package me.libraryaddict.disguise.utilities; import org.bukkit.Sound; import java.util.Arrays; import java.util.LinkedHashMap; import java.util.Map.Entry; /** * Only living disguises go in here! */ public enum DisguiseSound { ARMOR_STAND(Sound.ENTITY_ARMOR_STAND_HIT, null, Sound.ENTITY_ARMOR_STAND_BREAK, Sound.ENTITY_ARMOR_STAND_FALL, Sound.ENTITY_ARMOR_STAND_PLACE), ARROW(null, null, null, null, Sound.ENTITY_ARROW_HIT, Sound.ENTITY_ARROW_SHOOT), BAT(Sound.ENTITY_BAT_HURT, null, Sound.ENTITY_BAT_DEATH, Sound.ENTITY_BAT_AMBIENT, Sound.ENTITY_PLAYER_SMALL_FALL, Sound.ENTITY_BAT_LOOP, Sound.ENTITY_PLAYER_BIG_FALL, Sound.ENTITY_BAT_TAKEOFF), BLAZE(Sound.ENTITY_BLAZE_HURT, null, Sound.ENTITY_BLAZE_DEATH, Sound.ENTITY_BLAZE_AMBIENT, Sound.ENTITY_PLAYER_SMALL_FALL, Sound.ENTITY_PLAYER_BIG_FALL, Sound.ENTITY_BLAZE_BURN, Sound.ENTITY_BLAZE_SHOOT), BOAT(null, Sound.ENTITY_BOAT_PADDLE_WATER, null, null, Sound.ENTITY_BOAT_PADDLE_LAND), CAVE_SPIDER(Sound.ENTITY_SPIDER_HURT, Sound.ENTITY_SPIDER_STEP, Sound.ENTITY_SPIDER_DEATH, Sound.ENTITY_SPIDER_AMBIENT), CHICKEN(Sound.ENTITY_CHICKEN_HURT, Sound.ENTITY_CHICKEN_STEP, Sound.ENTITY_CHICKEN_DEATH, Sound.ENTITY_CHICKEN_AMBIENT, Sound.ENTITY_PLAYER_SMALL_FALL, Sound.ENTITY_CHICKEN_EGG, Sound.ENTITY_PLAYER_BIG_FALL), COD(Sound.ENTITY_COD_HURT, null, Sound.ENTITY_COD_DEATH, Sound.ENTITY_COD_AMBIENT, Sound.ENTITY_COD_FLOP, Sound.ENTITY_FISH_SWIM), COW(Sound.ENTITY_COW_HURT, Sound.ENTITY_COW_STEP, Sound.ENTITY_COW_DEATH, Sound.ENTITY_COW_AMBIENT), CREEPER(Sound.ENTITY_CREEPER_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_CREEPER_DEATH, null, Sound.ENTITY_CREEPER_PRIMED), DOLPHIN(Sound.ENTITY_DOLPHIN_HURT, Sound.ENTITY_DOLPHIN_SWIM, Sound.ENTITY_DOLPHIN_DEATH, new Sound[]{Sound.ENTITY_DOLPHIN_AMBIENT, Sound.ENTITY_DOLPHIN_AMBIENT_WATER}, Sound.ENTITY_DOLPHIN_ATTACK, Sound.ENTITY_DOLPHIN_EAT, Sound.ENTITY_DOLPHIN_SPLASH, Sound.ENTITY_DOLPHIN_PLAY, Sound.ENTITY_DOLPHIN_JUMP, Sound.ENTITY_FISH_SWIM), DONKEY(Sound.ENTITY_DONKEY_HURT, new Sound[]{Sound.BLOCK_GRASS_STEP, Sound.ENTITY_HORSE_STEP_WOOD,}, Sound.ENTITY_DONKEY_DEATH, Sound.ENTITY_DONKEY_AMBIENT, Sound.ENTITY_HORSE_GALLOP, Sound.ENTITY_HORSE_SADDLE, Sound.ENTITY_DONKEY_ANGRY, Sound.ENTITY_HORSE_ARMOR, Sound.ENTITY_HORSE_LAND, Sound.ENTITY_HORSE_JUMP, Sound.ENTITY_HORSE_ANGRY, Sound.ENTITY_DONKEY_CHEST), DROWNED(new Sound[]{Sound.ENTITY_DROWNED_HURT, Sound.ENTITY_DROWNED_HURT_WATER}, new Sound[]{Sound.ENTITY_DROWNED_STEP, Sound.ENTITY_DROWNED_SWIM}, new Sound[]{Sound.ENTITY_DROWNED_DEATH, Sound.ENTITY_DROWNED_DEATH_WATER}, new Sound[]{Sound.ENTITY_DROWNED_AMBIENT, Sound.ENTITY_DROWNED_AMBIENT_WATER}, Sound.ENTITY_DROWNED_SHOOT), ELDER_GUARDIAN(new Sound[]{Sound.ENTITY_ELDER_GUARDIAN_HURT, Sound.ENTITY_ELDER_GUARDIAN_HURT_LAND}, null, new Sound[]{Sound.ENTITY_ELDER_GUARDIAN_DEATH, Sound.ENTITY_ELDER_GUARDIAN_DEATH_LAND}, new Sound[]{Sound.ENTITY_ELDER_GUARDIAN_AMBIENT, Sound.ENTITY_ELDER_GUARDIAN_AMBIENT_LAND}, Sound.ENTITY_ELDER_GUARDIAN_FLOP), ENDER_DRAGON(Sound.ENTITY_ENDER_DRAGON_HURT, null, Sound.ENTITY_ENDER_DRAGON_DEATH, Sound.ENTITY_ENDER_DRAGON_AMBIENT, Sound.ENTITY_GENERIC_SMALL_FALL, Sound.ENTITY_GENERIC_BIG_FALL, Sound.ENTITY_ENDER_DRAGON_FLAP, Sound.ENTITY_ENDER_DRAGON_GROWL), ENDERMAN(Sound.ENTITY_ENDERMAN_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_ENDERMAN_DEATH, Sound.ENTITY_ENDERMAN_AMBIENT, Sound.ENTITY_ENDERMAN_SCREAM, Sound.ENTITY_ENDERMAN_TELEPORT, Sound.ENTITY_ENDERMAN_STARE), ENDERMITE(Sound.ENTITY_ENDERMITE_HURT, Sound.ENTITY_ENDERMITE_STEP, Sound.ENTITY_ENDERMITE_DEATH, Sound.ENTITY_ENDERMITE_AMBIENT), EVOKER(Sound.ENTITY_EVOKER_HURT, null, Sound.ENTITY_EVOKER_DEATH, Sound.ENTITY_EVOKER_AMBIENT, Sound.ENTITY_EVOKER_CAST_SPELL, Sound.ENTITY_EVOKER_PREPARE_ATTACK, Sound.ENTITY_EVOKER_PREPARE_SUMMON, Sound.ENTITY_EVOKER_PREPARE_WOLOLO), EVOKER_FANGS(null, null, null, null, Sound.ENTITY_EVOKER_FANGS_ATTACK), GHAST(Sound.ENTITY_GHAST_HURT, null, Sound.ENTITY_GHAST_DEATH, Sound.ENTITY_GHAST_AMBIENT, Sound.ENTITY_PLAYER_SMALL_FALL, Sound.ENTITY_GHAST_SHOOT, Sound.ENTITY_PLAYER_BIG_FALL, Sound.ENTITY_GHAST_SCREAM, Sound.ENTITY_GHAST_WARN), GIANT(Sound.ENTITY_PLAYER_HURT, Sound.BLOCK_GRASS_STEP, null, null), GUARDIAN(new Sound[]{Sound.ENTITY_GUARDIAN_HURT, Sound.ENTITY_GUARDIAN_HURT_LAND}, null, new Sound[]{Sound.ENTITY_GUARDIAN_DEATH, Sound.ENTITY_GUARDIAN_DEATH_LAND}, new Sound[]{Sound.ENTITY_GUARDIAN_AMBIENT, Sound.ENTITY_GUARDIAN_AMBIENT_LAND}, Sound.ENTITY_GUARDIAN_FLOP), HORSE(Sound.ENTITY_HORSE_HURT, new Sound[]{Sound.ENTITY_HORSE_STEP, Sound.ENTITY_HORSE_STEP_WOOD}, Sound.ENTITY_HORSE_DEATH, Sound.ENTITY_HORSE_AMBIENT, Sound.ENTITY_HORSE_GALLOP, Sound.ENTITY_HORSE_SADDLE, Sound.ENTITY_DONKEY_ANGRY, Sound.ENTITY_HORSE_ARMOR, Sound.ENTITY_HORSE_LAND, Sound.ENTITY_HORSE_JUMP, Sound.ENTITY_HORSE_ANGRY, Sound.ENTITY_HORSE_EAT, Sound.ENTITY_HORSE_BREATHE), HUSK(Sound.ENTITY_HUSK_HURT, Sound.ENTITY_HUSK_STEP, Sound.ENTITY_HUSK_DEATH, Sound.ENTITY_HUSK_AMBIENT, Sound.ENTITY_HUSK_CONVERTED_TO_ZOMBIE), ILLUSIONER(Sound.ENTITY_ILLUSIONER_HURT, null, Sound.ENTITY_ILLUSIONER_DEATH, Sound.ENTITY_ILLUSIONER_AMBIENT, Sound.ENTITY_ILLUSIONER_CAST_SPELL, Sound.ENTITY_ILLUSIONER_PREPARE_BLINDNESS, Sound.ENTITY_ILLUSIONER_PREPARE_MIRROR, Sound.ENTITY_ILLUSIONER_MIRROR_MOVE), IRON_GOLEM(Sound.ENTITY_IRON_GOLEM_HURT, Sound.ENTITY_IRON_GOLEM_STEP, Sound.ENTITY_IRON_GOLEM_DEATH, Sound.ENTITY_IRON_GOLEM_ATTACK), LLAMA(Sound.ENTITY_LLAMA_HURT, Sound.ENTITY_LLAMA_STEP, Sound.ENTITY_LLAMA_DEATH, Sound.ENTITY_LLAMA_AMBIENT, Sound.ENTITY_LLAMA_ANGRY, Sound.ENTITY_LLAMA_CHEST, Sound.ENTITY_LLAMA_EAT, Sound.ENTITY_LLAMA_SWAG), MAGMA_CUBE(Sound.ENTITY_MAGMA_CUBE_HURT, Sound.ENTITY_MAGMA_CUBE_JUMP, new Sound[]{Sound.ENTITY_MAGMA_CUBE_DEATH, Sound.ENTITY_MAGMA_CUBE_DEATH_SMALL}, null, Sound.ENTITY_MAGMA_CUBE_SQUISH, Sound.ENTITY_MAGMA_CUBE_SQUISH_SMALL), MULE(Sound.ENTITY_MULE_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_MULE_DEATH, Sound.ENTITY_MULE_AMBIENT, Sound.ENTITY_MULE_CHEST), MUSHROOM_COW(Sound.ENTITY_COW_HURT, Sound.ENTITY_COW_STEP, Sound.ENTITY_COW_DEATH, Sound.ENTITY_COW_AMBIENT), OCELOT(Sound.ENTITY_CAT_HURT, Sound.BLOCK_GRASS_STEP, Sound.ENTITY_CAT_DEATH, new Sound[]{Sound.ENTITY_CAT_AMBIENT, Sound.ENTITY_CAT_PURR, Sound.ENTITY_CAT_PURREOW}, Sound.ENTITY_CAT_HISS), PARROT(Sound.ENTITY_PARROT_HURT, Sound.ENTITY_PARROT_STEP, Sound.ENTITY_PARROT_DEATH, Sound.ENTITY_PARROT_AMBIENT, Arrays.stream(Sound.values()) .filter(sound -> sound.name().contains("PARROT_IMITATE") || sound == Sound.ENTITY_PARROT_EAT || sound == Sound.ENTITY_PARROT_FLY).toArray(Sound[]::new)), PIG(Sound.ENTITY_PIG_HURT, Sound.ENTITY_PIG_STEP, Sound.ENTITY_PIG_DEATH, Sound.ENTITY_PIG_AMBIENT), PIG_ZOMBIE(Sound.ENTITY_ZOMBIE_PIGMAN_HURT, null, Sound.ENTITY_ZOMBIE_PIGMAN_DEATH, Sound.ENTITY_ZOMBIE_PIGMAN_AMBIENT, Sound.ENTITY_ZOMBIE_PIGMAN_ANGRY), PLAYER(Sound.ENTITY_PLAYER_HURT, Arrays.stream(Sound.values()) .filter(sound -> sound.name().startsWith("BLOCK_") && sound.name().endsWith("_STEP")).toArray(Sound[]::new), Sound.ENTITY_PLAYER_DEATH, null), PHANTOM(Sound.ENTITY_PHANTOM_HURT, new Sound[]{Sound.ENTITY_PHANTOM_FLAP, Sound.ENTITY_PHANTOM_SWOOP}, Sound.ENTITY_PHANTOM_DEATH, Sound.ENTITY_PHANTOM_AMBIENT, Sound.ENTITY_PHANTOM_BITE), POLAR_BEAR(Sound.ENTITY_POLAR_BEAR_HURT, Sound.ENTITY_POLAR_BEAR_STEP, Sound.ENTITY_POLAR_BEAR_DEATH, new Sound[]{Sound.ENTITY_POLAR_BEAR_AMBIENT, Sound.ENTITY_POLAR_BEAR_AMBIENT_BABY}, Sound.ENTITY_POLAR_BEAR_WARNING), PUFFERFISH(Sound.ENTITY_PUFFER_FISH_HURT, null, Sound.ENTITY_PUFFER_FISH_DEATH, Sound.ENTITY_PUFFER_FISH_AMBIENT, Sound.ENTITY_PUFFER_FISH_BLOW_OUT, Sound.ENTITY_PUFFER_FISH_BLOW_UP, Sound.ENTITY_PUFFER_FISH_FLOP, Sound.ENTITY_PUFFER_FISH_STING, Sound.ENTITY_FISH_SWIM), RABBIT(Sound.ENTITY_RABBIT_HURT, Sound.ENTITY_RABBIT_JUMP, Sound.ENTITY_RABBIT_DEATH, Sound.ENTITY_RABBIT_AMBIENT, Sound.ENTITY_RABBIT_ATTACK), SALMON(Sound.ENTITY_SALMON_HURT, null, Sound.ENTITY_SALMON_DEATH, Sound.ENTITY_SALMON_AMBIENT, Sound.ENTITY_SALMON_FLOP, Sound.ENTITY_FISH_SWIM), SHEEP(Sound.ENTITY_SHEEP_HURT, Sound.ENTITY_SHEEP_STEP, Sound.ENTITY_SHEEP_DEATH, Sound.ENTITY_SHEEP_AMBIENT, Sound.ENTITY_SHEEP_SHEAR), SHULKER(new Sound[]{Sound.ENTITY_SHULKER_HURT, Sound.ENTITY_SHULKER_HURT_CLOSED}, null, Sound.ENTITY_SHULKER_DEATH, Sound.ENTITY_SHULKER_AMBIENT, Sound.ENTITY_SHULKER_OPEN, Sound.ENTITY_SHULKER_CLOSE, Sound.ENTITY_SHULKER_TELEPORT), SILVERFISH(Sound.ENTITY_SILVERFISH_HURT, Sound.ENTITY_SILVERFISH_STEP, Sound.ENTITY_SILVERFISH_DEATH, Sound.ENTITY_SILVERFISH_AMBIENT), SKELETON(Sound.ENTITY_SKELETON_HURT, Sound.ENTITY_SKELETON_STEP, Sound.ENTITY_SKELETON_DEATH, Sound.ENTITY_SKELETON_AMBIENT), SKELETON_HORSE(Sound.ENTITY_SKELETON_HORSE_HURT, new Sound[]{Sound.BLOCK_GRASS_STEP, Sound.ENTITY_HORSE_STEP_WOOD}, Sound.ENTITY_SKELETON_HORSE_DEATH, new Sound[]{Sound.ENTITY_SKELETON_HORSE_AMBIENT, Sound.ENTITY_SKELETON_HORSE_AMBIENT_WATER}, Sound.ENTITY_HORSE_GALLOP, Sound.ENTITY_HORSE_SADDLE, Sound.ENTITY_HORSE_ARMOR, Sound.ENTITY_HORSE_LAND, Sound.ENTITY_HORSE_JUMP, Sound.ENTITY_SKELETON_HORSE_GALLOP_WATER, Sound.ENTITY_SKELETON_HORSE_JUMP_WATER, Sound.ENTITY_SKELETON_HORSE_SWIM, Sound.ENTITY_SKELETON_HORSE_STEP_WATER), SLIME(new Sound[]{Sound.ENTITY_SLIME_HURT, Sound.ENTITY_SLIME_HURT_SMALL}, new Sound[]{Sound.ENTITY_SLIME_JUMP, Sound.ENTITY_SLIME_JUMP_SMALL}, new Sound[]{Sound.ENTITY_SLIME_DEATH, Sound.ENTITY_SLIME_DEATH_SMALL}, null, Sound.ENTITY_SLIME_ATTACK, Sound.ENTITY_SLIME_SQUISH, Sound.ENTITY_SLIME_SQUISH_SMALL), SNOWMAN(Sound.ENTITY_SNOW_GOLEM_HURT, null, Sound.ENTITY_SNOW_GOLEM_DEATH, Sound.ENTITY_SNOW_GOLEM_AMBIENT, Sound.ENTITY_SNOW_GOLEM_SHOOT), SPIDER(Sound.ENTITY_SPIDER_HURT, Sound.ENTITY_SPIDER_STEP, Sound.ENTITY_SPIDER_DEATH, Sound.ENTITY_SPIDER_AMBIENT), STRAY(Sound.ENTITY_STRAY_HURT, Sound.ENTITY_STRAY_STEP, Sound.ENTITY_STRAY_DEATH, Sound.ENTITY_STRAY_AMBIENT), SQUID(Sound.ENTITY_SQUID_HURT, null, Sound.ENTITY_SQUID_DEATH, Sound.ENTITY_SQUID_AMBIENT, Sound.ENTITY_SQUID_SQUIRT, Sound.ENTITY_FISH_SWIM), TROPICAL_FISH(Sound.ENTITY_TROPICAL_FISH_HURT, null, Sound.ENTITY_TROPICAL_FISH_DEATH, Sound.ENTITY_TROPICAL_FISH_AMBIENT, Sound.ENTITY_TROPICAL_FISH_FLOP, Sound.ENTITY_FISH_SWIM), TURTLE(new Sound[]{Sound.ENTITY_TURTLE_HURT, Sound.ENTITY_TURTLE_HURT_BABY}, new Sound[]{Sound.ENTITY_TURTLE_SHAMBLE, Sound.ENTITY_TURTLE_SHAMBLE_BABY}, new Sound[]{Sound.ENTITY_TURTLE_DEATH, Sound.ENTITY_TURTLE_DEATH_BABY}, Sound.ENTITY_TURTLE_AMBIENT_LAND, Sound.ENTITY_TURTLE_LAY_EGG), VEX(Sound.ENTITY_VEX_HURT, null, Sound.ENTITY_VEX_DEATH, Sound.ENTITY_VEX_AMBIENT, Sound.ENTITY_VEX_CHARGE), VILLAGER(Sound.ENTITY_VILLAGER_HURT, null, Sound.ENTITY_VILLAGER_DEATH, Sound.ENTITY_VILLAGER_AMBIENT, Sound.ENTITY_VILLAGER_TRADE, Sound.ENTITY_VILLAGER_NO, Sound.ENTITY_VILLAGER_YES), VINDICATOR(Sound.ENTITY_VINDICATOR_HURT, null, Sound.ENTITY_VINDICATOR_DEATH, Sound.ENTITY_VINDICATOR_AMBIENT), WITCH(Sound.ENTITY_WITCH_HURT, null, Sound.ENTITY_WITCH_DEATH, Sound.ENTITY_WITCH_AMBIENT), WITHER(Sound.ENTITY_WITHER_HURT, null, Sound.ENTITY_WITHER_DEATH, Sound.ENTITY_WITHER_AMBIENT, Sound.ENTITY_PLAYER_SMALL_FALL, Sound.ENTITY_WITHER_SPAWN, Sound.ENTITY_PLAYER_BIG_FALL, Sound.ENTITY_WITHER_SHOOT), WITHER_SKELETON(Sound.ENTITY_WITHER_SKELETON_HURT, Sound.ENTITY_WITHER_SKELETON_STEP, Sound.ENTITY_WITHER_SKELETON_DEATH, Sound.ENTITY_WITHER_SKELETON_AMBIENT), WOLF(Sound.ENTITY_WOLF_HURT, Sound.ENTITY_WOLF_STEP, Sound.ENTITY_WOLF_DEATH, Sound.ENTITY_WOLF_AMBIENT, Sound.ENTITY_WOLF_GROWL, Sound.ENTITY_WOLF_PANT, Sound.ENTITY_WOLF_HOWL, Sound.ENTITY_WOLF_SHAKE, Sound.ENTITY_WOLF_WHINE), ZOMBIE(Sound.ENTITY_ZOMBIE_HURT, Sound.ENTITY_ZOMBIE_STEP, Sound.ENTITY_ZOMBIE_DEATH, Sound.ENTITY_ZOMBIE_AMBIENT, Sound.ENTITY_ZOMBIE_INFECT, Sound.ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR, Sound.ENTITY_ZOMBIE_BREAK_WOODEN_DOOR, Sound.ENTITY_ZOMBIE_ATTACK_IRON_DOOR), ZOMBIE_HORSE(Sound.ENTITY_ZOMBIE_HORSE_HURT, new Sound[]{Sound.BLOCK_GRASS_STEP, Sound.ENTITY_HORSE_STEP_WOOD}, Sound.ENTITY_ZOMBIE_HORSE_DEATH, Sound.ENTITY_ZOMBIE_HORSE_AMBIENT, Sound.ENTITY_HORSE_GALLOP, Sound.ENTITY_HORSE_SADDLE, Sound.ENTITY_HORSE_ARMOR, Sound.ENTITY_HORSE_LAND, Sound.ENTITY_HORSE_JUMP, Sound.ENTITY_HORSE_ANGRY), ZOMBIE_VILLAGER(Sound.ENTITY_ZOMBIE_VILLAGER_HURT, Sound.ENTITY_ZOMBIE_VILLAGER_STEP, Sound.ENTITY_ZOMBIE_VILLAGER_DEATH, Sound.ENTITY_ZOMBIE_VILLAGER_AMBIENT, Sound.ENTITY_ZOMBIE_INFECT, Sound.ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR, Sound.ENTITY_ZOMBIE_BREAK_WOODEN_DOOR, Sound.ENTITY_ZOMBIE_ATTACK_IRON_DOOR); public enum SoundType { CANCEL, DEATH, HURT, IDLE, STEP } public static DisguiseSound getType(String name) { try { return valueOf(name); } catch (Exception ex) { return null; } } private float damageSoundVolume = 1F; private LinkedHashMap disguiseSounds = new LinkedHashMap<>(); DisguiseSound(Object hurt, Object step, Object death, Object idle, Sound... sounds) { addSound(hurt, SoundType.HURT); addSound(step, SoundType.STEP); addSound(death, SoundType.DEATH); addSound(idle, SoundType.IDLE); for (Sound obj : sounds) { addSound(obj, SoundType.CANCEL); } } private void addSound(Object sound, SoundType type) { if (sound == null) { return; } if (sound instanceof Sound) { addSound((Sound) sound, type); } else if (sound instanceof Sound[]) { for (Sound s : (Sound[]) sound) { addSound(s, type); } } else { throw new IllegalArgumentException("Was given an unknown object " + sound); } } private void addSound(Sound sound, SoundType type) { Object soundEffect = ReflectionManager.getCraftSound(sound); if (disguiseSounds.containsKey(soundEffect)) { DisguiseUtilities.getLogger().severe("Already doing " + sound); } disguiseSounds.put(soundEffect, type); } public float getDamageAndIdleSoundVolume() { return damageSoundVolume; } public Object getSound(SoundType type) { if (type == null) { return null; } for (Entry entry : disguiseSounds.entrySet()) { if (entry.getValue() != type) { continue; } return entry.getKey(); } return null; } public SoundType getSound(Object sound) { if (sound == null) { return null; } return disguiseSounds.get(sound); } /** * Used to check if this sound name is owned by this disguise sound. */ public SoundType getType(Object sound, boolean ignoreDamage) { if (sound == null) { return SoundType.CANCEL; } SoundType soundType = getSound(sound); if (soundType == SoundType.DEATH || (ignoreDamage && soundType == SoundType.HURT)) { return null; } return soundType; } public boolean isCancelSound(String sound) { return getSound(sound) == SoundType.CANCEL; } public void setDamageAndIdleSoundVolume(float strength) { this.damageSoundVolume = strength; } }