Fix glitchy item dropping
continuous-integration/drone/push Build is passing Details

This commit is contained in:
Bea 2022-11-12 06:38:07 +01:00
parent 1c51701903
commit 3b744fe113
1 changed files with 2 additions and 2 deletions

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@ -35,7 +35,7 @@ public class SuperListener implements Listener
private final String[] dontLog = { "PlayerMoveEvent", "BlockFadeEvent", "BlockPhysicsEvent", "LeavesDecayEvent", private final String[] dontLog = { "PlayerMoveEvent", "BlockFadeEvent", "BlockPhysicsEvent", "LeavesDecayEvent",
"PlayerStatisticIncrementEvent", "PlayerRecipeDiscoverEvent", "PlayerArmSwingEvent", "BlockDropItemEvent", "PlayerStatisticIncrementEvent", "PlayerRecipeDiscoverEvent", "PlayerArmSwingEvent", "BlockDropItemEvent",
"BlockFertilizeEvent", "AsyncPlayerChatPreviewEvent", "InventoryOpenEvent" "BlockFertilizeEvent", "AsyncPlayerChatPreviewEvent", "InventoryOpenEvent", "ItemSpawnEvent"
}; };
@ -44,7 +44,7 @@ public class SuperListener implements Listener
"TimeSkipEvent", "PlayerToggleSprintEvent", "PlayerChatEvent", "AsyncPlayerChatEvent", "TimeSkipEvent", "PlayerToggleSprintEvent", "PlayerChatEvent", "AsyncPlayerChatEvent",
"GenericGameEvent", "InventoryCreativeEvent", "PlayerItemHeldEvent", "PlayerInteractEvent", "GenericGameEvent", "InventoryCreativeEvent", "PlayerItemHeldEvent", "PlayerInteractEvent",
"BlockPlaceEvent", "BlockBreakEvent", "PlayerToggleSneakEvent", "PlayerKickEvent", "BlockPlaceEvent", "BlockBreakEvent", "PlayerToggleSneakEvent", "PlayerKickEvent",
"InventoryClickEvent" "InventoryClickEvent", "PlayerDropItemEvent"
}; };