE, false);
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loaded.setGameRule(GameRule.DO_WARDEN_SPAWNING, false);
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loaded.setGameRule(GameRule.FALL_DAMAGE, false);
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loaded.setGameRule(GameRule.FIRE_DAMAGE, false);
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loaded.setGameRule(GameRule.DROWNING_DAMAGE, false);
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loaded.setGameRule(GameRule.FREEZE_DAMAGE, false);
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loaded.setGameRule(GameRule.MOB_GRIEFING, false);
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loaded.setGameRule(GameRule.NATURAL_REGENERATION, false);
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loaded.setGameRule(GameRule.SHOW_DEATH_MESSAGES, false);
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loaded.setGameRule(GameRule.KEEP_INVENTORY, false);
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}
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}
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@ -1,6 +1,7 @@
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name: LimboManager
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main: wtf.beatrice.limbomanager.LimboManager
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version: 0.0.2
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version: 0.0.3
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load: STARTUP
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description: Mix of tools to run a Limbo server
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api-version: 1.19
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author: astro_bea
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@ -10,4 +11,4 @@ depend:
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commands:
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spawn:
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usage: /<command>
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description: teleport to player island spawn
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description: teleport a player to their own island
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