LibsDisguises/src/me/libraryaddict/disguise/DisguiseAPI.java
2013-10-04 12:51:49 +13:00

348 lines
13 KiB
Java

package me.libraryaddict.disguise;
import java.lang.reflect.Field;
import java.util.Collection;
import java.util.HashMap;
import java.util.Iterator;
import me.libraryaddict.disguise.disguisetypes.Disguise;
import me.libraryaddict.disguise.events.DisguiseEvent;
import me.libraryaddict.disguise.events.UndisguiseEvent;
import net.minecraft.server.v1_6_R3.AttributeMapServer;
import net.minecraft.server.v1_6_R3.EntityHuman;
import net.minecraft.server.v1_6_R3.EntityInsentient;
import net.minecraft.server.v1_6_R3.EntityLiving;
import net.minecraft.server.v1_6_R3.EntityPlayer;
import net.minecraft.server.v1_6_R3.EntityTrackerEntry;
import net.minecraft.server.v1_6_R3.ItemStack;
import net.minecraft.server.v1_6_R3.MobEffect;
import net.minecraft.server.v1_6_R3.Packet17EntityLocationAction;
import net.minecraft.server.v1_6_R3.Packet20NamedEntitySpawn;
import net.minecraft.server.v1_6_R3.Packet28EntityVelocity;
import net.minecraft.server.v1_6_R3.Packet35EntityHeadRotation;
import net.minecraft.server.v1_6_R3.Packet39AttachEntity;
import net.minecraft.server.v1_6_R3.Packet40EntityMetadata;
import net.minecraft.server.v1_6_R3.Packet41MobEffect;
import net.minecraft.server.v1_6_R3.Packet44UpdateAttributes;
import net.minecraft.server.v1_6_R3.Packet5EntityEquipment;
import net.minecraft.server.v1_6_R3.WorldServer;
import org.bukkit.Bukkit;
import org.bukkit.craftbukkit.v1_6_R3.entity.CraftEntity;
import org.bukkit.craftbukkit.v1_6_R3.entity.CraftPlayer;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import com.comphenix.protocol.Packets;
import com.comphenix.protocol.ProtocolLibrary;
import com.comphenix.protocol.events.PacketContainer;
import com.comphenix.protocol.reflect.StructureModifier;
public class DisguiseAPI {
// Store the entity IDs instead of entitys because then I can disguise entitys even before they exist
private static HashMap<Integer, Disguise> disguises = new HashMap<Integer, Disguise>();
private static boolean hearSelfDisguise;
private static boolean hidingArmor;
private static boolean hidingHeldItem;
private static LibsDisguises libsDisguises;
// A internal storage of fake entity ID's I can use.
// Realistically I could probably use a ID like "4" for everyone seeing as no one shares the ID
private static HashMap<Integer, Integer> selfDisguisesIds = new HashMap<Integer, Integer>();
private static boolean sendVelocity;
public static boolean canHearSelfDisguise() {
return hearSelfDisguise;
}
public static void setInventoryListenerEnabled(boolean inventoryListenerEnabled) {
if (PacketsManager.isInventoryListenerEnabled() != inventoryListenerEnabled) {
PacketsManager.setInventoryListenerEnabled(inventoryListenerEnabled);
}
}
public static boolean isInventoryListenerEnabled() {
return PacketsManager.isInventoryListenerEnabled();
}
/**
* Disguise the next entity to spawn with this disguise. This may not work however if the entity doesn't actually spawn.
*/
public static void disguiseNextEntity(Disguise disguise) {
if (disguise == null)
return;
if (disguise.getEntity() != null || disguises.containsValue(disguise)) {
disguise = disguise.clone();
}
try {
Field field = net.minecraft.server.v1_6_R3.Entity.class.getDeclaredField("entityCount");
field.setAccessible(true);
int id = field.getInt(null);
disguises.put(id, disguise);
} catch (Exception ex) {
ex.printStackTrace();
}
}
/**
* Disguise this entity with this disguise
*/
public static void disguiseToAll(Entity entity, Disguise disguise) {
// If they are trying to disguise a null entity or use a null disguise
// Just return.
if (entity == null || disguise == null)
return;
// Fire a disguise event
DisguiseEvent event = new DisguiseEvent(entity, disguise);
Bukkit.getPluginManager().callEvent(event);
// If they cancelled this disguise event. No idea why.
// Just return.
if (event.isCancelled())
return;
// The event wasn't cancelled.
// If the disguise entity isn't the same as the one we are disguising
if (disguise.getEntity() != entity) {
// If the disguise entity actually exists
if (disguise.getEntity() != null) {
// Clone the disguise
disguise = disguise.clone();
}
// Set the disguise's entity
disguise.setEntity(entity);
} // If there was a old disguise
Disguise oldDisguise = getDisguise(entity);
// Stick the disguise in the disguises bin
disguises.put(entity.getEntityId(), disguise);
// Resend the disguised entity's packet
refreshTrackers(entity);
// If he is a player, then self disguise himself
setupPlayerFakeDisguise(disguise);
// Discard the disguise
if (oldDisguise != null)
oldDisguise.removeDisguise();
}
/**
* Get the disguise of a entity
*/
public static Disguise getDisguise(Entity disguiser) {
if (disguiser == null)
return null;
if (disguises.containsKey(disguiser.getEntityId()))
return disguises.get(disguiser.getEntityId());
return null;
}
/**
* Get the ID of a fake disguise for a entityplayer
*/
public static int getFakeDisguise(int id) {
if (selfDisguisesIds.containsKey(id))
return selfDisguisesIds.get(id);
return -1;
}
protected static void init(LibsDisguises mainPlugin) {
libsDisguises = mainPlugin;
}
/**
* Is this entity disguised
*/
public static boolean isDisguised(Entity disguiser) {
return getDisguise(disguiser) != null;
}
/**
* Is the plugin modifying the inventory packets so that players when self disguised, do not see their armor floating around
*/
public static boolean isHidingArmorFromSelf() {
return hidingArmor;
}
/**
* Does the plugin appear to remove the item they are holding, to prevent a floating sword when they are viewing self disguise
*/
public static boolean isHidingHeldItemFromSelf() {
return hidingHeldItem;
}
/**
* Is the sound packets caught and modified
*/
public static boolean isSoundEnabled() {
return PacketsManager.isHearDisguisesEnabled();
}
/**
* Is the velocity packets sent
*/
public static boolean isVelocitySent() {
return sendVelocity;
}
/**
* The default value if a player views his own disguise
*/
public static boolean isViewDisguises() {
return PacketsManager.isViewDisguisesListenerEnabled();
}
/**
* @param Resends
* the entity to all the watching players, which is where the magic begins
*/
private static void refreshTrackers(Entity entity) {
EntityTrackerEntry entry = (EntityTrackerEntry) ((WorldServer) ((CraftEntity) entity).getHandle().world).tracker.trackedEntities
.get(entity.getEntityId());
if (entry != null) {
EntityPlayer[] players = (EntityPlayer[]) entry.trackedPlayers.toArray(new EntityPlayer[entry.trackedPlayers.size()]);
for (EntityPlayer player : players) {
if (entity instanceof Player && !player.getBukkitEntity().canSee((Player) entity))
continue;
entry.clear(player);
entry.updatePlayer(player);
}
}
}
private static void removeSelfDisguise(Player player) {
if (selfDisguisesIds.containsKey(player.getEntityId())) {
// Send a packet to destroy the fake entity
PacketContainer packet = new PacketContainer(Packets.Server.DESTROY_ENTITY);
packet.getModifier().write(0, new int[] { selfDisguisesIds.get(player.getEntityId()) });
try {
ProtocolLibrary.getProtocolManager().sendServerPacket(player, packet);
} catch (Exception ex) {
ex.printStackTrace();
}
// Remove the fake entity ID from the disguise bin
selfDisguisesIds.remove(player.getEntityId());
// Get the entity tracker
EntityPlayer entityplayer = ((CraftPlayer) player).getHandle();
EntityTrackerEntry tracker = (EntityTrackerEntry) ((WorldServer) entityplayer.world).tracker.trackedEntities
.get(player.getEntityId());
// If the tracker exists. Remove himself from his tracker
if (tracker != null) {
tracker.trackedPlayers.remove(entityplayer);
}
// Resend entity metadata else he will be invisible to himself until its resent
PacketContainer packetMetadata = new PacketContainer(Packets.Server.ENTITY_METADATA);
StructureModifier<Object> mods = packetMetadata.getModifier();
mods.write(0, player.getEntityId());
mods.write(1, entityplayer.getDataWatcher().c());
try {
ProtocolLibrary.getProtocolManager().sendServerPacket(player, packetMetadata);
} catch (Exception ex) {
ex.printStackTrace();
}
// TODO Restore their currently held item
// TODO Restore their armor
}
}
/**
* Can players hear their own disguises
*/
public static void setHearSelfDisguise(boolean replaceSound) {
if (hearSelfDisguise != replaceSound) {
hearSelfDisguise = replaceSound;
}
}
/**
* Set the plugin to hide self disguises armor from theirselves
*/
public static void setHideArmorFromSelf(boolean hideArmor) {
if (hidingArmor != hideArmor) {
hidingArmor = hideArmor;
}
}
/**
* Does the plugin appear to remove the item they are holding, to prevent a floating sword when they are viewing self disguise
*/
public static void setHideHeldItemFromSelf(boolean hideHelditem) {
if (hidingHeldItem != hideHelditem) {
hidingHeldItem = hideHelditem;
}
}
/**
* Set if the disguises play sounds when hurt
*/
public static void setSoundsEnabled(boolean isSoundsEnabled) {
PacketsManager.setHearDisguisesListener(isSoundsEnabled);
}
/**
* Setup it so he can see himself when disguised
*/
private static void setupPlayerFakeDisguise(final Disguise disguise) {
// If the disguises entity is null, or the disguised entity isn't a player return
if (disguise.getEntity() == null || !(disguise.getEntity() instanceof Player) || !disguises.containsValue(disguise))
return;
Player player = (Player) disguise.getEntity();
// Remove the old disguise, else we have weird disguises around the place
removeSelfDisguise(player);
// If the disguised player can't see himself. Return
if (!disguise.viewSelfDisguise())
return;
try {
// Grab the entity ID the fake disguise will use
Field field = net.minecraft.server.v1_6_R3.Entity.class.getDeclaredField("entityCount");
field.setAccessible(true);
int id = field.getInt(null);
// Set the entitycount plus one so we don't have the id being reused
field.set(null, id + 1);
selfDisguisesIds.put(player.getEntityId(), id);
} catch (Exception ex) {
ex.printStackTrace();
}
PacketsManager.sendSelfDisguise(player);
}
/**
* Disable velocity packets being sent for w/e reason. Maybe you want every ounce of performance you can get?
*/
public static void setVelocitySent(boolean sendVelocityPackets) {
sendVelocity = sendVelocityPackets;
}
public static void setViewDisguises(boolean seeOwnDisguise) {
PacketsManager.setViewDisguisesListener(seeOwnDisguise);
}
/**
* Undisguise the entity. This doesn't let you cancel the UndisguiseEvent if the entity is no longer valid. Aka removed from
* the world.
*/
public static void undisguiseToAll(Entity entity) {
Disguise disguise = getDisguise(entity);
if (disguise == null)
return;
UndisguiseEvent event = new UndisguiseEvent(entity, disguise);
Bukkit.getPluginManager().callEvent(event);
if (event.isCancelled())
return;
disguise.removeDisguise();
}
public HashMap<Integer, Disguise> getDisguises() {
return disguises;
}
public void refreshWatchingPlayers(Entity entity) {
refreshTrackers(entity);
}
public void removeVisibleDisguise(Player player) {
removeSelfDisguise(player);
}
public void setupFakeDisguise(Disguise disguise) {
setupPlayerFakeDisguise(disguise);
}
}