libraryaddict
96ecf57dd3
Revert "Add a . to the end of the bukkit version. Might help MCPC"
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This reverts commit 23da447d7b
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2014-05-12 13:46:29 +12:00
libraryaddict
d81b1d8b7c
Removed true/false for disguise commands
2014-05-09 16:35:24 +12:00
libraryaddict
23da447d7b
Add a . to the end of the bukkit version. Might help MCPC
2014-05-09 03:02:26 +12:00
libraryaddict
19f895667a
Give the update messages without exceptions
2014-05-05 19:53:16 +12:00
libraryaddict
5f69b11ab4
Add another check
2014-04-26 15:34:48 +12:00
libraryaddict
05a849a510
Just use the field name instead of regetting it
2014-04-23 11:49:24 +12:00
libraryaddict
62debf30c0
Don't permanantly store the game profile
2014-04-23 11:44:12 +12:00
libraryaddict
5413b4f852
Change grabSkull to getSkull
2014-04-20 02:13:56 +12:00
libraryaddict
c2e7aae201
Only allow refreshing entity is the entity is valid
2014-04-19 23:14:58 +12:00
libraryaddict
4e09a64abb
Just make it a runnable. More convident for my plugins
2014-04-19 23:11:56 +12:00
libraryaddict
43e6e6cc36
Changed the names and some methods so its easily used by outside plugins
2014-04-19 18:22:27 +12:00
libraryaddict
74d5dbce9e
Read desc
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Added methods for other plugins to request GameProfiles
Changed GameProfiles to lookup UUID's with a different API as the old
one barfed
2014-04-19 08:14:02 +12:00
libraryaddict
b0f1a756cc
Opps. Change a order
2014-04-18 19:52:54 +12:00
libraryaddict
4ebf7bdf51
Read desc
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Added new permission system.
This should allow people to use * better
2014-04-18 19:50:48 +12:00
libraryaddict
5f03b75eb7
Refresh all disguises using that playername. Not just the caller
2014-04-16 16:26:19 +12:00
libraryaddict
1a10b6a774
Use nms to get the uuid
2014-04-15 02:54:04 +12:00
libraryaddict
8511911e7e
Just get the playername exactly as it was fed.
2014-04-15 02:29:41 +12:00
libraryaddict
6ce864ae6c
Remove old code for player disguises, support 1.7.9 code for disguises!
2014-04-15 02:26:31 +12:00
libraryaddict
5801356fbf
Try avoid infinite loops when sending self disguise
2014-04-13 13:15:04 +12:00
libraryaddict
d4d657e53b
My bad.. Didn't know GameProfiles were like this in 1.7
2014-04-12 17:19:46 +12:00
libraryaddict
3d60fe3c49
Allow players to retain their skins if they disguised as theirselves
2014-04-12 17:07:27 +12:00
libraryaddict
8c2261798e
Allow disguises in 1.7.6 - 1.7.8 but no skins for players!!
2014-04-12 16:22:47 +12:00
libraryaddict
d53a34f5e4
When using disguise command. 'p' is a subsitute for player
2014-04-12 05:31:46 +12:00
libraryaddict
684d996754
Use randomly generated version 1 UUID's
2014-04-12 04:11:51 +12:00
libraryaddict
4e381f9d60
Remove the UUID fetcher code. Its useless now
2014-04-11 11:54:56 +12:00
libraryaddict
8ac42f97c1
Opps
2014-04-11 08:00:25 +12:00
libraryaddict
d20abcb223
Only return if they are still online. Fixes a bungeecord crash mostly
2014-04-11 07:57:23 +12:00
libraryaddict
7af61ee7df
Opps. Now it grabs it from a online player
2014-04-11 04:57:14 +12:00
libraryaddict
4a63ff07ee
Always send a empty string. Never lookup a offline players UUID
2014-04-11 04:45:55 +12:00
libraryaddict
0ebfe0a776
Don't use a random UUID. Should fix a protocol crash
2014-04-11 04:34:37 +12:00
libraryaddict
28f70c1963
Fixed self disguises and player disguise falling out of sync
2014-04-09 22:04:18 +12:00
libraryaddict
9e72e77c66
Read desc
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Wait. If the disguise is not able to fetch a UUID. Don't bother making
the lookup happen again when someone sees it again.
Also, we only cares about one name. The name we called the fetcher with!
2014-04-09 04:16:49 +12:00
libraryaddict
5ab3061b20
Now use what we just added
2014-04-09 04:15:19 +12:00
libraryaddict
03acc45c6d
Add class so I have soemthing to call to get the UUID
2014-04-09 04:14:59 +12:00
libraryaddict
dab0c5d3c5
Add method to get a UUID from a playername and store it for future reference
2014-04-09 04:14:18 +12:00
libraryaddict
1b2c2c4690
Change gameprofile to accept UUID's
2014-04-09 04:13:54 +12:00
libraryaddict
f3b3c15685
Disguises are now removed 30 ticks after death, and by sending entity remove packets
2014-04-04 18:54:40 +13:00
libraryaddict
3709db548a
Fixed a bug with a existing method having the same name as a method with no args
2014-04-04 18:32:49 +13:00
libraryaddict
d16da8d26f
Fix small text typos
2014-04-04 18:30:20 +13:00
libraryaddict
8f63a6eaa0
Removed Deprecated methods and added a few isAdult codes to zombie and ageable watchers
2014-04-03 02:49:33 +13:00
libraryaddict
25df368e9a
Added new config options to keep a disguise
2014-04-03 02:39:52 +13:00
libraryaddict
167f14bfe8
Add support for disguiseNextEntity
2014-04-03 02:02:58 +13:00
libraryaddict
07bf03f154
Change the disguises to store UUID's. Not ints.
2014-04-03 01:54:36 +13:00
libraryaddict
b6fca92817
Change self disguises to use UUID's instead of integers as the key
2014-04-03 01:49:48 +13:00
libraryaddict
4bc09faa37
If packets are null. Remake the containers boy!
2014-03-24 01:52:39 +13:00
libraryaddict
b5c8d69398
I forget why we delay them. I think I had a really really good reason.
2014-03-24 01:45:31 +13:00
libraryaddict
1dbe7ad056
Check if the packets from transformPackets are null before attempting to use them
2014-03-24 01:45:02 +13:00
libraryaddict
a2e43e98be
Don't use setPacket for the packet listeners. That was a bug. Packets are also no longer delayed by a tick
2014-03-23 17:57:57 +13:00
libraryaddict
ae874392ab
Clone the packet, should resolve people hearing invisible disguises sounds
2014-03-06 05:13:17 +13:00
libraryaddict
cb58cdd8d3
Added convidence method for me to use in other plugins
2014-02-28 10:59:22 +13:00