Andrew
fa9a350106
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Now throws a error when disguising when the player logs in right away -
Informational
Packet 44 is now using the ProtocolLib accepted id.
2013-07-31 17:12:39 +12:00
Andrew
f3f451a9c6
Fix crashes
2013-07-30 15:31:07 +12:00
Andrew
6af89013c5
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Lots of code cleaned up
Added viewing yourself as a disguise - It can be laggy..
2013-07-30 12:44:00 +12:00
Andrew
cf5ec6d722
Fixed up the yaw some moar
2013-07-29 15:25:36 +12:00
Andrew
95256f8d6f
Stop with the checks for yaw. Useless.
2013-07-29 15:04:19 +12:00
Andrew
af51d15d59
Make flagwatcher constructor public
2013-07-29 15:03:49 +12:00
Andrew
b3f2fcaed2
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Cleaned up the main packet listener.
Fixed a problem with facing direction. Stupid me only accounted for
living entitys. Forgot this problem extended to disguised non-living
Added some commenting
2013-07-29 14:56:47 +12:00
Andrew
957cf83e67
Cleaned up minor stuff
2013-07-29 14:53:32 +12:00
Andrew
9284990ae1
FlagWatcher no longer wants a JavaPlugin to be constructed
2013-07-29 11:21:42 +12:00
Andrew
57ebeacdd6
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Moved packet constructing out of Disguise class.
Fixed datawatcher error.
Fixed datawatcher screwup where I was setting the wrong values
2013-07-29 11:21:25 +12:00
Andrew
53b5be001d
Sort by name
2013-07-29 11:19:59 +12:00
Andrew
293b4f7de1
Fix bug and change Values to use switch statement
2013-07-28 12:05:47 +12:00
Andrew
b80eecfc63
Fixed typo
2013-07-28 11:55:59 +12:00
Andrew
2b0df513e1
Clean it up some more
2013-07-28 11:20:13 +12:00
Andrew
15c2ee6305
Move calls elsewhere and rename some methods and remove old code.
2013-07-28 11:01:09 +12:00
Andrew
e659875347
Allow devs to change the sounds of disguises
2013-07-28 11:00:43 +12:00
Andrew
cd44c50f2e
Fetch the watcher that it will use. And stop using empty watchers
2013-07-28 11:00:29 +12:00
Andrew
593f3f492b
Store the type of watcher this disguise will use
2013-07-28 10:59:49 +12:00
Andrew
e755ed24db
Let developers construct the watcher themselves
2013-07-28 10:58:21 +12:00
Andrew
4c81ea1b95
Added new constructor for mob disguise
2013-07-24 15:57:16 +12:00
Andrew
384a20ab6e
Fixed a error when custom name longer then 64, fixed derp with a method return
2013-07-24 15:57:05 +12:00
Andrew
1e511bede0
Added ability to check kind of Disguise
2013-07-24 15:56:41 +12:00
Andrew
b809790ea3
Add events
2013-07-24 12:16:54 +12:00
Andrew
a0892c56c1
Clean up code
2013-07-24 12:16:47 +12:00
Andrew
29ec18fe03
Fixed the wrong boolean being returned
2013-07-23 06:44:27 +12:00
Andrew
18ea8e079c
Fixed entity damage sounds and check if entity can age before modifying pitch
2013-07-23 06:38:54 +12:00
Andrew
dbffa801c7
Don't try to use the watcher if the watcher doesnt exist
2013-07-23 06:38:29 +12:00
Andrew
bc08c933ca
Fix Bat watcher
2013-07-23 06:38:16 +12:00
Andrew
2ca0dbbc28
Add fall sounds for things that shouldn't fall
2013-07-23 06:37:50 +12:00
Andrew
114a0fd285
Add method to see if the disguise ages
2013-07-23 06:37:15 +12:00
Andrew
573e307d19
Fixed bat sound bug. Fixed unable to check if the sound is baby/adult
2013-07-23 05:15:45 +12:00
Andrew
b34033d942
Sort by name
2013-07-23 02:18:34 +12:00
Andrew
6ae7d703b0
Fix a npe
2013-07-23 02:06:19 +12:00
Andrew
af6e6a1aa9
Added villager sounds and witch sounds (Which don't work)
2013-07-23 02:04:42 +12:00
Andrew
a74465157b
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Play damage sound even if the damaged doesn't play the sound
Change pitch depending on the disguise and the disguised.
Change volume depending on the sound + previous volume
2013-07-23 01:33:58 +12:00
Andrew
efede32c9b
Added .equals and fixed up velocitys to look better for worse pings
2013-07-23 01:32:29 +12:00
Andrew
890e17ba36
Set the sound strength when loading the entitys
2013-07-23 01:32:05 +12:00
Andrew
3e0b557d14
Change sounds to store a string instead, added horse types sounds. Added sound strength for hurt/death
2013-07-23 01:31:11 +12:00
Andrew
67e9aec7d1
Add break for DisguiseType switch statement
2013-07-23 01:30:40 +12:00
Andrew
ad47108567
Allowed .equals() to be used on disguises and watcher
2013-07-23 01:30:21 +12:00
Andrew
0898c3c387
Set the disguise radius in config if not set
2013-07-22 22:36:38 +12:00
Andrew
e7f283dc25
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Don't disguise the command sender when doing a radius
Fixed saying a incorrect entity count when undisguising
2013-07-22 22:36:24 +12:00
Andrew
709f07e610
Added more/better/worse checkin for cross referencing data types
2013-07-21 22:19:10 +12:00
Andrew
0128452069
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Fixed vechile spawn packets looking strange
Fixed item frame crash
Fishing hook semi-fixed. Can't fix completely.
Fixed a safety check (Wasn't really needed tho)
All disguises should now float in the air
Tnt is fixed.
Fireworks is fixed
2013-07-21 18:23:52 +12:00
Andrew
85ee40384a
Set the bat to flying
2013-07-21 17:03:25 +12:00
Andrew
0888f33d1d
Added the disguise types which don't need vectors
2013-07-21 15:37:29 +12:00
Andrew
3f85f0f45a
Use switches instead of ifs
2013-07-21 15:19:47 +12:00
Andrew
285f8f51fd
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Now set data which is different type then expected.
Added scheduler
2013-07-21 15:19:33 +12:00
Andrew
59588f5270
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Now use Entitys completely for the disguising.
Now removes the disguise when the entity isn't valid.
Deprecated the methods using a object.
Added methods to set and get velocity - If packets should be sent.
2013-07-21 15:17:21 +12:00
Andrew
a1ff8e6db9
Send the metadata to only the players who can see it
2013-07-21 15:15:28 +12:00