package me.libraryaddict.disguise.Commands; import java.util.ArrayList; import java.util.Collections; import me.libraryaddict.disguise.DisguiseAPI; import me.libraryaddict.disguise.DisguiseTypes.Disguise; import me.libraryaddict.disguise.DisguiseTypes.DisguiseType; import me.libraryaddict.disguise.DisguiseTypes.MiscDisguise; import me.libraryaddict.disguise.DisguiseTypes.MobDisguise; import me.libraryaddict.disguise.DisguiseTypes.PlayerDisguise; import org.apache.commons.lang.StringUtils; import org.bukkit.Bukkit; import org.bukkit.ChatColor; import org.bukkit.command.Command; import org.bukkit.command.CommandExecutor; import org.bukkit.command.CommandSender; import org.bukkit.entity.Player; public class DisguisePlayerCommand implements CommandExecutor { private ArrayList allowedDisguises(CommandSender sender) { ArrayList names = new ArrayList(); for (DisguiseType type : DisguiseType.values()) { String name = type.name().toLowerCase(); if (sender.hasPermission("libsdisguises.disguiseplayer.*") || sender.hasPermission("libsdisguises.disguiseplayer." + name)) names.add(name); } Collections.sort(names, String.CASE_INSENSITIVE_ORDER); return names; } private ArrayList forbiddenDisguises(CommandSender sender) { ArrayList names = new ArrayList(); if (sender.hasPermission("libsdisguises.disguiseplayer.*")) return names; for (DisguiseType type : DisguiseType.values()) { String name = type.name().toLowerCase(); if (!sender.hasPermission("libsdisguises.disguiseplayer." + name)) names.add(name); } Collections.sort(names, String.CASE_INSENSITIVE_ORDER); return names; } private boolean isNumeric(String string) { try { Integer.parseInt(string); return true; } catch (Exception ex) { return false; } } @Override public boolean onCommand(CommandSender sender, Command cmd, String label, String[] args) { // What disguises can he use ArrayList allowedDisguises = allowedDisguises(sender); // If he owns at least one disguise if (allowedDisguises.size() > 0) { // Get his forbidden disguises (Disguises he can't use) for later use ArrayList forbiddenDisguises = forbiddenDisguises(sender); // If he is attempting to do something if (args.length > 0) {// Better go check that the player exists. Player player = Bukkit.getPlayer(args[0]); if (player == null) {// Player doesn't exist. Knew it! sender.sendMessage(ChatColor.RED + "Error! Player " + ChatColor.GREEN + args[0] + ChatColor.RED + " doesn't exist!"); return true; } if (args.length > 1) { // If he owns the disguise if (allowedDisguises.contains(args[1].toLowerCase())) { // He can use the disguise huh. Disguise disguise = null; // Time to start constructing the disguise. // We will need to check between all 3 kinds of disguises if (args[1].equalsIgnoreCase("player")) { // If he is doing a player disguise // Did he give enough args? if (args.length == 2) { // He needs to give the player name sender.sendMessage(ChatColor.RED + "Error! You need to give a player name!"); return true; } else { // Construct the player disguise disguise = new PlayerDisguise(ChatColor.translateAlternateColorCodes('&', args[2])); } } else { // Grab the disguise type so we know what constructor to use DisguiseType disguiseType = DisguiseType.valueOf(args[1].toUpperCase()); if (disguiseType.isMob()) { // Its a mob, use the mob constructor boolean adult = true; if (args.length > 2) { // Seems they want to make this a baby disguise! if (!args[2].equalsIgnoreCase("false") && !args[2].equalsIgnoreCase("true")) { sender.sendMessage(ChatColor.RED + "Error! " + ChatColor.GREEN + args[2] + ChatColor.RED + " isn't true or false!"); return true; } adult = args[2].equalsIgnoreCase("false"); // Adult = !arg } disguise = new MobDisguise(disguiseType, adult); } else if (disguiseType.isMisc()) { // Its a misc, we are going to use the MiscDisguise constructor. int miscId = -1; int miscData = -1; if (args.length > 2) { // They have defined more arguements! // If the first arg is a number if (isNumeric(args[2])) { miscId = Integer.parseInt(args[2]); } else { // Send them a error sender.sendMessage(ChatColor.RED + "Error! " + ChatColor.GREEN + args[2] + ChatColor.RED + " is not a number!"); return true; } // If they also defined a data value if (args.length > 3) { if (isNumeric(args[3])) { miscData = Integer.parseInt(args[3]); } else { // Send them a error sender.sendMessage(ChatColor.RED + "Error! " + ChatColor.GREEN + args[3] + ChatColor.RED + " is not a number!"); return true; } } } // Construct the disguise disguise = new MiscDisguise(disguiseType, true, miscId, miscData); } } // Alright. We've constructed our disguise. // Time to use it! DisguiseAPI.disguiseToAll(player, disguise); sender.sendMessage(ChatColor.RED + "Successfully disguised " + player.getName() + "!"); } else { // He doesn't. Either tell him its incorrect or he isn't allowed to use it if (forbiddenDisguises.contains(args[0].toLowerCase())) { // He isn't allowed to use it.. sender.sendMessage(ChatColor.RED + "You are forbidden to use this disguise!"); } else { sender.sendMessage(ChatColor.RED + "Error! The disguise " + ChatColor.GREEN + args[1] + ChatColor.RED + " doesn't exist!"); } } } else sender.sendMessage(ChatColor.RED + "Error! You need to state a disguise!"); } else { // Just send the disguises information. sendDisguises(sender, allowedDisguises, forbiddenDisguises); } } else sender.sendMessage(ChatColor.RED + "You are forbidden to use this command!"); return true; } /** * Send the player the information */ private void sendDisguises(CommandSender sender, ArrayList allowedDisguises, ArrayList forbiddenDisguises) { sender.sendMessage(ChatColor.DARK_GREEN + "Disguise another player!"); sender.sendMessage(ChatColor.DARK_GREEN + "You can use the disguises: " + ChatColor.GREEN + StringUtils.join(allowedDisguises, ChatColor.RED + ", " + ChatColor.GREEN)); if (allowedDisguises.contains("player")) sender.sendMessage(ChatColor.DARK_GREEN + "/disguiseplayer player "); sender.sendMessage(ChatColor.DARK_GREEN + "/disguiseplayer "); if (allowedDisguises.contains("dropped_item") || allowedDisguises.contains("falling_block")) sender.sendMessage(ChatColor.DARK_GREEN + "/disguiseplayer "); } }