Commit Graph

25 Commits

Author SHA1 Message Date
Andrew
b809790ea3 Add events 2013-07-24 12:16:54 +12:00
Andrew
18ea8e079c Fixed entity damage sounds and check if entity can age before modifying pitch 2013-07-23 06:38:54 +12:00
Andrew
573e307d19 Fixed bat sound bug. Fixed unable to check if the sound is baby/adult 2013-07-23 05:15:45 +12:00
Andrew
af6e6a1aa9 Added villager sounds and witch sounds (Which don't work) 2013-07-23 02:04:42 +12:00
Andrew
a74465157b Read desc
Play damage sound even if the damaged doesn't play the sound
Change pitch depending on the disguise and the disguised.
Change volume depending on the sound + previous volume
2013-07-23 01:33:58 +12:00
Andrew
59588f5270 Read desc
Now use Entitys completely for the disguising.
Now removes the disguise when the entity isn't valid.
Deprecated the methods using a object.
Added methods to set and get velocity - If packets should be sent.
2013-07-21 15:17:21 +12:00
Andrew
823914d626 Added clone() for the disguises, clones it auto. Fixes potential bug 2013-07-16 17:23:38 +12:00
Andrew
c70f0ab5b4 Updated to 1.6.2 2013-07-09 14:51:35 +12:00
Andrew
e6457d0bb4 Sort by name 2013-07-07 03:43:59 +12:00
Andrew
1089032e4a Update LibsDisguises to 1.6 2013-07-02 15:29:12 +12:00
Andrew
6f8fecdca3 Fix bug for sounds? 2013-06-24 04:01:57 +12:00
Andrew
7ec82735f9 Access to the hashmap is now through one method 2013-06-23 08:58:53 +12:00
Andrew
7324926062 No longer using concurrenthashmap 2013-06-01 18:35:31 +12:00
Andrew
39ca52ae8d Fixed 2 small mistakes which could make people think bug. 2013-05-31 02:31:18 +12:00
Andrew
f1b76f622b Fixes more sound bugs 2013-05-30 06:20:50 +12:00
Andrew
19b61395ee Less bugs. Still writing 2013-05-30 05:17:48 +12:00
Andrew
c78843aa2a Read desc
Tried a little fix for sounds.
Hopefully made a fix for concurrent modification errors
Fixed typo in disguise player command
Added warning and disable if ProtocolLib isn't found
2013-05-30 02:25:00 +12:00
Andrew
d55f718a8a Added a fix for players who can't see other players 2013-05-29 11:00:31 +12:00
Andrew
ecb4f1e8ec Sorted all members 2013-05-29 10:52:54 +12:00
Andrew
09b4955e23 Read description
Completely redone how the disguising works.
Sends packets through protocollib now.
Doesn't hide the players anymore. It changes entity trackers.
You can now disguise any entity.
Added painting disguise.
Added disguisesound which stores sounds for each disguise.
Any disguise makes a sound? Its replaced with the proper sound.
Added ability to turn off and on the sounds
Added ItemFrameWatcher and PlayerWatcher
2013-05-29 10:29:36 +12:00
Andrew
bd38aa428a If someone can't see someone. This will no longer changed if they are disguised 2013-05-21 13:35:39 +12:00
Andrew
2ff2acb3a1 Removed isExp() and now supports playing sounds. ALso no crashing for entitys 2013-05-21 12:59:57 +12:00
Andrew
6b8bce622d Fixed bug where watcher wasn't constructed until someone sees you 2013-05-20 19:57:41 +12:00
Andrew
86eb1f9af3 Read description
Updated libs disguise to use custom datawatchers.
This ensures that I can now set custom flags on disguises.

Also fixes it looking bugged
2013-05-19 15:44:13 +12:00
Andrew
739ce9f10e First commit 2013-05-18 09:05:19 +12:00