package me.libraryaddict.disguise; import java.lang.reflect.Field; import java.util.Arrays; import java.util.List; import me.libraryaddict.disguise.disguisetypes.Disguise; import me.libraryaddict.disguise.disguisetypes.TargetedDisguise; import me.libraryaddict.disguise.disguisetypes.TargetedDisguise.TargetType; import me.libraryaddict.disguise.events.DisguiseEvent; import me.libraryaddict.disguise.events.UndisguiseEvent; import me.libraryaddict.disguise.utilities.DisguiseUtilities; import me.libraryaddict.disguise.utilities.PacketsManager; import me.libraryaddict.disguise.utilities.ReflectionManager; import org.bukkit.Bukkit; import org.bukkit.entity.Entity; import org.bukkit.entity.Player; public class DisguiseAPI { private static boolean hearSelfDisguise; private static boolean hidingArmor; private static boolean hidingHeldItem; private static boolean isEntityAnimationsAdded; private static boolean sendVelocity; @Deprecated public static boolean canHearSelfDisguise() { return hearSelfDisguise; } public static void disguiseEntity(Entity entity, Disguise disguise) { // If they are trying to disguise a null entity or use a null disguise // Just return. if (entity == null || disguise == null) return; // Fire a disguise event DisguiseEvent event = new DisguiseEvent(entity, disguise); Bukkit.getPluginManager().callEvent(event); // If they cancelled this disguise event. No idea why. // Just return. if (event.isCancelled()) return; // The event wasn't cancelled. // If the disguise entity isn't the same as the one we are disguising if (disguise.getEntity() != entity) { // If the disguise entity actually exists if (disguise.getEntity() != null) { // Clone the disguise disguise = disguise.clone(); } // Set the disguise's entity disguise.setEntity(entity); } // Stick the disguise in the disguises bin DisguiseUtilities.addDisguise(entity.getEntityId(), (TargetedDisguise) disguise); // Resend the disguised entity's packet DisguiseUtilities.refreshTrackers((TargetedDisguise) disguise); // If he is a player, then self disguise himself DisguiseUtilities.setupFakeDisguise(disguise); } public static void disguiseIgnorePlayers(Entity entity, Disguise disguise, List playersToNotSeeDisguise) { ((TargetedDisguise) disguise).setDisguiseTarget(TargetType.SHOW_TO_EVERYONE_BUT_THESE_PLAYERS); for (String name : playersToNotSeeDisguise) { ((TargetedDisguise) disguise).addPlayer(name); } disguiseEntity(entity, disguise); } public static void disguiseIgnorePlayers(Entity entity, Disguise disguise, String... playersToNotSeeDisguise) { disguiseIgnorePlayers(entity, disguise, Arrays.asList(playersToNotSeeDisguise)); } /** * Disguise the next entity to spawn with this disguise. This may not work however if the entity doesn't actually spawn. */ public static void disguiseNextEntity(Disguise disguise) { if (disguise == null) return; if (disguise.getEntity() != null || DisguiseUtilities.getDisguises().containsValue(disguise)) { disguise = disguise.clone(); } try { Field field = ReflectionManager.getNmsClass("Entity").getDeclaredField("entityCount"); field.setAccessible(true); int id = field.getInt(null); DisguiseUtilities.addDisguise(id, (TargetedDisguise) disguise); } catch (Exception ex) { ex.printStackTrace(); } } /** * Disguise this entity with this disguise */ public static void disguiseToAll(Entity entity, Disguise disguise) { // You called the disguiseToAll method foolish mortal! Prepare to have your custom settings wiped!!! ((TargetedDisguise) disguise).setDisguiseTarget(TargetType.SHOW_TO_EVERYONE_BUT_THESE_PLAYERS); for (String observer : ((TargetedDisguise) disguise).getObservers()) ((TargetedDisguise) disguise).removePlayer(observer); disguiseEntity(entity, disguise); } public static void disguiseToPlayers(Entity entity, Disguise disguise, List playersToViewDisguise) { ((TargetedDisguise) disguise).setDisguiseTarget(TargetType.HIDE_DISGUISE_TO_EVERYONE_BUT_THESE_PLAYERS); for (String name : playersToViewDisguise) { ((TargetedDisguise) disguise).addPlayer(name); } disguiseEntity(entity, disguise); } public static void disguiseToPlayers(Entity entity, Disguise disguise, String... playersToViewDisguise) { disguiseToPlayers(entity, disguise, Arrays.asList(playersToViewDisguise)); } /** * Get the disguise of a entity */ @Deprecated public static Disguise getDisguise(Entity disguised) { if (disguised == null) return null; return DisguiseUtilities.getDisguise(disguised.getEntityId()); } /** * Get the disguise of a entity */ public static Disguise getDisguise(Player observer, Entity disguised) { if (disguised == null) return null; return DisguiseUtilities.getDisguise(observer, disguised.getEntityId()); } /** * Get the disguises of a entity */ public static Disguise[] getDisguises(Entity disguised) { if (disguised == null) return null; return DisguiseUtilities.getDisguises(disguised.getEntityId()); } /** * Get the ID of a fake disguise for a entityplayer */ public static int getFakeDisguise(int entityId) { if (DisguiseUtilities.getSelfDisguisesIds().containsKey(entityId)) return DisguiseUtilities.getSelfDisguisesIds().get(entityId); return -1; } /** * Is this entity disguised */ @Deprecated public static boolean isDisguised(Entity disguised) { return getDisguise(disguised) != null; } /** * Is this entity disguised */ public static boolean isDisguised(Player observer, Entity disguised) { return getDisguise(observer, disguised) != null; } public static boolean isDisguiseInUse(Disguise disguise) { return DisguiseUtilities.isDisguiseInUse(disguise); } public static boolean isEntityAnimationsAdded() { return isEntityAnimationsAdded; } /** * Is the plugin modifying the inventory packets so that players when self disguised, do not see their armor floating around */ public static boolean isHidingArmorFromSelf() { return hidingArmor; } /** * Does the plugin appear to remove the item they are holding, to prevent a floating sword when they are viewing self disguise */ public static boolean isHidingHeldItemFromSelf() { return hidingHeldItem; } public static boolean isInventoryListenerEnabled() { return PacketsManager.isInventoryListenerEnabled(); } public static boolean isSelfDisguisesSoundsReplaced() { return hearSelfDisguise; } /** * Is the sound packets caught and modified */ public static boolean isSoundEnabled() { return PacketsManager.isHearDisguisesEnabled(); } /** * Is the velocity packets sent */ public static boolean isVelocitySent() { return sendVelocity; } /** * The default value if a player views his own disguise */ public static boolean isViewDisguises() { return PacketsManager.isViewDisguisesListenerEnabled(); } public static void setAddEntityAnimations(boolean isEntityAnimationsAdded) { DisguiseAPI.isEntityAnimationsAdded = isEntityAnimationsAdded; } /** * Can players hear their own disguises */ public static void setHearSelfDisguise(boolean replaceSound) { if (hearSelfDisguise != replaceSound) { hearSelfDisguise = replaceSound; } } /** * Set the plugin to hide self disguises armor from theirselves */ public static void setHideArmorFromSelf(boolean hideArmor) { if (hidingArmor != hideArmor) { hidingArmor = hideArmor; } } /** * Does the plugin appear to remove the item they are holding, to prevent a floating sword when they are viewing self disguise */ public static void setHideHeldItemFromSelf(boolean hideHelditem) { if (hidingHeldItem != hideHelditem) { hidingHeldItem = hideHelditem; } } public static void setInventoryListenerEnabled(boolean inventoryListenerEnabled) { if (PacketsManager.isInventoryListenerEnabled() != inventoryListenerEnabled) { PacketsManager.setInventoryListenerEnabled(inventoryListenerEnabled); } } /** * Set if the disguises play sounds when hurt */ public static void setSoundsEnabled(boolean isSoundsEnabled) { PacketsManager.setHearDisguisesListener(isSoundsEnabled); } /** * Disable velocity packets being sent for w/e reason. Maybe you want every ounce of performance you can get? */ public static void setVelocitySent(boolean sendVelocityPackets) { sendVelocity = sendVelocityPackets; } public static void setViewDisguises(boolean seeOwnDisguise) { PacketsManager.setViewDisguisesListener(seeOwnDisguise); } /** * Undisguise the entity. This doesn't let you cancel the UndisguiseEvent if the entity is no longer valid. Aka removed from * the world. */ public static void undisguiseToAll(Entity entity) { Disguise[] disguises = getDisguises(entity); for (Disguise disguise : disguises) { UndisguiseEvent event = new UndisguiseEvent(entity, disguise); Bukkit.getPluginManager().callEvent(event); if (event.isCancelled()) continue; disguise.removeDisguise(); } } private DisguiseAPI() { } }